mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
229 lines
4.9 KiB
C
229 lines
4.9 KiB
C
// Event.h
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#pragma once
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#include <vector>
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#include <unordered_map>
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#include "blupi.h"
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#include "jauge.h"
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#include "menu.h"
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#include "button.h"
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class CMovie;
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/////////////////////////////////////////////////////////////////////////////
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typedef struct
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{
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Uint32 message;
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Sint32 type;
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Sint32 iconMenu[20];
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Sint32 x, y;
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const char *toolTips[16];
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}
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Button;
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typedef struct
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{
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Uint32 phase;
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char backName[20];
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Sint32 bCDrom;
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Button buttons[MAXBUTTON];
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}
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Phase;
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typedef struct
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{
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Sint16 majRev;
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Sint16 minRev;
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Sint16 bSchool;
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Sint16 bPrivate;
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Sint16 world;
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Sint16 skill;
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Sint16 reserve1[99];
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}
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DemoHeader;
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typedef struct
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{
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Sint32 time;
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Uint32 message;
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Uint32 wParam; // WPARAM
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Uint32 lParam; // LPARAM
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}
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DemoEvent;
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class CEvent
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{
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public:
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CEvent();
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~CEvent();
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POINT GetMousePos();
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void Create(CPixmap *pPixmap, CDecor *pDecor, CSound *pSound, CMovie *pMovie);
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void SetFullScreen(bool bFullScreen);
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void SetMouseType(Sint32 mouseType);
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Sint32 GetWorld();
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Sint32 GetPhysicalWorld();
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Sint32 GetImageWorld();
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bool IsHelpHide();
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bool ChangePhase(Uint32 phase);
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void MovieToStart();
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Uint32 GetPhase();
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void TryInsert();
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void RestoreGame();
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Sint32 GetButtonIndex(Sint32 button);
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Sint32 GetState(Sint32 button);
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void SetState(Sint32 button, Sint32 state);
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bool GetEnable(Sint32 button);
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void SetEnable(Sint32 button, bool bEnable);
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bool GetHide(Sint32 button);
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void SetHide(Sint32 button, bool bHide);
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Sint32 GetMenu(Sint32 button);
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void SetMenu(Sint32 button, Sint32 menu);
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bool DrawButtons();
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MouseSprites MousePosToSprite(POINT pos);
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void MouseSprite(POINT pos);
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void WaitMouse(bool bWait);
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void HideMouse(bool bHide);
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POINT GetLastMousePos();
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bool TreatEvent(const SDL_Event &event);
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bool TreatEventBase(const SDL_Event &event);
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void DecorAutoShift(POINT pos);
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bool StartMovie(const char *pFilename);
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void StopMovie();
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bool IsMovie();
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void Read(Sint32 message);
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void Write(Sint32 message);
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void SetSpeed(Sint32 speed);
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Sint32 GetSpeed();
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bool GetPause();
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bool IsShift();
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void DemoStep();
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void IntroStep();
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public:
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static void PushUserEvent (Sint32 code);
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protected:
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void DrawTextCenter(const char *text, Sint32 x, Sint32 y, Sint32 font=0);
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bool CreateButtons();
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bool EventButtons(const SDL_Event &event, POINT pos);
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bool MouseOnButton(POINT pos);
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Sint32 SearchPhase(Uint32 phase);
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void DecorShift(Sint32 dx, Sint32 dy);
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bool PlayDown(POINT pos, const SDL_Event &event);
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bool PlayMove(POINT pos, Uint16 mod);
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bool PlayUp(POINT pos, Uint16 mod);
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void ChangeButtons(Sint32 message);
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void BuildFloor(POINT cel, Sint32 insIcon);
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void BuildWater(POINT cel, Sint32 insIcon);
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bool BuildDown(POINT pos, Uint16 mod, bool bMix=true);
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bool BuildMove(POINT pos, Uint16 mod, const SDL_Event &event);
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bool BuildUp(POINT pos);
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void PrivateLibelle();
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bool ReadLibelle(Sint32 world, bool bSchool, bool bHelp);
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bool WriteInfo();
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bool ReadInfo();
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void DemoRecStart();
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void DemoRecStop();
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bool DemoPlayStart();
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void DemoPlayStop();
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static void WinToSDLEvent (Uint32 msg, WPARAM wParam, LPARAM lParam, SDL_Event &event);
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void DemoRecEvent(Uint32 message, WPARAM wParam, LPARAM lParam);
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protected:
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Sint32 m_speed;
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Sint32 m_exercice;
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Sint32 m_mission;
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Sint32 m_private;
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Sint32 m_maxMission;
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Uint32 m_phase;
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Sint32 m_index;
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bool m_bSchool;
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bool m_bPrivate;
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bool m_bAccessBuild;
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bool m_bFullScreen;
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Sint32 m_mouseType;
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CPixmap* m_pPixmap;
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CDecor* m_pDecor;
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CSound* m_pSound;
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CMovie* m_pMovie;
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char m_movieToStart[MAX_PATH];
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Sint32 m_phaseAfterMovie;
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CButton m_buttons[MAXBUTTON];
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Sint32 m_lastFloor[MAXBUTTON];
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Sint32 m_lastObject[MAXBUTTON];
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Sint32 m_lastHome[MAXBUTTON];
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bool m_bRunMovie;
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bool m_bBuildModify;
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CJauge m_jauges[2];
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CMenu m_menu;
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bool m_bMenu;
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POINT m_menuPos;
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Sint32 m_menuNb;
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Sint32 m_menuButtons[MAXBUTTON];
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Sint32 m_menuErrors[MAXBUTTON];
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std::unordered_map<Sint32, const char *> m_menuTexts;
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Sint32 m_menuPerso;
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POINT m_menuCel;
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POINT m_oldMousePos;
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bool m_bMouseDown;
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bool m_bHili;
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Sint32 m_fileWorld[10];
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Sint32 m_fileTime[10];
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POINT m_posToolTips;
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char m_textToolTips[50];
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MouseSprites m_mouseSprite;
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bool m_bFillMouse;
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bool m_bWaitMouse;
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bool m_bHideMouse;
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Sint32 m_rankCheat;
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Sint32 m_posCheat;
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bool m_bMovie;
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bool m_bSpeed;
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bool m_bHelp;
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bool m_bAllMissions;
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bool m_bChangeCheat;
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Sint32 m_scrollSpeed;
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bool m_bPause;
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bool m_bShift;
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Sint32 m_shiftPhase;
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POINT m_shiftVector;
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POINT m_shiftOffset;
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char m_libelle[1000];
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Sint32 m_tryPhase;
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Sint32 m_tryInsertCount;
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POINT m_posInfoButton;
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POINT m_posHelpButton;
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bool m_bHiliInfoButton;
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bool m_bHiliHelpButton;
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bool m_bInfoHelp;
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bool m_bDemoRec;
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bool m_bDemoPlay;
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DemoEvent* m_pDemoBuffer;
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Sint32 m_demoTime;
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size_t m_demoIndex;
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size_t m_demoEnd;
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Sint32 m_demoNumber;
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Uint16 m_keymod;
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POINT m_debugPos;
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Sint32 m_introTime;
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};
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/////////////////////////////////////////////////////////////////////////////
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