// Menu.cpp // #include #include #include "blupi.h" #include "def.h" #include "resource.h" #include "pixmap.h" #include "sound.h" #include "decor.h" #include "button.h" #include "menu.h" #include "text.h" #include "misc.h" #include "event.h" ///////////////////////////////////////////////////////////////////////////// #define MARGMENU 0 static const short table_button_icon[] = { 24, // go 40, // stop 32, // mange 30, // carry 31, // depose 22, // abat 27, // roc 28, // cultive 19, // build1 (cabane) 25, // build2 (couveuse) 35, // build3 (laboratoire) 61, // build4 (mine) 59, // build5 (usine) 101, // build6 (téléporteur) 20, // mur 26, // palis 42, // abat n 43, // roc n 23, // pont 33, // tour 34, // boit 39, // labo 54, // fleur 55, // fleur n 41, // dynamite 58, // bateau 60, // djeep 64, // drapeau 62, // extrait du fer 65, // fabrique jeep 63, // fabrique mine 83, // fabrique disciple 100, // repeat 107, // qarmure 106, // fabarmure }; static const char *GetText(int rank) { static const char *list[] = { "Go", "Stop", "Eat", "Take", "Drop", "Cut down a tree", "Carve a rock", "Grow tomatoes", "Garden shed", "Incubator", "Laboratory", "Mine", "Workshop", "Teleporter", "Wall", "Palisade", "Cut down trees", "Carve rocks", "Bridge", "Protection tower", "Drink", "Transform", "Make bunch of flowers", "Make bunches of flowers", "Blow up", "Boat", "Leave Jeep", "Prospect for iron", "Extract iron", "Make a Jeep", "Make a time bomb", "Make a helper robot", "Repeat", "Quit", "Make armour", }; return gettext (list[rank]); } static const char *GetErr(int rank) { static const char *list[] = { "Impossible", "Inadequate ground", "Occupied ground", "Opposite bank no good", "Bridge finished", "(isolated tower)", "Too close to water", "Already two teleporters", }; return gettext (list[rank]); } ///////////////////////////////////////////////////////////////////////////// // Constructeur. CMenu::CMenu() { m_nbButtons = 0; m_selRank = -1; } // Destructeur. CMenu::~CMenu() { } // Crée un nouveau bouton. bool CMenu::Create(CPixmap *pPixmap, CSound *pSound, POINT pos, int nb, int *pButtons, int *pErrors, std::unordered_map &texts, int perso) { pos.x -= DIMBUTTONX/2; pos.y -= DIMBUTTONY/2; m_pPixmap = pPixmap; m_pSound = pSound; m_nbButtons = nb; m_pos = pos; m_perso = perso; Update(nb, pButtons, pErrors, texts); if ( m_pos.x < POSDRAWX ) m_pos.x = POSDRAWX; if ( m_pos.y < POSDRAWY ) m_pos.y = POSDRAWY; if ( m_pos.x > POSDRAWX+DIMDRAWX-2-m_dim.x ) m_pos.x = POSDRAWX+DIMDRAWX-2-m_dim.x; if ( m_pos.y > POSDRAWY+DIMDRAWY-2-m_dim.y ) m_pos.y = POSDRAWY+DIMDRAWY-2-m_dim.y; if ( m_pos.x != pos.x || m_pos.y != pos.y ) { pos = m_pos; pos.x += DIMBUTTONX/2; pos.y += DIMBUTTONY/2; SDL_WarpMouseInWindow (g_window, pos.x, pos.y); } m_selRank = Detect(pos); return true; } // Met à jour le menu. void CMenu::Update(int nb, int *pButtons, int *pErrors, std::unordered_map &texts) { int i; m_nbButtons = nb; if ( nb < 5 ) m_nbCel.x = 1; else m_nbCel.x = 2; m_nbCel.y = (nb+m_nbCel.x-1)/m_nbCel.x; m_dim.x = (DIMBUTTONX+MARGMENU)*m_nbCel.x; m_dim.y = (DIMBUTTONY+MARGMENU)*m_nbCel.y; for ( i=0 ; iGetClipping(); clipRect.left = POSDRAWX; clipRect.top = POSDRAWY; clipRect.right = POSDRAWX+DIMDRAWX; clipRect.bottom = POSDRAWY+DIMDRAWY; m_pPixmap->SetClipping(clipRect); if ( m_pos.x-150 < POSDRAWX ) bLeft = false; if ( m_pos.x+m_dim.x+150 > POSDRAWX+DIMDRAWX ) bRight = false; for ( i=0 ; iDrawIcon(-1, CHBUTTON, state, pos); icon = table_button_icon[m_buttons[i]]; if ( m_perso == 8 ) // disciple ? { if ( icon == 30 ) icon = 88; // prend if ( icon == 31 ) icon = 89; // dépose } m_pPixmap->DrawIcon(-1, CHBUTTON, icon+6, pos); } // Affiche le texte d'aide. if ( m_selRank != -1 ) { i = m_selRank; pos.y = m_pos.y+((i%m_nbCel.y)*(DIMBUTTONY+MARGMENU)); if ( m_errors[i] == 0 ) { pos.y += (DIMBUTTONY-DIMTEXTY)/2; } else { pos.y += (DIMBUTTONY-DIMTEXTY*2)/2; } if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ? { snprintf (text, sizeof (text), m_texts[i]); pText = strchr(text, '\n'); if ( pText != nullptr ) *pText = 0; } else { const auto tr = GetText(m_buttons[i]); snprintf (text, sizeof (text), tr); } if ( m_nbCel.x > 1 && i < m_nbCel.y ) { // if ( bLeft ) // { pos.x = m_pos.x-4-GetTextWidth(text); // texte à gauche // } // else // { // pos.x = m_pos.x+((i/m_nbCel.y)+1)+(DIMBUTTONX+MARGMENU)+4; // } } else { // if ( bRight ) // { pos.x = m_pos.x+m_dim.x+4; // texte à droite // } // else // { // pos.x = m_pos.x+(i/m_nbCel.y)*(DIMBUTTONX+MARGMENU)-4-GetTextWidth(text); // } } DrawText(m_pPixmap, pos, text, FONTWHITE); if ( m_errors[i] != 0 ) { if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ? { snprintf (text, sizeof (text), m_texts[i]); pText = strchr(text, '\n'); if ( pText != nullptr ) strcpy(text, pText+1); } else { const auto tr = GetErr (m_errors[i]-1); // impossible ici snprintf (text, sizeof (text), tr); } if ( m_nbCel.x > 1 && i < m_nbCel.y ) { // if ( bLeft ) // { pos.x = m_pos.x-4-GetTextWidth(text); // texte à gauche // } // else // { // pos.x = m_pos.x+((i/m_nbCel.y)+1)+(DIMBUTTONX+MARGMENU)+4; // } } else { // if ( bRight ) // { pos.x = m_pos.x+m_dim.x+4; // texte à droite // } // else // { // pos.x = m_pos.x+(i/m_nbCel.y)*(DIMBUTTONX+MARGMENU)-4-GetTextWidth(text); // } } pos.y += DIMTEXTY; if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ? { DrawText(m_pPixmap, pos, text, FONTWHITE); } else { DrawText(m_pPixmap, pos, text, FONTRED); } } } m_pPixmap->SetClipping(oldClip); } // Retourne le bouton sélectionné. int CMenu::GetSel() { if ( m_selRank == -1 ) return -1; return m_buttons[m_selRank]; } // Retourne le rang sélectionné. int CMenu::GetRank() { return m_selRank; } // Retourne true si le bouton sélectionné a une erreur. bool CMenu::IsError() { if ( m_selRank == -1 ) return true; if ( m_errors[m_selRank] != 0 && m_errors[m_selRank] < 100 ) return true; return false; } // Indique si le menu existe. bool CMenu::IsExist() { return ( m_nbButtons == 0 ) ? false:true; } // Traitement d'un événement. bool CMenu::TreatEvent(const SDL_Event &event) { POINT pos; if ( m_nbButtons == 0 ) return false; //pos = ConvLongToPos(lParam); switch (event.type) { case SDL_MOUSEBUTTONDOWN: if ( event.button.button != SDL_BUTTON_LEFT && event.button.button != SDL_BUTTON_RIGHT) break; pos.x = event.button.x; pos.y = event.button.y; if ( MouseDown(pos) ) return true; break; case SDL_MOUSEMOTION: pos.x = event.motion.x; pos.y = event.motion.y; if ( MouseMove(pos) ) return true; break; case SDL_MOUSEBUTTONUP: if ( event.button.button != SDL_BUTTON_LEFT && event.button.button != SDL_BUTTON_RIGHT) break; pos.x = event.button.x; pos.y = event.button.y; if ( MouseUp(pos) ) return true; break; } return false; } // Détecte dans quel bouton est la souris. int CMenu::Detect(POINT pos) { int rank; if ( pos.x < m_pos.x || pos.x > m_pos.x+m_dim.x || pos.y < m_pos.y || pos.y > m_pos.y+m_dim.y ) return -1; rank = (pos.y-m_pos.y)/(DIMBUTTONY+MARGMENU); rank += ((pos.x-m_pos.x)/(DIMBUTTONX+MARGMENU))*m_nbCel.y; if ( rank >= m_nbButtons ) return -1; return rank; } // Bouton de la souris pressé. bool CMenu::MouseDown(POINT pos) { return false; } // Souris déplacés. bool CMenu::MouseMove(POINT pos) { m_selRank = Detect(pos); if ( pos.x < m_pos.x-(DIMBUTTONX+MARGMENU) || pos.x > m_pos.x+m_dim.x+(DIMBUTTONX+MARGMENU) || pos.y < m_pos.y-(DIMBUTTONY+MARGMENU) || pos.y > m_pos.y+m_dim.y+(DIMBUTTONY+MARGMENU) ) { Delete(); // enlève le menu si souris trop loin ! } return false; } // Bouton de la souris relâché. bool CMenu::MouseUp(POINT pos) { m_selRank = Detect(pos); return false; } // Envoie le message. void CMenu::Message() { if ( m_selRank != -1 ) { CEvent::PushUserEvent (WM_BUTTON0 + m_selRank); } }