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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/src/fog.cxx
Mathieu Schroeter 51ffe896be Replace a char by Sint8
It should fix build on some arch like arm and ppc.
2017-10-25 06:41:11 +02:00

157 lines
4.4 KiB
C++

/*
* This file is part of the planetblupi source code
* Copyright (C) 1997, Daniel Roux & EPSITEC SA
* Copyright (C) 2017, Mathieu Schroeter
* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "decor.h"
// clang-format off
// Cette table indique les quarts de cases contenant du
// brouillard lorsque la valeur est à un.
// 0 1
// 2 3
static char tableFog[15 * 4] =
{
1, 1, 1, 0, // 0
1, 1, 0, 0, // 1
1, 1, 0, 1, // 2
1, 0, 1, 0, // 3
1, 1, 1, 1, // 4
0, 1, 0, 1, // 5
1, 0, 1, 1, // 6
0, 0, 1, 1, // 7
0, 1, 1, 1, // 8
0, 0, 0, 1, // 9
0, 0, 1, 0, // 10
1, 0, 0, 1, // 11
0, 1, 0, 0, // 12
1, 0, 0, 0, // 13
0, 1, 1, 0, // 14
};
// clang-format on
// Retourne les bits contenant du brouillard.
bool
GetFogBits (Sint32 icon, char * pBits)
{
pBits[0] = 0;
pBits[1] = 0;
pBits[2] = 0;
pBits[3] = 0;
if (icon < 0 || icon >= 15)
return true;
pBits[0] = tableFog[icon * 4 + 0];
pBits[1] = tableFog[icon * 4 + 1];
pBits[2] = tableFog[icon * 4 + 2];
pBits[3] = tableFog[icon * 4 + 3];
return true;
}
// Retourne l'icône correspondant aux bits de brouillard.
Sint32
GetFogIcon (char * pBits)
{
Sint32 i;
for (i = 0; i < 15; i++)
{
if (
tableFog[i * 4 + 0] == pBits[0] && tableFog[i * 4 + 1] == pBits[1] &&
tableFog[i * 4 + 2] == pBits[2] && tableFog[i * 4 + 3] == pBits[3])
return i;
}
return -1;
}
// Table donnant la "vision" d'un blupi dans le
// brouillard.
// clang-format off
static Sint8 table_fog[17 * 17] =
{
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 1, -1, 5, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 1, -1, -1, -1, 5, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 1, -1, -1, -1, -1, -1, 5, 4, 4, 4, 4, 4, 4,
4, 4, 4, 1, -1, -1, -1, -1, -1, -1, -1, 5, 4, 4, 4, 4, 4,
4, 4, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 4, 4, 4, 4,
4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 4, 4, 4,
4, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 4, 4,
4, 4, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 4,
4, 4, 4, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 7, 4, 4,
4, 4, 4, 4, 4, 3, -1, -1, -1, -1, -1, -1, -1, 7, 4, 4, 4,
4, 4, 4, 4, 4, 4, 3, -1, -1, -1, -1, -1, 7, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 3, -1, -1, -1, 7, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 3, -1, 7, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 6, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
};
// clang-format on
// Ecarte le brouillard autour d'un blupi.
void
CDecor::BlupiPushFog (Sint32 rank)
{
Sint32 x, y, i;
Point cel;
char cBits[4];
char nBits[4];
if (m_blupi[rank].perso != 0 && m_blupi[rank].perso != 8)
return;
for (y = 0; y < 17; y++)
{
for (x = 0; x < 17; x++)
{
if (x % 2 != y % 2)
continue;
if (table_fog[x + y * 17] == FOGHIDE)
continue;
cel.x = (x + ((m_blupi[rank].cel.x + 1) / 4) * 2 - 8) * 2;
cel.y = (y + ((m_blupi[rank].cel.y + 1) / 4) * 2 - 8) * 2;
// Ne pas utiliser IsValid pour permettre d'aller
// jusqu'au bord !
if (cel.x >= 0 && cel.x < MAXCELX && cel.y >= 0 && cel.y < MAXCELX)
{
if (m_decor[cel.x / 2][cel.y / 2].fog != -1)
{
GetFogBits (m_decor[cel.x / 2][cel.y / 2].fog, cBits);
GetFogBits (table_fog[x + y * 17], nBits);
for (i = 0; i < 4; i++)
{
nBits[i] &= cBits[i]; // "ou" visibilité
}
m_decor[cel.x / 2][cel.y / 2].fog = GetFogIcon (nBits);
}
}
}
}
}