mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
440 lines
7.9 KiB
C++
440 lines
7.9 KiB
C++
// Menu.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include "def.h"
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#include "resource.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "button.h"
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#include "menu.h"
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#include "text.h"
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#include "misc.h"
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/////////////////////////////////////////////////////////////////////////////
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#define MARGMENU 0
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static short table_button_icon[] =
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{
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24, // go
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40, // stop
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32, // mange
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30, // carry
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31, // depose
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22, // abat
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27, // roc
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28, // cultive
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19, // build1 (cabane)
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25, // build2 (couveuse)
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35, // build3 (laboratoire)
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61, // build4 (mine)
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59, // build5 (usine)
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101, // build6 (téléporteur)
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20, // mur
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26, // palis
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42, // abat n
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43, // roc n
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23, // pont
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33, // tour
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34, // boit
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39, // labo
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54, // fleur
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55, // fleur n
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41, // dynamite
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58, // bateau
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60, // djeep
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64, // drapeau
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62, // extrait du fer
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65, // fabrique jeep
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63, // fabrique mine
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83, // fabrique disciple
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100, // repeat
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107, // qarmure
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106, // fabarmure
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};
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void GetText(int rank, char *pBuffer, int lgBuffer)
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{
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LoadString(TX_ACTION_GO+rank, pBuffer, lgBuffer);
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}
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void GetErr(int rank, char *pBuffer, int lgBuffer)
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{
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LoadString(TX_ERROR_MISC+rank, pBuffer, lgBuffer);
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}
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/////////////////////////////////////////////////////////////////////////////
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// Constructeur.
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CMenu::CMenu()
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{
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m_nbButtons = 0;
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m_selRank = -1;
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}
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// Destructeur.
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CMenu::~CMenu()
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{
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}
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// Crée un nouveau bouton.
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BOOL CMenu::Create(HWND hWnd, CPixmap *pPixmap, CSound *pSound,
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POINT pos, int nb, int *pButtons, int *pErrors,
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int perso)
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{
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pos.x -= DIMBUTTONX/2;
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pos.y -= DIMBUTTONY/2;
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m_hWnd = hWnd;
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m_pPixmap = pPixmap;
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m_pSound = pSound;
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m_nbButtons = nb;
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m_pos = pos;
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m_perso = perso;
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Update(nb, pButtons, pErrors);
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if ( m_pos.x < POSDRAWX ) m_pos.x = POSDRAWX;
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if ( m_pos.y < POSDRAWY ) m_pos.y = POSDRAWY;
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if ( m_pos.x > POSDRAWX+DIMDRAWX-2-m_dim.x ) m_pos.x = POSDRAWX+DIMDRAWX-2-m_dim.x;
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if ( m_pos.y > POSDRAWY+DIMDRAWY-2-m_dim.y ) m_pos.y = POSDRAWY+DIMDRAWY-2-m_dim.y;
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if ( m_pos.x != pos.x || m_pos.y != pos.y )
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{
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pos = m_pos;
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pos.x += DIMBUTTONX/2;
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pos.y += DIMBUTTONY/2;
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ClientToScreen(m_hWnd, &pos);
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SetCursorPos(pos.x, pos.y);
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}
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m_selRank = Detect(pos);
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return TRUE;
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}
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// Met à jour le menu.
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void CMenu::Update(int nb, int *pButtons, int *pErrors)
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{
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int i;
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m_nbButtons = nb;
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if ( nb < 5 ) m_nbCel.x = 1;
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else m_nbCel.x = 2;
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m_nbCel.y = (nb+m_nbCel.x-1)/m_nbCel.x;
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m_dim.x = (DIMBUTTONX+MARGMENU)*m_nbCel.x;
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m_dim.y = (DIMBUTTONY+MARGMENU)*m_nbCel.y;
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for ( i=0 ; i<nb ; i++ )
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{
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m_buttons[i] = pButtons[i];
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m_errors[i] = pErrors[i];
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}
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}
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// Détruit le menu.
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void CMenu::Delete()
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{
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m_nbButtons = 0;
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m_selRank = -1;
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}
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// Dessine un bouton dans son état.
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void CMenu::Draw()
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{
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int i, state, icon;
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POINT pos;
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RECT oldClip, clipRect;
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BOOL bLeft = TRUE;
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BOOL bRight = TRUE;
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char text[50];
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char* pText;
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if ( m_nbButtons == 0 ) return;
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oldClip = m_pPixmap->GetClipping();
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clipRect.left = POSDRAWX;
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clipRect.top = POSDRAWY;
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clipRect.right = POSDRAWX+DIMDRAWX;
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clipRect.bottom = POSDRAWY+DIMDRAWY;
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m_pPixmap->SetClipping(clipRect);
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if ( m_pos.x-150 < POSDRAWX ) bLeft = FALSE;
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if ( m_pos.x+m_dim.x+150 > POSDRAWX+DIMDRAWX ) bRight = FALSE;
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for ( i=0 ; i<m_nbButtons ; i++ )
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{
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pos.x = m_pos.x+((i/m_nbCel.y)*(DIMBUTTONX+MARGMENU));
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pos.y = m_pos.y+((i%m_nbCel.y)*(DIMBUTTONY+MARGMENU));
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if ( i == m_selRank ) state = 2; // hilite
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else state = 0; // release
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if ( m_errors[i] != 0 &&
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m_errors[i] != ERROR_TOURISOL &&
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m_errors[i] < 100 )
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{
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state = 4; // disable
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}
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m_pPixmap->DrawIcon(-1, CHBUTTON, state, pos);
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icon = table_button_icon[m_buttons[i]];
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if ( m_perso == 8 ) // disciple ?
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{
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if ( icon == 30 ) icon = 88; // prend
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if ( icon == 31 ) icon = 89; // dépose
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}
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m_pPixmap->DrawIcon(-1, CHBUTTON, icon+6, pos);
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}
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// Affiche le texte d'aide.
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if ( m_selRank != -1 )
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{
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i = m_selRank;
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pos.y = m_pos.y+((i%m_nbCel.y)*(DIMBUTTONY+MARGMENU));
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if ( m_errors[i] == 0 )
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{
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pos.y += (DIMBUTTONY-DIMTEXTY)/2;
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}
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else
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{
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pos.y += (DIMBUTTONY-DIMTEXTY*2)/2;
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}
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if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ?
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{
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LoadString(m_errors[i], text, 50);
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pText = strchr(text, '\n');
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if ( pText != NULL ) *pText = 0;
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}
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else
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{
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GetText(m_buttons[i], text, 50);
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}
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if ( m_nbCel.x > 1 && i < m_nbCel.y )
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{
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// if ( bLeft )
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// {
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pos.x = m_pos.x-4-GetTextWidth(text); // texte à gauche
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// }
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// else
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// {
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// pos.x = m_pos.x+((i/m_nbCel.y)+1)+(DIMBUTTONX+MARGMENU)+4;
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// }
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}
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else
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{
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// if ( bRight )
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// {
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pos.x = m_pos.x+m_dim.x+4; // texte à droite
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// }
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// else
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// {
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// pos.x = m_pos.x+(i/m_nbCel.y)*(DIMBUTTONX+MARGMENU)-4-GetTextWidth(text);
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// }
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}
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DrawText(m_pPixmap, pos, text, FONTWHITE);
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if ( m_errors[i] != 0 )
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{
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if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ?
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{
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LoadString(m_errors[i], text, 50);
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pText = strchr(text, '\n');
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if ( pText != NULL ) strcpy(text, pText+1);
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}
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else
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{
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GetErr(m_errors[i]-1, text, 50); // impossible ici
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}
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if ( m_nbCel.x > 1 && i < m_nbCel.y )
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{
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// if ( bLeft )
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// {
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pos.x = m_pos.x-4-GetTextWidth(text); // texte à gauche
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// }
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// else
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// {
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// pos.x = m_pos.x+((i/m_nbCel.y)+1)+(DIMBUTTONX+MARGMENU)+4;
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// }
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}
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else
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{
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// if ( bRight )
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// {
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pos.x = m_pos.x+m_dim.x+4; // texte à droite
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// }
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// else
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// {
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// pos.x = m_pos.x+(i/m_nbCel.y)*(DIMBUTTONX+MARGMENU)-4-GetTextWidth(text);
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// }
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}
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pos.y += DIMTEXTY;
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if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ?
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{
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DrawText(m_pPixmap, pos, text, FONTWHITE);
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}
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else
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{
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DrawText(m_pPixmap, pos, text, FONTRED);
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}
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}
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}
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m_pPixmap->SetClipping(oldClip);
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}
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// Retourne le bouton sélectionné.
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int CMenu::GetSel()
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{
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if ( m_selRank == -1 ) return -1;
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return m_buttons[m_selRank];
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}
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// Retourne le rang sélectionné.
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int CMenu::GetRank()
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{
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return m_selRank;
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}
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// Retourne TRUE si le bouton sélectionné a une erreur.
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BOOL CMenu::IsError()
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{
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if ( m_selRank == -1 ) return TRUE;
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if ( m_errors[m_selRank] != 0 &&
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m_errors[m_selRank] < 100 ) return TRUE;
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return FALSE;
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}
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// Indique si le menu existe.
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BOOL CMenu::IsExist()
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{
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return ( m_nbButtons == 0 ) ? FALSE:TRUE;
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}
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// Traitement d'un événement.
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BOOL CMenu::TreatEvent(UINT message, WPARAM wParam, LPARAM lParam)
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{
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POINT pos;
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if ( m_nbButtons == 0 ) return FALSE;
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pos = ConvLongToPos(lParam);
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switch( message )
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{
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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if ( MouseDown(pos) ) return TRUE;
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break;
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case WM_MOUSEMOVE:
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if ( MouseMove(pos) ) return TRUE;
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break;
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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if ( MouseUp(pos) ) return TRUE;
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break;
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}
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return FALSE;
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}
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// Détecte dans quel bouton est la souris.
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int CMenu::Detect(POINT pos)
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{
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int rank;
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if ( pos.x < m_pos.x || pos.x > m_pos.x+m_dim.x ||
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pos.y < m_pos.y || pos.y > m_pos.y+m_dim.y ) return -1;
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rank = (pos.y-m_pos.y)/(DIMBUTTONY+MARGMENU);
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rank += ((pos.x-m_pos.x)/(DIMBUTTONX+MARGMENU))*m_nbCel.y;
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if ( rank >= m_nbButtons ) return -1;
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return rank;
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}
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// Bouton de la souris pressé.
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BOOL CMenu::MouseDown(POINT pos)
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{
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return FALSE;
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}
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// Souris déplacés.
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BOOL CMenu::MouseMove(POINT pos)
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{
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m_mousePos = pos;
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m_selRank = Detect(pos);
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if ( pos.x < m_pos.x-(DIMBUTTONX+MARGMENU) ||
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pos.x > m_pos.x+m_dim.x+(DIMBUTTONX+MARGMENU) ||
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pos.y < m_pos.y-(DIMBUTTONY+MARGMENU) ||
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pos.y > m_pos.y+m_dim.y+(DIMBUTTONY+MARGMENU) )
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{
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Delete(); // enlève le menu si souris trop loin !
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}
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return FALSE;
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}
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// Bouton de la souris relâché.
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BOOL CMenu::MouseUp(POINT pos)
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{
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m_mousePos = pos;
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m_selRank = Detect(pos);
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return FALSE;
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}
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// Envoie le message.
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void CMenu::Message()
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{
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if ( m_selRank != -1 )
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{
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PostMessage(m_hWnd, WM_BUTTON0+m_selRank, 0, 0);
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}
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}
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