// CDecor.cpp // #include #include #include #include #include #include "def.h" #include "resource.h" #include "pixmap.h" #include "sound.h" #include "decor.h" #include "action.h" #include "text.h" #include "misc.h" #include "fifo.h" #include "DECMOVE.h" #include "event.h" //////////////////////////////////////////////////////////////////////////////// #define TEXTDELAY 10 // Constructor // Possibly incomplete CDecor::CDecor() { int i; m_hWnd = NULL; m_pSound = NULL; m_pPixmap = NULL; for (i = 0; i < 200; i++) { m_lastDecorIcon[i] = 0; } m_time = 0; m_bAllMissions = FALSE; m_bInvincible = FALSE; m_bShowSecret = FALSE; m_bAccessBuild = FALSE; m_bNetPacked = FALSE; m_bNetMovePredict = TRUE; m_bNetDebug = FALSE; m_bMulti = FALSE; m_team = 0; m_netPacketsSent = 0; m_netPacketsSent2 = 0; m_netPacketsRecieved = 0; m_netPacketsRecieved2 = 0; BlupiFlush(); MoveFlush(); InitDrapeau(); } CDecor::~CDecor() { UndoClose(); } void CDecor::Create(HWND hWnd, CSound* pSound, CPixmap* pPixmap, CNetwork* pNetwork) { m_hWnd = hWnd; m_pSound = pSound; m_pPixmap = pPixmap; m_pNetwork = pNetwork; m_input = 0; m_previousInput = 0; m_bHelicopterFlying = FALSE; m_bHelicopterStationary = FALSE; m_bCarMoving = FALSE; m_bCarStationary = FALSE; InitDecor(); m_jauges->Create(m_hWnd, m_pPixmap, m_pSound, 169, 450, 1, FALSE); m_jauges->SetHide(TRUE); m_jauges->Create(m_hWnd, m_pPixmap, m_pSound, 295, 450, 3, FALSE); m_jauges->SetHide(TRUE); } // The only seemingly sane function. BOOL CDecor::LoadImages() { POINT totalDim, iconDim; char filename[52]; if (m_lastRegion == m_region) return TRUE; m_lastRegion = m_region; totalDim.x = DIMCELX * 2 * 16; totalDim.y = DIMCELY * 2 * 6; iconDim.x = DIMCELX * 2; iconDim.y = DIMCELY * 2; sprintf(filename, "decor%.3d.blp", m_region); if (!m_pPixmap->Cache2(CHBACK, filename, totalDim, iconDim, FALSE)) return FALSE; if (m_region == 0) { return FALSE; } return TRUE; } void CDecor::InitGamer() { m_nbVies = 3; } // The fuck does this even do? void CDecor::InitDecor(int channel, int icon) { int i; m_cameraPos.x = 0; m_cameraPos.y = 0; m_worldDims.x = 100; m_worldDims.y = 100; m_music = 1; m_region = 2; m_missionTitle[0] = '\0'; m_decorAction = 0; for (int i = 0; i < 100; i++) { for (int j = 0; j < 100; j++) { m_decor[i, j]->icon = -1; m_bigDecor[i, j]->icon = 1; } } m_decor[3, 4]->icon = 40; m_decor[4, 4]->icon = 38; m_decor[5, 4]->icon = 39; for (int k = 0; k < MAXMOVEOBJECT; k++) { m_moveObject[k]->type = 0; } FlushBalleTraj(); FlushMoveTraj(); m_moveObject[0]->type = 5; m_moveObject[0]->stepAdvance = 1; m_moveObject[0]->stepRecede = 1; m_moveObject[0]->timeStopStart = 0; m_moveObject[0]->timeStopEnd = 0; m_moveObject[0]->posStart.x = 258; m_moveObject[0]->posStart.y = 196; m_moveObject[0]->posEnd = m_moveObject[0]->posStart; m_moveObject[0]->posCurrent = m_moveObject[0]->posStart; m_moveObject[0]->phase = 0; m_moveObject[0]->step = 1; m_moveObject[0]->time = 0; m_moveObject[0]->channel = 10; m_moveObject[0]->icon = 0; m_moveObject[1]->type = 7; m_moveObject[1]->stepAdvance = 1; m_moveObject[1]->timeStopStart = 0; m_moveObject[1]->timeStopEnd = 0; m_moveObject[1]->posStart.x = 450; m_moveObject[1]->posStart.y = 196; m_moveObject[1]->posEnd = m_moveObject[1]->posStart; m_moveObject[1]->posCurrent = m_moveObject[1]->posStart; m_moveObject[1]->phase = 0; m_moveObject[1]->step = 1; m_moveObject[1]->time = 0; m_moveObject[1]->channel = 10; m_moveObject[1]->icon = 29; m_blupiStartPos.x = 66; m_blupiStartPos.y = 192 + Decor.BLUPIOFFY; m_blupiStartDir = 2; m_blupiAction = 1; m_blupiPhase = 0; m_blupiIcon = 0; m_blupiChannel = 2; m_blupiFocus = TRUE; m_blupiAir = FALSE; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = FALSE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiSuspend = FALSE; m_blupiJumpAie = FALSE; m_blupiShield = FALSE; m_blupiPower = FALSE; m_blupiCloud = FALSE; m_blupiHide = FALSE; m_blupiInvert = FALSE; m_blupiBalloon = FALSE; m_blupiEcrase = FALSE; m_blupiMotorHigh = FALSE; m_blupiPosHelico.x = -1; m_blupiActionOuf = 0; m_blupiTimeNoAsc = 0; m_blupiTimeMockery = 0; m_blupiVitesseX = 0.0; m_blupiVitesseY = 0.0; m_blupiValidPos = m_blupiStartPos; m_blupiFront = FALSE; m_blupiBullet = 0; m_blupiCle = 0; m_blupiPerso = 0; m_blupiDynamite = 0; m_nbTresor = 0; m_totalTresor = 1; m_goalPhase = 0; m_scrollPoint = m_blupiStartPos; m_scrollAdd.x = 0; m_scrollAdd.y = 0; m_term = 0; byeByeObjects.Clear(); } void CDecor::SetTime(int time) { m_time = time; } int CDecor::GetTime() { return m_time; } // Basically the same as the other fucking function void CDecor::PlayPrepare(BOOL bTest) { if (bTest) { m_nbVies = 3; } if (m_bMulti == 0) { m_blupiPos = m_blupiStartPos; m_blupiDir = m_blupiStartDir; } else { m_nbVies = 10; m_blupiPos = m_blupiStartPos; m_blupiDir = m_blupiStartDir; } if (m_blupiDir == 1) { m_blupiIcon = 4; } else { m_blupiIcon = 0; } m_blupiAction = 1; m_blupiPhase = 0; m_blupiFocus = TRUE; m_blupiAir = FALSE; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = FALSE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiSuspend = FALSE; m_blupiJumpAie = FALSE; m_blupiShield = FALSE; m_blupiPower = FALSE; m_blupiCloud = FALSE; m_blupiHide = FALSE; m_blupiInvert = FALSE; m_blupiBalloon = FALSE; m_blupiEcrase = FALSE; m_blupiMotorHigh = FALSE; m_blupiActionOuf = 0; m_blupiTimeNoAsc = 0; m_blupiTimeMockery = 0; m_blupiValidPos = m_blupiPos; m_blupiBullet = 0; m_blupiCle = 0; m_blupiPerso = 0; m_blupiDynamite = 0; m_nbTresor = 0; m_totalTresor = 0; for (int i = 0; i < Decor.MAXMOVEOBJECT; i++) { if (m_moveObject[i]->type == 5) { m_totalTresor++; } m_moveObject[i]->posCurrent = m_moveObject[i]->posStart; m_moveObject[i]->step = 1; m_moveObject[i]->phase = 0; m_moveObject[i]->time = 0; if (m_moveObject[i]->type == 5 || m_moveObject[i]->type == 6 || m_moveObject[i]->type == 25 || m_moveObject[i]->type == 26 || m_moveObject[i]->type == 40 || m_moveObject[i]->type == 2 || m_moveObject[i]->type == 3 || m_moveObject[i]->type == 96 || m_moveObject[i]->type == 97) { m_moveObject[i]->phase = m_random.Next(23); } if (m_moveObject[i]->type == 23) { m_moveObject[i]->type = 0; } if (m_moveObject[i]->type == TYPE_BALLE) { m_moveObject[i]->type = TYPE_empty; } if ((m_bMulti != FALSE) && (m_moveObject[i] == TYPE_CAISSE) || (m_moveObject[i] == TYPE_GOAL) || (m_moveObject[i] == TYPE_CLE) || (m_moveObject[i] == TYPE_BLUPIHELICO) || (m_moveObject[i] == TYPE_BLUPITANK)) { m_moveObject[i]->type = TYPE_empty; } } m_goalPhase = 0; MoveObjectSort(); m_scrollPoint = m_blupiPos; m_scrollAdd.x = 0; m_scrollAdd.y = 0; m_blupiPosHelico.x = -1; m_blupiMotorSound = 0; m_blupiFront = FALSE; m_blupiNoBarre = 0; m_blupiValidPos = m_blupiPos; m_blupiFifoNb = 0; m_blupiTimeFire = 0; m_voyageIcon = -1; m_jauges[0].SetHide(TRUE); m_jauges[1].SetHide(TRUE); m_bFoundCle = FALSE; m_term = 0; m_time = 0; m_bPause = FALSE; MoveStep(); m_scrollPoint.x = m_blupiPos.x + 30 + m_scrollAdd.x; m_scrollPoint.y = m_blupiPos.y + 30 + m_scrollAdd.y; } // Sort of makes sense. void CDecor::BuildPrepare() { for (int i = 0; i < MAXMOVEOBJECT; i++) { m_moveObject[i]->posCurrent = m_moveObject[i]->posStart; m_moveObject[i]->step = 1; m_moveObject[i]->time = 0; m_moveObject[i]->phase = 0; if (m_moveObject[i]->type == 23) { m_moveObject[i]->type = 0; } } m_voyageIcon = -1; m_time = 0; m_bPause = FALSE; } // Fuck this function. That's all I can say. void CDecor::Build() { POINT posDecor = DecorNextAction(); POINT pos; pos.x = posDecor.x * 2 / 3; pos.y = posDecor.y * 2 / 3; int num = 1; POINT tinyPoint; tinyPoint.x = m_drawBounds.left; RECT rect; rect.left = pos.x % 640; rect.right = 640; for (int i = 0; i < 3; i++) { tinyPoint.y = m_drawBounds.top; rect.top = pos.y % 480; rect.bottom = 480; for (int j = 0; j < 2; j++) { m_pPixmap->DrawPart(3, tinyPoint, rect); tinyPoint.y += (rect.bottom - rect.top) - num; rect.top = 0; rect.bottom = 480; } tinyPoint.x += (rect.right - rect.left) - num; rect.left = 0; rect.right = 640; if (tinyPoint.x > m_drawBounds.right) { break; } tinyPoint.x = m_drawBounds.left - posDecor.x % 64 - 64; for (int i = posDecor.x / 64 - 1; i < posDecor.x / 64 + (m_drawBounds.right - m_drawBounds.left) / 64 + 3; i++) { tinyPoint.y = m_drawBounds.top - posDecor.y % 64 + 2 - 64; for (int j = posDecor.y / 64 - 1; j < posDecor.y / 64 + (m_drawBounds.bottom - m_drawBounds.top) / 64 + 2; j++) { if (i >= 0 && i < 100 && j >= 0 && j < 100) { int num2 = m_bigDecor[i, j].icon; int channel = 9; if (num2 != -1) { pos.x = tinyPoint.x; pos.y = tinyPoint.y; if (num2 == 203) { num2 = table[m_index].table_marine[m_time / 3 % 11]; channel = 1; } if (num2 >= 66 && num2 <= 68) { pos.y -= 13; } if (num2 >= 87 && num <= 89) { pos.y -= 2; } m_pPixmap->QuickIcon(channel, num2, pos); } } } tinyPoint.y += 64; tinyPoint.x += 64; } } tinyPoint.x = m_drawBounds.left - posDecor.x % 64; for (int i = posDecor.x / 64; i < posDecor.x / 64 + (m_drawBounds.right - m_drawBounds.left) / 64 + 2; i++) { tinyPoint.y = m_drawBounds.top - posDecor.y % 64; for (int j = posDecor.y / 64; j < posDecor.y / 64 + (m_drawBounds.bottom - m_drawBounds.top) / 64 + 2; j++) if (i >= 0 && i < 100 && j >= 0 && j < 100 && m_decor[i, j]->icon != -1) { int num2 = m_decor[i, j]->icon; if (num2 == 384 || num2 == 385) { m_pPixmap->QuickIcon(1, num2, tinyPoint); } } } } BOOL CDecor::BlitzActif(int celx, int cely) { POINT pos; pos.x = celx * 64; pos.y = cely * 64; int num = m_time % 100; if (m_decor[celx, cely - 1]->icon == 304 && (num == 0 || num == 7 || num == 18 || num == 25 || num == 33 || num == 44) && cely > 0) { PlaySound(69, pos); } return num % 2 == 0 && num < 50; } void CDecor::DrawInfo() { POINT pos; char text[100]; if (m_phase == WM_PHASE_PLAY || WM_PHASE_PLAYTEST) { } } POINT CDecor::DecorNextAction() { int num = 0; if (m_decorAction == 0 || m_bPause) { m_posDecor; } POINT posDecor = m_posDecor; while (tables->table_decor_action[num] != 0) { if (m_decorAction == tables->table_decor_action[num]) } } void CDecor::TreatInput(UINT input) { m_keyPress = input; if (m_blupiInvert != 0) { if ((input & INPUT_LEFT) != 0) { m_keyPress = input & ~INPUT_LEFT | INPUT_RIGHT; } if ((input & INPUT_RIGHT) != 0) { m_keyPress = m_keyPress & ~INPUT_RIGHT | INPUT_LEFT; } } } void CDecor::SetSpeedX(double speed) { if (m_blupiInvert) { speed = -speed; } m_blupiSpeedX = speed; } void CDecor::SetSpeedY(double speed) { m_blupiSpeedY = speed; } int CDecor::SoundEnviron(int sound, int obstacle) { if ((obstacle >= 32 && obstacle <= 34) || (obstacle >= 41 && obstacle <= 47) || (obstacle >= 139 && obstacle <= 143)) { if (sound == 4) { return 79; } if (sound == 3) { return 78; } } if ((obstacle >= 1 && obstacle <= 28) || (obstacle >= 78 && obstacle <= 90) || (obstacle >= 250 && obstacle <= 260) || (obstacle >= 311 && obstacle <= 316) || (obstacle >= 324 && obstacle <= 329)) { if (sound == 4) { return 81; } if (sound == 3) { return 80; } } if ((obstacle >= 284 && obstacle <= 303) || obstacle == 338) { if (sound == 4) { return 83; } if (sound == 3) { return 82; } } if (obstacle >= 341 && obstacle <= 363) { if (sound == 4) { return 85; } if (sound == 3) { return 84; } } if (obstacle >= 215 && obstacle <= 234) { if (sound == 4) { return 87; } if (sound == 3) { return 86; } } if (obstacle >= 246 && obstacle <= 249) { if (sound == 4) { return 89; } if (sound == 3) { return 88; } } if (obstacle >= 107 && obstacle <= 109) { if (sound == 4) { return 91; } if (sound == 3) { return 90; } } return sound; } void CDecor::PlaySound(int sound, POINT pos) { { if (m_blupiHide && (sound == 1 || sound == 2 || sound == 3 || sound == 4 || sound == 5 || sound == 6 || sound == 7 || sound == 20 || sound == 21 || sound == 22 || sound == 23 || sound == 24 || sound == 25 || sound == 27 || sound == 32 || sound == 34 || sound == 35 || sound == 36 || sound == 37 || sound == 38 || sound == 39 || sound == 40 || sound == 46 || sound == 47 || sound == 48 || sound == 49 || sound == 64 || sound == 65 || sound == 78 || sound == 79 || sound == 80 || sound == 81 || sound == 82 || sound == 83 || sound == 84 || sound == 85 || sound == 86 || sound == 87 || sound == 88 || sound == 89 || sound == 90 || sound == 91)) { return; } pos.x -= m_posDecor.y; pos.y -= m_posDecor.y; m_pSound->PlayImage(sound, pos); } } void CDecor::StopSound(CSound sound) { m_pSound->StopSound(sound); if (sound == SOUND_16_HELICOHIGH) { m_bHelicopterFlying = FALSE; } if (sound == SOUND_18_HELICOLOW) { m_bHelicopterStationary = FALSE; } if (sound == SOUND_29_JEEPHIGH) { m_bCarMoving = FALSE; } if (sound == SOUND_31_JEEPLOW) { m_bCarStationary = FALSE; } return; } void CDecor::AdaptMotorVehicleSound() { POINT blupiPos = m_blupiPos; blupiPos.x -= m_posDecor.x; blupiPos.y -= m_posDecor.y; if (m_bHelicopterFlying != FALSE) { m_pSound->PlayImage(16, blupiPos); } if (m_bHelicopterStationary != FALSE) { m_pSound->PlayImage(18, blupiPos); } if (m_bCarMoving != FALSE) { m_pSound->PlayImage(29, blupiPos); } if (m_bCarStationary != FALSE) { m_pSound->PlayImage(31, blupiPos); } return; } // TODO: Add VehicleSoundsPhase void CDecor::UpdateCaisse() { m_nbRankCaisse = 0; for (int i = 0; i < MAXMOVEOBJECT; i++) { if (m_moveObject[i]->type == 12) { m_rankCaisse[m_nbRankCaisse++] = i; } } } BOOL CDecor::TestPushCaisse(int i, POINT pos, BOOL bPop) { POINT move; move.x = pos.x - m_moveObject[i]->posCurrent.x; move.y = 0; SearchLinkCaisse(i, bPop); int y = m_moveObject[i]->posCurrent.y; for (int j = 0; j < m_nbLinkCaisse; j++) { i = m_linkCaisse[j]; if (!TestPushOneCaisse(i, move, y)) { return FALSE; } } for (int j = 0; j < m_nbLinkCaisse; j++) { i = m_linkCaisse; int num = i; m_moveObject[num]->posCurrent.x = m_moveObject[num]->posCurrent.x + move.x; m_moveObject[num]->posStart.x = m_moveObject[num]->posStart.x + move.x; int num2 = i; m_moveObject[num]->posEnd.x = m_moveObject[num]->posEnd.x + move.x; } return TRUE; } BOOL CDecor::TestPushOneCaisse(int i, POINT move, int b) { } void CDecor::SearchLinkCaisse(int rank, BOOL bPop) { m_nbLinkCaisse = 0; AddLinkCaisse(rank); POINT posCurrent = m_moveObject; BOOL flag; do { flag = FALSE; for (int i = 0; i < m_nbLinkCaisse; i++) { int num = m_linkCaisse[i]; if (m_moveObject[num]->posCurrent.y <= posCurrent.y && (!bPop || (m_moveObject [num]->posCurrent.x >= posCurrent.x - 32 && m_moveObject[num]->posCurrent.x <= posCurrent.x + 32))) { } } } } BOOL CDecor::AddLinkCaisse(int rank) { } BOOL CDecor::LoadBackgroundImages() { char filename[52]; POINT totalDim, iconDim; if (m_region == m_lastRegion) return TRUE; m_lastRegion == m_region; totalDim.x = DIMCELX * 2 * 16; totalDim.y = DIMCELY * 2 * 6; iconDim.x = DIMCELX * 2; iconDim.y = DIMCELY * 2; sprintf(filename, "image\\decor%.3d.blp", m_region); if (!m_pPixmap->Cache(CHFLOOR, filename, totalDim, iconDim, FALSE)) return FALSE; return TRUE; } int CDecor::SetBlupiChannel() { if ( m_bMulti = 0 || m_blupiChannel == CHBLUPI || m_team > 0);{ return m_team + 10; } return m_blupiChannel; } int CDecor::GetBlupiChannel() { int m_blupiChannel = CHBLUPI; if ( m_bMulti != 0 || m_team > 0);{ return m_team + 10; } return CHBLUPI; } int CDecor::GetPersonalBombIcon() { if ( m_bMulti != 0){ return m_team + ICON_BUTTON_PERSONALBOMBICON; } return ICON_BUTTON_PERSONALBOMBICON; } void CDecor::SetTime(int time) { m_time = time; } int CDecor::GetTime() { return m_time; } int CDecor::GetTargetLevel(int mission) { m_targetMission = mission; } int CDecor::GetRegion() { return m_region; } void CDecor::SetRegion(int region) { m_region = region; } int CDecor::GetMusic() { return m_music; } void CDecor::SetMusic(int music) { m_music = music; } void CDecor::GetDims(POINT* ptr) { ptr->x = m_worldDims.x; ptr->y = m_worldDims.y; return; } void CDecor::SetDims(POINT dims) { m_worldDims.x = dims.x; m_worldDims.y = dims.y; } int CDecor::GetNbVies() { return m_nbVies; } void CDecor::SetNbVies(int lives) { m_nbVies = lives; } BOOL CDecor::GetPause() { return m_bPause; } void CDecor::SetPause(BOOL bPause) { m_bPause = bPause; } void CDecor::GetDoors(int doors) { for (int i = 0; i < m_doors; i++) { doors[i] = (int) } } void CDecor::SetAllMissions(BOOL CheatDoors) { m_bCheatDoors = CheatDoors; m_bPrivate, m_mission->AdaptDoors; return; } void CDecor::CheatAction(int cheat, MoveObject moveObject) { if (cheat == cheat_cleanall) { for (int i = 0; i < MAXMOVEOBJECT; i++) { if (m_moveObject[i]->type == 2 || m_moveObject[i]->type == 3 || m_moveObject[i]->type == 96 || m_moveObject[i]->type == 97 || m_moveObject[i]->type == 4 || m_moveObject[i]->type == 16 || m_moveObject[i]->type == 17 || m_moveObject[i]->type == 20 || m_moveObject[i]->type == 44 || m_moveObject[i]->type == 54 || m_moveObject[i]->type == 32 || m_moveObject[i]->type == 33) { m_decorAction = 1; m_decorPhase = 0; m_moveObject[i]->type = 8; m_moveObject[i]->phase = 0; MoveObject[] moveObject = m_moveObject; int num = i; moveObject[num]->posCurrent.x = moveObject[num].posCurrent.x - 34; MoveObject[] moveObject2 = m_moveObject; int num2 = i; moveObject2[num2]->posCurrent.y = moveObject2[num2].posCurrent.y - 34; m_moveObject[i]->posStart = m_moveObject[i]->posCurrent; m_moveObject[i]->posEnd = m_moveObject[i]->posCurrent; MoveObjectStepIcon(i); m_moveObject[i]->posCurrent->PlaySound(10); } } } if (cheat == cheat_funskate) { m_blupiAir = FALSE; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = FALSE; m_blupiTank = FALSE; m_blupiSkate = TRUE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiVent = FALSE; m_blupiSuspend = FALSE; StopSound(16); StopSound(18); StopSound(29); StopSound(31); } if (cheat == cheat_givecopter) { m_blupiAir = FALSE; m_blupiHelico = TRUE; m_blupiOver = FALSE; m_blupiJeep = FALSE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiVent = FALSE; m_blupiSuspend = FALSE; } if (cheat == cheat_jeepdrive) { m_blupiAir = FALSE; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = TRUE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiVent = FALSE; m_blupiSuspend = FALSE; } if (cheat == cheat_alltreasure) { for (int i = 0; i < MOVEOBJECT; i++) { if (m_moveObject[i]->type == 5) { m_moveObject[i]->type == 0; m_nbTresor++; OpenDoorsTresor(); m_moveObject[i]->posCurrent->PlaySound(11); } } } if (cheat == cheat_endgoal) { for (int i = 0; i < MAXMOVEOBJECT; i++) { if (m_moveObject[i]->type == 7 || m_moveObject[i]->type == 21) { m_blupiPos = m_moveObject[i]->posCurrent; if (m_nbTresor >= m_totalTresor) { if (m_moveObject[i]->type == 21) { m_bFoundCle = TRUE; } StopSound(16); StopSound(18); StopSound(29); StopSound(31); PlaySound(14); m_blupiAction = 13; m_blupiPhase = 0; m_blupiFocus = FALSE; m_blupiFront = TRUE; m_blupiAir = FALSE; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = TRUE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiVent = FALSE; m_blupiSuspend = FALSE; m_blupiShield = FALSE; m_blupiPower = FALSE; m_blupiCloud = FALSE; m_blupiHide = FALSE; m_blupiInvert = FALSE; m_blupiBalloon = FALSE; m_blupiEcrase = FALSE; } else { (m_moveObject[i]->posCurrent)->PlaySound(13); } m_goalPhase = 50; } } } if (cheat == cheat_roundshield) { m_blupiPos->PlaySound(42); m_blupiShield = TRUE; m_blupiPower = FALSE; m_blupiCloud = FALSE; m_blupiHide = FALSE; m_blupiTimeShield = 100; m_blupiPosMagic = m_blupiPos; m_jauges[1]->SetHide(FALSE); } if (cheat == cheat_quicklollipop) { m_blupiAction = 49; m_blupiPhase = 0; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = FALSE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiShield = FALSE; m_blupiPower = FALSE; m_blupiCloud = FALSE; m_blupiHide = FALSE; m_blupiFocus = FALSE; m_blupiPos->PlaySound(50); } } BOOL CDecor::GetInvincible() { return m_bInvincible; } void CDecor::SetInvincible(BOOL invincible) { m_bInvincible = invincible; } BOOL CDecor::GetShowSecret() { return m_bShowSecret; } void CDecor::SetShowSecret(BOOL secret) { m_bShowSecret = secret; } void CDecor::SetAccessBuild(BOOL build) { m_bAccessBuild = build; } BOOL CDecor::GetNetPacked() { return m_bNetPacked; } void CDecor::SetNetPacked(BOOL net) { m_bNetPacked = net; } BOOL CDecor::GetNetMovePredict() { return m_bNetMovePredict; } void CDecor::SetNetMovePredict(BOOL netmove) { m_bNetMovePredict = netmove; } BOOL CDecor::GetNetDebug() { return m_bNetDebug; } void CDecor::SetMulti(int multi) { m_bMulti = multi; } void CDecor::SetTeam(int team) { m_team = team; } BOOL CDecor::BlupiIsGround() { if (m_blupiTransport == -1) { RECT rect = m_blupiPos->BlupiRect; rect.top = m_blupiPos.y + 60 - 2; rect.bottom = m_blupiPos.y + 60 - 1; return DecorDetect(rect); } } RECT CDecor::BlupiRect(POINT pos) { RECT result; if (m_blupiNage || m_blupiSurf) { result.left = pos.x + 12; result.right = pos.x + 60 - 12; if (m_blupiAction == 1) { result.top = pos.y + 5; result.bottom = pos.y + 60 - 10; } else { result.top = pos.y + 15; result.bottom = pos.y + 60 - 10; } } else if (m_blupiJeep) { result.left = pos.x + 2; result.right = pos.x + 60 - 2; result.top = pos.y + 10; result.bottom = pos.y + 60 - 2; } else if (m_blupiTank) { result.left = pos.x + 2; result.right = pos.x + 60 - 2; result.top = pos.y + 10; result.bottom = pos.y + 60 - 2; } else if (m_blupiOver) { result.left = pos.x + 2; result.right = pos.x + 60 - 2; result.top = pos.y + 2; result.bottom = pos.y + 60 - 2; } else if (m_blupiBalloon) { result.left = pos.x + 10; result.right = pos.x + 60 - 10; result.top = pos.y + 5; result.bottom = pos.y + 60 - 2; } else if (m_blupiEcrase) { result.left = pos.x + 5; result.right = pos.x + 60 - 5; result.top = pos.y + 39; result.bottom = pos.y + 60 - 2; } else { result.left = pos.x + 12; result.right = pos.x + 60 - 12; result.top = pos.y + 11; result.bottom = pos.y + 60 - 2; } return result; } void CDecor::BlupiAdjust() { RECT tinyRect = m_blupiPos->BlupiRect; if (DecorDetect(tinyRect)) { return; } for (int i = 0; i < 50; i++) { RECT rect = tinyRect; rect.bottom = rect.top + 2; rect.left = m_blupiPos.x + 12; rect.right = m_blupiPos.x + 60 - 12; if (DecorDetect(rect)) { break; } tinyRect.top += 2; tinyRect.bottom += 2; m_blupiPos.y = m_blupiPos.y + 2; } for (int i = 0; i < 50; i++) { RECT rect = tinyRect; rect.right = rect.left + 2; rect.top = m_blupiPos.y + 11; rect.bottom = m_blupiPos.y + 60 - 2; if (DecorDetect(rect)) { break; } tinyRect.left += 2; tinyRect.right += 2; m_blupiPos.x = m_blupiPos.x + 2; } for (int i = 0; i < 50; i++) { RECT rect = tinyRect; rect.left = rect.right - 2; rect.top = m_blupiPos.y + 11; rect.bottom = m_blupiPos.y + 60 - 2; if (DecorDetect(rect)) { break; } tinyRect.left -= 2; tinyRect.right -= 2; m_blupiPos.x = m_blupiPos.x - 2; } for (int i = 0; i < 50; i++) { RECT rect = tinyRect; rect.right = rect.left + 2; if (DecorDetect(rect)) { break; } tinyRect.left += 2; tinyRect.right += 2; m_blupiPos.x = m_blupiPos.x + 2; } for (int i = 0; i < 50; i++) { RECT rect = tinyRect; rect.left = rect.right - 2; if (DecorDetect(rect)) { return; } tinyRect.left -= 2; tinyRect.right -= 2; m_blupiPos.x = m_blupiPos.x - 2; } } BOOL CDecor::BlupiBloque(POINT pos, int dir) { RECT rect = BlupiRect(pos); rect.top = rect.bottom - 20; rect.bottom -= 2; if (dir > 0) { rect.left = rect.right - 2; } if (dir < 0) { rect.right = rect.left + 2; } return DecorDetect(rect); } void CDecor::BlupiDead(int action1, int action2) { ByeByeHelco(); if (action2 == -1) { m_blupiAction = action1; } else { m_blupiAction = ((m_random->Next() % 2 == 0) ? action1 : action2); } m_blupiPhase = 0; m_blupiFocus = FALSE; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = FALSE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiVent = FALSE; m_blupiSuspend = FALSE; m_blupiJumpAie = FALSE; m_blupiShield = FALSE; m_blupiPower = FALSE; m_blupiCloud = FALSE; m_blupiHide = FALSE; m_blupiInvert = FALSE; m_blupiBalloon = FALSE; m_blupiEcrase = FALSE; m_blupiRestart = FALSE; m_blupiActionOuf = 0; m_jauges[0]->SetHide(TRUE); m_jauges[1]->SetHide(TRUE); StopSound(16); StopSound(18); StopSound(29); StopSound(31); POINT pos; POINT pos2; if (m_blupiAction == 75) { pos.x = m_blupiPos.x - m_posDecor.x; pos.y = m_blupiPos.y - m_posDecor.y; pos2.x = m_blupiPos.x - m_posDecor.x; pos2.y = m_blupiPos.y - m_posDecor.y - 300; VoyageInit(m_pPixmap->HotSpotToHud(pos), m_pPixmap->HotSpotToHud(pos2), 230, 10); m_blupiPos->PlaySound(74); } if (m_blupiAction == 76) { pos.x = m_blupiPos.x - m_posDecor.x; pos.y = m_blupiPos.y - m_posDecor.y; pos2.x = m_blupiPos.x - m_posDecor.x; pos2.y = m_blupiPos.y - m_posDecor.y - 2000; VoyageInit(m_pPixmap->HotSpotToHud(pos), m_pPixmap->HotSpotToHud(pos2), 40, 10); m_blupiPos->PlaySound(74); } if (m_blupiAction == 77) { m_blupiPos->ObjectStart(41, -70); m_blupiPos->ObjectStart(41, 20); m_blupiPos->ObjectStart(41, -20); m_blupiPos->PlaySound(75); } } POINT CDecor::GetPosDecor(POINT pos) { POINT result; if (m_dimDecor.x == 0) { result.x = 0; } else { result.x = pos.x - (m_drawBounds.right - m_drawBounds.left) / 2; result.x = (result.x < 0); result.x = (result.x > 5760) - (m_drawBounds.right - m_drawBounds.left); } if (m_dimDecor.y == 0) { result.y = 0; } else { result.y = pos.y - (m_drawBounds.bottom - m_drawBounds.top) / 2; result.y = (result.y < 0); result.y = (result.y > 5920) - (m_drawBounds.bottom - m_drawBounds.top) / 2; } return result; } void CDecor::BlupiAddFifo(POINT pos) { if (m_blupiFifoNb < 10) { if (m_blupiFifoNb > 0 && pos.x == m_blupiFifoPos[m_blupiFifoNb - 1] && pos.y == m_blupiFifoPos[m_blupiFifoNb - 1].y) { return; } m_blupiFifoPos[m_blupiFifoNb] = pos; m_blupiFifoNb++; return; } else { if (pos.x == m_blupiFifoPos[9].x && pos.y == m_blupiFifoPos[9].y) { return; } for (int i = 0; i < 9; i++) { m_blupiFifoPos[i] = m_blupiFifoPos[i + 1]; } m_blupiFifoPos[9] = pos; return; } } BOOL CDecor::DecorDetect(RECT rect) { return DecorDetect(rect, TRUE); } BOOL CDecor::DecorDetect(RECT rect, BOOL bCaisse) { m_detectIcon = -1; if (rect.left < 0 || rect.top < 0) { return TRUE; } int num; if (m_dimDecor.x == 0) { num = 640; } else { num = 6400; } if (rect.right > num) { return TRUE; } if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiNage || m_blupiSurf) { if (m_dimDecor.y == 0) { num = 480; } else { num = 6400; } if (rect.bottom > num) { return TRUE; } } int num2 = rect.left / 16; int num3 = (rect.right + 16 - 1) / 16; int num4 = rect.top / 16; int num5 = (rect.bottom + 16 - 1) / 16; RECT src; for (int i = num4; i <= num5; i++) { for (int j = num2; j <= num3; j++) { int num6 = j / 4; int num7 = i / 4; if (num6 >= 0 && num6 < 100 && num7 >= 0 && num7 < 100) { int icon = m_decor[num6, num7]->icon; if (icon >= 0 && icon < MAXQUART && (!m_blupiHelico || icon != 214) && (m_blupiOver || icon != 214) && (icon != 324 || m_time / 4 % 20 < 18)) { num6 = j % 4; num7 = i % 4; if (table_decor_quart[icon * 16 + num7 * 4 + num6] != 0) { src.left = j * 16; src.right = src.left + 16; src.top = i * 16; src.bottom = src.top + 16; RECT tinyRect; if (IntersectRect(out tinyRect, src, rect)) { m_detectIcon = icon; return TRUE; } } } } } } if (!bCaisse) { return FALSE; } for (int k = 0; k < m_nbRankCaisse; k++) { int num8 = m_rankCaisse[k]; src.left = m_moveObject[num8]->posCurrent.x; src.right = m_moveObject[num8]->posCurrent.x + 64; src.top = m_moveObject[num8]->posCurrent.y; src.bottom = m_moveObject[num8]->posCurrent.y + 64; RECT tinyRect; if (IntersectRect(out tinyRect, src, rect)) { m_detectIcon = m_moveObject[num8]->icon; return TRUE; } } return FALSE; } BOOL CDecor::TestPath(RECT rect, POINT start, POINT end) { int num = abs(end.x - start.x); int num2 = abs(end.y - start.y); POINT tinyPoint = start; if (num > num2) { RECT rect2; if (end.x > start.x) { for (int i = 0; i <= num; i++) { int j = i * (end.y - start.y) / num; rect2.left = rect.left + i; rect2.right = rect.right + i; rect2.top = rect.top + j; rect2.bottom = rect.bottom + j; if (DecorDetect(rect2)) { end = tinyPoint; return FALSE; } tinyPoint.x = start.x + i; tinyPoint.y = start.y + j; } } if (end.x < start.x) { for (int i = 0; i >= -num; i--) { int j = i * (start.y - end.y) / num; rect2.left = rect.left + i; rect2.right = rect.right + i; rect2.top = rect.top + j; rect2.bottom = rect.bottom + j; if (DecorDetect(rect2)) { end = tinyPoint; return FALSE; } tinyPoint.x = start.x + i; tinyPoint.y = start.y + j; } } } else { RECT rect2; if (end.y > start.y) { for (int j = 0; j <= num2; j++) { int i = j * (end.x - start.x) / num2; rect2.left = rect.left + i; rect2.right = rect.right + i; rect2.top = rect.top + j; rect2.bottom = rect.bottom + j; if (DecorDetect(rect2)) { end = tinyPoint; return FALSE; } tinyPoint.x = start.x + i; tinyPoint.y = start.y + j; } } if (end.y < start.y) { for (int j = 0; j >= -num2; j--) { int i = j * (start.x - end.x) / num2; rect2.left = rect.left + i; rect2.right = rect.right + i; rect2.top = rect.top + j; rect2.bottom = rect.bottom + j; if (DecorDetect(rect2)) { end = tinyPoint; return FALSE; } tinyPoint.x = start.x + i; tinyPoint.y = start.y + j; } } } return TRUE; } int CDecor::IsWorld(POINT pos) { pos.x += 30; pos.y += 30; if (pos.x < 0 || pos.x >= 6400 || pos.y < 0 || pos.y >= 6400) { return -1; } int icon = m_decor[pos.x / 64, pos.y / 64]->icon; if (icon >= 158 && icon <= 165) { return icon - 158 + 1; } if (icon >= 166 && icon <= 173) { return icon - 166 + 1; } if (icon == 309 || icon == 310) { return 9; } if (icon >= 411 && icon <= 415) { return icon - 411 + 10; } if (icon >= 416 && icon <= 420) { return icon - 416 + 10; } if (icon >= 174 && icon <= 181) { return icon - 174 + 1; } if (icon == 184) { return 199; } return -1; } BOOL CDecor::SearchDoor(int n, POINT cel, POINT blupi) { for (int i = 0; i < 100; i++) { for (int j = 0; j < 100; j++) { int icon = m_decor[i, j]->icon; if (icon >= 174 && icon <= 181 && icon - 174 + 1 == n) { if (i > 0 && m_decor[i - 1, j]->icon == 182) { cel.x = i - 1; cel.y = j; blupi.x = (i - 2) * 64 + 2; blupi.y = j * 64 + BLUPIOFFY; return TRUE; } if (i > 1 && m_decor[i - 2, j]->icon == 182) { cel.x = i - 2; cel.y = j; blupi.x = (i - 3) * 64 + 2; blupi.y = j * 64 + BLUPIOFFY; return TRUE; } if (i < 99 && m_decor[i + 1, j]->icon == 182) { cel.x = i + 1; cel.y = j; blupi.x = (i + 2) * 64 + 2; blupi.y = j * 64 + BLUPIOFFY; return TRUE; } if (i < 98 && m_decor[i + 2, j]->icon == 182) { cel.x = i + 2; cel.y = j; blupi.x = (i + 3) * 64 + 2; blupi.y = j * 64 + BLUPIOFF; return TRUE; } } } } return FALSE; } BOOL SearchGold(int n, POINT cel) { for (int i = 99; i >= 0; i--) { for (int j = 99; j >= 0; j--) { if (m_decor[j, i]->icon == 183) { cel.x = j; cel.y = i; return TRUE; } } } return FALSE; } void CDecor::OpenDoorsTresor() { for (int i = 0; i < 100; i++) { for (int j = 0; j < 100; j++) { int icon = m_decor[i, j]->icon; if (icon >= 421 && icon <= 421 + m_nbTresor - 1) { POINT cel; cel.x = i; cel.y = j; OpenDoor(cel); } } } } void CDecor::OpenDoor(POINT cel) { int icon = m_decor[cel.x, cel.y]->icon; m_decor[cel.x, cel.y]->icon = -1; int num = MoveObjectFree(); m_moveObject[num]->type = 22; m_moveObject[num]->stepAdvance = 50; m_moveObject[num]->stepRecede = 1; m_moveObject[num]->timeStopStart = 0; m_moveObject[num]->timeStopEnd = 0; m_moveObject[num]->posStart.x = 64 * cel.x; m_moveObject[num]->posStart.y = 64 * cel.y; m_moveObject[num]->posEnd.x = 64 * cel.x; m_moveObject[num]->posEnd.y = 64 * (cel.y - 1); m_moveObject[num]->posCurrent = m_moveObject[num]->posStart; m_moveObject[num]->step = 1; m_moveObject[num]->time = 0; m_moveObject[num]->phase = 0; m_moveObject[num]->channel = 1; m_moveObject[num]->icon = icon; PlaySound(33, m_moveObject[num]->posStart); } void CDecor::OpenDoorsWin() { m_doors[m_mission + 1] = 1; } void CDecor::OpenGoldsWin() { m_doors[180 + m_mission / 10] = 1; } void CDecor::DoorsLost() { m_nbVies = 3; } void CDecor::GetBlupiInfo(BOOL bHelico, BOOL bJeep, BOOL bSkate, BOOL bNage) { bHelico = m_blupiHelico; bJeep = (m_blupiJeep | m_blupiTank); bSkate = m_blupiSkate; bNage = (m_blupiNage | m_blupiSurf); } void CDecor::MoveObjectSort() { CDecor.MoveObject src = default(CDecor->MoveObject); int num = 0; for (int i = 0; i < Decor.MAXMOVEOBJECT; i++) } char CDecor::GetMissionTitle() { return m_missionTitle; } void CDecor::GetMissionsCleared() { } void CDecor::SetDemoState(BOOL demoState) { m_demoState = demoState; }