// CDecor.cpp // #include #include #include #include #include "def.h" #include "resource.h" #include "pixmap.h" #include "sound.h" #include "decor.h" #include "action.h" #include "text.h" #include "misc.h" #include "fifo.h" #include "DECMOVE.h" #include "event.h" //////////////////////////////////////////////////////////////////////////////// #define TEXTDELAY 10 // Constructor // Possibly incomplete CDecor::CDecor() { int i; m_hWnd = NULL; m_pSound = NULL; m_pPixmap = NULL; for (i = 0; i < 200; i++) { m_lastDecorIcon[i] = 0; } m_time = 0; m_bAllMissions = FALSE; m_bInvincible = FALSE; m_bShowSecret = FALSE; m_bAccessBuild = FALSE; m_bNetPacked = FALSE; m_bNetMovePredict = TRUE; m_bNetDebug = FALSE; m_bMulti = FALSE; m_team = FALSE; m_netPacketsSent = 0; m_netPacketsSent2 = 0; m_netPacketsRecieved = 0; m_netPacketsRecieved2 = 0; Init(CHFLOOR, 0); BlupiFlush(); MoveFlush(); InitDrapeau(); } CDecor::~CDecor() { UndoClose(); } void CDecor::Create(HWND hWnd, CSound* pSound, CPixmap* pPixmap, CNetwork* pNetwork) { m_hWnd = hWnd; m_pSound = pSound; m_pPixmap = pPixmap; m_pNetwork = pNetwork; m_input = 0; m_previousInput = 0; m_bHelicopterFlying = FALSE; m_bHelicopterStationary = FALSE; m_bCarMoving = FALSE; m_bCarStationary = FALSE; } void CDecor::Init(int channel, int icon) { int i; m_cameraPos.x = 0; m_cameraPos.y = 0; m_worldDims.x = 100; m_worldDims.y = 100; m_music = 1; m_region = 2; m_missionTitle[0] = '\0'; for (int i = 0; i < 100; i++) { for (int j = 0; j < 100; j++) { m_decor[i, j]->icon = -1; m_bigDecor[i, j]->icon = 1; } } m_decor[3, 4]->icon = 40; m_decor[4, 4]->icon = 38; m_decor[5, 4]->icon = 39; for (int k = 0; k < Decor.MAXMOVEOBJECT; k++) { m_moveObject[k]->type = 0; } m_moveObject[0]->type = 5; m_moveObject[0]->stepAdvance = 1; m_moveObject[0]->stepRecede = 1; m_moveObject[0]->timeStopStart = 0; m_moveObject[0]->timeStopEnd = 0; m_moveObject[0]->posStart.x = 258; m_moveObject[0]->posStart.y = 196; m_moveObject[0]->posEnd = m_moveObject[0]->posStart; m_moveObject[0]->posCurrent = m_moveObject[0]->posStart; m_moveObject[0]->phase = 0; m_moveObject[0]->step = 1; m_moveObject[0]->time = 0; m_moveObject[0]->channel = 10; m_moveObject[0]->icon = 0; m_moveObject[1]->type = 7; m_moveObject[1]->stepAdvance = 1; m_moveObject[1]->timeStopStart = 0; m_moveObject[1]->timeStopEnd = 0; m_moveObject[1]->posStart.x = 450; m_moveObject[1]->posStart.y = 196; m_moveObject[1]->posEnd = m_moveObject[1]->posStart; m_moveObject[1]->posCurrent = m_moveObject[1]->posStart; m_moveObject[1]->phase = 0; m_moveObject[1]->step = 1; m_moveObject[1]->time = 0; m_moveObject[1]->channel = 10; m_moveObject[1]->icon = 29; m_blupiStartPos.x = 66; m_blupiStartPos.y = 192 + Decor.BLUPIOFFY; m_blupiStartDir = 2; m_blupiAction = 1; m_blupiPhase = 0; m_blupiIcon = 0; m_blupiChannel = 2; m_blupiFocus = TRUE; m_blupiAir = FALSE; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = FALSE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiSuspend = FALSE; m_blupiJumpAie = FALSE; m_blupiShield = FALSE; m_blupiPower = FALSE; m_blupiCloud = FALSE; m_blupiHide = FALSE; m_blupiInvert = FALSE; m_blupiBalloon = FALSE; m_blupiEcrase = FALSE; m_blupiMotorHigh = FALSE; m_blupiPosHelico.x = -1; m_blupiActionOuf = 0; m_blupiTimeNoAsc = 0; m_blupiTimeMockery = 0; m_blupiVitesseX = 0.0; m_blupiVitesseY = 0.0; m_blupiValidPos = m_blupiStartPos; m_blupiFront = FALSE; m_blupiBullet = 0; m_blupiCle = 0; m_blupiPerso = 0; m_blupiDynamite = 0; m_nbTresor = 0; m_totalTresor = 1; m_goalPhase = 0; m_scrollPoint = m_blupiStartPos; m_scrollAdd.x = 0; m_scrollAdd.y = 0; m_term = 0; byeByeObjects.Clear(); } void CDecor::PlayPrepare(BOOL bTest) { if (bTest) { m_nbVies = 3; } m_blupiPos = m_blupiStartPos; m_blupiDir = m_blupiStartDir; if (m_blupiDir == 1) { m_blupiIcon = 4; } else { m_blupiIcon = 0; } m_blupiAction = 1; m_blupiPhase = 0; m_blupiFocus = TRUE; m_blupiAir = FALSE; m_blupiHelico = FALSE; m_blupiOver = FALSE; m_blupiJeep = FALSE; m_blupiTank = FALSE; m_blupiSkate = FALSE; m_blupiNage = FALSE; m_blupiSurf = FALSE; m_blupiSuspend = FALSE; m_blupiJumpAie = FALSE; m_blupiShield = FALSE; m_blupiPower = FALSE; m_blupiCloud = FALSE; m_blupiHide = FALSE; m_blupiInvert = FALSE; m_blupiBalloon = FALSE; m_blupiEcrase = FALSE; m_blupiMotorHigh = FALSE; m_blupiActionOuf = 0; m_blupiTimeNoAsc = 0; m_blupiTimeMockery = 0; m_blupiValidPos = m_blupiPos; m_blupiBullet = 0; m_blupiCle = 0; m_blupiPerso = 0; m_blupiDynamite = 0; m_nbTresor = 0; m_totalTresor = 0; for (int i = 0; i < Decor.MAXMOVEOBJECT; i++) { if (m_moveObject[i]->type == 5) { m_totalTresor++; } m_moveObject[i]->posCurrent = m_moveObject[i]->posStart; m_moveObject[i]->step = 1; m_moveObject[i]->phase = 0; m_moveObject[i]->time = 0; if (m_moveObject[i]->type == 5 || m_moveObject[i]->type == 6 || m_moveObject[i]->type == 25 || m_moveObject[i]->type == 26 || m_moveObject[i]->type == 40 || m_moveObject[i]->type == 2 || m_moveObject[i]->type == 3 || m_moveObject[i]->type == 96 || m_moveObject[i]->type == 97) { m_moveObject[i]->phase = m_random.Next(23); } if (m_moveObject[i]->type == 23) { m_moveObject[i]->type = 0; } } m_goalPhase = 0; MoveObjectSort(); m_scrollPoint = m_blupiPos; m_scrollAdd.x = 0; m_scrollAdd.y = 0; m_blupiPosHelico.x = -1; m_blupiMotorSound = 0; m_blupiFront = FALSE; m_blupiNoBarre = 0; m_blupiValidPos = m_blupiPos; m_blupiFifoNb = 0; m_blupiTimeFire = 0; m_voyageIcon = -1; m_jauges[0].SetHide(TRUE); m_jauges[1].SetHide(TRUE); m_bFoundCle = FALSE; m_term = 0; m_time = 0; m_bPause = FALSE; MoveStep(); m_scrollPoint.x = m_blupiPos.x + 30 + m_scrollAdd.x; m_scrollPoint.y = m_blupiPos.y + 30 + m_scrollAdd.y; } void CDecor::BuildPrepare() { for (int i = 0; i < MAXMOVEOBJECT; i++) { m_moveObject[i]->posCurrent = m_moveObject[i]->posStart; m_moveObject[i]->step = 1; m_moveObject[i]->time = 0; m_moveObject[i]->phase = 0; if (m_moveObject[i]->type == 23) { m_moveObject[i]->type = 0; } } m_voyageIcon = -1; m_time = 0; m_bPause = FALSE; } void CDecor::Build() { POINT posDecor = DecorNextAction(); POINT pos; pos.x = posDecor.x * 2 / 3; pos.y = posDecor.y * 2 / 3; int num = 1; POINT tinyPoint; tinyPoint.x = m_drawBounds.left; RECT rect; rect.left = pos.x % 640; rect.right = 640; for (int i = 0; i < 3; i++) { tinyPoint.y = m_drawBounds.top; rect.top = pos.y % 480; rect.bottom = 480; for (int j = 0; j < 2; j++) { m_pPixmap->DrawPart(3, tinyPoint, rect); tinyPoint.y += (rect.bottom - rect.top) - num; rect.top = 0; rect.bottom = 480; } tinyPoint.x += (rect.right - rect.left) - num; rect.left = 0; rect.right = 640; if (tinyPoint.x > m_drawBounds.right) { break; } tinyPoint.x = m_drawBounds.left - posDecor.x % 64 - 64; for (int i = posDecor.x / 64 - 1; i < posDecor.x / 64 + (m_drawBounds.right - m_drawBounds.left) / 64 + 3; i++) { tinyPoint.y = m_drawBounds.top - posDecor.y % 64 + 2 - 64; for (int j = posDecor.y / 64 - 1; j < posDecor.y / 64 + (m_drawBounds.bottom - m_drawBounds.top) / 64 + 2; j++) { if (i >= 0 && i < 100 && j >= 0 && j < 100) { int num2 = m_bigDecor[i, j].icon; } } } } } void CDecor::DrawInfo() { POINT pos; char text[100]; pos.x = 210; pos.y = 417; for (int i = 0; i < m_nbVies; i++) { m_pPixmap->HudIcon(2, 48, pos); pos.x += 16; } pos.x = 570; pos.y = 442; for (int i = 0; i < m_blupiBullet; i++) { m_pPixmap->HudIcon(10, 176, pos); pos.x += 4; } if (m_blupiPerso > 0) { pos.x = 0; pos.y = 438; m_pPixmap->HudIcon(4, 108, pos); m_blupiPerso->sprintf(text, "=_%d"); pos.x = 32; pos.y = 452; m_pPixmap->DrawText(pos, text, 0.7); } if (m_blupiDynamite > 0) { pos.x = 505; pos.y = 414; m_pPixmap->HudIcon(10, 252, pos); } if (m_blupiDynamite > 0) { pos.x = 505; pos.y = 414; m_pPixmap->HudIcon(10, 252, pos); } if ((m_blupiCle & 1) != 0) { pos.x = 520; pos.y = 418; m_pPixmap->HudIcon(10, 215, pos); } if ((m_blupiCle & 2) != 0) { pos.x = 530; pos.y = 418; m_pPixmap->HudIcon(10, 222, pos); } if ((m_blupiCle & 4) != 0) { pos.x = 540; pos.y = 418; m_pPixmap->HudIcon(10, 229, pos); } if (m_mission != 1 && m_mission % 10 != 0 || m_bPrivate) { RECT rect; } } POINT CDecor::DecorNextAction() { int num = 0; if (m_decorAction == 0 || m_bPause) { m_posDecor; } POINT posDecor = m_posDecor; while (tables->table_decor_action[num] != 0) { if (m_decorAction == tables->table_decor_action[num]) } } BOOL CDecor::LoadBackgroundImages() { char filename[52]; POINT totalDim, iconDim; if (m_region == m_lastRegion) return TRUE; m_lastRegion == m_region; totalDim.x = DIMCELX * 2 * 16; totalDim.y = DIMCELY * 2 * 6; iconDim.x = DIMCELX * 2; iconDim.y = DIMCELY * 2; sprintf(filename, "image\\decor%.3d.blp", m_region); if (!m_pPixmap->Cache(CHFLOOR, filename, totalDim, iconDim, FALSE)) return FALSE; return TRUE; } int CDecor::SetBlupiChannel() { if ( m_bMulti = 0 || m_blupiChannel == ch_blupi00 || m_team > 0);{ return m_team + 10; } return m_blupiChannel; } int CDecor::GetBlupiChannel() { int m_blupiChannel = CHBLUPI000; if ( m_bMulti != 0 || m_team > 0);{ return m_team + 10; } return CHBLUPI000; } int CDecor::GetPersonalBombIcon() { if ( m_bMulti != 0){ return m_team + ICON_BUTTON_PERSONALBOMBICON; } return ICON_BUTTON_PERSONALBOMBICON; } void CDecor::SetTime(int time) { m_time = time; } int CDecor::GetTime() { return m_time; } int CDecor::GetTargetLevel(int mission) { m_targetMission = mission; } int CDecor::GetRegion() { return m_region; } void CDecor::SetRegion(int region) { m_region = region; } int CDecor::GetMusic() { return m_music; } void CDecor::SetMusic(int music) { m_music = music; } void CDecor::GetDims(POINT* ptr) { ptr->x = m_worldDims.x; ptr->y = m_worldDims.y; return; } void CDecor::SetDims(POINT dims) { m_worldDims.x = dims.x; m_worldDims.y = dims.y; } int CDecor::GetLives() { return m_lives; } void CDecor::SetLives(int lives) { m_lives = lives; } BOOL CDecor::GetInvincible() { return m_bInvincible; } void CDecor::SetInvincible(BOOL invincible) { m_bInvincible = invincible; } BOOL CDecor::GetShowSecret() { return m_bShowSecret; } void CDecor::SetShowSecret(BOOL secret) { m_bShowSecret = secret; } void CDecor::SetAccessBuild(BOOL build) { m_bAccessBuild = build; } BOOL CDecor::GetNetPacked() { return m_bNetPacked; } void CDecor::SetNetPacked(BOOL net) { m_bNetPacked = net; } BOOL CDecor::GetNetMovePredict() { return m_bNetMovePredict; } void CDecor::SetNetMovePredict(BOOL netmove) { m_bNetMovePredict = netmove; } BOOL CDecor::GetNetDebug() { return m_bNetDebug; } void CDecor::SetMulti(int multi) { m_bMulti = multi; } void CDecor::SetTeam(int team) { m_team = team; } void CDecor::GetBlupiInfo(BOOL bHelico, BOOL bJeep, BOOL bSkate, BOOL bNage) { bHelico = m_blupiHelico; bJeep = (m_blupiJeep | m_blupiTank); bSkate = m_blupiSkate; bNage = (m_blupiNage | m_blupiSurf); } void CDecor::MoveObjectSort() { CDecor.MoveObject src = default(CDecor->MoveObject); int num = 0; for (int i = 0; i < Decor.MAXMOVEOBJECT; i++) } int CDecor::GetMissionTitle() { return m_missionTitle; } void CDecor::GetMissionsCleared() { } void CDecor::SetDemoState(BOOL demoState) { m_demoState = demoState; }