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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/jauge.cpp
2017-01-21 17:51:48 +01:00

154 lines
2.4 KiB
C++

// Jauge.cpp
//
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <ddraw.h>
#include "def.h"
#include "pixmap.h"
#include "sound.h"
#include "decor.h"
#include "jauge.h"
#include "misc.h"
/////////////////////////////////////////////////////////////////////////////
// Constructeur.
CJauge::CJauge()
{
m_type = 0;
m_bHide = TRUE;
m_bMinimizeRedraw = FALSE;
m_bRedraw = FALSE;
}
// Destructeur.
CJauge::~CJauge()
{
}
// Crée un nouveau bouton.
BOOL CJauge::Create(HWND hWnd, CPixmap *pPixmap, CSound *pSound,
POINT pos, int type, BOOL bMinimizeRedraw)
{
m_hWnd = hWnd;
m_pPixmap = pPixmap;
m_pSound = pSound;
m_type = type;
m_bMinimizeRedraw = bMinimizeRedraw;
m_bHide = TRUE;
m_pos = pos;
m_dim.x = DIMJAUGEX;
m_dim.y = DIMJAUGEY;
m_level = 0;
m_bRedraw = TRUE;
return TRUE;
}
// Dessine un bouton dans son état.
void CJauge::Draw()
{
int part;
RECT rect;
if ( m_bMinimizeRedraw && !m_bRedraw ) return;
m_bRedraw = FALSE;
if ( m_bHide ) // bouton caché ?
{
rect.left = m_pos.x;
rect.right = m_pos.x+m_dim.x;
rect.top = m_pos.y;
rect.bottom = m_pos.y+m_dim.y;
m_pPixmap->DrawPart(-1, CHBACK, m_pos, rect, 1); // dessine le fond
return;
}
part = (m_level*(DIMJAUGEX-6-4))/100;
rect.left = 0;
rect.right = DIMJAUGEX;
rect.top = DIMJAUGEY*0;
rect.bottom = DIMJAUGEY*1;
m_pPixmap->DrawPart(-1, CHJAUGE, m_pos, rect); // partie noire
if ( part > 0 )
{
rect.left = 0;
rect.right = 6+part;
rect.top = DIMJAUGEY*m_type;
rect.bottom = DIMJAUGEY*(m_type+1);
m_pPixmap->DrawPart(-1, CHJAUGE, m_pos, rect); // partie colorée
}
}
// Redessine une jauge.
void CJauge::Redraw()
{
m_bRedraw = TRUE;
}
// Modifie le niveau.
void CJauge::SetLevel(int level)
{
if ( level < 0 ) level = 0;
if ( level > 100 ) level = 100;
if ( m_level != level )
{
m_bRedraw = TRUE;
}
m_level = level;
}
// Modifie le type.
void CJauge::SetType(int type)
{
if ( m_type != type )
{
m_bRedraw = TRUE;
}
m_type = type;
}
BOOL CJauge::GetHide()
{
return m_bHide;
}
void CJauge::SetHide(BOOL bHide)
{
if ( m_bHide != bHide )
{
m_bRedraw = TRUE;
}
m_bHide = bHide;
}
POINT CJauge::GetPos()
{
return m_pos;
}
void CJauge::SetRedraw()
{
m_bRedraw = TRUE;
}