mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
126 lines
1.9 KiB
C++
126 lines
1.9 KiB
C++
// misc.cpp
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//
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#include <SDL_log.h>
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#include <SDL_mouse.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <direct.h>
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#include "blupi.h"
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#include "def.h"
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// Variables globales
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extern bool g_bFullScreen; // false si mode de test
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extern int g_mouseType;
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// Affiche un message de debug.
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void OutputDebug(char *pMessage)
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{
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SDL_LogDebug (SDL_LOG_CATEGORY_APPLICATION, "%s", pMessage);
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}
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// Conversion de la position de la souris.
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POINT ConvLongToPos(LPARAM lParam)
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{
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POINT pos;
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pos.x = LOWORD(lParam); // horizontal position of cursor
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pos.y = HIWORD(lParam); // vertical position of cursor
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// if ( !g_bFullScreen )
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// {
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// pos.y -= GetSystemMetrics(SM_CYCAPTION);
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// }
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return pos;
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}
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// Réinitialise le générateur aléatoire.
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void InitRandom()
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{
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srand(1);
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}
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// Retourne un nombre aléatoire compris entre
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// deux bornes (inclues).
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int Random(int min, int max)
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{
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long n;
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n = rand();
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n = min+(n%(max-min+1));
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return (int)n;
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}
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// Retourne le nom de dossier en cours.
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void GetCurrentDir(char *pName, size_t lg)
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{
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char *basePath = SDL_GetBasePath ();
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strncpy(pName, basePath, lg-1);
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pName[lg-1] = 0;
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lg = strlen(pName);
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if (lg == 0)
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goto out;
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while ( lg > 0 )
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{
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lg --;
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if ( pName[lg] == '\\' )
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{
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pName[lg+1] = 0;
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break;
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}
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}
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if ( lg > 6 && strcmp(pName+lg-6, "\\Debug\\") == 0 )
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{
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pName[lg-5] = 0; // ignore le dossier \debug !
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}
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out:
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SDL_free (basePath);
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}
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// Ajoute le chemin permettant de lire un fichier
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// utilisateur.
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void AddUserPath(char *pFilename)
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{
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char *temp;
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char* pText;
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size_t pos;
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char last;
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temp = SDL_GetPrefPath ("Epsitec SA", "Planet Blupi");
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pText = strstr(pFilename, "\\");
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if ( pText != nullptr )
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{
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pos = strlen(temp)+(pText-pFilename)+1;
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strcat(temp, pFilename);
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last = temp[pos];
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temp[pos] = 0;
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_mkdir (temp);
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temp[pos] = last;
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}
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else
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{
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strcat(temp, pFilename);
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}
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strcpy(pFilename, temp);
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SDL_free (temp);
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}
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