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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/src/menu.cxx
2018-08-03 12:20:15 +02:00

509 lines
11 KiB
C++

/*
* This file is part of the planetblupi source code
* Copyright (C) 1997, Daniel Roux & EPSITEC SA
* Copyright (C) 2017-2018, Mathieu Schroeter
* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include <stdio.h>
#include <stdlib.h>
#include "blupi.h"
#include "button.h"
#include "decor.h"
#include "def.h"
#include "event.h"
#include "gettext.h"
#include "menu.h"
#include "misc.h"
#include "pixmap.h"
#include "sound.h"
#include "text.h"
/////////////////////////////////////////////////////////////////////////////
#define MARGMENU 0
static const Sint16 table_button_icon[] = {
24, // go
40, // stop
32, // mange
30, // carry
31, // depose
22, // abat
27, // roc
28, // cultive
19, // build1 (cabane)
25, // build2 (couveuse)
35, // build3 (laboratoire)
61, // build4 (mine)
59, // build5 (usine)
101, // build6 (téléporteur)
20, // mur
26, // palis
42, // abat n
43, // roc n
23, // pont
33, // tour
34, // boit
39, // labo
54, // fleur
55, // fleur n
41, // dynamite
58, // bateau
60, // djeep
64, // drapeau
62, // extrait du fer
65, // fabrique jeep
63, // fabrique mine
83, // fabrique disciple
100, // repeat
107, // qarmure
106, // fabarmure
};
static const char *
GetText (Sint32 rank)
{
static const char * list[] = {
translate ("Go"),
translate ("Stop"),
translate ("Eat"),
translate ("Take"),
translate ("Drop"),
translate ("Cut down a tree"),
translate ("Carve a rock"),
translate ("Grow tomatoes"),
translate ("Garden shed"),
translate ("Incubator"),
translate ("Laboratory"),
translate ("Mine"),
translate ("Workshop"),
translate ("Teleporter"),
translate ("Wall"),
translate ("Palisade"),
translate ("Cut down trees"),
translate ("Carve rocks"),
translate ("Bridge"),
translate ("Protection tower"),
translate ("Drink"),
translate ("Transform"),
translate ("Make bunch of flowers"),
translate ("Make bunches of flowers"),
translate ("Blow up"),
translate ("Boat"),
translate ("Leave Jeep"),
translate ("Prospect for iron"),
translate ("Extract iron"),
translate ("Make a Jeep"),
translate ("Make a time bomb"),
translate ("Make a helper robot"),
translate ("Repeat"),
translate ("Quit"),
translate ("Make armour"),
};
return gettext (list[rank]);
}
static const char *
GetErr (Sint32 rank)
{
static const char * list[] = {
translate ("Impossible"), translate ("Inadequate ground"),
translate ("Occupied ground"), translate ("Opposite bank no good"),
translate ("Bridge finished"), translate ("(isolated tower)"),
translate ("Too close to water"), translate ("Already two teleporters"),
translate ("Not enough energy")};
return gettext (list[rank]);
}
/////////////////////////////////////////////////////////////////////////////
// Constructeur.
CMenu::CMenu ()
{
m_nbButtons = 0;
m_selRank = -1;
m_pPixmap = nullptr;
m_pDecor = nullptr;
m_pSound = nullptr;
m_pEvent = nullptr;
}
// Destructeur.
CMenu::~CMenu () {}
// Crée un nouveau bouton.
bool
CMenu::Create (
CPixmap * pPixmap, CSound * pSound, CEvent * pEvent, Point pos, Sint32 nb,
Buttons * pButtons, Errors * pErrors,
std::unordered_map<Sint32, const char *> & texts, Sint32 perso)
{
pos.x -= DIMBUTTONX / 2;
pos.y -= DIMBUTTONY / 2;
m_pPixmap = pPixmap;
m_pSound = pSound;
m_pEvent = pEvent;
m_nbButtons = nb;
m_pos = pos;
m_perso = perso;
Update (nb, pButtons, pErrors, texts);
if (m_pos.x < POSDRAWX)
m_pos.x = POSDRAWX;
if (m_pos.y < POSDRAWY)
m_pos.y = POSDRAWY;
if (m_pos.x > POSDRAWX + DIMDRAWX - 2 - m_dim.x)
m_pos.x = POSDRAWX + DIMDRAWX - 2 - m_dim.x;
if (m_pos.y > POSDRAWY + DIMDRAWY - 2 - m_dim.y)
m_pos.y = POSDRAWY + DIMDRAWY - 2 - m_dim.y;
if (m_pos.x != pos.x || m_pos.y != pos.y)
{
pos = m_pos;
pos.x += DIMBUTTONX / 2;
pos.y += DIMBUTTONY / 2;
this->m_pPixmap->FromGameToDisplay (pos.x, pos.y);
SDL_WarpMouseInWindow (g_window, pos.x, pos.y);
}
m_selRank = Detect (pos);
return true;
}
// Met à jour le menu.
void
CMenu::Update (
Sint32 nb, Buttons * pButtons, Errors * pErrors,
std::unordered_map<Sint32, const char *> & texts)
{
Sint32 i;
m_nbButtons = nb;
if (nb < 5)
m_nbCel.x = 1;
else
m_nbCel.x = 2;
m_nbCel.y = (nb + m_nbCel.x - 1) / m_nbCel.x;
m_dim.x = (DIMBUTTONX + MARGMENU) * m_nbCel.x;
m_dim.y = (DIMBUTTONY + MARGMENU) * m_nbCel.y;
for (i = 0; i < nb; i++)
{
m_buttons[i] = pButtons[i];
m_errors[i] = pErrors[i];
}
m_texts = texts;
}
// Détruit le menu.
void
CMenu::Delete ()
{
m_nbButtons = 0;
m_selRank = -1;
}
// Dessine un bouton dans son état.
void
CMenu::Draw ()
{
Sint32 i, state, icon;
Point pos;
Rect oldClip, clipRect;
char text[50];
char * pText;
if (m_nbButtons == 0)
return;
oldClip = m_pPixmap->GetClipping ();
clipRect.left = POSDRAWX;
clipRect.top = POSDRAWY;
clipRect.right = POSDRAWX + DIMDRAWX;
clipRect.bottom = POSDRAWY + DIMDRAWY;
m_pPixmap->SetClipping (clipRect);
for (i = 0; i < m_nbButtons; i++)
{
pos.x = m_pos.x + ((i / m_nbCel.y) * (DIMBUTTONX + MARGMENU));
pos.y = m_pos.y + ((i % m_nbCel.y) * (DIMBUTTONY + MARGMENU));
if (i == m_selRank)
state = 2; // hilite
else
state = 0; // release
if (
m_errors[i] != 0 && m_errors[i] != Errors::TOURISOL && m_errors[i] < 100)
{
state = 4; // disable
}
m_pPixmap->DrawIcon (-1, CHBUTTON, state, pos);
icon = table_button_icon[m_buttons[i]];
if (m_perso == 8) // disciple ?
{
if (icon == 30)
icon = 88; // prend
if (icon == 31)
icon = 89; // dépose
}
m_pPixmap->DrawIcon (-1, CHBUTTON, icon + 6, pos);
}
// Affiche le texte d'aide.
if (m_selRank != -1)
{
i = m_selRank;
pos.y = m_pos.y + ((i % m_nbCel.y) * (DIMBUTTONY + MARGMENU));
if (m_errors[i] == 0)
pos.y += (DIMBUTTONY - DIMTEXTY) / 2;
else
pos.y += (DIMBUTTONY - DIMTEXTY * 2) / 2;
if (m_errors[i] >= 100) // no ressource au lieu erreur ?
{
snprintf (text, sizeof (text), "%s", m_texts[i]);
pText = strchr (text, '\n');
if (pText != nullptr)
*pText = 0;
}
else
{
const auto tr = GetText (m_buttons[i]);
snprintf (text, sizeof (text), "%s", tr);
}
if (m_nbCel.x > 1 && i < m_nbCel.y)
{
pos.x = m_pos.x - 4 - GetTextWidth (text); // texte à gauche
}
else
{
pos.x = m_pos.x + m_dim.x + 4;
}
DrawText (m_pPixmap, pos, text, FONTWHITE);
if (m_errors[i] != 0)
{
if (m_errors[i] >= 100) // no ressource au lieu erreur ?
{
snprintf (text, sizeof (text), "%s", m_texts[i]);
pText = strchr (text, '\n');
if (pText != nullptr)
strcpy (text, pText + 1);
}
else
{
const auto tr = GetErr (m_errors[i] - 1); // impossible ici
snprintf (text, sizeof (text), "%s", tr);
}
if (m_nbCel.x > 1 && i < m_nbCel.y)
{
pos.x = m_pos.x - 4 - GetTextWidth (text);
}
else
{
pos.x = m_pos.x + m_dim.x + 4;
}
pos.y += DIMTEXTY;
if (m_errors[i] >= 100) // no ressource au lieu erreur ?
DrawText (m_pPixmap, pos, text, FONTWHITE);
else
DrawText (m_pPixmap, pos, text, FONTRED);
}
}
m_pPixmap->SetClipping (oldClip);
}
// Retourne le bouton sélectionné.
Sint32
CMenu::GetSel ()
{
if (m_selRank == -1)
return -1;
return m_buttons[m_selRank];
}
// Retourne le rang sélectionné.
Sint32
CMenu::GetRank ()
{
return m_selRank;
}
// Retourne true si le bouton sélectionné a une erreur.
bool
CMenu::IsError ()
{
if (m_selRank == -1)
return true;
if (m_errors[m_selRank] != 0 && m_errors[m_selRank] < 100)
return true;
return false;
}
// Indique si le menu existe.
bool
CMenu::IsExist ()
{
return (m_nbButtons == 0) ? false : true;
}
// Traitement d'un événement.
bool
CMenu::TreatEvent (const SDL_Event & event)
{
Point pos;
if (m_nbButtons == 0)
return false;
// pos = ConvLongToPos(lParam);
switch (event.type)
{
case SDL_MOUSEBUTTONDOWN:
if (
event.button.button != SDL_BUTTON_LEFT &&
event.button.button != SDL_BUTTON_RIGHT)
break;
pos.x = event.button.x;
pos.y = event.button.y;
if (MouseDown (pos))
return true;
break;
case SDL_MOUSEMOTION:
pos.x = event.motion.x;
pos.y = event.motion.y;
if (MouseMove (pos))
return true;
break;
case SDL_MOUSEBUTTONUP:
if (
event.button.button != SDL_BUTTON_LEFT &&
event.button.button != SDL_BUTTON_RIGHT)
break;
pos.x = event.button.x;
pos.y = event.button.y;
if (MouseUp (pos))
return true;
break;
}
return false;
}
// Détecte dans quel bouton est la souris.
Sint32
CMenu::Detect (Point pos)
{
Sint32 rank;
if (
pos.x < m_pos.x || pos.x > m_pos.x + m_dim.x || pos.y < m_pos.y ||
pos.y > m_pos.y + m_dim.y)
return -1;
rank = (pos.y - m_pos.y) / (DIMBUTTONY + MARGMENU);
rank += ((pos.x - m_pos.x) / (DIMBUTTONX + MARGMENU)) * m_nbCel.y;
if (rank >= m_nbButtons)
return -1;
return rank;
}
// Bouton de la souris pressé.
bool
CMenu::MouseDown (Point pos)
{
return false;
}
// Souris déplacés.
bool
CMenu::MouseMove (Point pos)
{
m_selRank = Detect (pos);
if (
pos.x < m_pos.x - (DIMBUTTONX + MARGMENU) ||
pos.x > m_pos.x + m_dim.x + (DIMBUTTONX + MARGMENU) ||
pos.y < m_pos.y - (DIMBUTTONY + MARGMENU) ||
pos.y > m_pos.y + m_dim.y + (DIMBUTTONY + MARGMENU))
{
Delete (); // enlève le menu si souris trop loin !
}
return false;
}
// Bouton de la souris relâché.
bool
CMenu::MouseUp (Point pos)
{
m_selRank = Detect (pos);
return false;
}
// Envoie le message.
void
CMenu::Message ()
{
if (m_selRank != -1)
CEvent::PushUserEvent (EV_BUTTON0 + m_selRank);
}