mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
111 lines
2.0 KiB
C++
111 lines
2.0 KiB
C++
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#include <stdlib.h>
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#include <stdio.h>
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#include "def.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "progress.h"
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#include "misc.h"
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CJauge::CJauge()
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{
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m_type = 0;
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m_bHide = true;
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m_pPixmap = nullptr;
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m_pDecor = nullptr;
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m_pSound = nullptr;
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}
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CJauge::~CJauge()
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{
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}
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// Crée un nouveau bouton.
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bool CJauge::Create (CPixmap *pPixmap, CSound *pSound,
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POINT pos, Sint32 type)
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{
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m_pPixmap = pPixmap;
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m_pSound = pSound;
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m_type = type;
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m_bHide = true;
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m_pos = pos;
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m_dim.x = DIMJAUGEX;
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m_dim.y = DIMJAUGEY;
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m_level = 0;
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return true;
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}
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// Dessine un bouton dans son état.
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void CJauge::Draw()
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{
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Sint32 part;
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RECT rect;
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if (m_bHide) // bouton caché ?
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{
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rect.left = m_pos.x;
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rect.right = m_pos.x + m_dim.x;
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rect.top = m_pos.y;
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rect.bottom = m_pos.y + m_dim.y;
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m_pPixmap->DrawPart (-1, CHBACK, m_pos, rect, 1); // dessine le fond
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return;
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}
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part = (m_level * (DIMJAUGEX - 6 - 4)) / 100;
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rect.left = 0;
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rect.right = DIMJAUGEX;
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rect.top = DIMJAUGEY * 0;
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rect.bottom = DIMJAUGEY * 1;
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m_pPixmap->DrawPart (-1, CHJAUGE, m_pos, rect); // partie noire
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if (part > 0)
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{
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rect.left = 0;
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rect.right = 6 + part;
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rect.top = DIMJAUGEY * m_type;
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rect.bottom = DIMJAUGEY * (m_type + 1);
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m_pPixmap->DrawPart (-1, CHJAUGE, m_pos, rect); // partie colorée
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}
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}
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// Modifie le niveau.
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void CJauge::SetLevel (Sint32 level)
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{
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if (level < 0)
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level = 0;
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if (level > 100)
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level = 100;
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m_level = level;
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}
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// Modifie le type.
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void CJauge::SetType (Sint32 type)
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{
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m_type = type;
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}
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bool CJauge::GetHide()
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{
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return m_bHide;
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}
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void CJauge::SetHide (bool bHide)
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{
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m_bHide = bHide;
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}
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POINT CJauge::GetPos()
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{
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return m_pos;
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}
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