mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/*
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* This file is part of the planetblupi source code
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* Copyright (C) 1997, Daniel Roux & EPSITEC SA
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* Copyright (C) 2017, Mathieu Schroeter
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* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include <vector>
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#include "blupi.h"
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class CSound;
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class CDecor;
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class CPixmap;
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class CButton
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{
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public:
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CButton ();
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~CButton ();
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bool Create (
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CPixmap * pPixmap, CSound * pSound, POINT pos, Sint32 type, Sint32 * pMenu,
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Sint32 nbMenu, const char ** pToolTips, Sint32 region, Uint32 message);
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void Draw ();
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Sint32 GetState ();
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void SetState (Sint32 state);
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Sint32 GetMenu ();
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void SetMenu (Sint32 menu);
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bool GetEnable ();
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void SetEnable (bool bEnable);
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bool GetHide ();
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void SetHide (bool bHide);
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bool TreatEvent (const SDL_Event & event);
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bool MouseOnButton (POINT pos);
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const char * GetToolTips (POINT pos);
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protected:
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bool Detect (POINT pos);
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bool MouseDown (POINT pos);
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bool MouseMove (POINT pos);
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bool MouseUp (POINT pos);
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protected:
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CPixmap * m_pPixmap;
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CDecor * m_pDecor;
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CSound * m_pSound;
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Sint32 m_type; // type de bouton
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bool m_bEnable; // true si bouton actif
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bool m_bHide; // true si bouton caché
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Uint32 m_message; // message envoyé si bouton actionné
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POINT m_pos; // coin sup/gauche
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POINT m_dim; // dimensions
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Sint32 m_state; // 0=relâché, 1=pressé, +2=survollé
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Sint32 m_mouseState; // 0=relâché, 1=pressé, +2=survollé
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Sint32 m_iconMenu[20]; // icônes du sous-menu
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const char ** m_toolTips; // info-bulles
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Sint32 m_nbMenu; // nb de case du sous-menu
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Sint32 m_nbToolTips; // nb d'info-bulles
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Sint32 m_selMenu; // sous-menu sélectionné
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bool m_bMouseDown; // true -> bouton souris pressé
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};
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