/* * This file is part of the planetblupi source code * Copyright (C) 2018, Mathieu Schroeter * http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "../blupi.h" #include "../event.h" #include "../platform.h" std::function Platform::handleEvent; Platform::Type Platform::getType () { return SDL; } void Platform::run (std::function handleEvent) { SDL_TimerID updateTimer = SDL_AddTimer ( g_timerInterval, [](Uint32 interval, void * param) -> Uint32 { CEvent::PushUserEvent (EV_UPDATE); return interval; }, nullptr); SDL_Event event; while (SDL_WaitEvent (&event)) { handleEvent (event); if (event.type == SDL_QUIT) break; } SDL_RemoveTimer (updateTimer); } void Platform::timer (void *) { }