class CNetwork { public: CNetwork(); ~CNetwork(); BOOL Create(); protected: int m_field0_0x0; int m_field8_0x20; int m_field7_0x1c; int m_pUnkC; void m_pSessions; int m_field3_0xc; void m_field4_0x10; int m_field5_0x14; int m_field6_0x18; NetPlayer m_players[4]; };