mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
// CPixmap.h
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#pragma once
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#include <SDL2/SDL.h>
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#include "blupi.h"
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#define MAXIMAGE 100
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#define MAXCURSORS 14
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class CPixmap
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{
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public:
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CPixmap();
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~CPixmap();
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bool Create(POINT dim, bool bFullScreen, Sint32 mouseType);
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bool Flush();
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void Fill(RECT rect, COLORREF color);
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bool Cache(Sint32 channel, const char *pFilename, POINT totalDim, POINT iconDim);
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bool Cache(Sint32 channel, const char *pFilename, POINT totalDim);
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bool Cache(Sint32 channel, SDL_Surface *surface, POINT totalDim);
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void SetClipping(RECT clip);
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RECT GetClipping();
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bool IsIconPixel(Sint32 channel, Sint32 rank, POINT pos);
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bool DrawIcon(Sint32 chDst, Sint32 channel, Sint32 rank, POINT pos, bool bMask=false);
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bool DrawIconDemi(Sint32 chDst, Sint32 channel, Sint32 rank, POINT pos, bool bMask=false);
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bool DrawIconPart(Sint32 chDst, Sint32 channel, Sint32 rank, POINT pos, Sint32 startY, Sint32 endY, bool bMask=false);
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bool DrawPart(Sint32 chDst, Sint32 channel, POINT dest, RECT rect, bool bMask=false);
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bool DrawImage(Sint32 chDst, Sint32 channel, RECT rect);
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bool BuildIconMask(Sint32 channelMask, Sint32 rankMask,
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Sint32 channel, Sint32 rankSrc, Sint32 rankDst);
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bool Display();
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void SetMouseSprite(Sint32 sprite, bool bDemoPlay);
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void MouseShow(bool bShow);
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void LoadCursors ();
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void ChangeSprite (MouseSprites sprite);
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protected:
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Sint32 BltFast(Sint32 chDst, Sint32 channel, POINT dst, RECT rcRect);
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Sint32 BltFast(SDL_Texture *lpSDL, Sint32 channel, POINT dst, RECT rcRect);
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RECT MouseRectSprite();
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SDL_Point GetCursorHotSpot (Sint32 sprite);
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SDL_Rect GetCursorRect (Sint32 sprite);
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protected:
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bool m_bFullScreen;
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Sint32 m_mouseType;
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bool m_bDebug;
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bool m_bPalette;
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POINT m_dim; // dimensions totales
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RECT m_clipRect; // rectangle de clipping
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Sint32 m_mouseSprite;
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bool m_bBackDisplayed;
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SDL_Cursor * m_lpCurrentCursor;
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SDL_Cursor * m_lpSDLCursors[MAXCURSORS];
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SDL_Surface * m_lpSDLBlupi;
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SDL_Texture * m_lpSDLTexture[MAXIMAGE];
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COLORREF m_colorSurface[2*MAXIMAGE];
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char m_filename[MAXIMAGE][20];
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POINT m_totalDim[MAXIMAGE]; // dimensions totale image
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POINT m_iconDim[MAXIMAGE]; // dimensions d'une ic�ne
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};
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/////////////////////////////////////////////////////////////////////////////
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