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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/src/event.cxx
2019-02-20 18:13:47 +01:00

6425 lines
152 KiB
C++

/*
* This file is part of the planetblupi source code
* Copyright (C) 1997, Daniel Roux & EPSITEC SA
* Copyright (C) 2017-2019, Mathieu Schroeter
* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include <assert.h>
#include <ctime>
#include <set>
#include <stdio.h>
#include <stdlib.h>
#include <unordered_map>
#include "action.h"
#include "blupi.h"
#include "button.h"
#include "config.h"
#include "decor.h"
#include "def.h"
#include "event.h"
#include "gettext.h"
#include "menu.h"
#include "misc.h"
#include "movie.h"
#include "pixmap.h"
#include "platform.h"
#include "progress.h"
#include "sound.h"
#include "text.h"
#ifdef _WIN32
#define unlink _unlink
#define putenv _putenv
#else // _WIN32
#include <unistd.h>
#endif // !_WINE32
#define DEF_TIME_HELP 10000 // ~10 minutes
#define DEF_TIME_DEMO 1000 // ~1 minute
#define MAXDEMO 2000
typedef struct {
// v1.0
Sint16 majRev;
Sint16 minRev;
Sint16 reserve1[9];
Sint16 exercice; // exercice en cours (0..n)
Sint16 mission; // mission en cours (0..n)
Sint16 speed;
Sint16 bMovie;
Sint16 maxMission; // dernière mission effectuée (0..n)
Sint16 scrollSpeed;
Sint16 audioVolume;
Sint16 midiVolume;
Sint16 bAccessBuild;
Sint16 prive;
Sint16 skill;
// v1.1
Sint16 language;
// v1.2
Sint16 musicMidi;
Sint16 fullScreen;
Sint16 zoom;
// v1.3
Sint16 renderQuality;
Sint16 reserve2[88];
} DescInfo;
// Toutes les premières lettres doivent
// être différentes !
static char cheat_code[9][20] = {
"vision", // 0
"power", // 1
"lonesome", // 2
"allmissions", // 3
"quick", // 4
"helpme", // 5
"invincible", // 6
"superblupi", // 7
"construire", // 8 (CPOTUSVJSF)
};
/////////////////////////////////////////////////////////////////////////////
// clang-format off
static Phase table[] =
{
{
EV_PHASE_TESTCD,
"init.png",
"back-stars.png",
CPixmap::Mode::FIX,
false,
{
{
0
},
},
},
{
EV_PHASE_INTRO1,
"intro1.png",
"",
CPixmap::Mode::FIX,
false,
{
{
0
},
},
},
{
EV_PHASE_INIT,
"init.png",
"back-stars.png",
CPixmap::Mode::FIX,
false,
{
{
EV_PHASE_DEMO,
0, {1, 108},
16, 424 - 60 - 42 * 4 - 18,
{ translate ("Demo") },
},
{
EV_PHASE_SCHOOL,
0, {1, 79},
16, 424 - 60 - 42 * 3,
{ translate ("Training") },
},
{
EV_PHASE_MISSION,
0, {1, 80},
16, 424 - 60 - 42 * 2,
{ translate ("Missions") },
},
{
EV_PHASE_PRIVATE,
0, {1, 49},
16, 424 - 60 - 42 * 1,
{ translate ("Construction") },
},
{
EV_PHASE_SETTINGS,
0, {1, 47},
16, 424 - 60 - 42 * 0,
{ translate ("Global settings") }
},
{
EV_PHASE_BYE,
0, {1, 36},
16, 424,
{ translate ("Quit Planet Blupi") },
},
{
0
},
},
},
{
EV_PHASE_HISTORY0,
"history0.png",
"back-book.png",
CPixmap::Mode::FIX_REVERSABLE,
true,
{
{
EV_PHASE_INIT,
0, {1, 50},
42 + 42 * 0, 433,
{ translate ("Previous page") },
},
{
EV_PHASE_H1MOVIE,
0, {1, 51},
558 - 42 * 0, 433,
{ translate ("Next page") },
},
{
0
},
},
},
{
EV_PHASE_HISTORY1,
"history1.png",
"back-book.png",
CPixmap::Mode::FIX_REVERSABLE,
true,
{
{
EV_PHASE_HISTORY0,
0, {1, 50},
42 + 42 * 0, 433,
{ translate ("Previous page") },
},
{
EV_PHASE_H2MOVIE,
0, {1, 51},
558 - 42 * 0, 433,
{ translate ("Next page") },
},
{
0
},
},
},
{
EV_PHASE_INFO,
"info%.3d.png",
"back-book.png",
CPixmap::Mode::FIX_REVERSABLE,
false,
{
{
EV_PREV,
0, {1, 50},
558 - 42 * 2, 433,
{ translate ("Previous game") },
},
{
EV_PHASE_PLAYMOVIE,
0, {1, 48},
558 - 42 * 1, 433,
{ translate ("Play this game") },
},
{
EV_NEXT,
0, {1, 51},
558 - 42 * 0, 433,
{ translate ("Next game") },
},
{
EV_PHASE_READ,
0, {1, 52},
42 + 42 * 4, 433,
{ translate ("Open another game") },
},
{
EV_PHASE_SETUP,
0, {1, 47},
42 + 42 * 7, 433,
{ translate ("Settings") },
},
{
EV_PHASE_BUILD,
0, {1, 49},
42 + 42 * 8, 433,
{ translate ("Construct this game") },
},
{
EV_PHASE_SKILL1,
0, {1, 94},
150, 230,
{ translate ("Skill level") },
},
{
EV_PHASE_SKILL2,
0, {1, 95},
150, 230 + 42,
{ translate ("Skill level") },
},
{
EV_PHASE_INIT,
0, {1, 40},
42 + 42 * 0, 433,
{ translate ("Finish") },
},
{
0
},
},
},
{
EV_PHASE_PLAY,
"play.png",
"",
CPixmap::Mode::EXPAND_REVERSABLE,
false,
{
{
EV_PHASE_STOP,
0, {1, 40},
10 + 42 * 0, 422,
{},
},
{
EV_PHASE_SETUPp,
0, {1, 47},
10 + 42 * 1, 422,
{},
},
{
EV_PHASE_WRITEp,
0, {1, 53},
10 + 42 * 2, 422,
{},
},
{
0
},
},
},
{
EV_PHASE_STOP,
"stop%.3d.png",
"back-book.png",
CPixmap::Mode::FIX_REVERSABLE,
false,
{
{
EV_PHASE_PLAY,
0, {1, 77},
558 - 42 * 1, 433,
{ translate ("Continue this game") },
},
{
EV_PHASE_READ,
0, {1, 52},
42 + 42 * 4, 433,
{ translate ("Open another game") },
},
{
EV_PHASE_WRITE,
0, {1, 53},
42 + 42 * 5, 433,
{ translate ("Save this game") },
},
{
EV_PHASE_SETUP,
0, {1, 47},
42 + 42 * 7, 433,
{ translate ("Settings") },
},
{
EV_PHASE_INFO,
0, {1, 78},
42 + 42 * 0, 433,
{ translate ("Quit this game") },
},
{
EV_PHASE_HELP,
0, {1, 86},
42 + 42 * 9, 433,
{ translate ("Help") },
},
{
0
},
},
},
{
EV_PHASE_HELP,
"help.png",
"back-book.png",
CPixmap::Mode::FIX_REVERSABLE,
true,
{
{
EV_PHASE_PLAY,
0, {1, 77},
558 - 42 * 1, 433,
{ translate ("Continue this game") },
},
{
EV_PHASE_READ,
0, {1, 52},
42 + 42 * 4, 433,
{ translate ("Open another game") },
},
{
EV_PHASE_WRITE,
0, {1, 53},
42 + 42 * 5, 433,
{ translate ("Save this game") },
},
{
EV_PHASE_SETUP,
0, {1, 47},
42 + 42 * 7, 433,
{ translate ("Settings") },
},
{
EV_PHASE_STOP,
0, {1, 50},
42 + 42 * 0, 433,
{ translate ("Previous page") },
},
{
0
},
},
},
{
EV_PHASE_SETUP,
"setup01.png",
"back-setup.png",
CPixmap::Mode::FIX,
false,
{
{
EV_BUTTON1,
0, {1, 50},
54, 330,
{ translate ("Slower") },
},
{
EV_BUTTON2,
0, {1, 51},
54 + 40, 330,
{ translate ("Faster") },
},
{
EV_BUTTON3,
0, {1, 50},
284, 330,
{ translate ("Reduce volume") },
},
{
EV_BUTTON4,
0, {1, 51},
284 + 40, 330,
{ translate ("Increase volume") },
},
{
EV_BUTTON5,
0, {1, 50},
399, 330,
{ translate ("Reduce volume") },
},
{
EV_BUTTON6,
0, {1, 51},
399 + 40, 330,
{ translate ("Increase volume") },
},
{
EV_BUTTON7,
0, {1, 50},
514, 330,
{ translate ("No video") },
},
{
EV_BUTTON8,
0, {1, 51},
514 + 40, 330,
{ translate ("Show videos") },
},
{
EV_BUTTON9,
0, {1, 50},
169, 330,
{ translate ("Slower") },
},
{
EV_BUTTON10,
0, {1, 51},
169 + 40, 330,
{ translate ("Faster") },
},
{
EV_SETUP_EXIT,
0, {1, 40},
11, 424,
{ translate ("Finish") },
},
{
0
},
},
},
{
EV_PHASE_SETUPp,
"setup01.png",
"back-setup.png",
CPixmap::Mode::FIX,
false,
{
{
EV_BUTTON1,
0, {1, 50},
54, 330,
{ translate ("Slower") },
},
{
EV_BUTTON2,
0, {1, 51},
54 + 40, 330,
{ translate ("Faster") },
},
{
EV_BUTTON3,
0, {1, 50},
284, 330,
{ translate ("Reduce volume") },
},
{
EV_BUTTON4,
0, {1, 51},
284 + 40, 330,
{ translate ("Increase volume") },
},
{
EV_BUTTON5,
0, {1, 50},
399, 330,
{ translate ("Reduce volume") },
},
{
EV_BUTTON6,
0, {1, 51},
399 + 40, 330,
{ translate ("Increase volume") },
},
{
EV_BUTTON7,
0, {1, 50},
514, 330,
{ translate ("No video") },
},
{
EV_BUTTON8,
0, {1, 51},
514 + 40, 330,
{ translate ("Show videos") },
},
{
EV_BUTTON9,
0, {1, 50},
169, 330,
{ translate ("Slower") },
},
{
EV_BUTTON10,
0, {1, 51},
169 + 40, 330,
{ translate ("Faster") },
},
{
EV_PHASE_PLAY,
0, {1, 77},
11, 424,
{ translate ("Continue this game") },
},
{
0
},
},
},
{
EV_PHASE_READ,
"read.png",
"back-chest-r.png",
CPixmap::Mode::FIX_REVERSABLE,
false,
{
{
EV_READ0,
0, {0},
420, 30 + 42 * 0,
{},
},
{
EV_READ1,
0, {0},
420, 30 + 42 * 1,
{},
},
{
EV_READ2,
0, {0},
420, 30 + 42 * 2,
{},
},
{
EV_READ3,
0, {0},
420, 30 + 42 * 3,
{},
},
{
EV_READ4,
0, {0},
420, 30 + 42 * 4,
{},
},
{
EV_READ5,
0, {0},
420, 30 + 42 * 5,
{},
},
{
EV_READ6,
0, {0},
420, 30 + 42 * 6,
{},
},
{
EV_READ7,
0, {0},
420, 30 + 42 * 7,
{},
},
{
EV_READ8,
0, {0},
420, 30 + 42 * 8,
{},
},
{
EV_READ9,
0, {0},
420, 30 + 42 * 9,
{},
},
{
EV_READ_EXIT,
0, {1, 40},
16, 424,
{ translate ("Finish") },
},
{
0
},
},
},
{
EV_PHASE_WRITE,
"write.png",
"back-chest-w.png",
CPixmap::Mode::FIX_REVERSABLE,
false,
{
{
EV_WRITE0,
0, {0},
420, 30 + 42 * 0,
{},
},
{
EV_WRITE1,
0, {0},
420, 30 + 42 * 1,
{},
},
{
EV_WRITE2,
0, {0},
420, 30 + 42 * 2,
{},
},
{
EV_WRITE3,
0, {0},
420, 30 + 42 * 3,
{},
},
{
EV_WRITE4,
0, {0},
420, 30 + 42 * 4,
{},
},
{
EV_WRITE5,
0, {0},
420, 30 + 42 * 5,
{},
},
{
EV_WRITE6,
0, {0},
420, 30 + 42 * 6,
{},
},
{
EV_WRITE7,
0, {0},
420, 30 + 42 * 7,
{},
},
{
EV_WRITE8,
0, {0},
420, 30 + 42 * 8,
{},
},
{
EV_WRITE9,
0, {0},
420, 30 + 42 * 9,
{},
},
{
EV_PHASE_STOP,
0, {1, 40},
16, 424,
{ translate ("Finish") },
},
{
0
},
},
},
{
EV_PHASE_WRITEp,
"write.png",
"back-chest-w.png",
CPixmap::Mode::FIX_REVERSABLE,
false,
{
{
EV_WRITE0,
0, {0},
420, 30 + 42 * 0,
{},
},
{
EV_WRITE1,
0, {0},
420, 30 + 42 * 1,
{},
},
{
EV_WRITE2,
0, {0},
420, 30 + 42 * 2,
{},
},
{
EV_WRITE3,
0, {0},
420, 30 + 42 * 3,
{},
},
{
EV_WRITE4,
0, {0},
420, 30 + 42 * 4,
{},
},
{
EV_WRITE5,
0, {0},
420, 30 + 42 * 5,
{},
},
{
EV_WRITE6,
0, {0},
420, 30 + 42 * 6,
{},
},
{
EV_WRITE7,
0, {0},
420, 30 + 42 * 7,
{},
},
{
EV_WRITE8,
0, {0},
420, 30 + 42 * 8,
{},
},
{
EV_WRITE9,
0, {0},
420, 30 + 42 * 9,
{},
},
{
EV_PHASE_PLAY,
0, {1, 77},
16, 424,
{ translate ("Continue this game") },
},
{
0
},
},
},
{
EV_PHASE_LOST,
"lost.png",
"back-lost.png",
CPixmap::Mode::FIX,
true,
{
{
EV_PHASE_INFO,
0, {1, 50},
9, 431,
{ translate ("Restart this game") },
},
{
0
},
},
},
{
EV_PHASE_WIN,
"win.png",
"back-win.png",
CPixmap::Mode::FIX,
true,
{
{
EV_NEXT,
0, {1, 51},
9, 431,
{ translate ("Next game") },
},
{
0
},
},
},
{
EV_PHASE_LASTWIN,
"last%.3d.png",
"",
CPixmap::Mode::FIX,
true,
{
{
EV_PHASE_INIT,
0, {1, 51},
9, 431,
{ translate ("Next game") },
},
{
0
},
},
},
{
EV_PHASE_BUILD,
"build.png",
"",
CPixmap::Mode::EXPAND_REVERSABLE,
true,
{
{
EV_DECOR1, // pose des sols
0, {6, 0, 1, 2, 3, 4, 25},
11 + 42 * 2, 190 + 42 * 0,
{
translate ("Normal ground"),
translate ("Inflammable ground"),
translate ("Sterile ground"),
translate ("Water"),
translate ("Special pavings"),
translate ("Incubator or teleporter")
},
},
{
EV_DECOR2, // pose des plantes
0, {4, 6, 7, 8, 11},
11 + 42 * 2, 190 + 42 * 1,
{
translate ("Delete item"),
translate ("Decorative plants"),
translate ("Tree"),
translate ("Flowers")
},
},
{
EV_DECOR3, // pose des batiments
0, {11, 18, 81, 33, 61, 82, 93, 20, 21, 22, 57, 58},
11 + 42 * 2, 190 + 42 * 2,
{
translate ("Delete item"),
translate ("Buildings"),
translate ("Protection tower"),
translate ("Mine"),
translate ("Enemy buildings"),
translate ("Enemy barrier"),
translate ("Wall or palisade"),
translate ("Rocks"),
translate ("Items"),
translate ("Weapons"),
translate ("Transport")
},
},
{
EV_DECOR4, // pose des blupi
0, {10, 12, 13, 14, 85, 15, 16, 17, 38, 75, 56},
11 + 42 * 2, 190 + 42 * 3,
{
translate ("Delete figure"),
translate ("Tired Blupi"),
translate ("Blupi"),
translate ("Helper robot"),
translate ("Spider"),
translate ("Virus"),
translate ("Bulldozer"),
translate ("Bouncing bomb"),
translate ("Electrocutor"),
translate ("Master robot")
},
},
{
EV_DECOR5, // pose les catastrophes
0, {2, 36, 37},
11 + 42 * 2, 190 + 42 * 4,
{
translate ("Delete fire"),
translate ("Starting fire")
},
},
{
EV_PHASE_REGION,
0, {1, 5},
11 + 42 * 0, 190 + 42 * 1,
{ translate ("Scenery choice") },
},
{
EV_PHASE_MUSIC,
0, {1, 44},
11 + 42 * 0, 190 + 42 * 2,
{ translate ("Music choice") },
},
{
EV_PHASE_BUTTON,
0, {1, 46},
11 + 42 * 0, 190 + 42 * 3,
{ translate ("Available buttons") },
},
{
EV_PHASE_TERM,
0, {1, 45},
11 + 42 * 0, 190 + 42 * 4,
{ translate ("Ending conditions") },
},
{
EV_PHASE_INFO,
0, {1, 40},
11 + 42 * 0, 424,
{ translate ("Quit construction") },
},
{
EV_PHASE_UNDO,
0, {1, 87},
11 + 42 * 2, 424,
{ translate ("Cancel last operation") },
},
{
0
},
},
},
{
EV_PHASE_BUTTON,
"button.png",
"back-build.png",
CPixmap::Mode::FIX_REVERSABLE,
true,
{
{
EV_BUTTON1, // stop
0, {1, 40},
170 + 42 * 0, 30 + 52 * 0,
{ translate ("Stop") },
},
{
EV_BUTTON0, // go
0, {1, 24},
170 + 42 * 1, 30 + 52 * 0,
{ translate ("Go") },
},
{
EV_BUTTON3, // carry
0, {1, 30},
170 + 42 * 3, 30 + 52 * 0,
{ translate ("Take") },
},
{
EV_BUTTON4, // depose
0, {1, 31},
170 + 42 * 4, 30 + 52 * 0,
{ translate ("Drop") },
},
{
EV_BUTTON32, // répète
0, {1, 100},
170 + 42 * 6, 30 + 52 * 0,
{ translate ("Repeat") },
},
{
EV_BUTTON5, // abat
0, {1, 22},
170 + 42 * 0, 30 + 52 * 1,
{ translate ("Cut down a tree") },
},
{
EV_BUTTON16, // abat n
0, {1, 42},
170 + 42 * 1, 30 + 52 * 1,
{ translate ("Cut down trees") },
},
{
EV_BUTTON6, // roc
0, {1, 27},
170 + 42 * 3, 30 + 52 * 1,
{ translate ("Carve a rock") },
},
{
EV_BUTTON17, // roc n
0, {1, 43},
170 + 42 * 4, 30 + 52 * 1,
{ translate ("Carve rocks") },
},
{
EV_BUTTON22, // fleurs
0, {1, 54},
170 + 42 * 6, 30 + 52 * 1,
{ translate ("Make bunch of flowers") },
},
{
EV_BUTTON23, // fleurs n
0, {1, 55},
170 + 42 * 7, 30 + 52 * 1,
{ translate ("Make bunches of flowers") },
},
{
EV_BUTTON9, // build2 (couveuse)
0, {1, 25},
170 + 42 * 0, 30 + 52 * 2,
{ translate ("Incubator") },
},
{
EV_BUTTON15, // palis
0, {1, 26},
170 + 42 * 1, 30 + 52 * 2,
{ translate ("Palisade") },
},
{
EV_BUTTON18, // pont
0, {1, 23},
170 + 42 * 2, 30 + 52 * 2,
{ translate ("Bridge") },
},
{
EV_BUTTON25, // bateau
0, {1, 58},
170 + 42 * 3, 30 + 52 * 2,
{ translate ("Boat") },
},
{
EV_BUTTON13, // build6 (téléporteur)
0, {1, 101},
170 + 42 * 4, 30 + 52 * 2,
{ translate ("Teleporter") },
},
{
EV_BUTTON14, // mur
0, {1, 20},
170 + 42 * 6, 30 + 52 * 2,
{ translate ("Wall") },
},
{
EV_BUTTON19, // tour
0, {1, 33},
170 + 42 * 7, 30 + 52 * 2,
{ translate ("Protection tower") },
},
{
EV_BUTTON8, // build1 (cabane)
0, {1, 19},
170 + 42 * 0, 30 + 52 * 3,
{ translate ("Garden shed") },
},
{
EV_BUTTON7, // cultive
0, {1, 28},
170 + 42 * 1, 30 + 52 * 3,
{ translate ("Grow tomatoes") },
},
{
EV_BUTTON2, // mange
0, {1, 32},
170 + 42 * 2, 30 + 52 * 3,
{ translate ("Eat") },
},
{
EV_BUTTON10, // build3 (laboratoire)
0, {1, 35},
170 + 42 * 0, 30 + 52 * 4,
{ translate ("Laboratory") },
},
{
EV_BUTTON21, // laboratoire
0, {1, 39},
170 + 42 * 1, 30 + 52 * 4,
{ translate ("Transform") },
},
{
EV_BUTTON20, // boit
0, {1, 34},
170 + 42 * 2, 30 + 52 * 4,
{ translate ("Drink") },
},
{
EV_BUTTON24, // dynamite
0, {1, 41},
170 + 42 * 3, 30 + 52 * 4,
{ translate ("Blow up") },
},
{
EV_BUTTON27, // drapeau
0, {1, 64},
170 + 42 * 0, 30 + 52 * 5,
{ translate ("Prospect for iron") },
},
{
EV_BUTTON11, // build4 (mine)
0, {1, 61},
170 + 42 * 1, 30 + 52 * 5,
{ translate ("Mine") },
},
{
EV_BUTTON28, // extrait
0, {1, 62},
170 + 42 * 2, 30 + 52 * 5,
{ translate ("Extract iron") },
},
{
EV_BUTTON12, // build5 (usine)
0, {1, 59},
170 + 42 * 4, 30 + 52 * 5,
{ translate ("Workshop") },
},
{
EV_BUTTON29, // fabrique jeep
0, {1, 65},
170 + 42 * 5, 30 + 52 * 5,
{ translate ("Make a Jeep") },
},
{
EV_BUTTON30, // fabrique mine
0, {1, 63},
170 + 42 * 6, 30 + 52 * 5,
{ translate ("Make a time bomb") },
},
{
EV_BUTTON34, // fabrique armure
0, {1, 106},
170 + 42 * 7, 30 + 52 * 5,
{ translate ("Make armour") },
},
{
EV_BUTTON31, // fabrique disciple
0, {1, 83},
170 + 42 * 8, 30 + 52 * 5,
{ translate ("Make a helper robot") },
},
{
EV_PHASE_BUILD,
0, {1, 50},
11, 424,
{ translate ("Finish") },
},
{
0
},
},
},
{
EV_PHASE_TERM,
"term.png",
"back-build.png",
CPixmap::Mode::FIX_REVERSABLE,
true,
{
{
EV_BUTTON8, // home blupi
0, {1, 81},
170 + 42 * 0, 30 + 42 * 0,
{ translate ("Blupi in house") },
},
{
EV_BUTTON9, // kill robots
0, {1, 57},
170 + 42 * 1, 30 + 42 * 0,
{ translate ("No more enemies") },
},
{
EV_BUTTON3, // stop fire
0, {1, 37},
170 + 42 * 2, 30 + 42 * 0,
{ translate ("Fire out") },
},
{
EV_BUTTON1, // hach blupi
0, {1, 14},
170 + 42 * 0, 30 + 42 * 2,
{ translate ("Blupi on striped paving stones") },
},
{
EV_BUTTON2, // hach planche
0, {1, 22},
170 + 42 * 1, 30 + 42 * 2,
{ translate ("Planks on striped paving stones") },
},
{
EV_BUTTON10, // hach tomate
0, {1, 28},
170 + 42 * 2, 30 + 42 * 2,
{ translate ("Tomatoes on striped paving stones") },
},
{
EV_BUTTON11, // hach métal
0, {1, 84},
170 + 42 * 3, 30 + 42 * 2,
{ translate ("Platinium on striped paving stones") },
},
{
EV_BUTTON12, // hach robot
0, {1, 94},
170 + 42 * 4, 30 + 42 * 2,
{ translate ("Robot on striped paving stones") },
},
{
EV_BUTTON4, // - min blupi
0, {1, 50},
170 + 42 * 0, 30 + 42 * 4,
{ "(-)" },
},
{
EV_BUTTON5, // + min blupi
0, {1, 51},
170 + 42 * 1, 30 + 42 * 4,
{ "(+)" },
},
{
EV_BUTTON6, // - max blupi
0, {1, 50},
170 + 42 * 0, 30 + 42 * 5,
{ "(-)" },
},
{
EV_BUTTON7, // + max blupi
0, {1, 51},
170 + 42 * 1, 30 + 42 * 5,
{ "(+)" },
},
{
EV_PHASE_BUILD,
0, {1, 50},
11, 424,
{ translate ("Finish") },
},
{
0
},
},
},
{
EV_PHASE_MUSIC,
"music.png",
"back-build.png",
CPixmap::Mode::FIX_REVERSABLE,
true,
{
{
EV_BUTTON1,
0, {1, 40},
11, 101,
{ translate ("No music") },
},
{
EV_BUTTON2,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 0,
{ translate ("Music number 1") },
},
{
EV_BUTTON3,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 1,
{ translate ("Music number 2") },
},
{
EV_BUTTON4,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 2,
{ translate ("Music number 3") },
},
{
EV_BUTTON5,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 3,
{ translate ("Music number 4") },
},
{
EV_BUTTON6,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 4,
{ translate ("Music number 5") },
},
{
EV_BUTTON7,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 5,
{ translate ("Music number 6") },
},
{
EV_BUTTON8,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 6,
{ translate ("Music number 7") },
},
{
EV_BUTTON9,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 7,
{ translate ("Music number 8") },
},
{
EV_BUTTON10,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 8,
{ translate ("Music number 9") },
},
{
EV_BUTTON11,
0, {1, 44},
170 + 42 * 0, 30 + 42 * 9,
{ translate ("Music number 10") },
},
{
EV_PHASE_BUILD,
0, {1, 50},
11, 424,
{ translate ("Finish") },
},
{
0
},
},
},
{
EV_PHASE_REGION,
"region.png",
"back-build.png",
CPixmap::Mode::FIX_REVERSABLE,
true,
{
{
EV_BUTTON1, // normal
0, {0},
220, 60,
{ translate ("Prairie") },
},
{
EV_BUTTON4, // sapins
0, {0},
220, 170,
{ translate ("Forest") },
},
{
EV_BUTTON2, // palmiers
0, {0},
220, 280,
{ translate ("Desert") },
},
{
EV_BUTTON3, // hivers
0, {0},
220, 390,
{ translate ("Forest under snow") },
},
{
EV_PHASE_BUILD,
0, {1, 50},
11, 424,
{ translate ("Finish") },
},
{
0
},
},
},
{
EV_PHASE_PLAYMOVIE,
"movie.png",
"",
CPixmap::Mode::FIX,
false,
{
{
0
},
},
},
{
EV_PHASE_WINMOVIE,
"movie.png",
"",
CPixmap::Mode::FIX,
false,
{
{
0
},
},
},
{
EV_PHASE_H0MOVIE,
"movie.png",
"",
CPixmap::Mode::FIX,
false,
{
{
0
},
},
},
{
EV_PHASE_H1MOVIE,
"movie.png",
"",
CPixmap::Mode::FIX,
false,
{
{
0
},
},
},
{
EV_PHASE_H2MOVIE,
"movie.png",
"",
CPixmap::Mode::FIX,
false,
{
{
0
},
},
},
{
EV_PHASE_BYE,
"bye.png",
"back-bye.png",
CPixmap::Mode::FIX,
false,
{
{
0
},
},
},
{
EV_PHASE_INSERT,
"insert.png",
"",
CPixmap::Mode::FIX,
false,
{
{
EV_PHASE_INIT,
0, {1, 40},
16, 424,
{ translate ("Quit Planet Blupi") },
},
{
0
},
},
},
{
EV_PHASE_SETTINGS,
"setup00.png",
"back-setup.png",
CPixmap::Mode::FIX,
false,
{
{
EV_BUTTON1,
0, {1, 50},
54, 330,
{ translate ("Previous language") },
},
{
EV_BUTTON2,
0, {1, 51},
54 + 40, 330,
{ translate ("Next language") },
},
{
EV_BUTTON3,
0, {1, 50},
169, 330,
{ translate ("Fullscreen") },
},
{
EV_BUTTON4,
0, {1, 51},
169 + 40, 330,
{ translate ("Windowed") },
},
{
EV_BUTTON5,
0, {1, 50},
284, 330,
{ "" /* dynamic */ },
},
{
EV_BUTTON6,
0, {1, 51},
284 + 40, 330,
{ "" /* dynamic */ },
},
{
EV_BUTTON7,
0, {1, 50},
399, 330,
{ translate ("Use Ogg music") },
},
{
EV_BUTTON8,
0, {1, 51},
399 + 40, 330,
{ translate ("Use Midi music (original)") },
},
{
EV_BUTTON9,
0, {1, 50},
514, 330,
{ translate ("Disable anti-aliasing") },
},
{
EV_BUTTON10,
0, {1, 51},
514 + 40, 330,
{ translate ("Enable anti-aliasing") },
},
{
EV_PHASE_INIT,
0, {1, 40},
42 + 42 * 0, 433,
{ translate ("Finish") },
},
{
0
},
},
},
{
0
}
};
// clang-format on
/////////////////////////////////////////////////////////////////////////////
// Constructeur.
CEvent::CEvent ()
{
Sint32 i;
m_exercice = 0;
m_mission = 0;
m_private = 0;
m_maxMission = 0;
m_phase = 0;
m_index = -1;
m_bSchool = false;
m_bPrivate = false;
m_bAccessBuild = false;
m_bRunMovie = false;
m_bBuildModify = false;
m_bMouseDown = false;
m_oldMousePos.x = 0;
m_oldMousePos.y = 0;
m_mouseSprite = SPRITE_ARROW;
m_bFillMouse = false;
m_bWaitMouse = false;
m_bHideMouse = false;
m_rankCheat = -1;
m_posCheat = 0;
m_speed = 1;
m_bMovie = true;
m_bSpeed = false;
m_bHelp = false;
m_bAllMissions = false;
m_scrollSpeed = 1;
m_scrollSpeedPrev = -1;
m_bPause = false;
m_bShift = false;
m_shiftPhase = 0;
m_movieToStart[0] = 0;
m_bInfoHelp = false;
m_bDemoRec = false;
m_bDemoPlay = false;
m_pDemoBuffer = nullptr;
m_bStartRecording = false;
m_demoTime = 0;
m_keymod = 0;
m_posHelpButton = {-1, -1};
m_pPixmap = nullptr;
m_pDecor = nullptr;
m_pSound = nullptr;
m_pMovie = nullptr;
m_bMenu = false;
m_bHili = false;
m_demoIndex = 0;
m_demoEnd = 0;
m_bHiliInfoButton = false;
m_bHiliHelpButton = false;
memset (m_textToolTips, 0, sizeof (m_textToolTips));
memset (m_libelle, 0, sizeof (m_libelle));
for (i = 0; i < MAXBUTTON; i++)
m_lastFloor[i] = 0;
for (i = 0; i < MAXBUTTON; i++)
m_lastObject[i] = 0;
for (i = 0; i < MAXBUTTON; i++)
m_lastHome[i] = 0;
// TODO: should be dynamic by looking in the locale directory
m_Languages.push_back (Language::en);
m_Languages.push_back (Language::en_US);
m_Languages.push_back (Language::fr);
m_Languages.push_back (Language::de);
m_Languages.push_back (Language::it);
m_Languages.push_back (Language::pl);
m_Languages.push_back (Language::tr);
m_Languages.push_back (Language::pt);
m_Languages.push_back (Language::he);
this->m_LangStart = GetLocale ();
if (this->m_LangStart == "en_US")
m_Lang = m_Languages.begin () + 1;
else if (this->m_LangStart == "fr")
m_Lang = m_Languages.begin () + 2;
else if (this->m_LangStart == "de")
m_Lang = m_Languages.begin () + 3;
else if (this->m_LangStart == "it")
m_Lang = m_Languages.begin () + 4;
else if (this->m_LangStart == "pl")
m_Lang = m_Languages.begin () + 5;
else if (this->m_LangStart == "tr")
m_Lang = m_Languages.begin () + 6;
else if (this->m_LangStart == "pt")
m_Lang = m_Languages.begin () + 7;
else if (this->m_LangStart == "he")
m_Lang = m_Languages.begin () + 8;
else
m_Lang = m_Languages.begin ();
m_updateBlinking = 0;
this->shiftDirection = 0;
this->statDisabled = false;
}
// Destructeur.
CEvent::~CEvent ()
{
WriteInfo (); // lit le fichier "info.blp"
}
bool
CEvent::IsDemoPlaying ()
{
return this->m_bDemoPlay;
}
// Retourne la position de la souris.
Point
CEvent::GetMousePos ()
{
Point pos;
Sint32 x, y;
SDL_GetMouseState (&x, &y);
pos.x = x;
pos.y = y;
return pos;
}
// Initialise le mode full screen ou non.
void
CEvent::SetFullScreen (bool bFullScreen, double prevScale)
{
g_bFullScreen = bFullScreen;
if (Platform::getType () == Platform::Type::JS)
return;
int x, y;
SDL_GetMouseState (&x, &y);
this->m_pPixmap->FromDisplayToGame (x, y, prevScale);
int displayIndex = SDL_GetWindowDisplayIndex (g_window);
#ifdef _WIN32
if (g_zoom == 2)
displayIndex = 0;
#endif /* _WIN32 */
SDL_RenderClear (g_renderer);
SDL_RenderPresent (g_renderer);
if (g_bFullScreen && g_zoom == 2)
{
int displays = SDL_GetNumVideoDisplays ();
std::vector<SDL_Rect> displayBounds;
for (int i = 0; i < displays; i++)
{
displayBounds.push_back (SDL_Rect ());
SDL_GetDisplayBounds (i, &displayBounds.back ());
}
/* It seems that the fullscreen switching works better when the window
* is at the top left corner of the current display.
*/
SDL_SetWindowPosition (
g_window, displayBounds[displayIndex].x, displayBounds[displayIndex].y);
}
SDL_SetWindowFullscreen (
g_window, bFullScreen ? (g_zoom == 1 ? SDL_WINDOW_FULLSCREEN_DESKTOP
: SDL_WINDOW_FULLSCREEN)
: 0);
SDL_SetWindowBordered (g_window, bFullScreen ? SDL_FALSE : SDL_TRUE);
SDL_SetWindowGrab (g_window, bFullScreen ? SDL_TRUE : SDL_FALSE);
m_pPixmap->LoadCursors ();
/* Force this update before otherwise the coordinates retrieved with
* the Warp SDL function are corresponding to the previous size.
*/
CEvent::PushUserEvent (EV_UPDATE);
auto coord = new SDL_Point; // Released by the event handler.
coord->x = x;
coord->y = y;
CEvent::PushUserEvent (EV_WARPMOUSE, coord);
}
/**
* \brief Change the size of the window.
*
* We use an integer scale to be sure that the pixels are always well formed.
*
* \param[in] newScale - The new scale.
*/
void
CEvent::SetWindowSize (Uint8 newScale)
{
auto scale = g_zoom;
g_zoom = newScale;
switch (newScale)
{
case 1:
case 2:
SetWindowSize (scale, g_zoom);
break;
default:
return;
}
}
/**
* \brief Change the size of the window.
*
* We use an integer scale to be sure that the pixels are always well formed.
*
* \param[in] prevScale - The current scale.
* \param[in] newScale - The new scale.
*/
void
CEvent::SetWindowSize (double prevScale, double newScale)
{
int x, y;
SDL_GetMouseState (&x, &y);
this->m_pPixmap->FromDisplayToGame (x, y, prevScale);
if (g_bFullScreen && newScale == 2)
newScale = 1;
SDL_SetWindowSize (g_window, LXIMAGE () * newScale, LYIMAGE () * newScale);
SDL_RenderClear (g_renderer);
SDL_RenderPresent (g_renderer);
int displayIndex = SDL_GetWindowDisplayIndex (g_window);
SDL_SetWindowPosition (
g_window, SDL_WINDOWPOS_CENTERED_DISPLAY (displayIndex),
SDL_WINDOWPOS_CENTERED_DISPLAY (displayIndex));
SDL_Delay (100);
m_pPixmap->LoadCursors ();
if (prevScale == newScale)
return;
/* Force this update before otherwise the coordinates retrieved with
* the Warp SDL function are corresponding to the previous size.
*/
CEvent::PushUserEvent (EV_UPDATE);
auto coord = new SDL_Point; // Released by the event handler.
coord->x = x;
coord->y = y;
CEvent::PushUserEvent (EV_WARPMOUSE, coord);
}
// Crée le gestionnaire d'événements.
void
CEvent::Create (
CPixmap * pPixmap, CDecor * pDecor, CSound * pSound, CMovie * pMovie)
{
Point pos;
m_pPixmap = pPixmap;
m_pDecor = pDecor;
m_pSound = pSound;
m_pMovie = pMovie;
ReadInfo (); // lit le fichier "info.blp"
pos.x = 10;
pos.y = 158;
m_jauges[0].Create (m_pPixmap, m_pSound, pos, 1);
pos.y += DIMJAUGEY + 2;
m_jauges[1].Create (m_pPixmap, m_pSound, pos, 3);
}
// Retourne l'index d'un bouton.
Sint32
CEvent::GetButtonIndex (Sint32 button)
{
int i = 0;
if (m_index < 0)
return -1;
while (table[m_index].buttons[i].message != 0)
{
if ((Uint32) button == table[m_index].buttons[i].message)
return i;
i++;
}
return -1;
}
Sint32
CEvent::GetState (Sint32 button)
{
Sint32 index;
index = GetButtonIndex (button);
if (index < 0)
return 0;
return m_buttons[index].GetState ();
}
void
CEvent::SetState (Sint32 button, Sint32 state)
{
Sint32 index;
index = GetButtonIndex (button);
if (index < 0)
return;
m_buttons[index].SetState (state);
}
bool
CEvent::GetEnable (Sint32 button)
{
Sint32 index;
index = GetButtonIndex (button);
if (index < 0)
return 0;
return m_buttons[index].GetEnable ();
}
void
CEvent::SetEnable (Sint32 button, bool bEnable)
{
Sint32 index;
index = GetButtonIndex (button);
if (index < 0)
return;
m_buttons[index].SetEnable (bEnable);
}
bool
CEvent::GetHide (Sint32 button)
{
Sint32 index;
index = GetButtonIndex (button);
if (index < 0)
return 0;
return m_buttons[index].GetHide ();
}
void
CEvent::SetHide (Sint32 button, bool bHide)
{
Sint32 index;
index = GetButtonIndex (button);
if (index < 0)
return;
m_buttons[index].SetHide (bHide);
}
Sint32
CEvent::GetMenu (Sint32 button)
{
Sint32 index;
index = GetButtonIndex (button);
if (index < 0)
return 0;
return m_buttons[index].GetMenu ();
}
void
CEvent::SetMenu (Sint32 button, Sint32 menu)
{
Sint32 index;
index = GetButtonIndex (button);
if (index < 0)
return;
m_buttons[index].SetMenu (menu);
}
// Crée tous les boutons nécessaires à la phase en cours.
bool
CEvent::CreateButtons (Sint32 phase)
{
Sint32 i = 0, message;
Point pos;
if (m_index < 0)
return false;
while (table[m_index].buttons[i].message != 0)
{
pos.x = table[m_index].buttons[i].x;
pos.y = table[m_index].buttons[i].y;
message = table[m_index].buttons[i].message;
auto isRightReading =
((message == EV_PHASE_INIT || message == EV_PHASE_PLAY ||
message == EV_SETUP_EXIT) ||
(phase != EV_PHASE_SETTINGS && phase != EV_PHASE_SETUP &&
phase != EV_PHASE_SETUPp)) &&
IsRightReading ();
if (isRightReading)
pos.x = LXIMAGE () - pos.x - DIMBUTTONX;
if (
phase != EV_PHASE_PLAY && phase != EV_PHASE_BUILD &&
phase != EV_PHASE_INIT)
pos.x = isRightReading ? pos.x - LXOFFSET () : pos.x + LXOFFSET ();
if (m_bPrivate)
{
if (message == EV_PHASE_SKILL1)
{
pos.x = 117 + LXOFFSET ();
pos.y = 115;
if (isRightReading)
pos.x = LXIMAGE () - pos.x - DIMBUTTONX;
}
if (message == EV_PHASE_SKILL2)
{
pos.x = 117 + LXOFFSET ();
pos.y = 115 + 42;
if (isRightReading)
pos.x = LXIMAGE () - pos.x - DIMBUTTONX;
}
}
m_buttons[i].Create (
m_pPixmap, m_pSound, pos, table[m_index].buttons[i].type,
table[m_index].buttons[i].iconMenu + 1,
table[m_index].buttons[i].iconMenu[0], table[m_index].buttons[i].toolTips,
m_pDecor->GetRegion (), message, isRightReading);
i++;
}
return true;
}
// Ajoute un cheat-code dans un buffer.
void
AddCheatCode (char * pDst, char * pSrc)
{
Sint32 i;
size_t j;
if (pDst[0] != 0)
strcat (pDst, " / ");
i = 0;
j = strlen (pDst);
while (pSrc[i] != 0)
pDst[j++] = pSrc[i++];
pDst[j] = 0;
}
void
CEvent::SetUpdateVersion (const std::string & version)
{
this->m_updateVersion = version;
}
// Dessine un texte multi-lignes centré.
void
CEvent::DrawTextCenter (const char * text, Sint32 x, Sint32 y, Sint32 font)
{
Point pos;
pos.x = x;
pos.y = y;
::DrawTextCenter (m_pPixmap, pos, text, font);
}
// Dessine tous les boutons de la phase en cours.
bool
CEvent::DrawButtons ()
{
Sint32 i;
Sint32 levels[2];
Sint32 types[2];
Sint32 world, time, lg, button, volume, pente, icon;
char res[100];
char text[100];
Point pos;
Rect rect;
bool bEnable;
if (
(m_phase == EV_PHASE_PLAY) ||
(m_phase != EV_PHASE_PLAY && m_phase != EV_PHASE_INSERT &&
m_phase != EV_PHASE_INTRO1 && m_phase != EV_PHASE_BYE))
{
text[0] = 0;
if (m_bAllMissions)
AddCheatCode (text, cheat_code[3]);
if (m_bSpeed)
AddCheatCode (text, cheat_code[4]);
if (m_bHelp)
AddCheatCode (text, cheat_code[5]);
if (m_pDecor->GetInvincible ())
AddCheatCode (text, cheat_code[6]);
if (m_pDecor->GetSuper ())
AddCheatCode (text, cheat_code[7]);
if (text[0])
{
pos.x = 2;
pos.y = 2;
rect.left = pos.x;
rect.right = pos.x + 300;
rect.top = pos.y;
rect.bottom = pos.y + DIMLITTLEY;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, text, FONTLITTLE);
}
}
if (m_phase == EV_PHASE_INIT)
{
snprintf (
res, sizeof (res), "%s %u.%u.%u%s", gettext ("Version"), PB_VERSION_MAJOR,
PB_VERSION_MINOR, PB_VERSION_PATCH, PB_VERSION_EXTRA);
pos.x = IsRightReading () ? 4 + GetTextWidth (res, FONTLITTLE)
: LXIMAGE () - GetTextWidth (res, FONTLITTLE) - 4;
pos.y = 465;
DrawText (m_pPixmap, pos, res, FONTLITTLE);
if (!this->m_updateVersion.empty () && this->m_updateBlinking++ % 80 < 40)
{
pos.x = 70 + LXOFFSET ();
pos.y = 465;
snprintf (
res, sizeof (res),
gettext ("New version available for download on www.blupi.org (v%s)"),
this->m_updateVersion.c_str ());
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, res, FONTLITTLE);
}
}
if (m_phase == EV_PHASE_SETUP || m_phase == EV_PHASE_SETUPp)
{
bEnable = true;
if (m_speed == 1)
bEnable = false;
SetEnable (EV_BUTTON1, bEnable);
bEnable = true;
if (m_speed >= (m_bSpeed ? 8 : 2))
bEnable = false;
SetEnable (EV_BUTTON2, bEnable);
volume = m_pSound->GetAudioVolume ();
bEnable = true;
if (volume == 0)
bEnable = false;
SetEnable (EV_BUTTON3, bEnable);
bEnable = true;
if (volume >= MAXVOLUME)
bEnable = false;
SetEnable (EV_BUTTON4, bEnable);
volume = m_pSound->GetMidiVolume ();
bEnable = true;
if (volume == 0)
bEnable = false;
SetEnable (EV_BUTTON5, bEnable);
bEnable = true;
if (volume >= MAXVOLUME)
bEnable = false;
SetEnable (EV_BUTTON6, bEnable);
if (m_pMovie->GetEnable ())
{
SetEnable (EV_BUTTON7, m_bMovie);
SetEnable (EV_BUTTON8, !m_bMovie);
}
else
{
SetEnable (EV_BUTTON7, false);
SetEnable (EV_BUTTON8, false);
}
bEnable = true;
if (m_scrollSpeed == 0)
bEnable = false;
SetEnable (EV_BUTTON9, bEnable);
bEnable = true;
if (m_scrollSpeed >= 3)
bEnable = false;
SetEnable (EV_BUTTON10, bEnable);
}
/* Check if both music formats are available */
auto ogg = this->IsBaseMusicAvailable (1, "ogg");
auto mid = this->IsBaseMusicAvailable (1, "mid");
if (m_phase == EV_PHASE_SETTINGS)
{
SetEnable (EV_BUTTON1, m_Lang != m_Languages.begin ());
SetEnable (EV_BUTTON2, m_Lang != m_Languages.end () - 1);
SetEnable (EV_BUTTON3, !g_bFullScreen);
SetEnable (EV_BUTTON4, g_bFullScreen);
SetEnable (EV_BUTTON5, g_zoom > 1);
SetEnable (EV_BUTTON6, g_zoom < 2);
SetEnable (EV_BUTTON7, g_restoreMidi && mid && ogg);
SetEnable (EV_BUTTON8, !g_restoreMidi && mid && ogg);
SetEnable (EV_BUTTON9, g_bFullScreen && g_zoom == 1 && g_renderQuality);
SetEnable (EV_BUTTON10, g_bFullScreen && g_zoom == 1 && !g_renderQuality);
table[m_index].buttons[4].toolTips[0] =
g_bFullScreen ? gettext ("Desktop mode") : gettext ("Reduce window size");
table[m_index].buttons[5].toolTips[0] =
g_bFullScreen ? gettext ("Legacy mode (640x480)")
: gettext ("Increase window size");
}
assert (m_index >= 0);
// Dessine les boutons.
i = 0;
while (table[m_index].buttons[i].message != 0)
{
m_buttons[i].Draw ();
++i;
}
if (m_phase == EV_PHASE_PLAY)
{
// Dessine les jauges.
m_pDecor->GetLevelJauge (levels, types);
for (i = 0; i < 2; i++)
{
if (levels[i] < 0)
m_jauges[i].SetHide (true);
else
{
m_jauges[i].SetHide (false);
m_jauges[i].SetLevel (levels[i]);
m_jauges[i].SetType (types[i]);
}
m_jauges[i].Draw ();
}
// Dessine le menu.
if (m_menu.IsExist ())
{
m_pDecor->BlupiGetButtons (
m_menuPos, m_menuNb, m_menuButtons, m_menuErrors, m_menuTexts,
m_menuPerso);
m_menu.Update (m_menuNb, m_menuButtons, m_menuErrors, m_menuTexts);
button = m_menu.GetSel ();
m_pDecor->CelHiliButton (m_menuCel, button);
}
m_menu.Draw ();
auto offset = IsRightReading () ? POSDRAWX + DIMDRAWX : 0;
// Dessine la rose des vents.
if (!m_bPause && !m_bDemoPlay)
{
DrawTextCenter (gettext ("N"), (10 + 134) / 2 + offset, 17);
DrawTextCenter (gettext ("S"), (10 + 134) / 2 + offset, 126);
DrawTextCenter (gettext ("W"), 14 + offset, 70);
DrawTextCenter (gettext ("E"), 129 + offset, 70);
}
// Dessine la pause.
if (m_bPause)
DrawTextCenter (gettext ("Game paused"), (10 + 134) / 2 + offset, 20);
else
{
if (m_bDemoRec) // recording demo ?
DrawTextCenter (gettext ("REC"), (10 + 38) / 2 + offset, 20, FONTRED);
if (m_bDemoPlay) // playing demo ?
DrawTextCenter (gettext ("Demo"), (10 + 134) / 2 + offset, 20, FONTRED);
}
// Dessine la vitesse.
pos.x = IsRightReading () ? LXIMAGE () - 64 : 64;
pos.y = LYIMAGE () - 15;
rect.left = pos.x;
rect.right = pos.x + 20;
rect.top = pos.y;
rect.bottom = pos.y + 15;
m_pPixmap->DrawPart (-1, CHBACK, pos, rect); // dessine le fond
if (m_speed > 1)
{
snprintf (res, sizeof (res), "x%d", m_speed);
DrawText (m_pPixmap, pos, res);
}
// Dessine le bouton pour les infos.
if (m_pDecor->GetInfoMode ()) // infos visibles ?
{
lg = m_pDecor->GetInfoHeight ();
pos.x = POSDRAWX;
pos.y = 0;
rect.left = POSDRAWX;
rect.right = POSDRAWX + DIMDRAWX;
rect.top = 0;
rect.bottom = lg;
m_pPixmap->DrawPart (-1, CHBACK, pos, rect);
pos.x = POSDRAWX;
pos.y = lg;
rect.left = POSDRAWX;
rect.right = POSDRAWX + DIMDRAWX;
rect.top = 0;
rect.bottom = POSDRAWY;
m_pPixmap->DrawPart (-1, CHBACK, pos, rect);
pos.x = POSDRAWX_ + 20;
pos.y = POSDRAWY + 4;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawTextRect (m_pPixmap, pos, m_libelle, 0, FONTLITTLE, 1);
pos.x = POSDRAWX_ + DIMDRAWX / 2 + 20;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawTextRect (m_pPixmap, pos, m_libelle, 0, FONTLITTLE, 2);
pos.x = POSDRAWX + DIMDRAWX / 2 - DIMBUTTONX / 2;
pos.y = lg - 14;
m_pPixmap->DrawIcon (-1, CHBUTTON, m_bHiliInfoButton ? 73 : 72, pos);
if (IsHelpHide ()) // bouton pour aide ?
m_posHelpButton.x = -1;
else
{
m_posHelpButton.x = POSDRAWX + DIMDRAWX - DIMBUTTONX - 2;
m_posHelpButton.y = lg - DIMBUTTONY - 2;
if (IsRightReading ())
m_posHelpButton.x = POSDRAWX + 2;
m_pPixmap->DrawIcon (
-1, CHBUTTON, m_bHiliHelpButton ? 2 : 0, m_posHelpButton);
if (m_bInfoHelp)
icon = 86; // livre
else
icon = 92; // aide
m_pPixmap->DrawIcon (-1, CHBUTTON, icon, m_posHelpButton);
}
}
else // infos cachées ?
{
pos.x = POSDRAWX + DIMDRAWX / 2 - DIMBUTTONX / 2;
pos.y = -12;
if (IsRightReading ())
m_posHelpButton.x = POSDRAWX + 2;
m_pPixmap->DrawIcon (-1, CHBUTTON, m_bHiliInfoButton ? 75 : 74, pos);
}
m_posInfoButton = pos;
}
// Dessine les noms des fichiers.
if (
m_phase == EV_PHASE_READ || m_phase == EV_PHASE_WRITE ||
m_phase == EV_PHASE_WRITEp)
{
if (m_phase == EV_PHASE_READ)
snprintf (res, sizeof (res), "%s", gettext ("Open another game"));
else
snprintf (res, sizeof (res), "%s", gettext ("Save this game"));
pos.x = 420 + LXOFFSET ();
pos.y = 8;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, res);
for (i = 0; i < 10; i++)
{
world = m_fileWorld[i];
time = m_fileTime[i];
snprintf (text, sizeof (text), "%d", i + 1);
lg = GetTextWidth (text);
pos.x = (420 + 460) / 2 - lg / 2 + LXOFFSET ();
pos.y = 30 + 12 + 42 * i;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, text, FONTSLIM);
pos.x = 420 + 50 + LXOFFSET ();
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
if (world >= 0)
{
if (world >= 200)
snprintf (
text, sizeof (text), gettext ("construction %d, time %d"),
(world - 200) + 1, time / 100);
else if (world >= 100)
snprintf (
text, sizeof (text), gettext ("mission %d, time %d"),
(world - 100) + 1, time / 100);
else
snprintf (
text, sizeof (text), gettext ("training %d, time %d"), world + 1,
time / 100);
DrawText (m_pPixmap, pos, text); // partie x, temps t
}
else
DrawText (m_pPixmap, pos, gettext ("free slot"), FONTRED); // libre
}
}
// Dessine les réglages pour la fin de la partie.
if (m_phase == EV_PHASE_TERM)
{
Term * pTerm = m_pDecor->GetTerminated ();
auto x = (10 + 134) / 2 + LXOFFSET ();
if (IsRightReading ())
x = LXIMAGE () - x;
DrawTextCenter (gettext ("Ending conditions"), x, 20);
pos.x = 170 + 42 * 2 + 4 + LXOFFSET ();
pos.y = 30 + 12 + 42 * 4;
snprintf (
text, sizeof (text), gettext ("Lost if less than %d Blupi"),
pTerm->nbMinBlupi);
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, text);
pos.x = 170 + 42 * 2 + 4 + LXOFFSET ();
pos.y = 30 + 12 + 42 * 5;
snprintf (
text, sizeof (text), gettext ("Impossible to win if less than %d Blupi"),
pTerm->nbMaxBlupi);
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, text);
}
// Dessine les textes pour les choix des boutons.
if (m_phase == EV_PHASE_BUTTON)
{
auto x = (10 + 134) / 2 + LXOFFSET ();
if (IsRightReading ())
x = LXIMAGE () - x;
DrawTextCenter (gettext ("Available buttons"), x, 20);
}
// Dessine les textes pour le choix des musiques.
if (m_phase == EV_PHASE_MUSIC)
{
auto x = (10 + 134) / 2 + LXOFFSET ();
if (IsRightReading ())
x = LXIMAGE () - x;
DrawTextCenter (gettext ("Music choice"), x, 20);
}
// Dessine les textes pour le choix de la région.
if (m_phase == EV_PHASE_REGION)
{
auto x = (10 + 134) / 2 + LXOFFSET ();
if (IsRightReading ())
x = LXIMAGE () - x;
DrawTextCenter (gettext ("Scenery choice"), x, 20);
}
// Ajoute "Mission numéro".
if (m_phase == EV_PHASE_INFO)
{
if (m_bSchool)
snprintf (res, sizeof (res), "%s", gettext ("Training number"));
else
snprintf (res, sizeof (res), "%s", gettext ("Mission number"));
if (m_bPrivate)
snprintf (res, sizeof (res), "%s", gettext ("Construction number"));
lg = GetTextWidth (res);
pos.x = (140 + 270) / 2 - lg / 2 + LXOFFSET ();
pos.y = 70;
if (m_bSchool)
pos.x -= 40;
if (m_bPrivate)
pos.x -= 100;
if (m_bPrivate)
pos.y += 14;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, res, FONTSLIM);
}
// Ajoute le texte "Partie interrompue".
if (m_phase == EV_PHASE_STOP)
{
char * text = gettext ("Game paused");
lg = GetTextWidth (text);
pos.x = (140 + 270) / 2 - lg / 2 + LXOFFSET ();
pos.y = 70;
if (m_bSchool)
pos.x -= 40;
if (m_bPrivate)
pos.x -= 100;
if (m_bPrivate)
pos.y += 14;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, text, FONTRED);
}
// Ajoute le texte "Informations complémentaires".
if (m_phase == EV_PHASE_HELP)
{
char * text = gettext ("Help number");
lg = GetTextWidth (text);
pos.x = (140 + 270) / 2 - lg / 2 + LXOFFSET ();
pos.y = 70;
if (m_bSchool)
pos.x -= 40;
if (m_bPrivate)
pos.x -= 100;
if (m_bPrivate)
pos.y += 14;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, text, FONTRED);
}
// Ajoute le numéro du monde.
if (
m_phase == EV_PHASE_INFO || m_phase == EV_PHASE_STOP ||
m_phase == EV_PHASE_HELP)
{
if (m_bSchool)
world = m_exercice;
else
world = m_mission;
if (m_bPrivate)
world = m_private;
lg = GetBignumWidth (world + 1);
lg = IsRightReading () ? -lg : lg;
pos.x = (140 + 270) / 2 - lg / 2 + LXOFFSET ();
pos.y = 100;
if (m_bSchool)
pos.x -= 40;
if (m_bPrivate)
pos.x -= 135;
if (m_bPrivate)
pos.y = 115;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawBignum (m_pPixmap, pos, world + 1);
}
// Affiche facile/difficile.
if (m_phase == EV_PHASE_INFO)
{
if (!m_bSchool)
{
std::string text;
if (m_pDecor->GetSkill () == 0)
{
if (m_bPrivate)
{
pos.x = 117 + 50;
pos.y = 115 + 13;
}
else
{
pos.x = 150 + 50;
pos.y = 230 + 13;
}
pos.x += LXOFFSET ();
text = gettext ("Easy");
}
else if (m_pDecor->GetSkill () == 1)
{
if (m_bPrivate)
{
pos.x = 117 + 50;
pos.y = 115 + 42 + 13;
}
else
{
pos.x = 150 + 50;
pos.y = 230 + 42 + 13;
}
pos.x += LXOFFSET ();
text = gettext ("Difficult");
}
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, text.c_str (), FONTSLIM);
}
}
// Affiche le libellé de l'énigme.
if (
m_phase == EV_PHASE_INFO || m_phase == EV_PHASE_STOP ||
m_phase == EV_PHASE_HELP || m_phase == EV_PHASE_HISTORY0 ||
m_phase == EV_PHASE_HISTORY1)
{
pos.x = 355;
pos.y = 70;
if (m_bSchool)
pos.x -= 20;
if (m_bPrivate)
{
pos.x = 460;
pos.y = 260;
}
if (m_bSchool || m_bPrivate)
pente = 0;
else
pente = 19;
pos.x += LXOFFSET ();
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawTextRect (m_pPixmap, pos, m_libelle, pente, FONTSLIM);
}
// Affiche le texte lorsque c'est raté.
if (m_phase == EV_PHASE_LOST)
{
const char * list[] = {
gettext ("You have failed, try again..."),
gettext ("No, wrong way ..."),
gettext ("Bang, failed again !"),
gettext ("Another mistake..."),
gettext ("No, not that way !"),
};
pos.x = 60 + LXOFFSET ();
pos.y = 443;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, list[GetWorld () % 5]);
}
// Affiche le texte lorsque c'est réussi.
if (m_phase == EV_PHASE_WIN)
{
const char * list[] = {
gettext ("Well done !"), gettext ("Yes, great ..."),
gettext ("Very good."), gettext ("Excellent..."),
gettext ("Mission over..."),
};
pos.x = 60 + LXOFFSET ();
pos.y = 443;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, list[GetWorld () % 5]);
}
// Show the ending text when the game is finished.
if (m_phase == EV_PHASE_LASTWIN)
{
char * text;
if (m_bSchool)
text = gettext ("Now go on mission.");
else
text = gettext ("Very good, success on all missions !");
if (m_bPrivate)
text = gettext ("Last construction resolved !");
pos.x = 60 + LXOFFSET ();
pos.y = 443;
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
DrawText (m_pPixmap, pos, text);
}
// Draw the game settings.
if (m_phase == EV_PHASE_SETUP || m_phase == EV_PHASE_SETUPp)
{
DrawTextCenter (gettext ("Global game\nspeed"), 54 + 40 + LXOFFSET (), 80);
DrawTextCenter (
gettext ("Scroll speed\nwith mouse"), 169 + 40 + LXOFFSET (), 80);
DrawTextCenter (
gettext ("Sound effect\nvolume"), 284 + 40 + LXOFFSET (), 80);
DrawTextCenter (gettext ("Music\nvolume"), 399 + 40 + LXOFFSET (), 80);
DrawTextCenter (gettext ("Video\nsequences"), 514 + 40 + LXOFFSET (), 80);
snprintf (res, sizeof (res), "x%d", m_speed);
lg = GetTextWidth (res);
lg = IsRightReading () ? -lg : lg;
pos.x = (54 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, res);
snprintf (res, sizeof (res), "%d", m_pSound->GetAudioVolume ());
lg = GetTextWidth (res);
lg = IsRightReading () ? -lg : lg;
pos.x = (284 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, res);
snprintf (res, sizeof (res), "%d", m_pSound->GetMidiVolume ());
lg = GetTextWidth (res);
lg = IsRightReading () ? -lg : lg;
pos.x = (399 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, res);
char * text = gettext ("No");
if (m_pMovie->GetEnable () && m_bMovie)
text = gettext ("Yes");
lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg;
pos.x = (514 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, text);
if (!m_scrollSpeed)
snprintf (res, sizeof (res), "%s", gettext ("None"));
else
snprintf (res, sizeof (res), "%d", m_scrollSpeed);
lg = GetTextWidth (res);
lg = IsRightReading () ? -lg : lg;
pos.x = (169 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, res);
}
// Draw the settings
if (m_phase == EV_PHASE_SETTINGS)
{
DrawTextCenter (
gettext ("Interface language\nand sounds"), 54 + 40 + LXOFFSET (), 80);
DrawTextCenter (
gettext ("Select the\nwindow mode"), 169 + 40 + LXOFFSET (), 80);
DrawTextCenter (
g_bFullScreen ? gettext ("Change the\ndisplay mode")
: gettext ("Change the\nwindow size"),
284 + 40 + LXOFFSET (), 80);
DrawTextCenter (
gettext ("Choose the\nmusic format"), 399 + 40 + LXOFFSET (), 80);
DrawTextCenter (
gettext ("Change the\nrender quality"), 514 + 40 + LXOFFSET (), 80);
const auto locale = GetLocale ();
std::string lang;
if (locale == "en")
lang = "English";
else if (locale == "en_US")
lang = "American english";
else if (locale == "fr")
lang = "Français";
else if (locale == "de")
lang = "Deutsch";
else if (locale == "it")
lang = "Italiano";
else if (locale == "pl")
lang = "Polski";
else if (locale == "tr")
lang = "Türkçe";
else if (locale == "pt")
lang = "Português";
else if (locale == "he")
lang = "עברית";
lg = GetTextWidth (lang.c_str ());
lg = IsRightReading () ? -lg : lg;
pos.x = (54 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, lang.c_str ());
const char * text =
g_bFullScreen ? gettext ("Fullscreen") : gettext ("Windowed");
lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg;
pos.x = (169 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, text);
if (!g_bFullScreen)
snprintf (res, sizeof (res), "%dx", g_zoom);
else
snprintf (
res, sizeof (res), "%s",
g_zoom == 2 ? gettext ("Legacy") : gettext ("Desktop"));
lg = GetTextWidth (res);
lg = IsRightReading () ? -lg : lg;
pos.x = (284 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, res);
text = (g_restoreMidi && mid) || !ogg ? gettext ("Midi") : gettext ("Ogg");
lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg;
pos.x = (399 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, text);
text =
g_bFullScreen && g_zoom == 1
? (g_renderQuality ? gettext ("Anti-aliasing") : gettext ("Aliasing"))
: gettext ("Not available");
lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg;
pos.x = (514 + 40) - lg / 2 + LXOFFSET ();
pos.y = 330 - 20;
DrawText (m_pPixmap, pos, text);
}
// Show the ending text
if (m_phase == EV_PHASE_BYE)
{
char * text;
text = gettext ("You have played Planet Blupi.");
lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg;
pos.x = LXIMAGE () / 2 - lg / 2;
pos.y = 20;
DrawText (m_pPixmap, pos, text);
text = gettext ("We hope you have had as much fun playing the game as we "
"had making it !");
lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg;
pos.x = LXIMAGE () / 2 - lg / 2;
pos.y = 40;
DrawText (m_pPixmap, pos, text);
static const std::string libs[] = {
gettext (
"This game uses statically linked free and open-source libraries:"),
gettext (" - argagg (MIT)"),
gettext (" - FFmpeg (LGPLv2.1)"),
gettext (" - GNU/gettext and GNU/libiconv (GPLv3)"),
gettext (" - libasound (LGPLv2.1)"),
gettext (" - libcurl (MIT/X derivate)"),
gettext (" - libogg and libvorbis (own license)"),
gettext (" - libpng (own license)"),
gettext (" - libpulse (LGPLv2.1)"),
gettext (" - libsndfile (LGPLv3)"),
gettext (" - SDL_kitchensink (MIT)"),
gettext (" - SDL2, SDL2_image and SDL2_mixer (zlib license)"),
gettext (" - zlib (own license)"),
gettext (
"All licenses are available under share/doc/planetblupi/copyright")};
for (size_t i = 0; i < countof (libs); ++i)
{
pos.x = 30 + LXOFFSET ();
if (IsRightReading ())
pos.x = LXIMAGE () - pos.x;
pos.y = 120 + i * 20;
DrawText (m_pPixmap, pos, libs[i].c_str ());
}
text = gettext ("This game is an original creation of Epsitec SA, CH-1400 "
"Yverdon-les-Bains");
lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg;
pos.x = LXIMAGE () / 2 - lg / 2;
pos.y = 430;
DrawText (m_pPixmap, pos, text);
text = gettext ("http://www.blupi.org info@blupi.org");
lg = GetTextWidth (text);
lg = IsRightReading () ? -lg : lg;
pos.x = LXIMAGE () / 2 - lg / 2;
pos.y = 450;
DrawText (m_pPixmap, pos, text);
}
// Show the text when the CD-Rom must be inserted (deprecated).
if (m_phase == EV_PHASE_INSERT)
DrawTextCenter (
gettext ("Insert CD-Rom Planet Blupi and wait a few seconds..."),
LXIMAGE () / 2, 20);
if (m_phase == EV_PHASE_BUILD)
SetEnable (EV_PHASE_UNDO, m_pDecor->IsUndo ());
// Draw the tooltips.
if (m_textToolTips[0] != 0)
DrawText (m_pPixmap, m_posToolTips, m_textToolTips);
return true;
}
/**
* \brief Return the mouse sprite to use for a position.
*
* \param[in] pos - The position.
* \return the sprite.
*/
MouseSprites
CEvent::MousePosToSprite (Point pos)
{
MouseSprites sprite;
bool bUp = false, bDown = false, bLeft = false, bRight = false;
sprite = SPRITE_POINTER;
if (m_phase == EV_PHASE_PLAY || m_phase == EV_PHASE_BUILD)
{
if (
pos.x >= POSMAPX && pos.x <= POSMAPX + DIMMAPX && pos.y >= POSMAPY &&
pos.y <= POSMAPY + DIMMAPY)
sprite = SPRITE_MAP;
if (g_bFullScreen && !m_bDemoRec && !m_bDemoPlay && m_scrollSpeed != 0)
{
if (pos.x <= 5 && pos.x >= -2)
bLeft = true;
if (pos.x >= LXIMAGE () - 5 && pos.x <= LXIMAGE () + 2)
bRight = true;
if (pos.y <= 5 && pos.y >= -2)
bUp = true;
if (pos.y >= LYIMAGE () - 5 && pos.y <= LYIMAGE () + 2)
bDown = true;
if (bLeft)
sprite = SPRITE_ARROWL;
if (bRight)
sprite = SPRITE_ARROWR;
if (bUp)
sprite = SPRITE_ARROWU;
if (bDown)
sprite = SPRITE_ARROWD;
if (bLeft && bUp)
sprite = SPRITE_ARROWUL;
if (bLeft && bDown)
sprite = SPRITE_ARROWDL;
if (bRight && bUp)
sprite = SPRITE_ARROWUR;
if (bRight && bDown)
sprite = SPRITE_ARROWDR;
}
if (this->statDisabled)
sprite = SPRITE_ARROW;
}
else if (m_phase == EV_PHASE_INTRO1)
sprite = SPRITE_POINTER;
else if (m_phase == EV_PHASE_BYE)
sprite = SPRITE_POINTER;
else
{
if (!MouseOnButton (pos))
sprite = SPRITE_ARROW;
}
if (
m_bFillMouse && // bidon présent ?
pos.x >= POSDRAWX && pos.x <= POSDRAWX + DIMDRAWX && pos.y >= POSDRAWY &&
pos.y <= POSDRAWY + DIMDRAWY)
sprite = SPRITE_FILL;
if (m_bWaitMouse) // sablier présent ?
sprite = SPRITE_WAIT;
if (m_bHideMouse) // souris cachée ?
sprite = SPRITE_EMPTY;
return sprite;
}
/**
* \brief Main mouse sprite handling.
*
* \param[in] pos - The position.
*/
void
CEvent::MouseSprite (Point pos)
{
m_mouseSprite = MousePosToSprite (pos);
m_pPixmap->ChangeSprite (m_mouseSprite);
}
/**
* \brief Set or remove the waiting mouse sprite.
*
* \param[in] bWait - If waiting.
*/
void
CEvent::WaitMouse (bool bWait)
{
m_bWaitMouse = bWait;
if (bWait)
m_mouseSprite = SPRITE_WAIT;
else
m_mouseSprite = MousePosToSprite (GetMousePos ());
m_pPixmap->SetMouseSprite (m_mouseSprite);
m_pPixmap->ChangeSprite (m_mouseSprite);
}
/**
* \brief Hide or show the mouse.
*
* \param[in] bHide - If hide.
*/
void
CEvent::HideMouse (bool bHide)
{
m_bHideMouse = bHide;
if (bHide)
{
m_mouseSprite = SPRITE_EMPTY;
SDL_ShowCursor (SDL_FALSE);
}
else
{
m_mouseSprite = MousePosToSprite (GetMousePos ());
SDL_ShowCursor (SDL_TRUE);
}
m_pPixmap->SetMouseSprite (m_mouseSprite);
m_pPixmap->ChangeSprite (m_mouseSprite);
}
/**
* \brief Handle events for buttons.
*
* \param[in] event - The SDL event.
* \param[in] pos - The position.
* \return true if the event is handled.
*/
bool
CEvent::EventButtons (const SDL_Event & event, Point pos)
{
Sint32 lg;
Point _pos = pos;
// Cherche le tool tips à utiliser pour la souris.
m_textToolTips[0] = 0;
m_posToolTips.x = -1;
if (IsRightReading ())
_pos.x = LXIMAGE () - _pos.x;
if (m_phase == EV_PHASE_PLAY)
{
auto progress = [&](CJauge & prog, const char * text) -> bool {
if (prog.GetHide ())
return false;
Point test = prog.GetPos ();
if (
pos.x >= test.x && pos.x <= test.x + DIMJAUGEX && pos.y >= test.y &&
pos.y <= test.y + DIMJAUGEY)
{
snprintf (m_textToolTips, sizeof (m_textToolTips), "%s", text);
lg = GetTextWidth (m_textToolTips);
lg = IsRightReading () ? -lg : lg;
test.x += (DIMJAUGEX - lg) / 2;
test.y += 4;
m_posToolTips = test;
return true;
}
return false;
};
const auto spotted = progress (m_jauges[0], gettext ("Blupi's energy"));
if (!spotted)
progress (m_jauges[1], gettext ("Work done"));
}
else
{
int i = 0;
assert (m_index >= 0);
while (table[m_index].buttons[i].message != 0)
{
const auto text = m_buttons[i].GetToolTips (pos);
if (text)
{
snprintf (m_textToolTips, sizeof (m_textToolTips), "%s", text);
lg = GetTextWidth (m_textToolTips);
pos.x += IsRightReading () ? 0 : 10;
pos.y += 20;
if (pos.x > LXIMAGE () + (IsRightReading () ? 0 : -lg))
pos.x = LXIMAGE () - lg;
if (pos.x < 0)
pos.x = 0;
if (pos.y > LYIMAGE () - 14)
pos.y = LYIMAGE () - 14;
m_posToolTips = pos;
break;
}
i++;
}
}
if (m_phase == EV_PHASE_PLAY)
{
m_bHiliInfoButton = false;
if (
pos.x > m_posInfoButton.x + 6 &&
pos.x < m_posInfoButton.x + DIMBUTTONX - 6 &&
pos.y > m_posInfoButton.y + 8 &&
pos.y < m_posInfoButton.y + DIMBUTTONY - 8)
{
m_bHiliInfoButton = true;
if (
event.type == SDL_MOUSEBUTTONUP &&
(event.button.button == SDL_BUTTON_LEFT ||
event.button.button == SDL_BUTTON_RIGHT))
{
m_pSound->PlayImage (
m_pDecor->GetInfoMode () ? SOUND_CLOSE : SOUND_OPEN, pos);
// Show or hide the informations at the top.
m_pDecor->SetInfoMode (!m_pDecor->GetInfoMode ());
}
}
m_bHiliHelpButton = false;
if (
m_posHelpButton.x != -1 && pos.x > m_posHelpButton.x &&
pos.x < m_posHelpButton.x + DIMBUTTONX && pos.y > m_posHelpButton.y &&
pos.y < m_posHelpButton.y + DIMBUTTONY)
{
m_bHiliHelpButton = true;
if (
event.type == SDL_MOUSEBUTTONDOWN &&
(event.button.button == SDL_BUTTON_LEFT ||
event.button.button == SDL_BUTTON_RIGHT))
m_pSound->PlayImage (SOUND_CLICK, pos);
if (
event.type == SDL_MOUSEBUTTONUP &&
(event.button.button == SDL_BUTTON_LEFT ||
event.button.button == SDL_BUTTON_RIGHT))
{
// Reverse the help mode in the informations.
m_bInfoHelp = !m_bInfoHelp;
if (m_bInfoHelp)
ReadLibelle (GetWorld (), false, true);
else
ReadLibelle (GetWorld () + 2, false, false);
}
}
}
if (m_phase == EV_PHASE_BUILD)
{
if (
event.type == SDL_MOUSEBUTTONDOWN &&
(event.button.button == SDL_BUTTON_LEFT ||
event.button.button == SDL_BUTTON_RIGHT))
{
m_pDecor->HideTooltips (true); // Remove tooltips for the decor.
}
if (
event.type == SDL_MOUSEBUTTONUP &&
(event.button.button == SDL_BUTTON_LEFT ||
event.button.button == SDL_BUTTON_RIGHT))
m_pDecor->HideTooltips (false);
}
int i = 0;
assert (m_index >= 0);
while (table[m_index].buttons[i].message != 0)
{
if (m_buttons[i].TreatEvent (event))
return true;
i++;
}
if (m_phase == EV_PHASE_PLAY)
{
if (m_menu.TreatEvent (event))
return true;
}
return false;
}
/**
* \brief Notify if the mouse is on a button.
*
* \param[in] pos - The mouse position.
* \return true if the mouse is on a button.
*/
bool
CEvent::MouseOnButton (Point pos)
{
Sint32 i;
if (m_index < 0)
return false;
i = 0;
while (table[m_index].buttons[i].message != 0)
{
if (m_buttons[i].MouseOnButton (pos))
return true;
i++;
}
return false;
}
/**
* \brief Return the table index for a specific phase.
*
* \param[in] phase - The phase.
* \return the index in `table`.
*/
Sint32
CEvent::SearchPhase (Uint32 phase)
{
Sint32 i = 0;
while (table[i].phase != 0)
{
if (table[i].phase == phase)
return i;
i++;
}
return -1;
}
/**
* \brief Return the world number.
*
* \return the number.
*/
Sint32
CEvent::GetWorld ()
{
if (m_bPrivate)
return m_private;
if (m_bSchool)
return m_exercice;
else
return m_mission;
}
/**
* \brief Return the physical world number.
*
* This number should be the same as the filename.
*
* \return the number.
*/
Sint32
CEvent::GetPhysicalWorld ()
{
if (m_bPrivate)
return m_private + 200;
if (m_bSchool)
return m_exercice;
else
return m_mission + 100;
}
Sint32
CEvent::GetImageWorld ()
{
if (m_bPrivate)
return 2;
if (m_bSchool)
return 0;
else
return 1;
}
/**
* Notify if the help is available.
*
* \return true if available.
*/
bool
CEvent::IsHelpHide ()
{
bool bHide = true;
if (m_bHelp || m_pDecor->GetTotalTime () > DEF_TIME_HELP)
bHide = false;
if (m_bSchool || m_bPrivate)
{
bHide = true; // No help for the exercises.
}
return bHide;
}
bool
CEvent::IsBaseMusicAvailable (Sint32 music, const std::string & format)
{
std::string absolute;
auto filename =
string_format ("music/music%.3d.%s", music - 1, format.c_str ());
return FileExists (filename, absolute, LOCATION_BASE);
}
std::string
CEvent::GetMusicLocation (Sint32 music)
{
static const std::string exts[] = {"ogg", "mid"};
static const Location locs[] = {LOCATION_USER, LOCATION_BASE};
std::string absolute;
// Look for music in the user directory, then in the game directory.
for (size_t i = 0; i < countof (locs); ++i)
{
auto filename = string_format (
"music/music%.3d.%s", music - 1, exts[g_restoreMidi ? 1 : 0].c_str ());
if (!FileExists (filename, absolute, locs[i]))
filename = string_format (
"music/music%.3d.%s", music - 1, exts[g_restoreMidi ? 0 : 1].c_str ());
if (FileExists (filename, absolute, locs[i]))
break;
absolute = "";
}
return absolute;
}
bool
CEvent::LoadBackground ()
{
Point totalDim, iconDim;
std::string filename;
auto backWideName = table[m_index].backWideName;
filename = table[m_index].backName;
if (filename.find ("%.3d") != std::string::npos)
{
auto id = GetImageWorld ();
filename = string_format (table[m_index].backName, id);
if (table[m_index].phase == EV_PHASE_LASTWIN)
{
switch (id)
{
case 0:
backWideName = "back-disco.png";
break;
case 1:
backWideName = "back-stars.png";
break;
case 2:
backWideName = "back-win.png";
break;
}
}
}
totalDim.x = LXLOGIC ();
totalDim.y = LYLOGIC ();
iconDim.x = 0;
iconDim.y = 0;
return m_pPixmap->Cache (
CHBACK, filename, totalDim, iconDim, table[m_index].mode, backWideName);
}
/**
* \brief Change the phase.
*
* \param[in] phase - The new phase.
* \return true if the phase has changed.
*/
bool
CEvent::ChangePhase (Uint32 phase)
{
Sint32 index, world, time, total, music, i, max;
char * pButtonExist;
bool bEnable, bHide;
Term * pTerm;
if (
phase != EV_PHASE_SETUPp && phase != EV_PHASE_WRITEp &&
phase != EV_PHASE_PLAY)
m_pSound->StopMusic ();
if (phase == EV_PHASE_SETUPp && m_bPause)
m_pSound->StopMusic ();
m_textToolTips[0] = 0;
m_posToolTips.x = -1;
m_bPause = false;
m_keymod = 0;
m_bMouseDown = false;
m_debugPos.x = 0;
m_debugPos.y = 0;
m_pDecor->SetInfoMode (false);
m_bInfoHelp = false;
m_bHiliInfoButton = false;
m_bHiliHelpButton = false;
if (phase == EV_PHASE_INTRO1)
m_introTime = 0;
if (phase == EV_PHASE_INIT)
m_demoTime = 0;
if (phase != EV_PHASE_PLAY)
DemoRecStop (); // stop recording
m_pDecor->UndoClose (); // libère le buffer undo
index = SearchPhase (phase);
if (index < 0)
return false;
HideMouse (false); // montre la souris
WaitMouse (true); // met le sablier
if (m_bBuildModify)
{
m_pDecor->InitAfterBuild ();
m_bBuildModify = false;
}
if (m_phase == EV_PHASE_BUILD && phase == EV_PHASE_INFO) // quitte
// construction ?
{
m_pDecor->Write (
GetPhysicalWorld (), false, GetPhysicalWorld (), 0, 0); // écrit le monde
}
// FIXME: pause is better if the game is not stop but just interrupted
if (m_phase == EV_PHASE_PLAY && m_phase != phase)
{
static const std::set<Sint32> except = {SOUND_WIN, SOUND_LOST};
m_pSound->StopAllSounds (false, &except);
}
m_phase = phase; // change phase
m_index = index;
if (!this->LoadBackground ())
{
WaitMouse (false);
m_tryInsertCount = 40;
m_tryPhase = m_phase;
return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
}
if (
m_phase == EV_PHASE_READ || m_phase == EV_PHASE_WRITE ||
m_phase == EV_PHASE_WRITEp)
{
for (i = 0; i < 10; i++)
{
if (m_pDecor->FileExist (i, true, world, time, total))
{
m_fileWorld[i] = world;
m_fileTime[i] = time;
}
else
m_fileWorld[i] = -1;
}
}
if (
m_phase == EV_PHASE_INFO || m_phase == EV_PHASE_HISTORY0 ||
m_phase == EV_PHASE_HISTORY1)
{
if (
!m_pDecor->Read (
GetPhysicalWorld (), false, world, time, total) && // read the world
!m_bAccessBuild &&
!m_bPrivate)
{
m_tryInsertCount = 40;
m_tryPhase = m_phase;
return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
}
m_pDecor->SetTime (0);
m_pDecor->SetTotalTime (0);
m_pDecor->SetInvincible (false);
m_pDecor->SetSuper (false);
}
if (
m_phase == EV_PHASE_INFO || m_phase == EV_PHASE_STOP ||
m_phase == EV_PHASE_HELP || m_phase == EV_PHASE_HISTORY0 ||
m_phase == EV_PHASE_HISTORY1)
{
if (m_bPrivate)
PrivateLibelle ();
else if (m_phase == EV_PHASE_INFO || m_phase == EV_PHASE_STOP)
{
if (m_bSchool)
ReadLibelle (GetWorld (), m_bSchool, false);
else
ReadLibelle (GetWorld () + 2, m_bSchool, false);
}
else if (m_phase == EV_PHASE_HELP)
ReadLibelle (GetWorld (), false, true);
else
{
if (m_phase == EV_PHASE_HISTORY0)
world = 0;
else
world = 1;
ReadLibelle (world, false, false);
}
}
if (m_phase == EV_PHASE_TESTCD)
{
if (m_pDecor->Read (0, false, world, time, total)) // read the world
{
return ChangePhase (EV_PHASE_INIT); // ok
}
else
{
m_tryInsertCount = 40;
m_tryPhase = m_phase;
return ChangePhase (EV_PHASE_INSERT); // insert the CD-Rom ...
}
}
m_jauges[0].SetHide (true);
m_jauges[1].SetHide (true);
CreateButtons (phase); // create the buttons accordingly to the phase
m_bMenu = false;
m_pDecor->HideTooltips (false);
m_menu.Delete ();
m_pDecor->BlupiSetArrow (0, false); // remove all arrows
m_pDecor->ResetHili (); // remove all highlights
if (m_phase == EV_PHASE_PLAY)
{
m_pDecor->LoadImages ();
m_pDecor->SetBuild (false);
m_pDecor->EnableFog (true);
m_pDecor->NextPhase (0); // rebuild the map immediatly
m_pDecor->StatisticInit ();
m_pDecor->TerminatedInit ();
}
if (m_phase == EV_PHASE_BUILD)
{
m_bBuildModify = true;
SetState (EV_DECOR1, 1);
SetMenu (EV_DECOR1, 0); // grass
SetMenu (EV_DECOR2, 2); // tree
SetMenu (EV_DECOR3, 1); // house
SetMenu (EV_DECOR4, 2); // strong blupi
SetMenu (EV_DECOR5, 1); // fire
m_pDecor->LoadImages ();
m_pDecor->SetBuild (true);
m_pDecor->EnableFog (false);
m_pDecor->BlupiDeselect ();
m_pDecor->NextPhase (0); // rebuild the map immediatly
}
if (m_phase == EV_PHASE_INFO)
{
bEnable = true;
if (GetWorld () == 0)
bEnable = false;
SetEnable (EV_PREV, bEnable);
bEnable = true;
if (m_bAllMissions)
max = 99;
else
max = m_maxMission;
if (!m_bSchool && GetWorld () >= max)
bEnable = false;
if (!m_pDecor->FileExist (
GetPhysicalWorld () + 1, false, world, time, total))
bEnable = false;
if (m_bAccessBuild || m_pDecor->GetTotalTime () > DEF_TIME_HELP * 6)
bEnable = true;
if (GetWorld () >= 99)
bEnable = false;
if (m_bPrivate)
bEnable = GetWorld () < 20 - 1;
SetEnable (EV_NEXT, bEnable);
bHide = true;
if (m_bAccessBuild || m_bPrivate)
bHide = false;
SetHide (EV_PHASE_BUILD, bHide);
if (m_bSchool)
{
SetHide (EV_PHASE_SKILL1, true);
SetHide (EV_PHASE_SKILL2, true);
}
else
{
SetState (EV_PHASE_SKILL1, m_pDecor->GetSkill () == 0 ? 1 : 0);
SetState (EV_PHASE_SKILL2, m_pDecor->GetSkill () == 1 ? 1 : 0);
}
}
if (m_phase == EV_PHASE_STOP)
SetHide (EV_PHASE_HELP, IsHelpHide ());
if (m_phase == EV_PHASE_READ)
{
for (i = 0; i < 10; i++)
{
if (m_fileWorld[i] == -1)
SetEnable (EV_READ0 + i, false);
}
}
if (m_phase == EV_PHASE_BUTTON)
{
pButtonExist = m_pDecor->GetButtonExist ();
for (i = 0; i < MAXBUTTON; i++)
SetState (EV_BUTTON0 + i, pButtonExist[i]);
}
if (m_phase == EV_PHASE_TERM)
{
pTerm = m_pDecor->GetTerminated ();
SetState (EV_BUTTON1, pTerm->bHachBlupi ? 1 : 0);
SetState (EV_BUTTON2, pTerm->bHachPlanche ? 1 : 0);
SetState (EV_BUTTON3, pTerm->bStopFire ? 1 : 0);
SetState (EV_BUTTON8, pTerm->bHomeBlupi ? 1 : 0);
SetState (EV_BUTTON9, pTerm->bKillRobots ? 1 : 0);
SetState (EV_BUTTON10, pTerm->bHachTomate ? 1 : 0);
SetState (EV_BUTTON11, pTerm->bHachMetal ? 1 : 0);
SetState (EV_BUTTON12, pTerm->bHachRobot ? 1 : 0);
}
if (m_phase == EV_PHASE_MUSIC)
{
music = m_pDecor->GetMusic ();
for (i = 0; i < 11; i++)
SetState (EV_BUTTON1 + i, music == i ? 1 : 0);
}
if (m_phase == EV_PHASE_REGION)
{
music = m_pDecor->GetRegion ();
for (i = 0; i < 4; i++)
SetState (EV_BUTTON1 + i, music == i ? 1 : 0);
}
if (m_phase == EV_PHASE_PLAY || m_phase == EV_PHASE_MUSIC)
{
if (m_pSound->IsPlayingMusic ())
{
m_pSound->AdaptVolumeMusic ();
}
else
{
music = m_pDecor->GetMusic ();
if (music > 0)
{
auto absolute = this->GetMusicLocation (music);
m_pSound->StopMusic ();
m_pSound->PlayMusic (absolute);
}
}
}
if (phase == EV_PHASE_H0MOVIE)
{
m_movieToStart = "movie/history0.mkv";
m_phaseAfterMovie = EV_PHASE_HISTORY0;
}
if (phase == EV_PHASE_H1MOVIE)
{
m_movieToStart = "movie/history1.mkv";
m_phaseAfterMovie = EV_PHASE_HISTORY1;
}
if (phase == EV_PHASE_H2MOVIE)
{
m_movieToStart = "movie/history2.mkv";
m_phaseAfterMovie = EV_PHASE_INFO;
}
if (phase == EV_PHASE_PLAYMOVIE)
{
m_movieToStart = string_format ("movie/play%.3d.mkv", GetPhysicalWorld ());
m_phaseAfterMovie = EV_PHASE_PLAY;
}
if (phase == EV_PHASE_WINMOVIE)
{
m_movieToStart = string_format ("movie/win%.3d.mkv", GetPhysicalWorld ());
m_phaseAfterMovie = EV_PHASE_WIN;
if (
(m_bPrivate && GetPhysicalWorld () - 200 == MAX_PRIVATE_MISSIONS - 1) ||
(!m_bPrivate &&
m_pDecor->FileExist (GetPhysicalWorld (), false, world, time, total) &&
!m_pDecor->FileExist (
GetPhysicalWorld () + 1, false, world, time, total)))
m_phaseAfterMovie = EV_PHASE_LASTWIN;
}
WaitMouse (false);
return true;
}
/**
* \brief Return the current phase.
*
* \return the phase number.
*/
Uint32
CEvent::GetPhase ()
{
return m_phase;
}
/**
* \brief Try to read the CD-Rom.
*/
void
CEvent::TryInsert ()
{
if (m_tryInsertCount == 0)
ChangePhase (m_tryPhase);
else
m_tryInsertCount--;
}
/**
* \brief Start a movie if necessary.
*
* \return true if the movie has started.
*/
bool
CEvent::MovieToStart ()
{
bool movie = false;
if (m_movieToStart[0] != 0) // is movie available?
{
if (StartMovie (m_movieToStart))
{
movie = true;
m_phase = m_phaseAfterMovie; // the next normal phase
}
else
ChangePhase (m_phaseAfterMovie);
m_movieToStart[0] = 0;
}
return movie;
}
/**
* \brief Shift the decor.
*
* \param[in] dx - Delta x.
* \param[in] dy - Delta y.
*/
void
CEvent::DecorShift (Sint32 dx, Sint32 dy)
{
Point corner;
if (m_phase != EV_PHASE_PLAY && m_phase != EV_PHASE_BUILD)
return;
corner = m_pDecor->GetCorner ();
corner.x += dx;
corner.y += dy;
m_pDecor->SetCorner (corner);
}
/**
* \brief Shift the decor when the mouse is on the sides.
*/
void
CEvent::DecorAutoShift ()
{
Sint32 max, maxLimit = 4, xMoveFactor = 1, yMoveFactor = 1, vectorFactor = 1;
Point offset;
Uint32 dir = 0;
bool byKeyboard = !!this->shiftDirection;
if (byKeyboard)
{
dir = this->shiftDirection;
xMoveFactor = 2;
yMoveFactor = 3;
vectorFactor = 2;
if (m_scrollSpeed == 1)
maxLimit = 5; // 4..2..1
}
else
{
if (m_bDemoRec || m_bDemoPlay)
return;
switch (m_mouseSprite)
{
case SPRITE_ARROWL:
dir = DIRECTION_LEFT;
break;
case SPRITE_ARROWR:
dir = DIRECTION_RIGHT;
break;
case SPRITE_ARROWU:
dir = DIRECTION_UP;
break;
case SPRITE_ARROWD:
dir = DIRECTION_DOWN;
break;
case SPRITE_ARROWUL:
dir = DIRECTION_UP | DIRECTION_LEFT;
break;
case SPRITE_ARROWUR:
dir = DIRECTION_UP | DIRECTION_RIGHT;
break;
case SPRITE_ARROWDL:
dir = DIRECTION_DOWN | DIRECTION_LEFT;
break;
case SPRITE_ARROWDR:
dir = DIRECTION_DOWN | DIRECTION_RIGHT;
break;
default:
break;
}
}
m_bShift = false;
if (!byKeyboard && (!g_bFullScreen || m_scrollSpeed == 0))
return;
max = maxLimit - m_scrollSpeed; // max <- 3..1
if (m_phase == EV_PHASE_PLAY || m_phase == EV_PHASE_BUILD)
{
if (m_shiftPhase == 0) // start shift ?
{
switch (dir)
{
case DIRECTION_LEFT:
m_shiftOffset.x = +2;
m_shiftOffset.y = 0;
m_shiftVector.x = -1;
m_shiftVector.y = +1;
break;
case DIRECTION_RIGHT:
m_shiftOffset.x = -2;
m_shiftOffset.y = 0;
m_shiftVector.x = +1;
m_shiftVector.y = -1;
break;
case DIRECTION_UP:
m_shiftOffset.x = 0;
m_shiftOffset.y = +2;
m_shiftVector.x = -1;
m_shiftVector.y = -1;
if (vectorFactor > 1)
++vectorFactor;
break;
case DIRECTION_DOWN:
m_shiftOffset.x = 0;
m_shiftOffset.y = -2;
m_shiftVector.x = +1;
m_shiftVector.y = +1;
if (vectorFactor > 1)
++vectorFactor;
break;
default:
if (dir == (DIRECTION_UP | DIRECTION_LEFT))
{
m_shiftOffset.x = +1;
m_shiftOffset.y = +1;
m_shiftVector.x = -1;
m_shiftVector.y = 0;
if (vectorFactor > 1)
++vectorFactor;
}
else if (dir == (DIRECTION_UP | DIRECTION_RIGHT))
{
m_shiftOffset.x = -1;
m_shiftOffset.y = +1;
m_shiftVector.x = 0;
m_shiftVector.y = -1;
if (vectorFactor > 1)
++vectorFactor;
}
else if (dir == (DIRECTION_DOWN | DIRECTION_LEFT))
{
m_shiftOffset.x = +1;
m_shiftOffset.y = -1;
m_shiftVector.x = 0;
m_shiftVector.y = +1;
if (vectorFactor > 1)
++vectorFactor;
}
else if (dir == (DIRECTION_DOWN | DIRECTION_RIGHT))
{
m_shiftOffset.x = -1;
m_shiftOffset.y = -1;
m_shiftVector.x = +1;
m_shiftVector.y = 0;
if (vectorFactor > 1)
++vectorFactor;
}
else
{
m_shiftOffset.x = 0;
m_shiftOffset.y = 0;
m_shiftVector.x = 0;
m_shiftVector.y = 0;
}
break;
}
m_shiftOffset.x *= xMoveFactor;
m_shiftOffset.y *= yMoveFactor;
m_shiftVector.x *= vectorFactor;
m_shiftVector.y *= vectorFactor;
if (m_shiftVector.x != 0 || m_shiftVector.y != 0)
m_shiftPhase = max;
}
if (m_shiftPhase > 0)
{
m_bShift = true;
m_shiftPhase--;
offset.x = m_shiftOffset.x * (max - m_shiftPhase) * (DIMCELX / 2 / max);
offset.y = m_shiftOffset.y * (max - m_shiftPhase) * (DIMCELY / 2 / max);
m_pDecor->SetShiftOffset (offset);
if (m_shiftPhase == 0) // last phase ?
{
this->shiftDirection = 0;
offset.x = 0;
offset.y = 0;
m_pDecor->SetShiftOffset (offset);
DecorShift (m_shiftVector.x, m_shiftVector.y);
}
}
}
}
/**
* \brief Notify if a shift is doing.
*
* \return true of the shift is doing.
*/
bool
CEvent::IsShift ()
{
return m_bShift;
}
// Modifie le décor lorsque le bouton de la souris est pressé.
bool
CEvent::PlayDown (Point pos, const SDL_Event & event)
{
bool bDecor = false;
bool bMap = false;
Sint32 rank, h;
Buttons button;
Point cel;
m_pDecor->BlupiSetArrow (0, false); // enlève toutes les flèches
m_bMouseDown = false;
if (m_bMenu)
{
m_menu.Message ();
m_bMenu = false;
m_pDecor->HideTooltips (false);
m_menu.Delete ();
return true;
}
m_pDecor->StatisticDown (pos);
if (
pos.x >= POSMAPX && pos.x <= POSMAPX + DIMMAPX && pos.y >= POSMAPY &&
pos.y <= POSMAPY + DIMMAPY)
bMap = true;
h = m_pDecor->GetInfoHeight () + POSDRAWY;
if (
pos.x >= POSDRAWX && pos.x <= POSDRAWX + DIMDRAWX && pos.y >= h &&
pos.y <= h + DIMDRAWY)
bDecor = true;
if (!bDecor && !bMap)
return false;
cel = m_pDecor->ConvPosToCel (pos, true);
if (event.button.button == SDL_BUTTON_RIGHT)
{
if (bMap)
button = BUTTON_GO;
else
button = m_pDecor->GetDefButton (cel);
m_pDecor->BlupiGoal (cel, button);
return true;
}
if (bMap)
{
m_pDecor->SetCorner (cel, true);
m_pDecor->NextPhase (0); // faudra refaire la carte tout de suite
return true;
}
rank = m_pDecor->GetTargetBlupi (pos);
if (rank >= 0 && !m_pDecor->IsWorkBlupi (rank))
{
m_bHili = true;
m_bMouseDown = true;
m_pDecor->BlupiHiliDown (pos, !!(m_keymod & KMOD_SHIFT));
}
else
{
m_bHili = false;
m_bMouseDown = true;
}
return true;
}
// Modifie le décor lorsque la souris est déplacée.
bool
CEvent::PlayMove (Point pos)
{
if (m_bMenu)
{
if (!m_menu.IsExist ())
{
m_bMenu = false;
m_pDecor->HideTooltips (false);
m_menu.Delete ();
}
return true;
}
m_pDecor->StatisticMove (pos, this->statDisabled);
if (m_bMouseDown) // bouton souris pressé ?
{
if (m_bHili)
m_pDecor->BlupiHiliMove (pos);
else
m_pDecor->CelHili (pos, 0);
}
else
m_pDecor->CelHili (pos, 0);
return true;
}
// Modifie le décor lorsque le bouton de la souris est relâché.
bool
CEvent::PlayUp (Point pos)
{
static Sounds table_sound_boing[] = {
SOUND_BOING1,
SOUND_BOING2,
SOUND_BOING3,
};
m_pDecor->StatisticUp (pos);
if (m_bMouseDown) // bouton souris pressé ?
{
if (m_bHili)
m_pDecor->BlupiHiliUp (pos);
else
{
m_pDecor->BlupiGetButtons (
pos, m_menuNb, m_menuButtons, m_menuErrors, m_menuTexts, m_menuPerso);
if (m_menuNb == 0)
m_pDecor->BlupiSound (
-1, table_sound_boing[Random (0, countof (table_sound_boing) - 1)],
pos);
else
{
m_menuCel = m_pDecor->ConvPosToCel (pos);
m_menuPos = pos;
m_menu.Create (
m_pPixmap, m_pSound, this, pos, m_menuNb, m_menuButtons, m_menuErrors,
m_menuTexts, m_menuPerso);
m_bMenu = true;
m_pDecor->HideTooltips (true); // plus de tooltips pour décor
}
}
}
m_bMouseDown = false;
return true;
}
Language
CEvent::GetStartLanguage ()
{
if (this->m_LangStart == "en_US")
return Language::en_US;
if (this->m_LangStart == "fr")
return Language::fr;
if (this->m_LangStart == "de")
return Language::de;
if (this->m_LangStart == "it")
return Language::it;
if (this->m_LangStart == "pl")
return Language::pl;
if (this->m_LangStart == "tr")
return Language::tr;
if (this->m_LangStart == "pt")
return Language::pt;
if (this->m_LangStart == "he")
return Language::he;
return Language::en;
}
Language
CEvent::GetLanguage ()
{
return *this->m_Lang;
}
void
CEvent::SetLanguage (Language lang)
{
static char env[64];
const char * slang;
if (lang != Language::undef)
m_Lang = m_Languages.begin () + static_cast<int> (lang);
switch (*m_Lang)
{
default:
case Language::undef:
case Language::en:
slang = "C";
break;
case Language::en_US:
slang = "en_US";
break;
case Language::fr:
slang = "fr";
break;
case Language::de:
slang = "de";
break;
case Language::it:
slang = "it";
break;
case Language::pl:
slang = "pl";
break;
case Language::tr:
slang = "tr";
break;
case Language::pt:
slang = "pt";
break;
case Language::he:
slang = "he";
break;
}
snprintf (env, sizeof (env), "LANGUAGE=%s", slang);
{
putenv (env);
#ifndef EMSCRIPTEN
extern int _nl_msg_cat_cntr;
++_nl_msg_cat_cntr;
#endif /* EMSCRIPTEN */
}
SDL_SetWindowTitle (g_window, gettext ("Planet Blupi"));
m_pSound->CacheAll ();
}
// Clic dans un bouton.
// Message = EV_BUTTON0..EV_BUTTON39
void
CEvent::ChangeButtons (Sint32 message)
{
Buttons button;
Sint32 state, volume, max;
char * pButtonExist;
Term * pTerm;
if (m_phase == EV_PHASE_PLAY)
{
button = m_menuButtons[message - EV_BUTTON0];
m_pDecor->BlupiGoal (m_menuCel, button);
}
if (m_phase == EV_PHASE_BUTTON)
{
pButtonExist = m_pDecor->GetButtonExist ();
state = GetState (message);
if (state == 0)
state = 1;
else
state = 0;
SetState (message, state); // pressé <-> relâché
pButtonExist[message - EV_BUTTON0] = state;
pButtonExist[BUTTON_DJEEP] = true;
pButtonExist[BUTTON_DARMOR] = true;
}
if (m_phase == EV_PHASE_TERM)
{
pTerm = m_pDecor->GetTerminated ();
if (
message == EV_BUTTON1 || message == EV_BUTTON2 || message == EV_BUTTON3 ||
message == EV_BUTTON8 || message == EV_BUTTON9 ||
message == EV_BUTTON10 || message == EV_BUTTON11 ||
message == EV_BUTTON12)
{
state = GetState (message);
if (state == 0)
state = 1;
else
state = 0;
SetState (message, state); // pressé <-> relâché
if (message == EV_BUTTON1)
pTerm->bHachBlupi = state;
if (message == EV_BUTTON2)
pTerm->bHachPlanche = state;
if (message == EV_BUTTON3)
pTerm->bStopFire = state;
if (message == EV_BUTTON8)
pTerm->bHomeBlupi = state;
if (message == EV_BUTTON9)
pTerm->bKillRobots = state;
if (message == EV_BUTTON10)
pTerm->bHachTomate = state;
if (message == EV_BUTTON11)
pTerm->bHachMetal = state;
if (message == EV_BUTTON12)
pTerm->bHachRobot = state;
}
if (message == EV_BUTTON4)
{
if (pTerm->nbMinBlupi > 1)
pTerm->nbMinBlupi--;
}
if (message == EV_BUTTON5)
{
if (pTerm->nbMinBlupi < 100)
pTerm->nbMinBlupi++;
}
if (message == EV_BUTTON6)
{
if (pTerm->nbMaxBlupi > 1)
pTerm->nbMaxBlupi--;
}
if (message == EV_BUTTON7)
{
if (pTerm->nbMaxBlupi < 100)
pTerm->nbMaxBlupi++;
}
}
if (m_phase == EV_PHASE_MUSIC)
{
m_pDecor->SetMusic (message - EV_BUTTON1);
ChangePhase (m_phase);
}
if (m_phase == EV_PHASE_REGION)
{
m_pDecor->SetRegion (message - EV_BUTTON1);
ChangePhase (EV_PHASE_BUILD);
}
if (m_phase == EV_PHASE_SETUP || m_phase == EV_PHASE_SETUPp)
{
if (message == EV_BUTTON1)
{
if (m_speed > 1)
m_speed = m_speed >> 1;
}
if (message == EV_BUTTON2)
{
if (m_bSpeed)
max = 8;
else
max = 2;
if (m_speed < max)
m_speed = m_speed << 1;
}
if (message == EV_BUTTON3)
{
volume = m_pSound->GetAudioVolume ();
if (volume > 0)
m_pSound->SetAudioVolume (volume - 1);
}
if (message == EV_BUTTON4)
{
volume = m_pSound->GetAudioVolume ();
if (volume < MAXVOLUME)
m_pSound->SetAudioVolume (volume + 1);
}
if (message == EV_BUTTON5)
{
volume = m_pSound->GetMidiVolume ();
if (volume > 0)
{
m_pSound->SetMidiVolume (volume - 1);
m_pSound->AdaptVolumeMusic ();
}
}
if (message == EV_BUTTON6)
{
volume = m_pSound->GetMidiVolume ();
if (volume < MAXVOLUME)
{
m_pSound->SetMidiVolume (volume + 1);
m_pSound->AdaptVolumeMusic ();
}
}
if (message == EV_BUTTON7)
m_bMovie = false;
if (message == EV_BUTTON8)
m_bMovie = true;
if (message == EV_BUTTON9)
{
if (m_scrollSpeed > 0)
m_scrollSpeed--;
}
if (message == EV_BUTTON10)
{
if (m_scrollSpeed < 3)
m_scrollSpeed++;
}
}
if (m_phase == EV_PHASE_SETTINGS)
{
switch (message)
{
case EV_BUTTON1:
if (m_Lang != m_Languages.begin ())
--m_Lang;
SetLanguage ();
break;
case EV_BUTTON2:
if (m_Lang != m_Languages.end () - 1)
++m_Lang;
SetLanguage ();
break;
case EV_BUTTON3:
{
auto zoom = g_zoom;
g_zoom = g_settingsOverload & SETTING_LEGACY ? 2 : 1;
SetFullScreen (true, zoom);
break;
}
case EV_BUTTON4:
{
Sint32 w1;
SDL_GetWindowSize (g_window, &w1, nullptr);
SetFullScreen (false);
SetWindowSize (g_zoom * static_cast<double> (w1) / LXIMAGE (), g_zoom);
break;
}
case EV_BUTTON5:
{
auto scale = g_zoom;
if (g_zoom > 1)
--g_zoom;
if (g_bFullScreen && scale == 2)
{
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent (&ev);
g_restart = RestartMode::DESKTOP;
break;
}
SetWindowSize (scale, g_zoom);
if (g_bFullScreen)
SetFullScreen (g_bFullScreen);
break;
}
case EV_BUTTON6:
{
auto scale = g_zoom;
if (g_zoom < 2)
++g_zoom;
if (g_bFullScreen && g_zoom == 2)
{
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent (&ev);
g_restart = RestartMode::LEGACY;
break;
}
SetWindowSize (scale, g_zoom);
if (g_bFullScreen)
SetFullScreen (g_bFullScreen);
break;
}
case EV_BUTTON7:
g_restoreMidi = false;
break;
case EV_BUTTON8:
g_restoreMidi = true;
break;
case EV_BUTTON9:
g_renderQuality = false;
this->m_pPixmap->CreateMainTexture ();
break;
case EV_BUTTON10:
g_renderQuality = true;
this->m_pPixmap->CreateMainTexture ();
break;
}
}
}
// Met un sol si nécessaire sous un objet.
void
CEvent::BuildFloor (Point cel, Sint32 insIcon)
{
Sint32 iFloor, channel, icon;
if (insIcon == -1)
return; // supprime ?
if (
insIcon < 6 || // petite plante ?
insIcon == 117) // bateau ?
return;
iFloor = 1; // herbe
if (
insIcon == 28 || // laboratoire ?
insIcon == 61 || // cabane de jardin ?
insIcon == 113 || // maison ?
insIcon == 120) // usine ?
{
iFloor = 16; // sol brun foncé
}
if (insIcon == 122) // mine de fer ?
{
iFloor = 71; // sol avec minerai
}
if (
insIcon == 99 || // station de recharge ?
insIcon == 100 || // usine ennemie ?
insIcon == 102 || // usine ennemie ?
insIcon == 104 || // usine ennemie ?
(insIcon >= 106 && insIcon <= 112) || // barrière ?
insIcon == 115 || // usine ennemie ?
insIcon == 17 || // usine ennemie ?
insIcon == 12) // fusée ?
{
iFloor = 67; // sol bleu ennemi
}
m_pDecor->GetFloor (cel, channel, icon);
if (
(channel == CHFLOOR && icon >= 2 && icon <= 14) || // eau ou rive ?
iFloor != 1)
{
m_pDecor->PutFloor (cel, CHFLOOR, iFloor); // met un sol
m_pDecor->ArrangeFloor (cel);
}
}
// Enlève si nécessaire un objet sur l'eau.
void
CEvent::BuildWater (Point cel, Sint32 insIcon)
{
Sint32 channel, icon;
if (insIcon != 14)
return; // rien à faire si pas eau
m_pDecor->GetObject (cel, channel, icon);
if (
channel == CHOBJECT && icon >= 6 && // objet (pas petite plante) ?
icon != 117) // pas bateau ?
{
m_pDecor->PutObject (cel, -1, -1); // enlève l'objet
m_pDecor->ArrangeObject (cel);
}
}
// Cette table donne les objets à construire en fonction
// du choix dans le menu.
static Sint32 tableFloor[] = {
1, 49, 50, 51, 0, 0, 0, 0, 0, 0, // 0 herbe
20, 66, 79, 0, 0, 0, 0, 0, 0, 0, // 1 foncé
33, 46, 47, 48, 71, 0, 0, 0, 0, 0, // 2 terre
14, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3 mer
15, 16, 17, 18, 19, 65, 67, 0, 0, 0, // 4 dalles
52, 80, 0, 0, 0, 0, 0, 0, 0, 0, // 5 couveuse
};
static Sint32 tableObject[] = {
-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 détruit
0, 4, 1, 2, 3, 5, 0, 0, 0, 0, // 1 plantes
6, 7, 8, 9, 10, 11, 0, 0, 0, 0, // 2 arbres
81, 83, 94, 0, 0, 0, 0, 0, 0, 0, // 5 fleurs
};
static Sint32 tableHome[] = {
-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 détruit
113, 61, 28, 120, 0, 0, 0, 0, 0, 0, // 1 maison
27, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2 tour de protection
122, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3 mine de fer
99, 100, 102, 104, 115, 17, 12, 0, 0, 0, // 4 ennemi
112, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 5 barrière
26, 71, 0, 0, 0, 0, 0, 0, 0, 0, // 6 palissade
37, 38, 39, 40, 41, 42, 43, 0, 0, 0, // 7 rochers
36, 44, 60, 63, 80, 123, 14, 0, 0, 0, // 8 matières
85, 125, 93, 92, 0, 0, 0, 0, 0, 0, // 9 pièges
117, 118, 16, 0, 0, 0, 0, 0, 0, 0, // 10 véhicules
};
// Modifie le décor lorsque le bouton de la souris est pressé.
bool
CEvent::BuildDown (Point pos, Uint16 mod, const SDL_Event * event, bool bMix)
{
Point cel;
Sint32 menu, channel, icon;
if (bMix && m_pDecor->MapMove (pos))
return true;
if (
pos.x < POSDRAWX || pos.x > POSDRAWX + DIMDRAWX || pos.y < POSDRAWY ||
pos.y > POSDRAWY + DIMDRAWY)
return false;
bool isRightClick = event ? event->button.button == SDL_BUTTON_RIGHT : false;
if (bMix)
{
m_pDecor->UndoCopy (); // copie le décor pour undo év.
}
if (GetState (EV_DECOR1) == 1 && !isRightClick) // pose d'un sol
{
cel = m_pDecor->ConvPosToCel2 (pos);
menu = GetMenu (EV_DECOR1);
if (!m_pDecor->GetFloor (cel, channel, icon))
return false;
if (bMix && tableFloor[menu * 10 + m_lastFloor[menu]] == icon)
{
m_lastFloor[menu]++;
if (tableFloor[menu * 10 + m_lastFloor[menu]] == 0)
m_lastFloor[menu] = 0;
}
if (mod & KMOD_CTRL) // touche Ctrl enfoncée ?
{
WaitMouse (true);
m_pDecor->ArrangeFill (
cel, CHFLOOR, tableFloor[menu * 10 + m_lastFloor[menu]], true);
WaitMouse (false);
}
else
{
icon = tableFloor[menu * 10 + m_lastFloor[menu]];
if (menu >= 1) // met un sol ?
{
BuildWater (cel, icon); // enlève les objets
}
m_pDecor->PutFloor (cel, CHFLOOR, icon);
m_pDecor->ArrangeFloor (cel);
}
}
if (GetState (EV_DECOR2) == 1 || isRightClick) // pose d'un objet
{
cel = m_pDecor->ConvPosToCel2 (pos);
menu = isRightClick ? 0 : GetMenu (EV_DECOR2);
if (!m_pDecor->GetObject (cel, channel, icon))
return false;
if (bMix && tableObject[menu * 10 + m_lastObject[menu]] == icon)
{
m_lastObject[menu]++;
if (tableObject[menu * 10 + m_lastObject[menu]] == 0)
m_lastObject[menu] = 0;
}
if (mod & KMOD_CTRL) // touche Ctrl enfoncée ?
{
WaitMouse (true);
m_pDecor->ArrangeFill (
cel, CHOBJECT, tableObject[menu * 10 + m_lastObject[menu]], false);
WaitMouse (false);
}
else
{
icon = tableObject[menu * 10 + m_lastObject[menu]];
BuildFloor (cel, icon); // met un sol si nécessaire
m_pDecor->PutObject (cel, CHOBJECT, icon);
m_pDecor->ArrangeObject (cel);
}
}
if (GetState (EV_DECOR3) == 1 || isRightClick) // pose d'un batiment
{
cel = m_pDecor->ConvPosToCel2 (pos);
menu = isRightClick ? 0 : GetMenu (EV_DECOR3);
if (!m_pDecor->GetObject (cel, channel, icon))
return false;
if (bMix && tableHome[menu * 10 + m_lastHome[menu]] == icon)
{
m_lastHome[menu]++;
if (tableHome[menu * 10 + m_lastHome[menu]] == 0)
m_lastHome[menu] = 0;
}
if (mod & KMOD_CTRL) // touche Ctrl enfoncée ?
{
WaitMouse (true);
m_pDecor->ArrangeFill (
cel, CHOBJECT, tableHome[menu * 10 + m_lastHome[menu]], false);
WaitMouse (false);
}
else
{
icon = tableHome[menu * 10 + m_lastHome[menu]];
BuildFloor (cel, icon); // met un sol si nécessaire
m_pDecor->PutObject (cel, CHOBJECT, icon);
m_pDecor->ArrangeObject (cel);
}
}
if (GetState (EV_DECOR4) == 1 || isRightClick) // pose d'un blupi
{
cel = m_pDecor->ConvPosToCel (pos);
menu = isRightClick ? 0 : GetMenu (EV_DECOR4);
if (menu == 0) // supprime ?
m_pDecor->BlupiDelete (cel);
if (menu == 1) // ajoute blupi-fatigué ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 0, MAXENERGY / 4);
if (menu == 2) // ajoute blupi-énergique ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 0, MAXENERGY);
if (menu == 3) // ajoute assistant ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 8, MAXENERGY);
if (menu == 4) // ajoute araignée ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 1, MAXENERGY);
if (menu == 5) // ajoute virus ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 2, MAXENERGY);
if (menu == 6) // ajoute tracks ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 3, MAXENERGY);
if (menu == 7) // ajoute bombe ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 5, MAXENERGY);
if (menu == 8) // ajoute électro ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 7, MAXENERGY);
if (menu == 9) // ajoute robot ?
m_pDecor->BlupiCreate (cel, ACTION_STOP, DIRECT_S, 4, MAXENERGY);
}
if (GetState (EV_DECOR5) == 1 || isRightClick) // pose d'une cata
{
cel = m_pDecor->ConvPosToCel2 (pos);
menu = isRightClick ? 0 : GetMenu (EV_DECOR5);
if (menu == 0) // supprime ?
m_pDecor->SetFire (cel, false);
if (menu == 1 && (g_restoreBugs || m_pDecor->CanBurn (cel))) // ajoute ?
m_pDecor->SetFire (cel, true);
}
m_pDecor->ArrangeBlupi (); // supprime les blupi bloqués
return true;
}
// Modifie le décor lorsque la souris est déplacée.
bool
CEvent::BuildMove (Point pos, Uint16 mod, const SDL_Event & event)
{
if (event.motion.state & SDL_BUTTON (SDL_BUTTON_LEFT)) // bouton souris pressé
BuildDown (pos, mod, nullptr, false);
if (GetState (EV_DECOR4) == 1) // pose d'un blupi
m_pDecor->CelHili (pos, 1);
else
m_pDecor->CelHili (pos, 2);
return true;
}
// Démarre un film non interractif.
bool
CEvent::StartMovie (const std::string & pFilename)
{
if (!m_pMovie->GetEnable ())
return false;
if (!m_bMovie)
return false;
std::string absolute;
if (!FileExists (pFilename, absolute))
return false;
HideMouse (true);
m_pSound->StopMusic ();
if (!m_pMovie->Play (pFilename))
return false;
m_bRunMovie = true;
return true;
}
// Stoppe un film non interractif.
void
CEvent::StopMovie ()
{
m_pMovie->Stop ();
ChangePhase (m_phase);
m_bRunMovie = false;
}
// Indique s'il y a un film en cours.
bool
CEvent::IsMovie ()
{
return m_bRunMovie;
}
// Lit une partie (user000.blp).
void
CEvent::Read (Sint32 message)
{
Sint32 world, time, total;
m_pDecor->Read (message - EV_READ0, true, world, time, total);
m_pDecor->SetTime (time);
m_pDecor->SetTotalTime (total);
if (world >= 200)
{
m_private = world - 200;
m_bSchool = false;
m_bPrivate = true;
}
else if (world >= 100)
{
m_mission = world - 100;
m_bSchool = false;
m_bPrivate = false;
}
else
{
m_exercice = world;
m_bSchool = true;
m_bPrivate = false;
}
}
// Ecrit une partie (user000.blp).
void
CEvent::Write (Sint32 message)
{
Sint32 time, total;
time = m_pDecor->GetTime ();
total = m_pDecor->GetTotalTime ();
m_pDecor->Write (message - EV_WRITE0, true, GetPhysicalWorld (), time, total);
}
// Initialise le libellé d'une mission privée.
void
CEvent::PrivateLibelle ()
{
Sint32 i, nb, h1, h2;
Term term;
char string[100];
char buffer[100];
const char * text = nullptr;
snprintf (m_libelle, sizeof (m_libelle), "%s", gettext ("1|Goal :"));
memcpy (&term, m_pDecor->GetTerminated (), sizeof (Term));
nb = 0;
for (i = 0; i < 2; i++) // 2 objectifs au maximum !
{
text = nullptr;
if (term.bKillRobots)
{
term.bKillRobots = false;
text = gettext ("1|Kill all\n1|enemies !");
}
else if (term.bHachBlupi)
{
term.bHachBlupi = false;
text = gettext ("1|Go on striped\n1|paving stones.");
}
else if (term.bHachPlanche)
{
term.bHachPlanche = false;
text = gettext ("1|Drop planks on striped \n1|paving stones.");
}
else if (term.bHachTomate)
{
term.bHachTomate = false;
text = gettext ("1|Drop tomatoes on striped \n1|paving stones.");
}
else if (term.bHachMetal)
{
term.bHachMetal = false;
text = gettext ("1|Drop platinium on striped \n1|paving stones.");
}
else if (term.bHachRobot)
{
term.bHachRobot = false;
text = gettext ("1|The robot must reach\n1|the striped paving stones.");
}
else if (term.bHomeBlupi)
{
term.bHomeBlupi = false;
text = gettext ("1|Each Blupi in\n1|his house.");
}
else if (term.bStopFire)
{
term.bStopFire = false;
text = gettext ("1|Resist until\n1|fire extinction ...");
}
if (!text)
break;
strcat (m_libelle, "\n1|\n");
strcat (m_libelle, text);
nb++;
}
if (nb == 0 || term.nbMaxBlupi > 1)
{
snprintf (
buffer, sizeof (buffer), "%s",
gettext ("1|The Blupi population must\n1|be of at least %d Blupi."));
snprintf (string, sizeof (string), buffer, term.nbMaxBlupi);
strcat (m_libelle, "\n1|\n");
strcat (m_libelle, string);
}
h1 = GetTextHeight (m_libelle, FONTLITTLE, 1);
h2 = GetTextHeight (m_libelle, FONTLITTLE, 2);
if (h2 > h1)
h1 = h2;
m_pDecor->SetInfoHeight (POSDRAWY + h1 + 10);
}
// Lit le libellé d'un monde.
bool
CEvent::ReadLibelle (Sint32 world, bool bSchool, bool bHelp)
{
FILE * file = nullptr;
char * pBuffer = nullptr;
char * pText;
char * pDest;
char indic;
Sint32 h1, h2;
size_t nb;
if (bSchool)
indic = '$';
else
indic = '#';
if (bHelp)
indic = '@';
auto stories = GetBaseDir () + "data/" + GetLocale () + "/stories.blp";
pBuffer = (char *) malloc (sizeof (char) * 50000);
if (pBuffer == nullptr)
goto error;
memset (pBuffer, 0, sizeof (char) * 50000);
file = fopen (stories.c_str (), "rb");
if (file == nullptr)
{
/* Try with the fallback locale */
stories = GetBaseDir () + "data/en/stories.blp";
file = fopen (stories.c_str (), "rb");
if (!file)
goto error;
}
nb = fread (pBuffer, sizeof (char), 50000 - 1, file);
pBuffer[nb] = 0;
pText = pBuffer;
while (world >= 0)
{
while (*pText != 0 && *pText != indic)
pText++;
if (*pText == indic)
pText++;
world--;
}
while (*pText != 0 && *pText != '\n')
pText++;
if (*pText == '\n')
pText++;
pDest = m_libelle;
while (*pText != 0 && *pText != indic && *pText != '$' && *pText != '#' &&
*pText != '@')
*pDest++ = *pText++;
*pDest = 0;
h1 = GetTextHeight (m_libelle, FONTLITTLE, 1);
h2 = GetTextHeight (m_libelle, FONTLITTLE, 2);
if (h2 > h1)
h1 = h2;
m_pDecor->SetInfoHeight (POSDRAWY + h1 + 10);
free (pBuffer);
fclose (file);
return true;
error:
if (pBuffer != nullptr)
free (pBuffer);
if (file != nullptr)
fclose (file);
return false;
}
// Sauve les informations sur disque.
bool
CEvent::WriteInfo ()
{
std::string filename;
FILE * file = nullptr;
DescInfo info = {0};
size_t nb;
filename = "data/info.blp";
AddUserPath (filename);
file = fopen (filename.c_str (), "wb");
if (file == nullptr)
goto error;
info.majRev = 1;
info.minRev = 3;
info.prive = m_private;
info.exercice = m_exercice;
info.mission = m_mission;
info.maxMission = m_maxMission;
info.speed = m_speed;
info.bMovie = m_bMovie;
info.scrollSpeed = m_scrollSpeed;
info.bAccessBuild = m_bAccessBuild;
info.skill = m_pDecor->GetSkill ();
info.audioVolume = m_pSound->GetAudioVolume ();
info.midiVolume = m_pSound->GetMidiVolume ();
/* Global settings */
info.language = static_cast<Sint16> (
this->GetLanguage () != this->GetStartLanguage () ? this->GetLanguage ()
: Language::undef);
info.musicMidi = g_restoreMidi;
info.fullScreen = g_bFullScreen;
info.zoom = g_zoom;
info.renderQuality = g_renderQuality;
nb = fwrite (&info, sizeof (info), 1, file);
if (nb < 1)
goto error;
fclose (file);
return true;
error:
if (file != nullptr)
fclose (file);
return false;
}
// Lit les informations sur disque.
bool
CEvent::ReadInfo ()
{
std::string filename;
FILE * file = nullptr;
DescInfo info;
size_t nb;
filename = "data/info.blp";
AddUserPath (filename);
file = fopen (filename.c_str (), "rb");
if (file == nullptr)
goto error;
SDL_memset (&info, 0, sizeof (info));
nb = fread (&info, sizeof (DescInfo), 1, file);
if (nb < 1)
goto error;
m_private = info.prive;
m_exercice = info.exercice;
m_mission = info.mission;
m_maxMission = info.maxMission;
m_speed = info.speed;
m_bMovie = !!info.bMovie;
m_scrollSpeed = info.scrollSpeed;
m_bAccessBuild = !!info.bAccessBuild;
m_pDecor->SetSkill (info.skill);
m_pSound->SetAudioVolume (info.audioVolume);
m_pSound->SetMidiVolume (info.midiVolume);
if ((info.majRev == 1 && info.minRev >= 1) || info.majRev >= 2)
{
if (info.language >= static_cast<int> (Language::end))
info.language = 0;
this->SetLanguage (static_cast<Language> (info.language));
}
if (((info.majRev == 1 && info.minRev >= 2) || info.majRev >= 2))
{
if (!(g_settingsOverload & SETTING_MIDI))
g_restoreMidi = !!info.musicMidi;
if (!(g_settingsOverload & SETTING_FULLSCREEN))
g_bFullScreen = !!info.fullScreen;
if (!(g_settingsOverload & SETTING_ZOOM))
g_zoom = info.zoom;
/* Prefer the desktop fullscreen mode by default. */
if (!(g_settingsOverload & SETTING_LEGACY) && g_bFullScreen && g_zoom == 2)
g_zoom = 1;
}
if (((info.majRev == 1 && info.minRev >= 3) || info.majRev >= 2))
{
if (!(g_settingsOverload & SETTING_RENDERQUALITY))
g_renderQuality = !!info.renderQuality;
}
fclose (file);
return true;
error:
if (file != nullptr)
fclose (file);
return false;
}
// Modifie la vitesse du jeu.
void
CEvent::SetSpeed (Sint32 speed)
{
Sint32 max;
if (m_bSpeed)
max = 8;
else
max = 2;
if (speed > max)
speed = max;
m_speed = speed;
}
Sint32
CEvent::GetSpeed ()
{
return m_speed;
}
bool
CEvent::GetPause ()
{
return m_bPause;
}
// Début de l'enregistrement d'une démo.
void
CEvent::DemoRecStart ()
{
m_pDemoSDLBuffer.clear ();
m_demoTime = 0;
m_demoIndex = 0;
m_bDemoRec = true;
m_bDemoPlay = false;
InitRandom ();
m_pDecor->SetTime (0);
m_speed = 1;
if (this->m_scrollSpeedPrev == -1)
this->m_scrollSpeedPrev = this->m_scrollSpeed;
this->m_scrollSpeed = 3;
m_bStartRecording = true;
}
// Fin de l'enregistrement d'une démo.
// Sauve le fichier sur disque.
void
CEvent::DemoRecStop ()
{
FILE * file = nullptr;
DemoHeader header;
if (m_bDemoPlay || !m_bDemoRec)
return;
std::time_t t = std::time (nullptr);
std::localtime (&t);
std::string demoPath = "demo/demo." + std::to_string (t) + ".blp";
AddUserPath (demoPath);
unlink (demoPath.c_str ());
file = fopen (demoPath.c_str (), "wb");
if (file)
{
memset (&header, 0, sizeof (DemoHeader));
header.majRev = 2;
header.minRev = 0;
header.bSchool = m_bSchool;
header.bPrivate = m_bPrivate;
header.world = GetPhysicalWorld ();
header.skill = m_pDecor->GetSkill ();
fwrite (&header, sizeof (DemoHeader), 1, file);
for (const auto buffer : m_pDemoSDLBuffer)
fwrite (&buffer, sizeof (DemoSDLEvent), 1, file);
fclose (file);
}
m_pDemoSDLBuffer.clear ();
m_bDemoRec = false;
m_demoTime = 0;
m_bStartRecording = false;
if (this->m_scrollSpeedPrev >= 0)
{
this->m_scrollSpeed = this->m_scrollSpeedPrev;
this->m_scrollSpeedPrev = -1;
}
}
// Début de la reproduction d'une démo.
// Lit le fichier sur disque.
bool
CEvent::DemoPlayStart (const std::string * demoFile)
{
std::string filename;
FILE * file = nullptr;
DemoHeader header;
Sint32 world, time, total;
size_t nb;
filename =
demoFile
? *demoFile
: string_format (GetBaseDir () + "data/demo%.3d.blp", m_demoNumber);
file = fopen (filename.c_str (), "rb");
if (file == nullptr)
{
DemoPlayStop ();
return false;
}
nb = fread (&header, sizeof (DemoHeader), 1, file);
if (nb < 1)
{
fclose (file);
DemoPlayStop ();
return false;
}
if (header.majRev == 1)
{
m_pDemoBuffer = (DemoEvent *) malloc (MAXDEMO * sizeof (DemoEvent));
if (m_pDemoBuffer == nullptr)
{
fclose (file);
DemoPlayStop ();
return false;
}
memset (m_pDemoBuffer, 0, MAXDEMO * sizeof (DemoEvent));
}
m_bSchool = !!header.bSchool;
m_bPrivate = !!header.bPrivate;
m_pDecor->SetSkill (header.skill);
if (header.majRev == 1)
m_demoEnd = fread (m_pDemoBuffer, sizeof (DemoEvent), MAXDEMO, file);
else if (header.majRev == 2)
{
DemoSDLEvent demoEvent;
for (;;)
{
auto res = fread (&demoEvent, sizeof (DemoSDLEvent), 1, file);
if (res != 1)
break;
m_pDemoSDLBuffer.push_back (demoEvent);
}
m_demoEnd = m_pDemoSDLBuffer.size ();
}
fclose (file);
m_demoTime = 0;
m_demoIndex = 0;
m_bDemoPlay = true;
m_bDemoRec = false;
if (!m_pDecor->Read (header.world, false, world, time, total))
{
DemoPlayStop ();
return false;
}
if (this->m_scrollSpeedPrev == -1)
this->m_scrollSpeedPrev = this->m_scrollSpeed;
this->m_scrollSpeed = 3;
ChangePhase (EV_PHASE_PLAY);
InitRandom ();
m_pDecor->SetTime (0);
m_speed = 1;
return true;
}
// Fin de la reproduction d'une démo.
void
CEvent::DemoPlayStop ()
{
if (m_pDemoBuffer != nullptr)
{
free (m_pDemoBuffer);
m_pDemoBuffer = nullptr;
}
m_pDemoSDLBuffer.clear ();
m_bDemoPlay = false;
m_bDemoRec = false;
m_demoTime = 0;
if (this->m_scrollSpeedPrev >= 0)
{
this->m_scrollSpeed = this->m_scrollSpeedPrev;
this->m_scrollSpeedPrev = -1;
}
ChangePhase (EV_PHASE_INIT);
}
void
CEvent::WinToSDLEvent (
Uint32 msg, WParam wParam, LParam lParam, SDL_Event & event)
{
#define GET_X_LParam(lp) ((Sint32) (Sint16) LOWORD (lp))
#define GET_Y_LParam(lp) ((Sint32) (Sint16) HIWORD (lp))
// clang-format off
static const std::unordered_map<Uint32, SDL_Keysym> keycodes = {
{ '0', { SDL_SCANCODE_0, SDLK_0, 0, 0 } },
{ '1', { SDL_SCANCODE_1, SDLK_1, 0, 0 } },
{ '2', { SDL_SCANCODE_2, SDLK_2, 0, 0 } },
{ '3', { SDL_SCANCODE_3, SDLK_3, 0, 0 } },
{ '4', { SDL_SCANCODE_4, SDLK_4, 0, 0 } },
{ '5', { SDL_SCANCODE_5, SDLK_5, 0, 0 } },
{ '6', { SDL_SCANCODE_6, SDLK_6, 0, 0 } },
{ '7', { SDL_SCANCODE_7, SDLK_7, 0, 0 } },
{ '8', { SDL_SCANCODE_8, SDLK_8, 0, 0 } },
{ '9', { SDL_SCANCODE_9, SDLK_9, 0, 0 } },
{ 'A', { SDL_SCANCODE_A, SDLK_a, 0, 0 } },
{ 'B', { SDL_SCANCODE_B, SDLK_b, 0, 0 } },
{ 'C', { SDL_SCANCODE_C, SDLK_c, 0, 0 } },
{ 'D', { SDL_SCANCODE_D, SDLK_d, 0, 0 } },
{ 'E', { SDL_SCANCODE_E, SDLK_e, 0, 0 } },
{ 'F', { SDL_SCANCODE_F, SDLK_f, 0, 0 } },
{ 'G', { SDL_SCANCODE_G, SDLK_g, 0, 0 } },
{ 'H', { SDL_SCANCODE_H, SDLK_h, 0, 0 } },
{ 'I', { SDL_SCANCODE_I, SDLK_i, 0, 0 } },
{ 'J', { SDL_SCANCODE_J, SDLK_j, 0, 0 } },
{ 'K', { SDL_SCANCODE_K, SDLK_k, 0, 0 } },
{ 'L', { SDL_SCANCODE_L, SDLK_l, 0, 0 } },
{ 'M', { SDL_SCANCODE_M, SDLK_m, 0, 0 } },
{ 'N', { SDL_SCANCODE_N, SDLK_n, 0, 0 } },
{ 'O', { SDL_SCANCODE_O, SDLK_o, 0, 0 } },
{ 'P', { SDL_SCANCODE_P, SDLK_p, 0, 0 } },
{ 'Q', { SDL_SCANCODE_Q, SDLK_q, 0, 0 } },
{ 'R', { SDL_SCANCODE_R, SDLK_r, 0, 0 } },
{ 'S', { SDL_SCANCODE_S, SDLK_0, 0, 0 } },
{ 'T', { SDL_SCANCODE_T, SDLK_t, 0, 0 } },
{ 'U', { SDL_SCANCODE_U, SDLK_u, 0, 0 } },
{ 'V', { SDL_SCANCODE_V, SDLK_v, 0, 0 } },
{ 'W', { SDL_SCANCODE_W, SDLK_w, 0, 0 } },
{ 'X', { SDL_SCANCODE_X, SDLK_x, 0, 0 } },
{ 'Y', { SDL_SCANCODE_Y, SDLK_y, 0, 0 } },
{ 'Z', { SDL_SCANCODE_Z, SDLK_z, 0, 0 } },
{ VK_LEFT, { SDL_SCANCODE_LEFT, SDLK_LEFT, 0, 0 } },
{ VK_UP, { SDL_SCANCODE_UP, SDLK_UP, 0, 0 } },
{ VK_RIGHT, { SDL_SCANCODE_RIGHT, SDLK_RIGHT, 0, 0 } },
{ VK_DOWN, { SDL_SCANCODE_DOWN, SDLK_DOWN, 0, 0 } },
{ VK_END, { SDL_SCANCODE_END, SDLK_END, 0, 0 } },
};
// clang-format on
try
{
switch (msg)
{
case EV_KEYUP:
case EV_KEYDOWN:
event.type = msg == EV_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP;
event.key.keysym = keycodes.at (wParam);
// TODO: lParam
break;
case EV_LBUTTONUP:
case EV_LBUTTONDOWN:
event.type =
msg == EV_LBUTTONDOWN ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP;
event.button.button = SDL_BUTTON_LEFT;
// TODO: wParam CTRL or SHIFT
event.button.x = GET_X_LParam (lParam);
event.button.y = GET_Y_LParam (lParam);
break;
case EV_RBUTTONUP:
case EV_RBUTTONDOWN:
event.type =
msg == EV_RBUTTONDOWN ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP;
event.button.button = SDL_BUTTON_RIGHT;
// TODO: wParam CTRL or SHIFT
event.button.x = GET_X_LParam (lParam);
event.button.y = GET_Y_LParam (lParam);
break;
case EV_MOUSEMOVE:
event.type = SDL_MOUSEMOTION;
// TODO: wParam CTRL or SHIFT
event.motion.x = GET_X_LParam (lParam);
event.motion.y = GET_Y_LParam (lParam);
break;
}
}
catch (...)
{
SDL_LogError (SDL_LOG_CATEGORY_APPLICATION, "unsupported keycode");
}
}
// Avance l'index d'enregistrement ou de reproduction.
void
CEvent::DemoStep ()
{
Uint32 time = 0;
Uint32 message = 0;
WParam wParam = 0;
LParam lParam = 0;
if (m_phase == EV_PHASE_INIT)
{
if (!g_playRecord.empty ())
{
m_demoNumber = -1;
DemoPlayStart (&g_playRecord);
g_playRecord = "";
}
else if (m_demoTime > DEF_TIME_DEMO) // ~30 secondes écoulées ?
{
m_demoNumber = 0;
DemoPlayStart (); // démarre une démo automatique
}
}
if (m_bDemoPlay)
{
while (true)
{
SDL_Event event = {0};
if (m_pDemoBuffer) // Old Win32 events format
{
time = m_pDemoBuffer[m_demoIndex].time;
message = m_pDemoBuffer[m_demoIndex].message;
wParam = m_pDemoBuffer[m_demoIndex].wParam;
lParam = m_pDemoBuffer[m_demoIndex].lParam;
if (IsRightReading ())
lParam =
(lParam & 0xFFFF0000) | ((lParam & 0xFFFF) - POSDRAWX_ + POSDRAWX);
}
else // New SDL events format
{
time = m_pDemoSDLBuffer[m_demoIndex].time;
event.type = m_pDemoSDLBuffer[m_demoIndex].type;
event.key.keysym.scancode =
static_cast<SDL_Scancode> (m_pDemoSDLBuffer[m_demoIndex].scancode);
event.key.keysym.sym = m_pDemoSDLBuffer[m_demoIndex].sym;
if (event.type == SDL_MOUSEMOTION)
{
event.motion.x = m_pDemoSDLBuffer[m_demoIndex].x;
event.motion.y = m_pDemoSDLBuffer[m_demoIndex].y;
if (IsRightReading ())
event.motion.x -= POSDRAWX_ + POSDRAWX;
}
else if (event.type != SDL_KEYUP && event.type != SDL_KEYDOWN)
{
event.button.button = m_pDemoSDLBuffer[m_demoIndex].button;
event.button.x = m_pDemoSDLBuffer[m_demoIndex].x;
event.button.y = m_pDemoSDLBuffer[m_demoIndex].y;
if (IsRightReading ())
event.button.x -= POSDRAWX_ + POSDRAWX;
}
}
if (time > m_demoTime)
break;
m_demoIndex++;
if (message == EV_MOUSEMOVE || event.type == SDL_MOUSEMOTION)
{
Point pos;
if (m_pDemoBuffer)
pos = ConvLongToPos (lParam);
else
{
pos.x = event.motion.x;
pos.y = event.motion.y;
}
this->m_pPixmap->FromGameToDisplay (pos.x, pos.y);
SDL_WarpMouseInWindow (g_window, pos.x, pos.y);
}
if (m_pDemoBuffer)
CEvent::WinToSDLEvent (message, wParam, lParam, event);
TreatEventBase (event);
if (m_demoIndex >= m_demoEnd && m_demoNumber >= 0)
{
m_demoNumber++; // démo suivante
if (!DemoPlayStart ()) // démarre la démo suivante
{
m_demoNumber = 0; // première démo
DemoPlayStart (); // démarre la démo
}
return;
}
}
}
m_demoTime++;
}
/**
* \brief Store an event for the demos
*/
void
CEvent::DemoRecEvent (const SDL_Event & event)
{
if (!m_bDemoRec)
return;
DemoSDLEvent demoEvent = {0};
switch (event.type)
{
case SDL_KEYUP:
case SDL_KEYDOWN:
demoEvent.type = event.type;
demoEvent.time = m_demoTime;
demoEvent.scancode = event.key.keysym.scancode;
demoEvent.sym = event.key.keysym.sym;
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
demoEvent.type = event.type;
demoEvent.time = m_demoTime;
demoEvent.button = event.button.button;
demoEvent.x = event.button.x;
demoEvent.y = event.button.y;
this->m_pPixmap->FromDisplayToGame (demoEvent.x, demoEvent.y);
break;
case SDL_MOUSEMOTION:
demoEvent.type = event.type;
demoEvent.time = m_demoTime;
demoEvent.x = event.motion.x;
demoEvent.y = event.motion.y;
this->m_pPixmap->FromDisplayToGame (demoEvent.x, demoEvent.y);
break;
default:
return;
}
m_pDemoSDLBuffer.push_back (demoEvent);
m_demoIndex = m_pDemoSDLBuffer.size ();
}
// Retourne la dernière position de la souris.
Point
CEvent::GetLastMousePos ()
{
return m_oldMousePos;
}
// Traitement d'un événement.
bool
CEvent::TreatEvent (const SDL_Event & event)
{
if (m_bDemoPlay)
{
if (
event.type == SDL_KEYDOWN || event.type == SDL_KEYUP ||
event.type == SDL_MOUSEBUTTONUP) // is the user clicking?
{
DemoPlayStop ();
return true;
}
if (event.type == SDL_MOUSEMOTION) // is the user moving?
return true;
}
return TreatEventBase (event);
}
// Traitement d'un événement.
bool
CEvent::TreatEventBase (const SDL_Event & event)
{
Point pos;
Sint32 i;
Sounds sound;
char c;
bool bEnable;
DemoRecEvent (event);
switch (event.type)
{
case SDL_KEYDOWN:
if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z)
{
if (m_posCheat == 0) // première lettre ?
{
m_rankCheat = -1;
for (i = 0; i < 9; i++)
{
if ((char) event.key.keysym.sym == cheat_code[i][0])
{
m_rankCheat = i;
break;
}
}
}
if (m_rankCheat != -1)
{
c = cheat_code[m_rankCheat][m_posCheat];
if (m_posCheat != 0 && m_rankCheat == 8)
c++; // CONSTRUIRE ?
if ((char) event.key.keysym.sym == c)
{
m_posCheat++;
if (cheat_code[m_rankCheat][m_posCheat] == 0)
{
bEnable = true;
if (m_phase == EV_PHASE_PLAY)
{
if (m_rankCheat == 0) // vision ?
m_pDecor->EnableFog (false);
else if (
m_rankCheat == 1 || // power ?
m_rankCheat == 2) // lonesome ?
m_pDecor->BlupiCheat (m_rankCheat);
}
switch (m_rankCheat)
{
case 3: // allmissions ?
{
m_bAllMissions = !m_bAllMissions;
bEnable = m_bAllMissions;
break;
}
case 4: // quick ?
{
m_bSpeed = !m_bSpeed;
bEnable = m_bSpeed;
break;
}
case 5: // helpme ?
{
m_bHelp = !m_bHelp;
bEnable = m_bHelp;
break;
}
case 6: // invincible ?
{
m_pDecor->SetInvincible (!m_pDecor->GetInvincible ());
bEnable = m_pDecor->GetInvincible ();
break;
}
case 7: // superblupi ?
{
m_pDecor->SetSuper (!m_pDecor->GetSuper ());
bEnable = m_pDecor->GetSuper ();
break;
}
case 8: // construire ?
{
m_bAccessBuild = !m_bAccessBuild;
bEnable = m_bAccessBuild;
break;
}
}
if (m_phase != EV_PHASE_PLAY)
ChangePhase (m_phase);
pos.x = LXIMAGE () / 2;
pos.y = LYIMAGE () / 2;
if (bEnable)
m_pSound->PlayImage (SOUND_GOAL, pos);
else
m_pSound->PlayImage (SOUND_BOING, pos);
m_rankCheat = -1;
m_posCheat = 0;
}
return true;
}
}
}
m_rankCheat = -1;
m_posCheat = 0;
if (m_phase == EV_PHASE_INTRO1)
{
ChangePhase (EV_PHASE_INIT);
return true;
}
if (m_phase == EV_PHASE_BYE)
{
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent (&ev);
}
switch (event.key.keysym.sym)
{
case SDLK_END:
DemoRecStop ();
return true;
case SDLK_ESCAPE:
if (m_bRunMovie)
{
StopMovie ();
m_pSound->SetSuspendSkip (1);
return true;
}
switch (m_phase)
{
case EV_PHASE_PLAY:
case EV_PHASE_SETUPp:
case EV_PHASE_WRITE:
case EV_PHASE_WRITEp:
case EV_PHASE_HELP:
ChangePhase (EV_PHASE_STOP);
return true;
case EV_PHASE_SETUP:
case EV_PHASE_READ:
ChangePhase (
this->m_pDecor->GetTime () ? EV_PHASE_STOP : EV_PHASE_INFO);
return true;
case EV_PHASE_STOP:
ChangePhase (EV_PHASE_PLAY);
return true;
case EV_PHASE_LOST:
case EV_PHASE_BUILD:
ChangePhase (EV_PHASE_INFO);
return true;
case EV_PHASE_INFO:
case EV_PHASE_SETTINGS:
ChangePhase (EV_PHASE_INIT);
return true;
case EV_PHASE_BUTTON:
case EV_PHASE_TERM:
case EV_PHASE_MUSIC:
case EV_PHASE_REGION:
ChangePhase (EV_PHASE_BUILD);
return true;
case EV_PHASE_INIT:
ChangePhase (EV_PHASE_BYE);
return true;
case EV_PHASE_BYE:
{
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent (&ev);
break;
}
}
return true;
case SDLK_RETURN:
switch (m_phase)
{
case EV_PHASE_SETTINGS:
ChangePhase (EV_PHASE_INIT);
return true;
case EV_PHASE_PLAY:
case EV_PHASE_WRITE:
ChangePhase (EV_PHASE_STOP);
return true;
case EV_PHASE_SETUP:
case EV_PHASE_READ:
ChangePhase (
this->m_pDecor->GetTime () ? EV_PHASE_STOP : EV_PHASE_INFO);
return true;
case EV_PHASE_INIT:
case EV_PHASE_LOST:
case EV_PHASE_BUILD:
ChangePhase (EV_PHASE_INFO);
return true;
case EV_PHASE_INFO:
case EV_PHASE_STOP:
case EV_PHASE_HELP:
case EV_PHASE_SETUPp:
case EV_PHASE_WRITEp:
ChangePhase (EV_PHASE_PLAY);
return true;
case EV_PHASE_BUTTON:
case EV_PHASE_TERM:
case EV_PHASE_MUSIC:
case EV_PHASE_REGION:
ChangePhase (EV_PHASE_BUILD);
return true;
}
return true;
case SDLK_LEFT:
case SDLK_RIGHT:
case SDLK_UP:
case SDLK_DOWN:
{
if (m_phase != EV_PHASE_PLAY && m_phase != EV_PHASE_BUILD)
return true;
bool left, right, up, down;
const Uint8 * state = SDL_GetKeyboardState (nullptr);
this->shiftDirection = 0;
left = event.key.keysym.sym == SDLK_LEFT ||
(!m_bDemoRec && state[SDL_SCANCODE_LEFT]);
right = event.key.keysym.sym == SDLK_RIGHT ||
(!m_bDemoRec && state[SDL_SCANCODE_RIGHT]);
up = event.key.keysym.sym == SDLK_UP ||
(!m_bDemoRec && state[SDL_SCANCODE_UP]);
down = event.key.keysym.sym == SDLK_DOWN ||
(!m_bDemoRec && state[SDL_SCANCODE_DOWN]);
if (left)
this->shiftDirection |= DIRECTION_LEFT;
if (right)
this->shiftDirection |= DIRECTION_RIGHT;
if (up)
this->shiftDirection |= DIRECTION_UP;
if (down)
this->shiftDirection |= DIRECTION_DOWN;
return true;
}
case SDLK_HOME:
pos = m_pDecor->GetHome ();
m_pDecor->SetCorner (pos);
return true;
case SDLK_SPACE:
if (m_bRunMovie)
{
StopMovie ();
m_pSound->SetSuspendSkip (1);
return true;
}
m_pDecor->FlipOutline ();
return true;
case SDLK_PAUSE:
if (this->m_pDecor->GetSkill () >= 1)
return true;
m_bPause = !m_bPause;
if (m_phase == EV_PHASE_PLAY)
{
if (m_bPause)
m_pSound->SuspendMusic ();
else
m_pSound->RestartMusic ();
}
return true;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
m_keymod |= KMOD_SHIFT;
break;
case SDLK_LCTRL:
case SDLK_RCTRL:
m_keymod |= KMOD_CTRL;
if (m_phase == EV_PHASE_BUILD)
m_bFillMouse = true;
else
m_bFillMouse = false;
return true;
case SDLK_F1:
if (m_phase == EV_PHASE_PLAY)
{
// Montre ou cache les infos tout en haut.
if (m_pDecor->GetInfoMode ())
sound = SOUND_CLOSE;
else
sound = SOUND_OPEN;
pos.x = LXIMAGE () / 2;
pos.y = LYIMAGE () / 2;
m_pSound->PlayImage (sound, pos);
m_pDecor->SetInfoMode (!m_pDecor->GetInfoMode ());
}
return true;
case SDLK_F3:
if (
g_enableRecorder && m_phase == EV_PHASE_PLAY && !m_bDemoPlay &&
!m_bStartRecording)
DemoRecStart (); // start recording
break;
case SDLK_F4:
if (
g_enableRecorder && m_phase == EV_PHASE_PLAY && !m_bDemoPlay &&
m_bStartRecording)
DemoRecStop (); // stop recording
else if (m_phase == EV_PHASE_PLAY && m_bDemoPlay)
{
DemoPlayStop ();
return true;
}
break;
case SDLK_F9:
if (m_phase == EV_PHASE_PLAY)
m_pDecor->MemoPos (0, !!(m_keymod & KMOD_CTRL));
return true;
case SDLK_F10:
if (m_phase == EV_PHASE_PLAY)
m_pDecor->MemoPos (1, !!(m_keymod & KMOD_CTRL));
return true;
case SDLK_F11:
if (m_phase == EV_PHASE_PLAY)
m_pDecor->MemoPos (2, !!(m_keymod & KMOD_CTRL));
return true;
case SDLK_F12:
if (m_phase == EV_PHASE_PLAY)
m_pDecor->MemoPos (3, !!(m_keymod & KMOD_CTRL));
return true;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym)
{
case SDLK_LSHIFT:
case SDLK_RSHIFT:
m_keymod &= ~KMOD_SHIFT;
break;
case SDLK_LCTRL:
case SDLK_RCTRL:
m_keymod &= ~KMOD_CTRL;
m_bFillMouse = false;
return true;
}
break;
case SDL_MOUSEBUTTONDOWN:
if (
event.button.button != SDL_BUTTON_LEFT &&
event.button.button != SDL_BUTTON_RIGHT)
break;
pos.x = event.button.x;
pos.y = event.button.y;
if (EventButtons (event, pos))
return true;
if (m_phase == EV_PHASE_BUILD)
{
if (BuildDown (pos, m_keymod, &event))
return true;
}
if (m_phase == EV_PHASE_PLAY)
{
if (PlayDown (pos, event))
return true;
}
break;
case SDL_MOUSEMOTION:
pos.x = event.motion.x;
pos.y = event.motion.y;
m_oldMousePos = pos;
if (EventButtons (event, pos))
return true;
if (m_phase == EV_PHASE_BUILD)
{
if (BuildMove (pos, m_keymod, event))
return true;
}
if (m_phase == EV_PHASE_PLAY)
return true;
break;
case SDL_MOUSEBUTTONUP:
if (
event.button.button != SDL_BUTTON_LEFT &&
event.button.button != SDL_BUTTON_RIGHT)
break;
pos.x = event.button.x;
pos.y = event.button.y;
if (EventButtons (event, pos))
return true;
if (m_phase == EV_PHASE_BUILD)
return true;
if (m_phase == EV_PHASE_PLAY)
{
if (PlayUp (pos))
return true;
}
if (m_phase == EV_PHASE_BYE)
{
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent (&ev);
}
break;
case SDL_USEREVENT:
switch (event.user.code)
{
case EV_PHASE_DEMO:
m_demoNumber = 0;
DemoPlayStart ();
break;
case EV_PHASE_SCHOOL:
m_bSchool = true;
m_bPrivate = false;
if (ChangePhase (EV_PHASE_INFO))
return true;
break;
case EV_PHASE_MISSION:
m_bSchool = false;
m_bPrivate = false;
if (m_mission == 0) // première mission ?
{
if (ChangePhase (EV_PHASE_H0MOVIE))
return true;
}
else
{
if (ChangePhase (EV_PHASE_INFO))
return true;
}
break;
case EV_PHASE_PRIVATE:
m_bSchool = false;
m_bPrivate = true;
if (ChangePhase (EV_PHASE_INFO))
return true;
break;
case EV_PHASE_INTRO1:
case EV_PHASE_INIT:
case EV_PHASE_HISTORY0:
case EV_PHASE_HISTORY1:
case EV_PHASE_INFO:
case EV_PHASE_PLAY:
case EV_PHASE_READ:
case EV_PHASE_WRITE:
case EV_PHASE_WRITEp:
case EV_PHASE_BUILD:
case EV_PHASE_BUTTON:
case EV_PHASE_TERM:
case EV_PHASE_STOP:
case EV_PHASE_HELP:
case EV_PHASE_MUSIC:
case EV_PHASE_REGION:
case EV_PHASE_SETTINGS:
case EV_PHASE_SETUP:
case EV_PHASE_SETUPp:
case EV_PHASE_PLAYMOVIE:
case EV_PHASE_H0MOVIE:
case EV_PHASE_H1MOVIE:
case EV_PHASE_H2MOVIE:
case EV_PHASE_WINMOVIE:
case EV_PHASE_BYE:
if (ChangePhase (event.user.code))
return true;
break;
case EV_PHASE_UNDO:
m_pDecor->UndoBack (); // revient en arrière
break;
case EV_PREV:
m_pDecor->SetInvincible (false);
m_pDecor->SetSuper (false);
if (m_bPrivate)
{
if (m_private > 0)
{
m_private--;
if (ChangePhase (EV_PHASE_INFO))
return true;
}
}
else if (m_bSchool)
{
if (m_exercice > 0)
{
m_exercice--;
if (ChangePhase (EV_PHASE_INFO))
return true;
}
}
else
{
if (m_mission > 0)
{
m_mission--;
if (ChangePhase (EV_PHASE_INFO))
return true;
}
}
break;
case EV_NEXT:
m_pDecor->SetInvincible (false);
m_pDecor->SetSuper (false);
if (m_bPrivate)
{
if (m_private < MAX_PRIVATE_MISSIONS - 1)
{
m_private++;
if (ChangePhase (EV_PHASE_INFO))
return true;
}
}
else if (m_bSchool)
{
if (m_exercice < 99)
{
m_exercice++;
if (ChangePhase (EV_PHASE_INFO))
return true;
}
}
else
{
if (m_mission < 99)
{
m_mission++;
if (m_maxMission < m_mission)
m_maxMission = m_mission;
if (ChangePhase (EV_PHASE_INFO))
return true;
}
}
break;
case EV_DECOR1:
SetState (EV_DECOR1, 1);
SetState (EV_DECOR2, 0);
SetState (EV_DECOR3, 0);
SetState (EV_DECOR4, 0);
SetState (EV_DECOR5, 0);
break;
case EV_DECOR2:
SetState (EV_DECOR1, 0);
SetState (EV_DECOR2, 1);
SetState (EV_DECOR3, 0);
SetState (EV_DECOR4, 0);
SetState (EV_DECOR5, 0);
break;
case EV_DECOR3:
SetState (EV_DECOR1, 0);
SetState (EV_DECOR2, 0);
SetState (EV_DECOR3, 1);
SetState (EV_DECOR4, 0);
SetState (EV_DECOR5, 0);
break;
case EV_DECOR4:
SetState (EV_DECOR1, 0);
SetState (EV_DECOR2, 0);
SetState (EV_DECOR3, 0);
SetState (EV_DECOR4, 1);
SetState (EV_DECOR5, 0);
break;
case EV_DECOR5:
SetState (EV_DECOR1, 0);
SetState (EV_DECOR2, 0);
SetState (EV_DECOR3, 0);
SetState (EV_DECOR4, 0);
SetState (EV_DECOR5, 1);
break;
case EV_PHASE_SKILL1:
m_pDecor->SetSkill (0);
SetState (EV_PHASE_SKILL1, true);
SetState (EV_PHASE_SKILL2, false);
break;
case EV_PHASE_SKILL2:
m_pDecor->SetSkill (1);
SetState (EV_PHASE_SKILL1, false);
SetState (EV_PHASE_SKILL2, true);
break;
case EV_BUTTON0:
case EV_BUTTON1:
case EV_BUTTON2:
case EV_BUTTON3:
case EV_BUTTON4:
case EV_BUTTON5:
case EV_BUTTON6:
case EV_BUTTON7:
case EV_BUTTON8:
case EV_BUTTON9:
case EV_BUTTON10:
case EV_BUTTON11:
case EV_BUTTON12:
case EV_BUTTON13:
case EV_BUTTON14:
case EV_BUTTON15:
case EV_BUTTON16:
case EV_BUTTON17:
case EV_BUTTON18:
case EV_BUTTON19:
case EV_BUTTON20:
case EV_BUTTON21:
case EV_BUTTON22:
case EV_BUTTON23:
case EV_BUTTON24:
case EV_BUTTON25:
case EV_BUTTON26:
case EV_BUTTON27:
case EV_BUTTON28:
case EV_BUTTON29:
case EV_BUTTON30:
case EV_BUTTON31:
case EV_BUTTON32:
case EV_BUTTON33:
case EV_BUTTON34:
case EV_BUTTON35:
case EV_BUTTON36:
case EV_BUTTON37:
case EV_BUTTON38:
case EV_BUTTON39:
ChangeButtons (event.user.code);
break;
case EV_READ0:
case EV_READ1:
case EV_READ2:
case EV_READ3:
case EV_READ4:
case EV_READ5:
case EV_READ6:
case EV_READ7:
case EV_READ8:
case EV_READ9:
Read (event.user.code);
ChangePhase (EV_PHASE_PLAY); // joue
break;
case EV_SETUP_EXIT:
case EV_READ_EXIT:
ChangePhase (this->m_pDecor->GetTime () ? EV_PHASE_STOP : EV_PHASE_INFO);
break;
case EV_WRITE0:
case EV_WRITE1:
case EV_WRITE2:
case EV_WRITE3:
case EV_WRITE4:
case EV_WRITE5:
case EV_WRITE6:
case EV_WRITE7:
case EV_WRITE8:
case EV_WRITE9:
Write (event.user.code);
if (m_phase == EV_PHASE_WRITEp)
{
ChangePhase (EV_PHASE_PLAY); // joue
}
else
{
ChangePhase (EV_PHASE_STOP); // pause
}
break;
case EV_MOVIE:
StartMovie ("movie/essai.avi");
ChangePhase (EV_PHASE_INIT);
break;
}
}
return false;
}
// Passe les images d'introduction.
void
CEvent::IntroStep ()
{
m_introTime++;
if (m_introTime > 20 * 1)
{
if (m_phase == EV_PHASE_INTRO1)
{
ChangePhase (EV_PHASE_INIT);
return;
}
}
}
void
CEvent::PushUserEvent (Sint32 code, void * data)
{
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = code;
event.user.data1 = data;
event.user.data2 = nullptr;
SDL_PushEvent (&event);
}