mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
154 lines
2.4 KiB
C++
154 lines
2.4 KiB
C++
// Jauge.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include "def.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "jauge.h"
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#include "misc.h"
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/////////////////////////////////////////////////////////////////////////////
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// Constructeur.
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CJauge::CJauge()
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{
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m_type = 0;
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m_bHide = TRUE;
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m_bMinimizeRedraw = FALSE;
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m_bRedraw = FALSE;
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}
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// Destructeur.
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CJauge::~CJauge()
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{
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}
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// Crée un nouveau bouton.
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BOOL CJauge::Create(HWND hWnd, CPixmap *pPixmap, CSound *pSound,
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POINT pos, int type, BOOL bMinimizeRedraw)
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{
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m_hWnd = hWnd;
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m_pPixmap = pPixmap;
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m_pSound = pSound;
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m_type = type;
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m_bMinimizeRedraw = bMinimizeRedraw;
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m_bHide = TRUE;
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m_pos = pos;
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m_dim.x = DIMJAUGEX;
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m_dim.y = DIMJAUGEY;
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m_level = 0;
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m_bRedraw = TRUE;
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return TRUE;
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}
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// Dessine un bouton dans son état.
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void CJauge::Draw()
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{
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int part;
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RECT rect;
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if ( m_bMinimizeRedraw && !m_bRedraw ) return;
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m_bRedraw = FALSE;
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if ( m_bHide ) // bouton caché ?
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{
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rect.left = m_pos.x;
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rect.right = m_pos.x+m_dim.x;
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rect.top = m_pos.y;
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rect.bottom = m_pos.y+m_dim.y;
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m_pPixmap->DrawPart(-1, CHBACK, m_pos, rect, 1); // dessine le fond
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return;
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}
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part = (m_level*(DIMJAUGEX-6-4))/100;
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rect.left = 0;
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rect.right = DIMJAUGEX;
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rect.top = DIMJAUGEY*0;
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rect.bottom = DIMJAUGEY*1;
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m_pPixmap->DrawPart(-1, CHJAUGE, m_pos, rect); // partie noire
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if ( part > 0 )
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{
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rect.left = 0;
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rect.right = 6+part;
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rect.top = DIMJAUGEY*m_type;
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rect.bottom = DIMJAUGEY*(m_type+1);
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m_pPixmap->DrawPart(-1, CHJAUGE, m_pos, rect); // partie colorée
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}
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}
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// Redessine une jauge.
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void CJauge::Redraw()
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{
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m_bRedraw = TRUE;
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}
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// Modifie le niveau.
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void CJauge::SetLevel(int level)
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{
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if ( level < 0 ) level = 0;
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if ( level > 100 ) level = 100;
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if ( m_level != level )
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{
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m_bRedraw = TRUE;
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}
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m_level = level;
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}
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// Modifie le type.
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void CJauge::SetType(int type)
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{
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if ( m_type != type )
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{
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m_bRedraw = TRUE;
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}
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m_type = type;
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}
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BOOL CJauge::GetHide()
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{
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return m_bHide;
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}
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void CJauge::SetHide(BOOL bHide)
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{
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if ( m_bHide != bHide )
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{
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m_bRedraw = TRUE;
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}
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m_bHide = bHide;
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}
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POINT CJauge::GetPos()
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{
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return m_pos;
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}
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void CJauge::SetRedraw()
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{
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m_bRedraw = TRUE;
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}
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