mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
823 lines
18 KiB
C++
823 lines
18 KiB
C++
// blupi.cpp
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//
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#include "blupi.h"
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#define WIN32_LEAN_AND_MEAN
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#include <windowsx.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include <mmsystem.h> // link WINMM.LIB as well
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#include "def.h"
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#include "resource.h"
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#include "ddutil.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "movie.h"
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#include "button.h"
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#include "menu.h"
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#include "jauge.h"
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#include "event.h"
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#include "misc.h"
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// Définitions globales
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#define NAME "Blupi"
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#define TITLE "Blupi"
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// Variables globales
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HWND g_hWnd; // handle à la fenêtre
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SDL_Window *g_window;
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SDL_Renderer *g_renderer;
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CEvent* g_pEvent = NULL;
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CPixmap* g_pPixmap = NULL; // pixmap principal
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CSound* g_pSound = NULL; // sound principal
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CMovie* g_pMovie = NULL; // movie principal
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CDecor* g_pDecor = NULL;
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bool g_bFullScreen = false; // false si mode de test
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int g_speedRate = 1;
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int g_timerInterval = 50; // inverval = 50ms
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int g_mouseType = MOUSETYPEGRA;
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MMRESULT g_updateTimer; // timer général
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bool g_bActive = true; // is application active ?
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bool g_bTermInit = false; // initialisation en cours
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UINT g_lastPhase = 999;
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// Lit un numéro décimal.
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int GetNum(char *p)
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{
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int n = 0;
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while ( *p >= '0' && *p <= '9' )
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{
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n *= 10;
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n += (*p++)-'0';
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}
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return n;
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}
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// Lit le fichier de configuration.
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bool ReadConfig(LPSTR lpCmdLine)
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{
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FILE* file = NULL;
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char buffer[200];
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char* pText;
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size_t nb;
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file = fopen("data\\config.def", "rb");
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if ( file == NULL ) return false;
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nb = fread(buffer, sizeof(char), 200-1, file);
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buffer[nb] = 0;
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fclose(file);
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pText = strstr(buffer, "SpeedRate=");
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if ( pText != NULL )
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{
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g_speedRate = GetNum(pText+10);
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if ( g_speedRate < 1 ) g_speedRate = 1;
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if ( g_speedRate > 2 ) g_speedRate = 2;
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}
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pText = strstr(buffer, "Timer=");
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if ( pText != NULL )
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{
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g_timerInterval = GetNum(pText+6);
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if ( g_timerInterval < 10 ) g_timerInterval = 10;
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if ( g_timerInterval > 1000 ) g_timerInterval = 1000;
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}
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pText = strstr(buffer, "FullScreen=");
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if ( pText != NULL )
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{
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g_bFullScreen = !!GetNum(pText+11);
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if ( g_bFullScreen != 0 ) g_bFullScreen = 1;
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}
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pText = strstr(buffer, "MouseType=");
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if ( pText != NULL )
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{
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g_mouseType = GetNum(pText+10);
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if ( g_mouseType < 1 ) g_mouseType = 1;
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if ( g_mouseType > 9 ) g_mouseType = 9;
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}
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return true;
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}
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// Mise à jour principale.
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void UpdateFrame(void)
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{
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RECT clip, rcRect;
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UINT phase;
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POINT posMouse;
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int i, term, speed;
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posMouse = g_pEvent->GetLastMousePos();
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phase = g_pEvent->GetPhase();
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if ( phase == g_lastPhase &&
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phase == WM_PHASE_PLAY )
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{
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//? rcRect.left = POSDRAWX;
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//? rcRect.top = POSDRAWY;
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//? rcRect.right = POSDRAWX+DIMDRAWX;
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//? rcRect.bottom = POSDRAWY+DIMDRAWY;
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//? g_pPixmap->DrawImage(-1, CHBACK, rcRect, 1); // dessine le fond
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}
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else
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{
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rcRect.left = 0;
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rcRect.top = 0;
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rcRect.right = LXIMAGE;
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rcRect.bottom = LYIMAGE;
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g_pPixmap->DrawImage(-1, CHBACK, rcRect, 1); // dessine le fond
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}
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if ( phase == WM_PHASE_INTRO1 ||
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phase == WM_PHASE_INTRO2 )
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{
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g_pEvent->IntroStep();
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}
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if ( phase == WM_PHASE_PLAY )
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{
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clip.left = POSDRAWX;
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clip.top = POSDRAWY+g_pDecor->GetInfoHeight();
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clip.right = POSDRAWX+DIMDRAWX;
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clip.bottom = POSDRAWY+DIMDRAWY;
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if ( g_pEvent->IsShift() ) // shift en cours ?
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{
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g_pEvent->DecorAutoShift(posMouse);
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g_pDecor->Build(clip, posMouse); // construit juste le décor
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}
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else
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{
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if ( !g_pEvent->GetPause() )
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{
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speed = g_pEvent->GetSpeed() * g_speedRate;
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for ( i=0 ; i<speed ; i++ )
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{
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g_pDecor->BlupiStep(i==0); // avance tous les blupi
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g_pDecor->MoveStep(i==0); // avance tous les décors
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g_pEvent->DemoStep(); // avance enregistrement/reproduction
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}
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}
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g_pEvent->DecorAutoShift(posMouse);
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g_pDecor->Build(clip, posMouse); // construit le décor
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g_pDecor->NextPhase(1); // refait la carte de temps en temps
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}
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}
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if ( phase == WM_PHASE_BUILD )
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{
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clip.left = POSDRAWX;
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clip.top = POSDRAWY;
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clip.right = POSDRAWX+DIMDRAWX;
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clip.bottom = POSDRAWY+DIMDRAWY;
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g_pEvent->DecorAutoShift(posMouse);
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g_pDecor->Build(clip, posMouse); // construit le décor
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g_pDecor->NextPhase(-1); // refait la carte chaque fois
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}
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if ( phase == WM_PHASE_INIT )
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{
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g_pEvent->DemoStep(); // démarre év. démo automatique
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}
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g_pEvent->DrawButtons();
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g_lastPhase = phase;
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if ( phase == WM_PHASE_H0MOVIE ||
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phase == WM_PHASE_H1MOVIE ||
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phase == WM_PHASE_H2MOVIE ||
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phase == WM_PHASE_PLAYMOVIE ||
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phase == WM_PHASE_WINMOVIE )
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{
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g_pEvent->MovieToStart(); // fait démarrer un film si nécessaire
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}
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if ( phase == WM_PHASE_INSERT )
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{
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g_pEvent->TryInsert();
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}
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if ( phase == WM_PHASE_PLAY )
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{
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term = g_pDecor->IsTerminated();
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if ( term == 1 ) g_pEvent->ChangePhase(WM_PHASE_LOST); // perdu
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if ( term == 2 ) g_pEvent->ChangePhase(WM_PHASE_WINMOVIE); // gagné
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}
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}
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void Benchmark()
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{
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int i;
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POINT pos = { 0, 0 };
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g_pPixmap->DrawIcon(-1, 2, 10, pos, 0);
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pos.x = 300;
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pos.y = 350;
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for ( i=0 ; i<10000 ; i++ )
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{
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g_pPixmap->DrawIcon(-1, 2, i%4, pos, 0);
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}
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g_pPixmap->DrawIcon(-1, 2, 10, pos, 0);
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g_pSound->Play(0);
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}
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// Restitue le jeu après une activation en mode fullScreen.
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bool RestoreGame()
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{
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if ( g_pPixmap == NULL ) return false;
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g_pEvent->RestoreGame();
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return g_pPixmap->Restore();
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}
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// Libère le jeu avant une désactivation en mode fullScreen.
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bool FlushGame()
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{
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if ( g_pPixmap == NULL ) return false;
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return g_pPixmap->Flush();
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}
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// Finished with all objects we use; release them.
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static void FinishObjects(void)
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{
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if ( g_pMovie != NULL )
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{
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g_pEvent->StopMovie();
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delete g_pMovie;
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g_pMovie = NULL;
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}
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if ( g_pEvent != NULL )
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{
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delete g_pEvent;
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g_pEvent = NULL;
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}
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if ( g_pDecor != NULL )
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{
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delete g_pDecor;
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g_pDecor = NULL;
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}
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if ( g_pSound != NULL )
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{
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g_pSound->StopMusic(); // stoppe la musique Midi
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delete g_pSound;
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g_pSound = NULL;
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}
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if ( g_pPixmap != NULL )
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{
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delete g_pPixmap;
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g_pPixmap = NULL;
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}
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}
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LRESULT CALLBACK WindowProc2 (HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam,
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const SDL_Event *event)
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{
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static HINSTANCE hInstance;
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POINT totalDim, iconDim;
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// La touche F10 envoie un autre message pour activer
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// le menu dans les applications Windows standard !
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if ( message == WM_SYSKEYDOWN && wParam == VK_F10 )
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{
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message = WM_KEYDOWN;
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}
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if ( message == WM_SYSKEYUP && wParam == VK_F10 )
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{
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message = WM_KEYUP;
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}
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if ( g_pEvent != NULL &&
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g_pEvent->TreatEvent(event) ) return 0;
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switch( message )
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{
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case WM_CREATE:
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hInstance = ((LPCREATESTRUCT)lParam)->hInstance;
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return 0;
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case MM_MCINOTIFY:
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OutputDebug("Event MM_MCINOTIFY\n");
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if ( g_pEvent->IsMovie() ) // film en cours ?
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{
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if ( wParam == MCI_NOTIFY_SUCCESSFUL )
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{
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g_pEvent->StopMovie();
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}
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}
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else
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{
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// music over, play it again
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g_pSound->SuspendMusic();
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// if music finished, play it again. Otherwise assume that
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// it was aborted by the user or otherwise
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if ( wParam == MCI_NOTIFY_SUCCESSFUL )
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{
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OutputDebug("Event MCI_NOTIFY_SUCCESSFUL\n");
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g_pSound->RestartMusic();
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}
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else
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{
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char s[50];
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sprintf(s, "wParam=%d\n", static_cast<int> (wParam));
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OutputDebug(s);
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}
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}
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break;
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case WM_DESTROY:
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KillTimer(g_hWnd, 1);
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FinishObjects();
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PostQuitMessage(0);
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break;
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}
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if (event)
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{
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switch (event->type)
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{
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case SDL_WINDOWEVENT:
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{
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switch (event->window.event)
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{
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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if (g_bFullScreen)
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{
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RestoreGame ();
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g_lastPhase = 999;
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}
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if (!g_bFullScreen && g_bTermInit)
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{
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totalDim.x = 64;
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totalDim.y = 66;
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iconDim.x = 64;
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iconDim.y = 66 / 2;
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g_pPixmap->Cache (CHHILI, "image\\hili.blp", totalDim, iconDim, true);
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g_pPixmap->SetTransparent (CHHILI, RGB (0, 0, 255)); // bleu
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g_pPixmap->SavePalette ();
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g_pPixmap->InitSysPalette ();
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}
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SDL_SetWindowTitle (g_window, "Blupi");
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if (g_pSound != NULL) g_pSound->RestartMusic ();
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return 0;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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if (g_bFullScreen)
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{
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FlushGame ();
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}
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SDL_SetWindowTitle (g_window, "Blupi -- stop");
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if (g_pSound != NULL) g_pSound->SuspendMusic ();
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return 0;
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}
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break;
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}
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case SDL_KEYDOWN:
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switch (event->key.keysym.sym)
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{
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case SDLK_F5:
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g_pEvent->SetSpeed (1);
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break;
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case SDLK_F6:
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g_pEvent->SetSpeed (2);
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break;
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case SDLK_F7:
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g_pEvent->SetSpeed (4);
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break;
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case SDLK_F8:
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g_pEvent->SetSpeed (8);
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break;
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}
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break;
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case SDL_USEREVENT:
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{
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switch (event->user.code)
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{
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case WM_TIMER:
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case WM_UPDATE:
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if (!g_pEvent->IsMovie ()) // pas de film en cours ?
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{
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if (g_bActive)
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{
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UpdateFrame ();
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}
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g_pPixmap->Display ();
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}
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break;
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}
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break;
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}
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}
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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LRESULT CALLBACK WindowProc (HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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return WindowProc2 (hWnd, message, wParam, lParam, nullptr);
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}
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// Erreur dans DoInit.
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bool InitFail(char *msg, bool bDirectX)
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{
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char buffer[100];
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if ( bDirectX ) strcpy(buffer, "DirectX Init FAILED\n(while ");
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else strcpy(buffer, "Error (");
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strcat(buffer, msg);
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strcat(buffer, ")");
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MessageBox(g_hWnd, buffer, TITLE, MB_OK);
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FinishObjects();
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DestroyWindow(g_hWnd);
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return false;
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}
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// Initialisation de l'application.
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static bool DoInit(HINSTANCE hInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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WNDCLASS wc;
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POINT totalDim, iconDim;
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RECT rcRect;
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bool bOK;
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bOK = ReadConfig(lpCmdLine); // lit le fichier config.def
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InitHInstance(hInstance);
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// Set up and register window class.
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wc.style = CS_HREDRAW|CS_VREDRAW;
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wc.lpfnWndProc = WindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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//? wc.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
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wc.hIcon = LoadIcon(hInstance, "IDR_MAINFRAME");
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wc.hCursor = LoadCursor(hInstance, "IDC_POINTER");
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wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
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wc.lpszMenuName = NAME;
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wc.lpszClassName = NAME;
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RegisterClass(&wc);
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SDL_SetMainReady ();
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auto res = SDL_Init (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
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if (res < 0)
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return false;
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// Create a window.
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if ( g_bFullScreen )
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{
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g_hWnd = CreateWindowEx
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(
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WS_EX_TOPMOST,
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NAME,
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TITLE,
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WS_POPUP,
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0, 0,
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GetSystemMetrics(SM_CXSCREEN),
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GetSystemMetrics(SM_CYSCREEN),
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NULL,
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NULL,
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hInstance,
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NULL
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);
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g_window = SDL_CreateWindow (
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NAME,
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0, 0,
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GetSystemMetrics (SM_CXSCREEN),
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GetSystemMetrics (SM_CYSCREEN),
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SDL_WINDOW_FULLSCREEN
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);
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}
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else
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{
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int sx, sy;
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RECT WindowRect;
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sx = GetSystemMetrics(SM_CXSCREEN);
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sy = GetSystemMetrics(SM_CYSCREEN);
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SetRect(&WindowRect, (sx-LXIMAGE)/2, (sy-LYIMAGE)/2,
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(sx+LXIMAGE)/2, (sy+LYIMAGE)/2);
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AdjustWindowRect(&WindowRect, WS_POPUPWINDOW|WS_CAPTION, true);
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WindowRect.top += GetSystemMetrics(SM_CYCAPTION);
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g_hWnd = CreateWindow
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(
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NAME,
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TITLE,
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WS_POPUPWINDOW|WS_CAPTION|WS_VISIBLE,
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(sx-LXIMAGE)/2, (sy-LYIMAGE)/2,
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WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top,
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HWND_DESKTOP,
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NULL,
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hInstance,
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NULL
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);
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|
|
g_window = SDL_CreateWindow (NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, LXIMAGE, LYIMAGE, 0);
|
|
}
|
|
|
|
g_renderer = SDL_CreateRenderer (g_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
|
|
|
if ( !g_hWnd ) return false;
|
|
|
|
if (!g_window)
|
|
{
|
|
printf ("Could not create window: %s\n", SDL_GetError ());
|
|
return false;
|
|
}
|
|
|
|
ShowWindow(g_hWnd, nCmdShow);
|
|
UpdateWindow(g_hWnd);
|
|
SetFocus(g_hWnd);
|
|
|
|
if ( !bOK ) // config.def pas correct ?
|
|
{
|
|
return InitFail("Game not correctly installed", false);
|
|
}
|
|
|
|
// Crée le pixmap principal.
|
|
g_pPixmap = new CPixmap;
|
|
if ( g_pPixmap == NULL ) return InitFail("New pixmap", true);
|
|
|
|
totalDim.x = LXIMAGE;
|
|
totalDim.y = LYIMAGE;
|
|
if ( !g_pPixmap->Create(g_hWnd, totalDim, g_bFullScreen, g_mouseType) )
|
|
return InitFail("Create pixmap", true);
|
|
|
|
OutputDebug("Image: init\n");
|
|
totalDim.x = LXIMAGE;
|
|
totalDim.y = LYIMAGE;
|
|
iconDim.x = 0;
|
|
iconDim.y = 0;
|
|
#if _INTRO
|
|
if ( !g_pPixmap->Cache(CHBACK, "image\\intro1.blp", totalDim, iconDim, true) )
|
|
#else
|
|
if ( !g_pPixmap->Cache(CHBACK, "image\\init.blp", totalDim, iconDim, true) )
|
|
#endif
|
|
return false;
|
|
|
|
OutputDebug("SavePalette\n");
|
|
g_pPixmap->SavePalette();
|
|
OutputDebug("InitSysPalette\n");
|
|
g_pPixmap->InitSysPalette();
|
|
|
|
OutputDebug("Image: init\n");
|
|
totalDim.x = LXIMAGE;
|
|
totalDim.y = LYIMAGE;
|
|
iconDim.x = 0;
|
|
iconDim.y = 0;
|
|
if ( !g_pPixmap->Cache(CHGROUND, "image\\init.blp", totalDim, iconDim, true) )
|
|
return false;
|
|
|
|
g_pPixmap->SetDebug(false);
|
|
|
|
rcRect.left = 0;
|
|
rcRect.top = 0;
|
|
rcRect.right = LXIMAGE;
|
|
rcRect.bottom = LYIMAGE;
|
|
g_pPixmap->DrawImage(-1, CHBACK, rcRect, 1); // dessine le fond
|
|
g_pPixmap->Display();
|
|
|
|
totalDim.x = DIMCELX*2*16;
|
|
totalDim.y = DIMCELY*2*6;
|
|
iconDim.x = DIMCELX*2;
|
|
iconDim.y = DIMCELY*2;
|
|
if ( !g_pPixmap->Cache(CHFLOOR, "image\\floor000.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache floor000.blp", true);
|
|
g_pPixmap->SetTransparent(CHFLOOR, RGB(0,0,255)); // bleu
|
|
|
|
totalDim.x = DIMOBJX*16;
|
|
totalDim.y = DIMOBJY*8;
|
|
iconDim.x = DIMOBJX;
|
|
iconDim.y = DIMOBJY;
|
|
if ( !g_pPixmap->Cache(CHOBJECT, "image\\obj000.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache obj000.blp", true);
|
|
g_pPixmap->SetTransparent(CHOBJECT, RGB(0,0,255)); // bleu
|
|
|
|
if ( !g_pPixmap->Cache(CHOBJECTo, "image\\obj-o000.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache obj-o000.blp", true);
|
|
g_pPixmap->SetTransparent(CHOBJECTo, RGB(255,255,255)); // blanc
|
|
|
|
totalDim.x = DIMBLUPIX*16;
|
|
totalDim.y = DIMBLUPIY*23;
|
|
iconDim.x = DIMBLUPIX;
|
|
iconDim.y = DIMBLUPIY;
|
|
if ( !g_pPixmap->Cache(CHBLUPI, "image\\blupi.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache blupi.blp", true);
|
|
g_pPixmap->SetTransparent(CHBLUPI, RGB(0,0,255)); // bleu
|
|
|
|
totalDim.x = 64;
|
|
totalDim.y = 66;
|
|
iconDim.x = 64;
|
|
iconDim.y = 66/2;
|
|
if ( !g_pPixmap->Cache(CHHILI, "image\\hili.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache hili.blp", true);
|
|
g_pPixmap->SetTransparent(CHHILI, RGB(0,0,255)); // bleu
|
|
|
|
totalDim.x = DIMCELX*2*3;
|
|
totalDim.y = DIMCELY*2*5;
|
|
iconDim.x = DIMCELX*2;
|
|
iconDim.y = DIMCELY*2;
|
|
if ( !g_pPixmap->Cache(CHFOG, "image\\fog.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache fog.blp", true);
|
|
g_pPixmap->SetTransparent(CHFOG, RGB(255,255,255)); // blanc
|
|
|
|
totalDim.x = DIMCELX*2*16;
|
|
totalDim.y = DIMCELY*2*1;
|
|
iconDim.x = DIMCELX*2;
|
|
iconDim.y = DIMCELY*2;
|
|
if ( !g_pPixmap->Cache(CHMASK1, "image\\mask1.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache mask1.blp", true);
|
|
g_pPixmap->SetTransparent(CHMASK1, RGB(0,0,0)); // noir
|
|
|
|
totalDim.x = DIMBUTTONX*6;
|
|
totalDim.y = DIMBUTTONY*21;
|
|
iconDim.x = DIMBUTTONX;
|
|
iconDim.y = DIMBUTTONY;
|
|
if ( !g_pPixmap->Cache(CHBUTTON, "image\\button00.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache button00.blp", true);
|
|
g_pPixmap->SetTransparent(CHBUTTON, RGB(0,0,255)); // bleu
|
|
|
|
totalDim.x = DIMJAUGEX*1;
|
|
totalDim.y = DIMJAUGEY*4;
|
|
iconDim.x = DIMJAUGEX;
|
|
iconDim.y = DIMJAUGEY;
|
|
if ( !g_pPixmap->Cache(CHJAUGE, "image\\jauge.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache jauge.blp", true);
|
|
g_pPixmap->SetTransparent(CHJAUGE, RGB(0,0,255)); // bleu
|
|
|
|
totalDim.x = DIMTEXTX*16;
|
|
totalDim.y = DIMTEXTY*8*3;
|
|
iconDim.x = DIMTEXTX;
|
|
iconDim.y = DIMTEXTY;
|
|
if ( !g_pPixmap->Cache(CHTEXT, "image\\text.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache text.blp", true);
|
|
g_pPixmap->SetTransparent(CHTEXT, RGB(0,0,255)); // bleu
|
|
|
|
totalDim.x = DIMLITTLEX*16;
|
|
totalDim.y = DIMLITTLEY*8;
|
|
iconDim.x = DIMLITTLEX;
|
|
iconDim.y = DIMLITTLEY;
|
|
if ( !g_pPixmap->Cache(CHLITTLE, "image\\little.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache little.blp", true);
|
|
g_pPixmap->SetTransparent(CHLITTLE, RGB(0,0,255)); // bleu
|
|
|
|
totalDim.x = 426;
|
|
totalDim.y = 52;
|
|
iconDim.x = 426;
|
|
iconDim.y = 52;
|
|
if ( !g_pPixmap->Cache(CHBIGNUM, "image\\bignum.blp", totalDim, iconDim, false) )
|
|
return InitFail("Cache bignum.blp", true);
|
|
g_pPixmap->SetTransparent(CHBIGNUM, RGB(0,0,255)); // bleu
|
|
|
|
// Load all cursors
|
|
g_pPixmap->LoadCursors ();
|
|
g_pPixmap->ChangeSprite (SPRITE_WAIT); // met le sablier maison
|
|
|
|
// Crée le gestionnaire de son.
|
|
g_pSound = new CSound;
|
|
if ( g_pSound == NULL ) return InitFail("New sound", true);
|
|
|
|
g_pSound->Create(g_hWnd);
|
|
g_pSound->CacheAll();
|
|
g_pSound->SetState(true);
|
|
|
|
// Crée le gestionnaire de films.
|
|
g_pMovie = new CMovie;
|
|
if ( g_pMovie == NULL ) return InitFail("New movie", false);
|
|
|
|
g_pMovie->Create();
|
|
|
|
// Crée le gestionnaire de décors.
|
|
g_pDecor = new CDecor;
|
|
if ( g_pDecor == NULL ) return InitFail("New decor", false);
|
|
|
|
g_pDecor->Create(g_hWnd, g_pSound, g_pPixmap);
|
|
g_pDecor->MapInitColors();
|
|
|
|
// Crée le gestionnaire d'événements.
|
|
g_pEvent = new CEvent;
|
|
if ( g_pEvent == NULL ) return InitFail("New event", false);
|
|
|
|
g_pEvent->Create(g_hWnd, g_pPixmap, g_pDecor, g_pSound, g_pMovie);
|
|
g_pEvent->SetFullScreen(g_bFullScreen);
|
|
g_pEvent->SetMouseType(g_mouseType);
|
|
#if _INTRO
|
|
g_pEvent->ChangePhase(WM_PHASE_INTRO1);
|
|
#else
|
|
g_pEvent->ChangePhase(WM_PHASE_TESTCD);
|
|
#endif
|
|
|
|
g_bTermInit = true; // initialisation terminée
|
|
return true;
|
|
}
|
|
|
|
|
|
// Programme principal.
|
|
|
|
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|
LPSTR lpCmdLine, int nCmdShow)
|
|
{
|
|
MSG msg;
|
|
|
|
if ( !DoInit(hInstance, lpCmdLine, nCmdShow) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
SDL_TimerID my_timer_id = SDL_AddTimer (g_timerInterval, [] (Uint32 interval, void *param) -> Uint32
|
|
{
|
|
CEvent::PushUserEvent (WM_UPDATE);
|
|
return interval;
|
|
}, nullptr);
|
|
|
|
|
|
while (SDL_TRUE)
|
|
{
|
|
if ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) )
|
|
{
|
|
if ( !GetMessage(&msg, NULL, 0, 0) )
|
|
{
|
|
goto out;
|
|
}
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
else
|
|
{
|
|
// make sure we go to sleep if we have nothing else to do
|
|
if (!g_bActive)
|
|
WaitMessage ();
|
|
else
|
|
Sleep (1);
|
|
}
|
|
|
|
SDL_Event event;
|
|
while (SDL_PollEvent (&event))
|
|
{
|
|
WindowProc2 (nullptr, 0, 0, 0, &event);
|
|
}
|
|
|
|
}
|
|
|
|
out:
|
|
if (g_window)
|
|
SDL_DestroyWindow (g_window);
|
|
|
|
SDL_Quit ();
|
|
return static_cast<int> (msg.wParam);
|
|
}
|
|
|