1
0
mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/src/pixmap.h
2018-07-30 18:39:08 +02:00

130 lines
3.7 KiB
C++

/*
* This file is part of the planetblupi source code
* Copyright (C) 1997, Daniel Roux & EPSITEC SA
* Copyright (C) 2017, Mathieu Schroeter
* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include <SDL.h>
#include <string>
#include <unordered_map>
#include "blupi.h"
#include "def.h"
#define MAXCURSORS 14
struct TextureInfo {
SDL_Texture * texMask;
SDL_Texture * texture;
bool target; // can be used as a render target
std::string file;
Point dimTotal;
Point dimIcon;
TextureInfo ()
: texMask (nullptr)
, texture (nullptr)
, target (false)
, dimTotal{0}
, dimIcon{0}
{
}
};
class CEvent;
class CPixmap
{
public:
enum Mode {
FIX = 0,
EXPAND,
};
CPixmap (CEvent * event);
~CPixmap ();
bool Create (Point dim);
bool ReloadTargetTextures ();
bool Cache (size_t channel, Point totalDim);
bool Cache (
size_t channel, const std::string & pFilename, Point totalDim,
Point iconDim, Mode mode = FIX, std::string wideName = "");
bool Cache (size_t channel, const std::string & pFilename, Point totalDim);
bool Cache (size_t channel, SDL_Surface * surface, Point totalDim);
SDL_Texture * getTexture (size_t channel);
void SetClipping (Rect clip);
Rect GetClipping ();
bool IsIconPixel (size_t channel, Sint32 rank, Point pos);
bool DrawIcon (Sint32 chDst, size_t channel, Sint32 rank, Point pos);
bool DrawIconDemi (Sint32 chDst, size_t channel, Sint32 rank, Point pos);
bool DrawIconPart (
Sint32 chDst, size_t channel, Sint32 rank, Point pos, Sint32 startY,
Sint32 endY);
bool DrawPart (Sint32 chDst, size_t channel, Point dest, Rect rect);
bool DrawImage (Sint32 chDst, size_t channel, Rect rect);
bool BuildIconMask (
size_t channelMask, Sint32 rankMask, size_t channel, Sint32 rankSrc,
Sint32 rankDst);
bool Display ();
void SetMouseSprite (MouseSprites sprite);
void MouseShow (bool bShow);
void LoadCursors ();
void ChangeSprite (MouseSprites sprite);
public:
double GetDisplayScale ();
void FromDisplayToGame (Sint32 & x, Sint32 & y, double prevScale = 1);
void FromGameToDisplay (Sint32 & x, Sint32 & y);
protected:
Sint32 BltFast (Sint32 dstCh, size_t srcCh, Rect dstR, Rect srcR);
Sint32 BltFast (Sint32 chDst, size_t channel, Point dst, Rect rcRect);
Sint32 BltFast (
SDL_Texture * lpSDL, size_t channel, Point dst, Rect rcRect,
SDL_BlendMode = SDL_BLENDMODE_BLEND);
Rect MouseRectSprite ();
SDL_Point GetCursorHotSpot (MouseSprites sprite);
SDL_Rect GetCursorRect (MouseSprites sprite);
protected:
bool m_bDebug;
bool m_bPalette;
Point m_dim; // dimensions totales
Rect m_clipRect; // rectangle de clipping
MouseSprites m_mouseSprite;
bool m_bBackDisplayed;
CEvent * event;
SDL_Cursor * m_lpCurrentCursor;
SDL_Cursor * m_lpSDLCursors[MAXCURSORS];
SDL_Surface * m_lpSDLBlupi;
SDL_Texture * mainTexture;
std::unordered_map<size_t, TextureInfo> m_SDLTextureInfo;
};