// Event.cpp // #include #include #include #include #include "def.h" #include "resource.h" #include "pixmap.h" #include "sound.h" #include "decor.h" #include "movie.h" #include "button.h" #include "menu.h" #include "jauge.h" #include "event.h" #include "action.h" #include "text.h" #include "misc.h" #define DEF_TIME_HELP 10000 #define DEF_TIME_DEMO 1000 #define MAXDEMO 2000 typedef struct { short majRev; short minRev; short reserve1[9]; short exercice; // exercice en cours (0..n) short mission; // mission en cours (0..n) short speed; short bMovie; short maxMission; // derni�re mission effectu�e (0..n) short scrollSpeed; short audioVolume; short midiVolume; short bAccessBuild; short prive; short skill; short reserve2[93]; } DescInfo; // Toutes les premi�res lettres doivent // �tre diff�rentes ! static char cheat_code[9][20] = { "VISION", // 0 "POWER", // 1 "LONESOME", // 2 "ALLMISSIONS", // 3 "QUICK", // 4 "HELPME", // 5 "INVINCIBLE", // 6 "SUPERBLUPI", // 7 "CONSTRUIRE", // 8 (CPOTUSVJSF) }; ///////////////////////////////////////////////////////////////////////////// static Phase table[] = { { WM_PHASE_TESTCD, "image\\init.blp", FALSE, { { 0 }, }, }, { WM_PHASE_INTRO1, "image\\intro1.blp", FALSE, { { 0 }, }, }, { WM_PHASE_INTRO2, "image\\intro2.blp", FALSE, { { 0 }, }, }, { WM_PHASE_INIT, "image\\init.blp", FALSE, { { WM_PHASE_DEMO, 0, {1,108}, 16, 424-60-42*3-18, {1,TX_BUTTON_DEMO}, }, { WM_PHASE_SCHOOL, 0, {1,79}, 16, 424-60-42*2, {1,TX_BUTTON_APPRENDRE}, }, { WM_PHASE_MISSION, 0, {1,80}, 16, 424-60-42*1, {1,TX_BUTTON_JOUER}, }, #if !_DEMO { WM_PHASE_PRIVATE, 0, {1,49}, 16, 424-60-42*0, {1,TX_BUTTON_PRIVE}, }, #endif { WM_PHASE_BYE, //? WM_CLOSE, 0, {1,36}, 16, 424, {1,TX_BUTTON_QUITTER}, }, { 0 }, }, }, { WM_PHASE_HISTORY0, "image\\history0.blp", TRUE, { { WM_PHASE_INIT, 0, {1,50}, 42+42*0, 433, {1,TX_BUTTON_PREVH}, }, { WM_PHASE_H1MOVIE, 0, {1,51}, 558-42*0, 433, {1,TX_BUTTON_NEXTH}, }, { 0 }, }, }, { WM_PHASE_HISTORY1, "image\\history1.blp", TRUE, { { WM_PHASE_HISTORY0, 0, {1,50}, 42+42*0, 433, {1,TX_BUTTON_PREVH}, }, { WM_PHASE_H2MOVIE, 0, {1,51}, 558-42*0, 433, {1,TX_BUTTON_NEXTH}, }, { 0 }, }, }, { WM_PHASE_INFO, "image\\info%.3d.blp", FALSE, { { WM_PREV, 0, {1,50}, 558-42*2, 433, {1,TX_BUTTON_PREVP}, }, { WM_PHASE_PLAYMOVIE, 0, {1,48}, 558-42*1, 433, {1,TX_BUTTON_PLAYP}, }, { WM_NEXT, 0, {1,51}, 558-42*0, 433, {1,TX_BUTTON_NEXTP}, }, { WM_PHASE_READ, 0, {1,52}, 42+42*4, 433, {1,TX_BUTTON_READP}, }, { WM_PHASE_SETUP, 0, {1,47}, 42+42*7, 433, {1,TX_BUTTON_SETUP}, }, #if !_DEMO { WM_PHASE_BUILD, 0, {1,49}, 42+42*8, 433, {1,TX_BUTTON_BUILDP}, }, { WM_PHASE_SKILL1, 0, {1,94}, 150, 230, {1,TX_BUTTON_SKILL}, }, { WM_PHASE_SKILL2, 0, {1,95}, 150, 230+42, {1,TX_BUTTON_SKILL}, }, #endif { WM_PHASE_INIT, 0, {1,40}, 42+42*0, 433, {1,TX_BUTTON_TERM}, }, { 0 }, }, }, { WM_PHASE_PLAY, "image\\play.blp", FALSE, { { WM_PHASE_STOP, 0, {1,40}, 10+42*0, 422, 0, }, { WM_PHASE_SETUPp, 0, {1,47}, 10+42*1, 422, 0, }, { WM_PHASE_WRITEp, 0, {1,53}, 10+42*2, 422, 0, }, { 0 }, }, }, { WM_PHASE_STOP, "image\\stop%.3d.blp", FALSE, { { WM_PHASE_PLAY, 0, {1,77}, 558-42*1, 433, {1,TX_BUTTON_CONTP}, }, { WM_PHASE_READ, 0, {1,52}, 42+42*4, 433, {1,TX_BUTTON_READP}, }, { WM_PHASE_WRITE, 0, {1,53}, 42+42*5, 433, {1,TX_BUTTON_WRITEP}, }, { WM_PHASE_SETUP, 0, {1,47}, 42+42*7, 433, {1,TX_BUTTON_SETUP}, }, { WM_PHASE_INFO, 0, {1,78}, 42+42*0, 433, {1,TX_BUTTON_CANCELP}, }, #if !_DEMO { WM_PHASE_HELP, 0, {1,86}, 42+42*9, 433, {1,TX_BUTTON_HELP}, }, #endif { 0 }, }, }, { WM_PHASE_HELP, "image\\help.blp", TRUE, { { WM_PHASE_PLAY, 0, {1,77}, 558-42*1, 433, {1,TX_BUTTON_CONTP}, }, { WM_PHASE_READ, 0, {1,52}, 42+42*4, 433, {1,TX_BUTTON_READP}, }, { WM_PHASE_WRITE, 0, {1,53}, 42+42*5, 433, {1,TX_BUTTON_WRITEP}, }, { WM_PHASE_SETUP, 0, {1,47}, 42+42*7, 433, {1,TX_BUTTON_SETUP}, }, { WM_PHASE_STOP, 0, {1,50}, 42+42*0, 433, {1,TX_BUTTON_PREVH}, }, { 0 }, }, }, { WM_PHASE_SETUP, "image\\setup.blp", FALSE, { { WM_BUTTON1, 0, {1,50}, 54, 330, {1,TX_BUTTON_SETUP1}, }, { WM_BUTTON2, 0, {1,51}, 54+40, 330, {1,TX_BUTTON_SETUP2}, }, { WM_BUTTON3, 0, {1,50}, 284, 330, {1,TX_BUTTON_SETUP3}, }, { WM_BUTTON4, 0, {1,51}, 284+40, 330, {1,TX_BUTTON_SETUP4}, }, { WM_BUTTON5, 0, {1,50}, 399, 330, {1,TX_BUTTON_SETUP5}, }, { WM_BUTTON6, 0, {1,51}, 399+40, 330, {1,TX_BUTTON_SETUP6}, }, #if !_EGAMES { WM_BUTTON7, 0, {1,50}, 514, 330, {1,TX_BUTTON_SETUP7}, }, { WM_BUTTON8, 0, {1,51}, 514+40, 330, {1,TX_BUTTON_SETUP8}, }, #endif { WM_BUTTON9, 0, {1,50}, 169, 330, {1,TX_BUTTON_SETUP9}, }, { WM_BUTTON10, 0, {1,51}, 169+40, 330, {1,TX_BUTTON_SETUP10}, }, { WM_PHASE_STOP, 0, {1,40}, 11, 424, {1,TX_BUTTON_TERM}, }, { 0 }, }, }, { WM_PHASE_SETUPp, "image\\setup.blp", FALSE, { { WM_BUTTON1, 0, {1,50}, 54, 330, {1,TX_BUTTON_SETUP1}, }, { WM_BUTTON2, 0, {1,51}, 54+40, 330, {1,TX_BUTTON_SETUP2}, }, { WM_BUTTON3, 0, {1,50}, 284, 330, {1,TX_BUTTON_SETUP3}, }, { WM_BUTTON4, 0, {1,51}, 284+40, 330, {1,TX_BUTTON_SETUP4}, }, { WM_BUTTON5, 0, {1,50}, 399, 330, {1,TX_BUTTON_SETUP5}, }, { WM_BUTTON6, 0, {1,51}, 399+40, 330, {1,TX_BUTTON_SETUP6}, }, #if !_EGAMES { WM_BUTTON7, 0, {1,50}, 514, 330, {1,TX_BUTTON_SETUP7}, }, { WM_BUTTON8, 0, {1,51}, 514+40, 330, {1,TX_BUTTON_SETUP8}, }, #endif { WM_BUTTON9, 0, {1,50}, 169, 330, {1,TX_BUTTON_SETUP9}, }, { WM_BUTTON10, 0, {1,51}, 169+40, 330, {1,TX_BUTTON_SETUP10}, }, { WM_PHASE_PLAY, 0, {1,77}, 11, 424, {1,TX_BUTTON_CONTP}, }, { 0 }, }, }, { WM_PHASE_READ, "image\\read.blp", FALSE, { { WM_READ0, 0, {0}, 420, 30+42*0, 0, }, { WM_READ1, 0, {0}, 420, 30+42*1, 0, }, { WM_READ2, 0, {0}, 420, 30+42*2, 0, }, { WM_READ3, 0, {0}, 420, 30+42*3, 0, }, { WM_READ4, 0, {0}, 420, 30+42*4, 0, }, { WM_READ5, 0, {0}, 420, 30+42*5, 0, }, { WM_READ6, 0, {0}, 420, 30+42*6, 0, }, { WM_READ7, 0, {0}, 420, 30+42*7, 0, }, { WM_READ8, 0, {0}, 420, 30+42*8, 0, }, { WM_READ9, 0, {0}, 420, 30+42*9, 0, }, { WM_PHASE_STOP, 0, {1,40}, 16, 424, {1,TX_BUTTON_TERM}, }, { 0 }, }, }, { WM_PHASE_WRITE, "image\\write.blp", FALSE, { { WM_WRITE0, 0, {0}, 420, 30+42*0, 0, }, { WM_WRITE1, 0, {0}, 420, 30+42*1, 0, }, { WM_WRITE2, 0, {0}, 420, 30+42*2, 0, }, { WM_WRITE3, 0, {0}, 420, 30+42*3, 0, }, { WM_WRITE4, 0, {0}, 420, 30+42*4, 0, }, { WM_WRITE5, 0, {0}, 420, 30+42*5, 0, }, { WM_WRITE6, 0, {0}, 420, 30+42*6, 0, }, { WM_WRITE7, 0, {0}, 420, 30+42*7, 0, }, { WM_WRITE8, 0, {0}, 420, 30+42*8, 0, }, { WM_WRITE9, 0, {0}, 420, 30+42*9, 0, }, { WM_PHASE_STOP, 0, {1,40}, 16, 424, {1,TX_BUTTON_TERM}, }, { 0 }, }, }, { WM_PHASE_WRITEp, "image\\write.blp", FALSE, { { WM_WRITE0, 0, {0}, 420, 30+42*0, 0, }, { WM_WRITE1, 0, {0}, 420, 30+42*1, 0, }, { WM_WRITE2, 0, {0}, 420, 30+42*2, 0, }, { WM_WRITE3, 0, {0}, 420, 30+42*3, 0, }, { WM_WRITE4, 0, {0}, 420, 30+42*4, 0, }, { WM_WRITE5, 0, {0}, 420, 30+42*5, 0, }, { WM_WRITE6, 0, {0}, 420, 30+42*6, 0, }, { WM_WRITE7, 0, {0}, 420, 30+42*7, 0, }, { WM_WRITE8, 0, {0}, 420, 30+42*8, 0, }, { WM_WRITE9, 0, {0}, 420, 30+42*9, 0, }, { WM_PHASE_PLAY, 0, {1,77}, 16, 424, {1,TX_BUTTON_CONTP}, }, { 0 }, }, }, { WM_PHASE_LOST, "image\\lost.blp", TRUE, { { WM_PHASE_INFO, 0, {1,50}, 9, 431, {1,TX_BUTTON_REPEAT}, }, { 0 }, }, }, { WM_PHASE_WIN, "image\\win.blp", TRUE, { { WM_NEXT, 0, {1,51}, 9, 431, {1,TX_BUTTON_NEXTP}, }, { 0 }, }, }, { WM_PHASE_LASTWIN, "image\\last%.3d.blp", TRUE, { { WM_PHASE_INIT, 0, {1,51}, 9, 431, {1,TX_BUTTON_NEXTP}, }, { 0 }, }, }, { WM_PHASE_BUILD, "image\\build.blp", TRUE, { { WM_DECOR1, // pose des sols 0, {6, 0,1,2,3,4,25}, 11+42*2, 190+42*0, {6,TX_OBJ_HERBE,TX_OBJ_MOUSSE,TX_OBJ_TERRE, TX_OBJ_EAU,TX_OBJ_DALLESPEC,TX_OBJ_COUVTELE}, }, { WM_DECOR2, // pose des plantes 0, {4, 6,7,8,11}, 11+42*2, 190+42*1, {4,TX_OBJ_DELOBJ,TX_OBJ_PLANTE, TX_OBJ_ARBRE,TX_OBJ_FLEUR1}, }, { WM_DECOR3, // pose des batiments 0, {11, 18,81,33,61,82,93,20,21,22,57,58}, 11+42*2, 190+42*2, {11,TX_OBJ_DELOBJ,TX_OBJ_BATIMENT,TX_OBJ_TOUR, TX_OBJ_MINEFER,TX_OBJ_BATENNEMIS,TX_OBJ_BARENNEMIS, TX_OBJ_MURPAL,TX_OBJ_ROC,TX_OBJ_OBJET, TX_OBJ_ARME,TX_OBJ_VEHICULE}, }, { WM_DECOR4, // pose des blupi 0, {10, 12,13,14,85,15,16,17,38,75,56}, 11+42*2, 190+42*3, {10,TX_OBJ_DELPERSO,TX_OBJ_BLUPIf,TX_OBJ_BLUPI, TX_OBJ_DISCIPLE,TX_OBJ_ARAIGNEE,TX_OBJ_VIRUS, TX_OBJ_TRACKS,TX_OBJ_BOMBE,TX_OBJ_ELECTRO, TX_OBJ_ROBOT}, }, { WM_DECOR5, // pose les catastrophes 0, {2, 36,37}, 11+42*2, 190+42*4, {2,TX_OBJ_DELFEU,TX_OBJ_STARTFEU}, }, { WM_PHASE_REGION, 0, {1,5}, 11+42*0, 190+42*1, {1,TX_BUTTON_REGION}, }, { WM_PHASE_MUSIC, 0, {1,44}, 11+42*0, 190+42*2, {1,TX_BUTTON_MUSIC}, }, { WM_PHASE_BUTTON, 0, {1,46}, 11+42*0, 190+42*3, {1,TX_BUTTON_BUTTON}, }, { WM_PHASE_TERM, 0, {1,45}, 11+42*0, 190+42*4, {1,TX_BUTTON_CTERM}, }, { WM_PHASE_INFO, 0, {1,40}, 11+42*0, 424, {1,TX_BUTTON_TERMC}, }, { WM_PHASE_UNDO, 0, {1,87}, 11+42*2, 424, {1,TX_BUTTON_UNDO}, }, { 0 }, }, }, { WM_PHASE_BUTTON, "image\\button.blp", TRUE, { { WM_BUTTON1, // stop 0, {1,40}, 170+42*0, 30+52*0, {1,TX_ACTION_STOP}, }, { WM_BUTTON0, // go 0, {1,24}, 170+42*1, 30+52*0, {1,TX_ACTION_GO}, }, { WM_BUTTON3, // carry 0, {1,30}, 170+42*3, 30+52*0, {1,TX_ACTION_CARRY}, }, { WM_BUTTON4, // depose 0, {1,31}, 170+42*4, 30+52*0, {1,TX_ACTION_DEPOSE}, }, { WM_BUTTON32, // r�p�te 0, {1,100}, 170+42*6, 30+52*0, {1,TX_ACTION_REPEAT}, }, { WM_BUTTON5, // abat 0, {1,22}, 170+42*0, 30+52*1, {1,TX_ACTION_ABAT}, }, { WM_BUTTON16, // abat n 0, {1,42}, 170+42*1, 30+52*1, {1,TX_ACTION_ABATn}, }, { WM_BUTTON6, // roc 0, {1,27}, 170+42*3, 30+52*1, {1,TX_ACTION_ROC}, }, { WM_BUTTON17, // roc n 0, {1,43}, 170+42*4, 30+52*1, {1,TX_ACTION_ROCn}, }, { WM_BUTTON22, // fleurs 0, {1,54}, 170+42*6, 30+52*1, {1,TX_ACTION_FLEUR}, }, { WM_BUTTON23, // fleurs n 0, {1,55}, 170+42*7, 30+52*1, {1,TX_ACTION_FLEURn}, }, { WM_BUTTON9, // build2 (couveuse) 0, {1,25}, 170+42*0, 30+52*2, {1,TX_ACTION_BUILD2}, }, { WM_BUTTON15, // palis 0, {1,26}, 170+42*1, 30+52*2, {1,TX_ACTION_PALIS}, }, { WM_BUTTON18, // pont 0, {1,23}, 170+42*2, 30+52*2, {1,TX_ACTION_PONT}, }, { WM_BUTTON25, // bateau 0, {1,58}, 170+42*3, 30+52*2, {1,TX_ACTION_BATEAU}, }, { WM_BUTTON13, // build6 (t�l�porteur) 0, {1,101}, 170+42*4, 30+52*2, {1,TX_ACTION_BUILD6}, }, { WM_BUTTON14, // mur 0, {1,20}, 170+42*6, 30+52*2, {1,TX_ACTION_MUR}, }, { WM_BUTTON19, // tour 0, {1,33}, 170+42*7, 30+52*2, {1,TX_ACTION_TOUR}, }, { WM_BUTTON8, // build1 (cabane) 0, {1,19}, 170+42*0, 30+52*3, {1,TX_ACTION_BUILD1}, }, { WM_BUTTON7, // cultive 0, {1,28}, 170+42*1, 30+52*3, {1,TX_ACTION_CULTIVE}, }, { WM_BUTTON2, // mange 0, {1,32}, 170+42*2, 30+52*3, {1,TX_ACTION_MANGE}, }, { WM_BUTTON10, // build3 (laboratoire) 0, {1,35}, 170+42*0, 30+52*4, {1,TX_ACTION_BUILD3}, }, { WM_BUTTON21, // laboratoire 0, {1,39}, 170+42*1, 30+52*4, {1,TX_ACTION_LABO}, }, { WM_BUTTON20, // boit 0, {1,34}, 170+42*2, 30+52*4, {1,TX_ACTION_BOIT}, }, { WM_BUTTON24, // dynamite 0, {1,41}, 170+42*3, 30+52*4, {1,TX_ACTION_DYNAMITE}, }, { WM_BUTTON27, // drapeau 0, {1,64}, 170+42*0, 30+52*5, {1,TX_ACTION_DRAPEAU}, }, { WM_BUTTON11, // build4 (mine) 0, {1,61}, 170+42*1, 30+52*5, {1,TX_ACTION_BUILD4}, }, { WM_BUTTON28, // extrait 0, {1,62}, 170+42*2, 30+52*5, {1,TX_ACTION_EXTRAIT}, }, { WM_BUTTON12, // build5 (usine) 0, {1,59}, 170+42*4, 30+52*5, {1,TX_ACTION_BUILD5}, }, { WM_BUTTON29, // fabrique jeep 0, {1,65}, 170+42*5, 30+52*5, {1,TX_ACTION_FABJEEP}, }, { WM_BUTTON30, // fabrique mine 0, {1,63}, 170+42*6, 30+52*5, {1,TX_ACTION_FABMINE}, }, { WM_BUTTON34, // fabrique armure 0, {1,106}, 170+42*7, 30+52*5, {1,TX_ACTION_FABARMURE}, }, { WM_BUTTON31, // fabrique disciple 0, {1,83}, 170+42*8, 30+52*5, {1,TX_ACTION_FABDISC}, }, // { // WM_BUTTON13, // build6 // 0, {0}, // 170+42*2, 30+52*5, // {1,TX_ACTION_BUILD6}, // }, { WM_PHASE_BUILD, 0, {1,50}, 11, 424, {1,TX_BUTTON_TERM}, }, { 0 }, }, }, { WM_PHASE_TERM, "image\\term.blp", TRUE, { { WM_BUTTON8, // home blupi 0, {1,81}, 170+42*0, 30+42*0, {1,TX_BUTTON_TERMMBLUPI}, }, { WM_BUTTON9, // kill robots 0, {1,57}, 170+42*1, 30+42*0, {1,TX_BUTTON_TERMKILL}, }, { WM_BUTTON3, // stop fire 0, {1,37}, 170+42*2, 30+42*0, {1,TX_BUTTON_TERMFIRE}, }, { WM_BUTTON1, // hach blupi 0, {1,14}, 170+42*0, 30+42*2, {1,TX_BUTTON_TERMHBLUPI}, }, { WM_BUTTON2, // hach planche 0, {1,22}, 170+42*1, 30+42*2, {1,TX_BUTTON_TERMHPLANCHE}, }, { WM_BUTTON10, // hach tomate 0, {1,28}, 170+42*2, 30+42*2, {1,TX_BUTTON_TERMHTOMATE}, }, { WM_BUTTON11, // hach m�tal 0, {1,84}, 170+42*3, 30+42*2, {1,TX_BUTTON_TERMHMETAL}, }, { WM_BUTTON12, // hach robot 0, {1,94}, 170+42*4, 30+42*2, {1,TX_BUTTON_TERMHROBOT}, }, { WM_BUTTON4, // - min blupi 0, {1,50}, 170+42*0, 30+42*4, {1,TX_BUTTON_TERMDEC}, }, { WM_BUTTON5, // + min blupi 0, {1,51}, 170+42*1, 30+42*4, {1,TX_BUTTON_TERMINC}, }, { WM_BUTTON6, // - max blupi 0, {1,50}, 170+42*0, 30+42*5, {1,TX_BUTTON_TERMDEC}, }, { WM_BUTTON7, // + max blupi 0, {1,51}, 170+42*1, 30+42*5, {1,TX_BUTTON_TERMINC}, }, { WM_PHASE_BUILD, 0, {1,50}, 11, 424, {1,TX_BUTTON_TERM}, }, { 0 }, }, }, { WM_PHASE_MUSIC, "image\\music.blp", TRUE, { { WM_BUTTON1, 0, {1,40}, 170+42*0, 30+42*0, {1,TX_BUTTON_MUSIC1}, }, { WM_BUTTON2, 0, {1,44}, 170+42*0, 30+42*1, {1,TX_BUTTON_MUSIC2}, }, { WM_BUTTON3, 0, {1,44}, 170+42*0, 30+42*2, {1,TX_BUTTON_MUSIC3}, }, { WM_BUTTON4, 0, {1,44}, 170+42*0, 30+42*3, {1,TX_BUTTON_MUSIC4}, }, { WM_BUTTON5, 0, {1,44}, 170+42*0, 30+42*4, {1,TX_BUTTON_MUSIC5}, }, { WM_BUTTON6, 0, {1,44}, 170+42*0, 30+42*5, {1,TX_BUTTON_MUSIC6}, }, { WM_BUTTON7, 0, {1,44}, 170+42*0, 30+42*6, {1,TX_BUTTON_MUSIC7}, }, { WM_BUTTON8, 0, {1,44}, 170+42*0, 30+42*7, {1,TX_BUTTON_MUSIC8}, }, { WM_BUTTON9, 0, {1,44}, 170+42*0, 30+42*8, {1,TX_BUTTON_MUSIC9}, }, { WM_BUTTON10, 0, {1,44}, 170+42*0, 30+42*9, {1,TX_BUTTON_MUSIC10}, }, { WM_PHASE_BUILD, 0, {1,50}, 11, 424, {1,TX_BUTTON_TERM}, }, { 0 }, }, }, { WM_PHASE_REGION, "image\\region.blp", TRUE, { { WM_BUTTON1, // normal 0, {0}, 220, 60, {1,TX_BUTTON_REGION1}, }, { WM_BUTTON4, // sapins 0, {0}, 220, 170, {1,TX_BUTTON_REGION4}, }, { WM_BUTTON2, // palmiers 0, {0}, 220, 280, {1,TX_BUTTON_REGION2}, }, { WM_BUTTON3, // hivers 0, {0}, 220, 390, {1,TX_BUTTON_REGION3}, }, { WM_PHASE_BUILD, 0, {1,50}, 11, 424, {1,TX_BUTTON_TERM}, }, { 0 }, }, }, { WM_PHASE_PLAYMOVIE, "image\\movie.blp", FALSE, { { 0 }, }, }, { WM_PHASE_WINMOVIE, "image\\movie.blp", FALSE, { { 0 }, }, }, { WM_PHASE_H0MOVIE, "image\\movie.blp", FALSE, { { 0 }, }, }, { WM_PHASE_H1MOVIE, "image\\movie.blp", FALSE, { { 0 }, }, }, { WM_PHASE_H2MOVIE, "image\\movie.blp", FALSE, { { 0 }, }, }, { WM_PHASE_BYE, "image\\bye.blp", FALSE, { { 0 }, }, }, { WM_PHASE_INSERT, "image\\insert.blp", FALSE, { //? { //? WM_PHASE_INFO, //? 0, {1,48}, //? 16, 424-42, //? {1,TX_BUTTON_PLAYP}, //? }, { WM_PHASE_INIT, 0, {1,40}, 16, 424, {1,TX_BUTTON_QUITTER}, }, { 0 }, }, }, { 0 } }; // Constructor CEvent::CEvent() { int i; m_bFullScreen = TRUE; m_mouseType = MOUSETYPEGRA; m_exercice = 0; m_mission = 0; m_private = 0; m_maxMission = 0; m_phase = 0; m_index = -1; m_bSchool = FALSE; m_bPrivate = FALSE; m_bAccessBuild = FALSE; m_bRunMovie = FALSE; m_bBuildModify = FALSE; m_bMousePress = FALSE; m_bMouseDown = FALSE; m_oldMousePos.x = 0; m_oldMousePos.y = 0; m_mouseSprite = 0; m_bFillMouse = FALSE; m_bWaitMouse = FALSE; m_bHideMouse = FALSE; m_bShowMouse = FALSE; m_rankCheat = -1; m_posCheat = 0; m_speed = 1; m_bMovie = TRUE; m_bSpeed = FALSE; m_bHelp = FALSE; m_bAllMissions = FALSE; m_bChangeCheat = FALSE; m_scrollSpeed = 1; m_bPause = FALSE; m_bShift = FALSE; m_shiftPhase = 0; m_movieToStart[0] = 0; m_bInfoHelp = FALSE; m_bDemoRec = FALSE; m_bDemoPlay = FALSE; m_pDemoBuffer = NULL; m_demoTime = 0; m_bCtrlDown = FALSE; for ( i=0 ; i