mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
225 lines
4.6 KiB
C++
225 lines
4.6 KiB
C++
// Event.h
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#pragma once
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#include "jauge.h"
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#include "menu.h"
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class CMovie;
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/////////////////////////////////////////////////////////////////////////////
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typedef struct
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{
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UINT message;
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int type;
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int iconMenu[20];
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int x, y;
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int toolTips[20];
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}
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Button;
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typedef struct
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{
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UINT phase;
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char backName[20];
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int bCDrom;
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Button buttons[MAXBUTTON];
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}
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Phase;
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typedef struct
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{
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short majRev;
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short minRev;
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short bSchool;
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short bPrivate;
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short world;
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short skill;
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short reserve1[99];
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}
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DemoHeader;
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typedef struct
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{
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int time;
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UINT message;
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UINT wParam; // WPARAM
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UINT lParam; // LPARAM
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}
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DemoEvent;
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class CEvent
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{
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public:
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CEvent();
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~CEvent();
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POINT GetMousePos();
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void Create(HWND hWnd, CPixmap *pPixmap, CDecor *pDecor, CSound *pSound, CMovie *pMovie);
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void SetFullScreen(bool bFullScreen);
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void SetMouseType(int mouseType);
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int GetWorld();
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int GetPhysicalWorld();
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int GetImageWorld();
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bool IsHelpHide();
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bool ChangePhase(UINT phase);
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void MovieToStart();
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UINT GetPhase();
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void TryInsert();
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void RestoreGame();
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int GetButtonIndex(int button);
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int GetState(int button);
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void SetState(int button, int state);
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bool GetEnable(int button);
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void SetEnable(int button, bool bEnable);
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bool GetHide(int button);
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void SetHide(int button, bool bHide);
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int GetMenu(int button);
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void SetMenu(int button, int menu);
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bool DrawButtons();
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MouseSprites MousePosToSprite(POINT pos);
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void MouseSprite(POINT pos);
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void WaitMouse(bool bWait);
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void HideMouse(bool bHide);
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POINT GetLastMousePos();
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bool TreatEvent(const SDL_Event *event);
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bool TreatEventBase(const SDL_Event *event);
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void DecorAutoShift(POINT pos);
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bool StartMovie(char *pFilename);
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void StopMovie();
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bool IsMovie();
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void Read(int message);
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void Write(int message);
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void SetSpeed(int speed);
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int GetSpeed();
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bool GetPause();
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bool IsShift();
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void DemoStep();
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void IntroStep();
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public:
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static void PushUserEvent (int code);
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protected:
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void DrawTextCenter(int res, int x, int y, int font=0);
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bool CreateButtons();
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bool EventButtons(const SDL_Event &event, POINT pos);
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bool MouseOnButton(POINT pos);
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int SearchPhase(UINT phase);
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void DecorShift(int dx, int dy);
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bool PlayDown(POINT pos, const SDL_Event &event);
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bool PlayMove(POINT pos, Uint16 mod);
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bool PlayUp(POINT pos, Uint16 mod);
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void ChangeButtons(int message);
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void BuildFloor(POINT cel, int insIcon);
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void BuildWater(POINT cel, int insIcon);
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bool BuildDown(POINT pos, Uint16 mod, bool bMix=true);
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bool BuildMove(POINT pos, Uint16 mod, const SDL_Event &event);
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bool BuildUp(POINT pos);
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void PrivateLibelle();
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bool ReadLibelle(int world, bool bSchool, bool bHelp);
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bool WriteInfo();
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bool ReadInfo();
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void DemoRecStart();
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void DemoRecStop();
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bool DemoPlayStart();
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void DemoPlayStop();
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static void WinToSDLEvent (UINT msg, WPARAM wParam, LPARAM lParam, SDL_Event &event);
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void DemoRecEvent(UINT message, WPARAM wParam, LPARAM lParam);
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protected:
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int m_speed;
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int m_exercice;
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int m_mission;
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int m_private;
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int m_maxMission;
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int m_phase;
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int m_index;
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bool m_bSchool;
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bool m_bPrivate;
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bool m_bAccessBuild;
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bool m_bFullScreen;
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int m_mouseType;
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HWND m_hWnd;
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CPixmap* m_pPixmap;
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CDecor* m_pDecor;
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CSound* m_pSound;
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CMovie* m_pMovie;
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char m_movieToStart[MAX_PATH];
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int m_phaseAfterMovie;
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CButton m_buttons[MAXBUTTON];
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int m_lastFloor[MAXBUTTON];
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int m_lastObject[MAXBUTTON];
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int m_lastHome[MAXBUTTON];
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bool m_bRunMovie;
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bool m_bBuildModify;
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CJauge m_jauges[2];
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CMenu m_menu;
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bool m_bMenu;
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POINT m_menuPos;
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int m_menuNb;
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int m_menuButtons[MAXBUTTON];
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int m_menuErrors[MAXBUTTON];
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int m_menuPerso;
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POINT m_menuCel;
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POINT m_oldMousePos;
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bool m_bMouseDown;
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bool m_bHili;
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int m_fileWorld[10];
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int m_fileTime[10];
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POINT m_posToolTips;
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char m_textToolTips[50];
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MouseSprites m_mouseSprite;
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bool m_bFillMouse;
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bool m_bWaitMouse;
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bool m_bHideMouse;
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int m_rankCheat;
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int m_posCheat;
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bool m_bMovie;
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bool m_bSpeed;
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bool m_bHelp;
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bool m_bAllMissions;
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bool m_bChangeCheat;
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int m_scrollSpeed;
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bool m_bPause;
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bool m_bShift;
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int m_shiftPhase;
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POINT m_shiftVector;
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POINT m_shiftOffset;
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char m_libelle[1000];
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int m_tryPhase;
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int m_tryInsertCount;
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POINT m_posInfoButton;
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POINT m_posHelpButton;
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bool m_bHiliInfoButton;
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bool m_bHiliHelpButton;
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bool m_bInfoHelp;
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bool m_bDemoRec;
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bool m_bDemoPlay;
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DemoEvent* m_pDemoBuffer;
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int m_demoTime;
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size_t m_demoIndex;
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size_t m_demoEnd;
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int m_demoNumber;
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Uint16 m_keymod;
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POINT m_debugPos;
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int m_introTime;
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};
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/////////////////////////////////////////////////////////////////////////////
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