1
0
mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/src/blupi.cxx
Mathieu Schroeter 8b7142a084 Add the option for chaning the render quality
It toggles between 'nearest' (faster) and 'best' (slower but more
prettier). It's enabled only when the game runs in fullscreen.

The option can be passed by command line argument `--render-quality on`,
by settings.json file with a `"renderquality": true` entry or simply
with the main settings screen in the game.
2018-08-06 07:20:23 +02:00

1107 lines
26 KiB
C++

/*
* This file is part of the planetblupi source code
* Copyright (C) 1997, Daniel Roux & EPSITEC SA
* Copyright (C) 2017-2018, Mathieu Schroeter
* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include <atomic>
#include <fstream>
#include <iostream>
#include <iterator>
#include <regex>
#include <sstream>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <thread>
#include <unistd.h>
#include <vector>
#include <SDL_image.h>
#include <argagg/argagg.hpp>
#ifdef USE_CURL
#include <curl/curl.h>
#endif /* USE_CURL */
#include "json/json.hpp"
#include "blupi.h"
#include "button.h"
#include "decor.h"
#include "def.h"
#include "event.h"
#include "menu.h"
#include "misc.h"
#include "movie.h"
#include "pixmap.h"
#include "platform.h"
#include "progress.h"
#include "sound.h"
// Global variables
SDL_Window * g_window;
SDL_Renderer * g_renderer;
CEvent * g_pEvent = nullptr;
CPixmap * g_pPixmap = nullptr; // pixmap principal
CSound * g_pSound = nullptr; // sound principal
CMovie * g_pMovie = nullptr; // movie principal
CDecor * g_pDecor = nullptr;
std::thread * g_updateThread = nullptr;
std::atomic<bool> g_updateAbort (false);
bool g_bFullScreen = false; // false si mode de test
Uint8 g_zoom = 1;
Sint32 g_speedRate = 1;
Sint32 g_timerInterval = 50; // inverval = 50ms
int g_rendererType = 0;
bool g_enableRecorder = false;
std::string g_playRecord;
bool g_restoreBugs = false; // restore original < v1.9 bugs
bool g_restoreMidi = false; // restore music playback based on midi files
bool g_renderQuality = true; // use the best render quality with scaling
int g_settingsOverload = 0;
bool g_bTermInit = false; // initialisation en cours
Uint32 g_lastPhase = 999;
RestartMode g_restart = RestartMode::NO;
static bool g_pause;
#ifdef USE_CURL
struct url_data {
CURLcode status;
char * buffer;
size_t size;
};
#endif /* USE_CURL */
template <typename Out>
static void
split (const std::string & s, char delim, Out result)
{
std::stringstream ss;
ss.str (s);
std::string item;
while (std::getline (ss, item, delim))
*(result++) = item;
}
static std::vector<std::string>
split (const std::string & s, char delim)
{
std::vector<std::string> elems;
split (s, delim, std::back_inserter (elems));
return elems;
}
/**
* \brief Read the config file.
*
* \returns true on success.
*/
static bool
ReadConfig ()
{
const auto config = GetBaseDir () + "data/config.json";
std::ifstream file (config, std::ifstream::in);
if (!file)
return false;
nlohmann::json j;
file >> j;
if (
!(g_settingsOverload & SETTING_SPEEDRATE) &&
j.find ("speedrate") != j.end ())
{
g_speedRate = j["speedrate"].get<int> ();
if (g_speedRate < 1)
g_speedRate = 1;
if (g_speedRate > 2)
g_speedRate = 2;
}
if (
!(g_settingsOverload & SETTING_TIMERINTERVAL) &&
j.find ("timerinterval") != j.end ())
{
g_timerInterval = j["timerinterval"].get<int> ();
if (g_timerInterval < 10)
g_timerInterval = 10;
if (g_timerInterval > 1000)
g_timerInterval = 1000;
}
if (
!(g_settingsOverload & SETTING_FULLSCREEN) &&
j.find ("fullscreen") != j.end ())
g_bFullScreen = j["fullscreen"].get<bool> ();
if (!(g_settingsOverload & SETTING_ZOOM) && j.find ("zoom") != j.end ())
{
g_zoom = j["zoom"].get<Uint8> ();
if (g_zoom != 1 && g_zoom != 2)
g_zoom = 1;
}
if (
!(g_settingsOverload & SETTING_RENDERER) && j.find ("renderer") != j.end ())
{
if (j["renderer"] == "software")
g_rendererType = SDL_RENDERER_SOFTWARE;
else if (j["renderer"] == "accelerated")
g_rendererType = SDL_RENDERER_ACCELERATED;
}
if (
!(g_settingsOverload & SETTING_DRIVER) && j.find ("driver") != j.end () &&
(!g_rendererType || g_rendererType == SDL_RENDERER_ACCELERATED))
{
std::string input = j["driver"];
if (std::regex_match (
input, std::regex ("direct3d|direct3d11|opengl|opengles2|opengles")))
SDL_SetHint (SDL_HINT_RENDER_DRIVER, input.c_str ());
}
if (
!(g_settingsOverload & SETTING_MIDI) && j.find ("restoremidi") != j.end ())
g_restoreMidi = j["restoremidi"].get<bool> ();
if (
!(g_settingsOverload & SETTING_RENDERQUALITY) &&
j.find ("renderquality") != j.end ())
g_renderQuality = j["renderqiality"].get<bool> ();
return true;
}
/**
* \brief Main frame update.
*/
static bool
UpdateFrame (void)
{
Rect clip, rcRect;
Uint32 phase;
Point posMouse;
Sint32 i, term, speed;
bool display = true;
posMouse = g_pEvent->GetLastMousePos ();
phase = g_pEvent->GetPhase ();
SDL_RenderClear (g_renderer);
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = LXIMAGE ();
rcRect.bottom = LYIMAGE ();
g_pPixmap->DrawImage (-1, CHBACK, rcRect); // draw the background
if (phase == EV_PHASE_INTRO1)
g_pEvent->IntroStep ();
if (phase == EV_PHASE_PLAY)
{
clip.left = POSDRAWX;
clip.top = POSDRAWY + g_pDecor->GetInfoHeight ();
clip.right = POSDRAWX + DIMDRAWX;
clip.bottom = POSDRAWY + DIMDRAWY;
if (g_pEvent->IsShift ()) // screen shifting
g_pEvent->DecorAutoShift ();
if (!g_pEvent->GetPause ())
{
speed = g_pEvent->GetSpeed () * g_speedRate;
for (i = 0; i < speed; i++)
{
g_pDecor->BlupiStep (i == 0); // move all blupi
g_pDecor->MoveStep (i == 0); // move the environment
g_pEvent->DemoStep (); // forward the recording or demo playing
}
}
g_pEvent->DecorAutoShift ();
g_pDecor->Build (clip, posMouse); // build the environment
g_pDecor->NextPhase (1); // rebuild the map sometimes
}
if (phase == EV_PHASE_BUILD)
{
clip.left = POSDRAWX;
clip.top = POSDRAWY;
clip.right = POSDRAWX + DIMDRAWX;
clip.bottom = POSDRAWY + DIMDRAWY;
g_pEvent->DecorAutoShift ();
g_pDecor->Build (clip, posMouse); // build the environment
g_pDecor->NextPhase (-1); // rebuild the map sometimes
}
if (phase == EV_PHASE_INIT)
{
g_pEvent->DemoStep (); // start automatically (eventually) the demo
}
g_pEvent->DrawButtons ();
g_lastPhase = phase;
if (
phase == EV_PHASE_H0MOVIE || phase == EV_PHASE_H1MOVIE ||
phase == EV_PHASE_H2MOVIE || phase == EV_PHASE_PLAYMOVIE ||
phase == EV_PHASE_WINMOVIE)
{
display = g_pEvent->MovieToStart (); // start a movie if necessary
}
if (phase == EV_PHASE_INSERT)
g_pEvent->TryInsert ();
if (phase == EV_PHASE_PLAY)
{
term = g_pDecor->IsTerminated ();
if (term == 1)
g_pEvent->ChangePhase (EV_PHASE_LOST); // lost
if (term == 2)
g_pEvent->ChangePhase (EV_PHASE_WINMOVIE); // win
}
return display;
}
/**
* \brief Finished with all objects we use; release them.
*/
static void
FinishObjects (void)
{
if (g_pMovie != nullptr)
{
delete g_pMovie;
g_pMovie = nullptr;
}
if (g_pEvent != nullptr)
{
delete g_pEvent;
g_pEvent = nullptr;
}
if (g_pDecor != nullptr)
{
delete g_pDecor;
g_pDecor = nullptr;
}
if (g_pSound != nullptr)
{
g_pSound->StopMusic ();
delete g_pSound;
g_pSound = nullptr;
}
if (g_pPixmap != nullptr)
{
delete g_pPixmap;
g_pPixmap = nullptr;
}
}
static void
HandleEvent (const SDL_Event & event)
{
if (!g_pause && g_pEvent != nullptr && g_pEvent->TreatEvent (event))
return;
switch (event.type)
{
case SDL_WINDOWEVENT:
{
#ifndef DEBUG
Point totalDim, iconDim;
switch (event.window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
g_pause = false;
if (g_bFullScreen)
g_lastPhase = 999;
if (!g_bFullScreen && g_bTermInit)
{
totalDim.x = 64;
totalDim.y = 66;
iconDim.x = 64;
iconDim.y = 66 / 2;
g_pPixmap->Cache (CHHILI, "image/hili.png", totalDim, iconDim);
}
SDL_SetWindowTitle (g_window, gettext ("Planet Blupi"));
if (g_pSound != nullptr)
g_pSound->RestartMusic ();
if (g_pMovie)
g_pMovie->Resume ();
return;
case SDL_WINDOWEVENT_FOCUS_LOST:
g_pause = true;
SDL_SetWindowTitle (g_window, gettext ("Planet Blupi -- stop"));
if (g_pSound != nullptr)
g_pSound->SuspendMusic ();
if (g_pMovie)
g_pMovie->Pause ();
return;
}
#endif /* !DEBUG */
break;
}
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_F5:
g_pEvent->SetSpeed (1);
break;
case SDLK_F6:
g_pEvent->SetSpeed (2);
break;
case SDLK_F7:
g_pEvent->SetSpeed (4);
break;
case SDLK_F8:
g_pEvent->SetSpeed (8);
break;
}
break;
case SDL_RENDER_DEVICE_RESET:
case SDL_RENDER_TARGETS_RESET:
g_pPixmap->ReloadTargetTextures ();
break;
case SDL_USEREVENT:
{
switch (event.user.code)
{
case EV_UPDATE:
if (!g_pEvent->IsMovie ()) // pas de film en cours ?
{
bool display = true;
if (!g_pause)
display = UpdateFrame ();
if (!g_pEvent->IsMovie () && display)
g_pPixmap->Display ();
}
break;
case EV_WARPMOUSE:
{
const SDL_Point * coord = static_cast<SDL_Point *> (event.user.data1);
Sint32 x = coord->x, y = coord->y;
g_pPixmap->FromGameToDisplay (x, y);
SDL_WarpMouseInWindow (g_window, x, y);
delete coord;
break;
}
case EV_CHECKUPDATE:
{
std::string * data = static_cast<std::string *> (event.user.data1);
using json = nlohmann::json;
json jsonData = json::parse (*data);
/* Check if the remote version is newer */
std::vector<std::string> list = split (jsonData["version"], '.');
std::vector<unsigned int> version (3);
std::transform (
list.begin (), list.end (), version.begin (),
[](const std::string & s) -> unsigned int { return std::stoi (s); });
if (
(!!PB_VERSION_EXTRA[0] &&
PB_VERSION_INT (version[0], version[1], version[2]) >=
PLANETBLUPI_VERSION_INT) ||
PB_VERSION_INT (version[0], version[1], version[2]) >
PLANETBLUPI_VERSION_INT)
g_pEvent->SetUpdateVersion (jsonData["version"]);
delete data;
}
case EV_MUSIC_STOP:
if (g_pSound->IsStoppedOnDemand ())
break;
g_pSound->RestartMusic ();
break;
case EV_MOVIE_PLAY:
if (!g_pMovie->Render ())
g_pEvent->StopMovie ();
break;
}
break;
}
}
}
// Error with DoInit function.
static void
InitFail (const char * msg)
{
char buffer[100];
strcpy (buffer, "Error (");
strcat (buffer, msg);
strcat (buffer, ")");
SDL_ShowSimpleMessageBox (
SDL_MessageBoxFlags::SDL_MESSAGEBOX_ERROR, "Error", buffer, g_window);
FinishObjects ();
}
#ifdef USE_CURL
static size_t
updateCallback (void * ptr, size_t size, size_t nmemb, void * data)
{
size_t realsize = size * nmemb;
url_data * mem = static_cast<url_data *> (data);
mem->buffer =
static_cast<char *> (realloc (mem->buffer, mem->size + realsize + 1));
if (mem->buffer)
{
memcpy (&(mem->buffer[mem->size]), ptr, realsize);
mem->size += realsize;
mem->buffer[mem->size] = 0;
}
return realsize;
}
static int
progressCallback (
void * userData, double dltotal, double dlnow, double ultotal, double ulnow)
{
return g_updateAbort ? 1 : 0;
}
#endif /* USE_CURL */
#ifdef USE_CURL
static void
CheckForUpdates ()
{
url_data chunk;
chunk.buffer = nullptr; /* we expect realloc(NULL, size) to work */
chunk.size = 0; /* no data at this point */
chunk.status = CURLE_FAILED_INIT;
CURL * curl = curl_easy_init ();
if (!curl)
return;
curl_easy_setopt (curl, CURLOPT_NOSIGNAL, 1);
curl_easy_setopt (curl, CURLOPT_FAILONERROR, 1);
curl_easy_setopt (curl, CURLOPT_FOLLOWLOCATION, 1);
curl_easy_setopt (curl, CURLOPT_TIMEOUT, 20);
curl_easy_setopt (curl, CURLOPT_CONNECTTIMEOUT, 5);
curl_easy_setopt (curl, CURLOPT_WRITEFUNCTION, updateCallback);
curl_easy_setopt (curl, CURLOPT_URL, "http://blupi.org/update/planet.json");
curl_easy_setopt (curl, CURLOPT_WRITEDATA, (void *) &chunk);
curl_easy_setopt (curl, CURLOPT_NOPROGRESS, 0);
curl_easy_setopt (curl, CURLOPT_PROGRESSDATA, nullptr);
curl_easy_setopt (curl, CURLOPT_PROGRESSFUNCTION, progressCallback);
chunk.status = curl_easy_perform (curl);
if (chunk.status)
{
const char * err = curl_easy_strerror (chunk.status);
SDL_LogError (
SDL_LOG_CATEGORY_APPLICATION, "Check for updates, error: %s", err);
}
else
{
std::string * res = new std::string (chunk.buffer, chunk.size);
CEvent::PushUserEvent (EV_CHECKUPDATE, res);
}
if (chunk.buffer)
free (chunk.buffer);
curl_easy_cleanup (curl);
}
#endif /* USE_CURL */
static int
parseArgs (int argc, char * argv[], bool & exit)
{
argagg::parser argparser{
{{"help", {"-h", "--help"}, "print this help message and exit", 0},
{"version", {"-V", "--version"}, "print version and exit", 0},
{"speedrate",
{"-s", "--speed-rate"},
"change the speed rate [1;2] (default: 1)",
1},
{"timerinterval",
{"-t", "--timer-interval"},
"set the timer interval (refresh)",
1},
{"fullscreen",
{"-f", "--fullscreen"},
"load in fullscreen [on;off] (default: on)",
1},
{"zoom",
{"-z", "--zoom"},
"change the window scale (only if fullscreen is off) [1;2] (default: 1)",
1},
{"legacy",
{"-l", "--legacy"},
"start the game in legacy display mode (640x480)",
0},
{"renderer",
{"-r", "--renderer"},
"set a renderer [auto;software;accelerated] (default: auto)",
1},
{"driver",
{"-d", "--driver"},
"set a driver [auto;direct3d;direct3d11;opengl;opengles2;opengles] "
"(default: auto, ignored with "
"software renderer)",
1},
{"enablerecorder",
{"-c", "--enable-recorder"},
"enable the recorder feature (F3/F4)",
0},
{"playrecord",
{"-p", "--play-record"},
"play a record generated by F3 (--enable-recorder)",
1},
{"restorebugs",
{"-b", "--restore-bugs"},
"restore funny original bugs of older versions < v1.9",
0},
{"restoremidi",
{"-m", "--restore-midi"},
"restore playback based on MIDI music instead of OGG",
0},
{"renderquality",
{"-q", "--render-quality"},
"enable the best render quality [on;off] (default: on, ignored if "
"windowed)",
1}}};
argagg::parser_results args;
try
{
args = argparser.parse (argc, argv);
}
catch (const std::exception & e)
{
std::cerr << e.what () << std::endl;
exit = true;
return EXIT_FAILURE;
}
if (args["help"])
{
std::cerr << "Usage: planetblupi [options]" << std::endl << argparser;
exit = true;
return EXIT_SUCCESS;
}
if (args["version"])
{
std::cerr << PLANETBLUPI_VERSION_STR << std::endl;
exit = true;
return EXIT_SUCCESS;
}
if (args["speedrate"])
{
g_speedRate = args["speedrate"];
g_settingsOverload |= SETTING_SPEEDRATE;
}
if (args["timerinterval"])
{
g_timerInterval = args["timerinterval"];
g_settingsOverload |= SETTING_TIMERINTERVAL;
}
if (args["fullscreen"])
{
g_bFullScreen =
args["fullscreen"].as<std::string> () != std::string ("off");
g_settingsOverload |= SETTING_FULLSCREEN;
}
if (args["zoom"])
{
g_zoom = args["zoom"];
if (g_zoom != 1 && g_zoom != 2)
g_zoom = 1;
g_settingsOverload |= SETTING_ZOOM;
}
if (args["legacy"])
{
Display::getDisplay ().setDisplaySize (LXLOGIC (), LYLOGIC ());
g_settingsOverload |= SETTING_LEGACY;
}
if (args["renderer"])
{
if (args["renderer"].as<std::string> () == "auto")
g_rendererType = 0;
else if (args["renderer"].as<std::string> () == "software")
g_rendererType = SDL_RENDERER_SOFTWARE;
else if (args["renderer"].as<std::string> () == "accelerated")
g_rendererType = SDL_RENDERER_ACCELERATED;
g_settingsOverload |= SETTING_RENDERER;
}
if (
args["driver"] &&
(!g_rendererType || g_rendererType == SDL_RENDERER_ACCELERATED))
{
std::string input = args["driver"].as<std::string> ();
if (std::regex_match (
input, std::regex ("direct3d|direct3d11|opengl|opengles2|opengles")))
SDL_SetHint (SDL_HINT_RENDER_DRIVER, input.c_str ());
g_settingsOverload |= SETTING_DRIVER;
}
if (args["enablerecorder"])
g_enableRecorder = true;
if (args["playrecord"])
g_playRecord = args["playrecord"].as<std::string> ();
if (args["restorebugs"])
g_restoreBugs = true;
if (args["restoremidi"])
{
g_restoreMidi = true;
g_settingsOverload |= SETTING_MIDI;
}
if (args["renderquality"])
{
g_renderQuality =
args["renderquality"].as<std::string> () != std::string ("off");
g_settingsOverload |= SETTING_RENDERQUALITY;
}
return EXIT_SUCCESS;
}
// Main initialization function.
static int
DoInit (int argc, char * argv[], bool & exit)
{
int rc = parseArgs (argc, argv, exit);
if (exit)
return rc;
Point totalDim, iconDim;
Rect rcRect;
bool bOK;
bOK = ReadConfig (); // lit le fichier config.json
if (!bOK) // Something wrong with config.json file?
{
InitFail ("Game not correctly installed");
return EXIT_FAILURE;
}
#ifdef _WIN32
/* Fix laggy sounds on Windows by not using winmm driver. */
SDL_setenv ("SDL_AUDIODRIVER", "directsound", true);
#endif /* _WIN32 */
auto res = SDL_Init (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
if (res < 0)
{
SDL_Log ("Unable to initialize SDL: %s", SDL_GetError ());
return EXIT_FAILURE;
}
if (!(g_settingsOverload & SETTING_LEGACY))
Display::getDisplay ().readDisplaySize ();
// Create a window.
g_window = SDL_CreateWindow (
gettext ("Planet Blupi"), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
LXIMAGE (), LYIMAGE (), 0);
if (!g_window)
{
printf ("%s", SDL_GetError ());
return EXIT_FAILURE;
}
#if 0
auto icon = IMG_Load ((GetShareDir () + "icons/hicolor/256x256/apps/blupi.png").c_str ());
SDL_SetWindowIcon (g_window, icon);
SDL_FreeSurface (icon);
#endif /* 0 */
g_renderer = SDL_CreateRenderer (
g_window, -1, g_rendererType | SDL_RENDERER_TARGETTEXTURE);
if (!g_renderer)
{
printf ("%s", SDL_GetError ());
SDL_DestroyWindow (g_window);
return EXIT_FAILURE;
}
SDL_RenderSetLogicalSize (g_renderer, LXIMAGE (), LYIMAGE ());
const auto renders = SDL_GetNumRenderDrivers ();
for (int i = 0; i < renders; ++i)
{
SDL_RendererInfo info = {0};
if (SDL_GetRenderDriverInfo (i, &info))
{
SDL_LogError (SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: failed\n", i);
continue;
}
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: name=%s", i, info.name);
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: flags=%u", i, info.flags);
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: num_texture_formats=%u", i,
info.num_texture_formats);
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: max_texture_width=%u", i,
info.max_texture_width);
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: max_texture_height=%u", i,
info.max_texture_height);
}
// Create the event manager.
g_pEvent = new CEvent;
if (g_pEvent == nullptr)
{
InitFail ("New event");
return EXIT_FAILURE;
}
// Create the main pixmap.
g_pPixmap = new CPixmap (g_pEvent);
if (g_pPixmap == nullptr)
{
InitFail ("New pixmap");
return EXIT_FAILURE;
}
totalDim.x = LXIMAGE ();
totalDim.y = LYIMAGE ();
if (!g_pPixmap->Create (totalDim))
{
InitFail ("Create pixmap");
return EXIT_FAILURE;
}
OutputDebug ("Image: init\n");
totalDim.x = LXLOGIC ();
totalDim.y = LYLOGIC ();
iconDim.x = 0;
iconDim.y = 0;
#if _INTRO
if (!g_pPixmap->Cache (CHBACK, "image/intro1.png", totalDim, iconDim))
#else
if (!g_pPixmap->Cache (CHBACK, "image/init.png", totalDim, iconDim))
#endif
return EXIT_FAILURE;
OutputDebug ("Image: init\n");
totalDim.x = LXIMAGE ();
totalDim.y = LYIMAGE ();
if (!g_pPixmap->Cache (CHGROUND, totalDim))
return EXIT_FAILURE;
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = LXIMAGE ();
rcRect.bottom = LYIMAGE ();
g_pPixmap->DrawImage (-1, CHBACK, rcRect); // dessine le fond
g_pPixmap->Display ();
totalDim.x = DIMCELX * 2 * 16;
totalDim.y = DIMCELY * 2 * 6;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
if (!g_pPixmap->Cache (CHFLOOR, "image/floor000.png", totalDim, iconDim))
{
InitFail ("Cache floor000.png");
return EXIT_FAILURE;
}
totalDim.x = DIMOBJX * 16;
totalDim.y = DIMOBJY * 8;
iconDim.x = DIMOBJX;
iconDim.y = DIMOBJY;
if (!g_pPixmap->Cache (CHOBJECT, "image/obj000.png", totalDim, iconDim))
{
InitFail ("Cache obj000.png");
return EXIT_FAILURE;
}
if (!g_pPixmap->Cache (CHOBJECTo, "image/obj-o000.png", totalDim, iconDim))
{
InitFail ("Cache obj-o000.png");
return EXIT_FAILURE;
}
totalDim.x = DIMBLUPIX * 16;
totalDim.y = DIMBLUPIY * 23;
iconDim.x = DIMBLUPIX;
iconDim.y = DIMBLUPIY;
if (!g_pPixmap->Cache (CHBLUPI, "image/blupi.png", totalDim, iconDim))
{
InitFail ("Cache blupi.png");
return EXIT_FAILURE;
}
totalDim.x = 64;
totalDim.y = 66;
iconDim.x = 64;
iconDim.y = 66 / 2;
if (!g_pPixmap->Cache (CHHILI, "image/hili.png", totalDim, iconDim))
{
InitFail ("Cache hili.png");
return EXIT_FAILURE;
}
totalDim.x = DIMCELX * 2 * 3;
totalDim.y = DIMCELY * 2 * 5;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
if (!g_pPixmap->Cache (CHFOG, "image/fog.png", totalDim, iconDim))
{
InitFail ("Cache fog.png");
return EXIT_FAILURE;
}
totalDim.x = DIMCELX * 2 * 16;
totalDim.y = DIMCELY * 2 * 1;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
if (!g_pPixmap->Cache (CHMASK1, "image/mask1.png", totalDim, iconDim))
{
InitFail ("Cache mask1.png");
return EXIT_FAILURE;
}
totalDim.x = DIMCELX * 2 * 16;
totalDim.y = DIMCELY * 2 * 1;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
if (!g_pPixmap->Cache (CHMASK2, "image/mask2.png", totalDim, iconDim))
{
InitFail ("Cache mask2.png");
return EXIT_FAILURE;
}
totalDim.x = DIMBUTTONX * 6;
totalDim.y = DIMBUTTONY * 21;
iconDim.x = DIMBUTTONX;
iconDim.y = DIMBUTTONY;
if (!g_pPixmap->Cache (CHBUTTON, "image/button00.png", totalDim, iconDim))
{
InitFail ("Cache button00.png");
return EXIT_FAILURE;
}
totalDim.x = DIMJAUGEX * 1;
totalDim.y = DIMJAUGEY * 4;
iconDim.x = DIMJAUGEX;
iconDim.y = DIMJAUGEY;
if (!g_pPixmap->Cache (CHJAUGE, "image/jauge.png", totalDim, iconDim))
{
InitFail ("Cache jauge.png");
return EXIT_FAILURE;
}
totalDim.x = DIMTEXTX * 16;
totalDim.y = DIMTEXTY * 9 * 3;
iconDim.x = DIMTEXTX;
iconDim.y = DIMTEXTY;
if (!g_pPixmap->Cache (CHTEXT, "image/text.png", totalDim, iconDim))
{
InitFail ("Cache text.png");
return EXIT_FAILURE;
}
totalDim.x = DIMLITTLEX * 16;
totalDim.y = DIMLITTLEY * 9;
iconDim.x = DIMLITTLEX;
iconDim.y = DIMLITTLEY;
if (!g_pPixmap->Cache (CHLITTLE, "image/little.png", totalDim, iconDim))
{
InitFail ("Cache little.png");
return EXIT_FAILURE;
}
totalDim.x = 426;
totalDim.y = 52;
iconDim.x = 426;
iconDim.y = 52;
if (!g_pPixmap->Cache (CHBIGNUM, "image/bignum.png", totalDim, iconDim))
{
InitFail ("Cache bignum.png");
return EXIT_FAILURE;
}
// Create the sound manager.
g_pSound = new CSound;
if (g_pSound == nullptr)
{
InitFail ("New sound");
return EXIT_FAILURE;
}
g_pSound->Create ();
g_pSound->CacheAll ();
g_pSound->SetState (true);
// Create the movie manager.
g_pMovie = new CMovie (g_pPixmap);
if (g_pMovie == nullptr)
{
InitFail ("New movie");
return EXIT_FAILURE;
}
g_pMovie->Create ();
// Create the decor manager.
g_pDecor = new CDecor;
if (g_pDecor == nullptr)
{
InitFail ("New decor");
return EXIT_FAILURE;
}
g_pDecor->Create (g_pSound, g_pPixmap);
g_pDecor->MapInitColors ();
const bool zoom = g_zoom;
g_pEvent->Create (g_pPixmap, g_pDecor, g_pSound, g_pMovie);
// Load all cursors
g_pPixmap->LoadCursors ();
g_pPixmap->ChangeSprite (SPRITE_WAIT);
#ifdef USE_CURL
g_updateThread = new std::thread (CheckForUpdates);
#endif /* USE_CURL */
if (zoom != g_zoom)
g_pEvent->SetWindowSize (g_zoom);
g_pEvent->SetFullScreen (g_bFullScreen);
g_pEvent->ChangePhase (EV_PHASE_INTRO1);
g_bTermInit = true;
return EXIT_SUCCESS;
}
static void
initGettext ()
{
setlocale (LC_ALL, "");
textdomain ("planetblupi");
bindtextdomain ("planetblupi", (GetShareDir () + "locale").c_str ());
bind_textdomain_codeset ("planetblupi", "UTF-8");
}
int
main (int argc, char * argv[])
{
initGettext ();
int res = 0;
bool exit = false;
if ((res = DoInit (argc, argv, exit)) || exit)
return res;
Platform::run (HandleEvent);
FinishObjects ();
if (g_renderer)
SDL_DestroyRenderer (g_renderer);
if (g_window)
SDL_DestroyWindow (g_window);
SDL_Quit ();
if (g_updateThread)
{
g_updateAbort = true;
g_updateThread->join ();
delete (g_updateThread);
}
/* Restart the game when the fullscreen mode (ratio) has changed. */
if (g_restart != RestartMode::NO)
{
std::vector<const char *> _argv;
_argv.push_back (argv[0]);
if (g_restart == RestartMode::LEGACY)
{
_argv.push_back ("--legacy");
_argv.push_back ("--fullscreen");
_argv.push_back ("on");
_argv.push_back ("--zoom");
_argv.push_back ("2");
}
_argv.push_back (nullptr);
execv (argv[0], const_cast<char **> (&_argv[0]));
}
return 0;
}