class CNetwork { public: CNetwork(); ~CNetwork(); BOOL Create(); void FreeSessionList(); protected: IDirectPlay2 m_pDP; LPVOID m_pContext; NetSessionList m_pSessions2; LPVOID m_pUnkC; addr m_pUnk18; NetSessionList m_pSessions; BOOL m_pUnk1C; DPID m_pDPID; NetPlayer m_players[4]; };