// Event.cpp // #include #include #include #include #include "def.h" #include "resource.h" #include "pixmap.h" #include "sound.h" #include "decor.h" #include "movie.h" #include "button.h" #include "menu.h" #include "jauge.h" #include "event.h" #include "action.h" #include "text.h" #include "misc.h" ///////////////////////////////////////////////////////////////////////////// static Phase table[] = { { WM_PHASE_TESTCD, "init.blp", FALSE, { { 0 } } }, { WM_PHASE_INIT, "init.blp", FALSE, { { WM_PHASE_GAMER, 0, {1, 0x30}, 86, 410, {1, TX_BUTTON_PLAY} }, { WM_PHASE_DEMO, 0, {1, 0x54}, 128, 410, {1, TX_BUTTON_DEMO} }, { #if _EGAMES WM_CLOSE, #else WM_PHASE_BYE, #endif 0, {1, 6}, 520, 410, {1, TX_BUTTON_QUIT} }, }, } }