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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/pixmap.h
Mathieu Schroeter 3dd443d53d Remove stuff to control if the mouse is visible
With SDL it's useless because the mouse is not blit on the
renderer by our code.
2017-01-26 19:07:32 +01:00

118 lines
3.7 KiB
C++
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// CPixmap.h
#pragma once
#include <ddraw.h>
#include <SDL.h>
/////////////////////////////////////////////////////////////////////////////
#define MAXIMAGE 100
#define MAXCURSORS 14
class CPixmap
{
public:
CPixmap();
~CPixmap();
void SetDebug(bool bDebug);
bool Create(HWND hwnd, POINT dim, bool bFullScreen, int mouseType);
bool Flush();
bool Restore();
bool InitSysPalette();
bool IsPalette();
void Fill(RECT rect, COLORREF color);
bool SavePalette();
bool RestorePalette();
int SearchColor(int red, int green, int blue);
bool Cache(int channel, char *pFilename, POINT totalDim, POINT iconDim, bool bUsePalette);
bool Cache(int channel, char *pFilename, POINT totalDim, bool bUsePalette);
bool Cache(int channel, HBITMAP hbm, POINT totalDim);
void Flush(int channel);
void SetTransparent(int channel, COLORREF color);
void SetTransparent2(int channel, COLORREF color1, COLORREF color2);
void SetClipping(RECT clip);
RECT GetClipping();
bool IsIconPixel(int channel, int rank, POINT pos);
bool DrawIcon(int chDst, int channel, int rank, POINT pos, int mode=0, bool bMask=false);
bool DrawIconDemi(int chDst, int channel, int rank, POINT pos, int mode=0, bool bMask=false);
bool DrawIconPart(int chDst, int channel, int rank, POINT pos, int startY, int endY, int mode=0, bool bMask=false);
bool DrawPart(int chDst, int channel, POINT dest, RECT rect, int mode=0, bool bMask=false);
bool DrawImage(int chDst, int channel, RECT rect, int mode=0);
bool BuildIconMask(int channelMask, int rankMask,
int channel, int rankSrc, int rankDst);
bool Display();
void SetMousePosSprite(POINT pos, int sprite, bool bDemoPlay);
void SetMousePos(POINT pos, bool bDemoPlay);
void SetMouseSprite(int sprite, bool bDemoPlay);
void MouseShow(bool bShow);
void MouseInvalidate();
void MouseBackClear();
void MouseBackDraw();
void LoadCursors ();
protected:
HRESULT RestoreAll();
HRESULT BltFast(int chDst, int channel, POINT dst, RECT rcRect, int mode);
HRESULT BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Texture *lpSDL,
int channel, POINT dst, RECT rcRect, int mode);
void MouseUpdate();
bool MouseQuickDraw(RECT rect);
void MouseBackSave();
void MouseBackRestore();
void MouseBackDebug();
RECT MouseRectSprite();
void MouseHotSpot();
SDL_Point GetCursorHotSpot (int sprite);
SDL_Rect GetCursorRect (int sprite);
protected:
bool m_bFullScreen;
int m_mouseType;
bool m_bDebug;
bool m_bPalette;
HWND m_hWnd;
POINT m_dim; // dimensions totales
RECT m_clipRect; // rectangle de clipping
POINT m_mousePos;
int m_mouseSprite;
POINT m_mouseHotSpot;
POINT m_mouseBackPos;
bool m_bMouseBack;
bool m_bBackDisplayed;
LPDIRECTDRAW m_lpDD; // DirectDraw object
LPDIRECTDRAWSURFACE m_lpDDSPrimary; // DirectDraw primary surface
SDL_Surface * m_lpSDLPrimary;
LPDIRECTDRAWSURFACE m_lpDDSBack; // DirectDraw back surface
SDL_Surface * m_lpSDLBack;
LPDIRECTDRAWSURFACE m_lpDDSMouse; // DirectDraw back surface
SDL_Cursor * m_lpSDLCursors[MAXCURSORS];
SDL_Surface * m_lpSDLBlupi;
LPDIRECTDRAWPALETTE m_lpDDPal; // the primary surface palette
LPDIRECTDRAWSURFACE m_lpDDSurface[MAXIMAGE]; // offscreen surfaces
SDL_Surface * m_lpSDLSurface[MAXIMAGE];
SDL_Texture * m_lpSDLTexture[MAXIMAGE];
LPDIRECTDRAWCLIPPER m_lpClipper;
PALETTEENTRY m_pal[256]; // sauvegarde palette
PALETTEENTRY m_sysPal[256]; // sauvegarde palette
COLORREF m_colorSurface[2*MAXIMAGE];
char m_filename[MAXIMAGE][20];
POINT m_totalDim[MAXIMAGE]; // dimensions totale image
POINT m_iconDim[MAXIMAGE]; // dimensions d'une ic<69>ne
DDBLTFX m_DDbltfx;
};
/////////////////////////////////////////////////////////////////////////////