mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
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#pragma once
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#include <vector>
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class CButton
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{
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public:
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CButton();
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~CButton();
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bool Create (CPixmap *pPixmap, CSound *pSound,
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POINT pos, Sint32 type,
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Sint32 *pMenu, Sint32 nbMenu,
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const char **pToolTips,
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Sint32 region, Uint32 message);
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void Draw();
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Sint32 GetState();
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void SetState (Sint32 state);
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Sint32 GetMenu();
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void SetMenu (Sint32 menu);
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bool GetEnable();
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void SetEnable (bool bEnable);
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bool GetHide();
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void SetHide (bool bHide);
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bool TreatEvent (const SDL_Event &event);
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bool MouseOnButton (POINT pos);
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const char *GetToolTips (POINT pos);
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protected:
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bool Detect (POINT pos);
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bool MouseDown (POINT pos);
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bool MouseMove (POINT pos);
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bool MouseUp (POINT pos);
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protected:
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CPixmap *m_pPixmap;
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CDecor *m_pDecor;
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CSound *m_pSound;
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Sint32 m_type; // type de bouton
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bool m_bEnable; // true si bouton actif
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bool m_bHide; // true si bouton caché
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Uint32 m_message; // message envoyé si bouton actionné
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POINT m_pos; // coin sup/gauche
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POINT m_dim; // dimensions
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Sint32 m_state; // 0=relâché, 1=pressé, +2=survollé
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Sint32 m_mouseState; // 0=relâché, 1=pressé, +2=survollé
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Sint32 m_iconMenu[20]; // icônes du sous-menu
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const char **m_toolTips; // info-bulles
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Sint32 m_nbMenu; // nb de case du sous-menu
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Sint32 m_nbToolTips; // nb d'info-bulles
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Sint32 m_selMenu; // sous-menu sélectionné
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bool m_bMouseDown; // true -> bouton souris pressé
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};
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