//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// French (Switzerland) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON    DISCARDABLE     "blupi.ico"

#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 0,4,0,0
 PRODUCTVERSION 0,4,0,0
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x40004L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "100c04b0"
        BEGIN
            VALUE "CompanyName", "EPSITEC\0"
            VALUE "FileDescription", "Blupi\0"
            VALUE "FileVersion", "0, 4, 0, 0\0"
            VALUE "InternalName", "Planet Blupi\0"
            VALUE "LegalCopyright", "Copyright � 1997\0"
            VALUE "OriginalFilename", "Blupi.exe\0"
            VALUE "ProductName", "EPSITEC Planet Blupi\0"
            VALUE "ProductVersion", "0, 4, 0, 0\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x100c, 1200
    END
END

#endif    // !_MAC


/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//

IDC_POINTER             CURSOR  DISCARDABLE     "cursor1.cur"
IDC_MAP                 CURSOR  DISCARDABLE     "map.cur"
IDC_ARROWU              CURSOR  DISCARDABLE     "arrowup.cur"
IDC_ARROWD              CURSOR  DISCARDABLE     "arrowdow.cur"
IDC_ARROWL              CURSOR  DISCARDABLE     "arrowlef.cur"
IDC_ARROWR              CURSOR  DISCARDABLE     "arrowrig.cur"
IDC_ARROWUL             CURSOR  DISCARDABLE     "arrowul.cur"
IDC_ARROWUR             CURSOR  DISCARDABLE     "arrowur.cur"
IDC_ARROWDR             CURSOR  DISCARDABLE     "arrowdr.cur"
IDC_ARROWDL             CURSOR  DISCARDABLE     "arrowdl.cur"
IDC_WAIT                CURSOR  DISCARDABLE     "wait.cur"
IDC_EMPTY               CURSOR  DISCARDABLE     "empty.cur"
IDC_FILL                CURSOR  DISCARDABLE     "fill.cur"
IDC_ARROW               CURSOR  DISCARDABLE     "arrow.cur"

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE DISCARDABLE 
BEGIN
    TX_ACTION_GO            "Go"
    TX_ACTION_STOP          "Stop"
    TX_ACTION_MANGE         "Eat"
    TX_ACTION_CARRY         "Take"
    TX_ACTION_DEPOSE        "Drop"
    TX_ACTION_ABAT          "Cut down a tree"
    TX_ACTION_ROC           "Carve a rock"
    TX_ACTION_CULTIVE       "Grow tomatoes"
    TX_ACTION_BUILD1        "Garden shed"
    TX_ACTION_BUILD2        "Incubator"
    TX_ACTION_BUILD3        "Laboratory"
    TX_ACTION_BUILD4        "Mine"
    TX_ACTION_BUILD5        "Workshop"
    TX_ACTION_BUILD6        "Teleporter"
    TX_ACTION_MUR           "Wall"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_ACTION_PALIS         "Palisade"
    TX_ACTION_ABATn         "Cut down  trees"
    TX_ACTION_ROCn          "Carve rocks"
    TX_ACTION_PONT          "Bridge"
    TX_ACTION_TOUR          "Protection tower"
    TX_ACTION_BOIT          "Drink"
    TX_ACTION_LABO          "Transform"
    TX_ACTION_FLEUR         "Make bunch of flowers"
    TX_ACTION_FLEURn        "Make bunches of flowers"
    TX_ACTION_DYNAMITE      "Blow up"
    TX_ACTION_BATEAU        "Boat"
    TX_ACTION_DJEEP         "Leave Jeep"
    TX_ACTION_DRAPEAU       "Prospect for iron"
    TX_ACTION_EXTRAIT       "Extract iron"
    TX_ACTION_FABJEEP       "Make a Jeep"
    TX_ACTION_FABMINE       "Make a time bomb"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_ERROR_MISC           "Impossible"
    TX_ERROR_GROUND         "Inadequate ground"
    TX_ERROR_FREE           "Occupied ground"
    TX_ERROR_PONTOP         "Opposite bank no good"
    TX_ERROR_PONTTERM       "Bridge finished"
    TX_ERROR_TOURISOL       "(isolated tower)"
    TX_ERROR_TOUREAU        "Too close to water"
    TX_ERROR_TELE2          "Already two teleporters"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_IONAMEEX             "training %d, time %d"
    TX_IOFREE               "free slot"
    TX_TERMMIN              "Lost if less than %d Blupis"
    TX_TERMMAX              "Impossible to win if less than %d Blupis"
    TX_BUTTON_JOUER         "Missions"
    TX_BUTTON_APPRENDRE     "Training"
    TX_BUTTON_QUITTER       "Quit BLUPI"
    TX_BUTTON_PREVP         "Previous game"
    TX_BUTTON_NEXTP         "Next game"
    TX_BUTTON_PLAYP         "Play this game"
    TX_BUTTON_BUILDP        "Construct this game"
    TX_BUTTON_TERM          "Finish"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_BUTTON_READP         "Open another game "
    TX_BUTTON_WRITEP        "Save this game"
    TX_BUTTON_CANCELP       "Quit this game"
    TX_BUTTON_CONTP         "Continue this game"
    TX_BUTTON_REPEAT        "Restart this game"
    TX_BUTTON_BUTTON        "Available buttons"
    TX_BUTTON_CTERM         "Ending conditions"
    TX_BUTTON_TERMC         "Quit construction"
    TX_BUTTON_TERMHBLUPI    "Blupi on striped paving stones"
    TX_BUTTON_TERMHPLANCHE  "Planks on striped paving stones"
    TX_BUTTON_TERMFIRE      "Fire out"
    TX_BUTTON_TERMDEC       "(-)"
    TX_BUTTON_TERMINC       "(+)"
    TX_PAUSE                "Game paused"
    TX_JAUGE1               "Blupi's energy"
    TX_JAUGE2               "Work done"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_BUTTON_SETUP         "Settings"
    TX_BUTTON_MUSIC         "Music choice"
    TX_BUTTON_SETUP1        "Slower"
    TX_BUTTON_SETUP2        "Faster"
    TX_BUTTON_SETUP3        "Reduce volume"
    TX_BUTTON_SETUP4        "Increase volume"
    TX_BUTTON_MUSIC1        "No music"
    TX_BUTTON_MUSIC2        "Music number 1"
    TX_BUTTON_MUSIC3        "Music number 2"
    TX_BUTTON_MUSIC4        "Music number 3"
    TX_BUTTON_MUSIC5        "Music number 4"
    TX_BUTTON_MUSIC6        "Music number 5"
    TX_BUTTON_MUSIC7        "Music number 6"
    TX_BUTTON_MUSIC8        "Music number 7"
    TX_BUTTON_MUSIC9        "Music number 8"
    TX_BUTTON_MUSIC10       "Music number 9"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_BUTTON_REGION        "Scenery choice"
    TX_BUTTON_TERMMBLUPI    "Blupi in house"
    TX_BUTTON_TERMKILL      "No more enemies"
    TX_TERM                 "Ending conditions"
    TX_BUTTON               "Available buttons"
    TX_MUSIC                "Music choice"
    TX_SCHOOL               "Training number"
    TX_MISSION              "Mission number"
    TX_IONAMEMI             "mission %d, time %d"
    TX_BUTTON_TERMHTOMATE   "Tomatoes on striped paving stones"
    TX_BUTTON_SETUP5        "Reduce volume"
    TX_BUTTON_SETUP6        "Increase volume"
    TX_BUTTON_SETUP7        "No video"
    TX_BUTTON_SETUP8        "Show videos"
    TX_OUI                  "Yes"
    TX_NON                  "No"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_OBJ_BLUPIm           "Sick Blupi"
    TX_OBJ_BLUPIf           "Tired Blupi"
    TX_OBJ_BLUPI            "Blupi"
    TX_OBJ_BATEAU           "Boat"
    TX_OBJ_JEEP             "Jeep"
    TX_OBJ_PIEGE            "Sticky trap"
    TX_OBJ_POISON           "Poison"
    TX_OBJ_DYNAMITE         "Dynamite"
    TX_OBJ_MINE             "Time bomb"
    TX_OBJ_TOMATE           "Tomatoes"
    TX_OBJ_POTION           "Medical potion"
    TX_OBJ_PLANCHE          "Planks"
    TX_OBJ_PIERRE           "Stones"
    TX_OBJ_DRAPEAU          "Flag"
    TX_OBJ_FER              "Iron"
    TX_OBJ_FLEUR1           "Flowers"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_OBJ_FLEUR2           "Flowers"
    TX_OBJ_FLEUR3           "Flowers"
    TX_OBJ_CABANE           "Garden shed"
    TX_OBJ_LABO             "Laboratory"
    TX_OBJ_MINEFER          "Mine"
    TX_OBJ_USINE            "Workshop"
    TX_OBJ_TOUR             "Protection tower"
    TX_OBJ_FEU              "Fire"
    TX_OBJ_ROBOT            "Master robot"
    TX_OBJ_TRACKS           "Bulldozer"
    TX_OBJ_BOMBE            "Bouncing bomb"
    TX_OBJ_ARAIGNEE         "Spider"
    TX_OBJ_VIRUS            "Virus"
    TX_OBJ_ELECTRO          "Electrocutor"
    TX_OBJ_ARBRE            "Tree"
    TX_OBJ_MUR              "Wall"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_OBJ_ARBREb           "Tree trunks"
    TX_OBJ_ROC              "Rocks"
    TX_OBJ_OEUF             "Eggs"
    TX_OBJ_PALISSADE        "Palisade"
    TX_OBJ_ENNEMIp          "Trapped enemy"
    TX_OBJ_ENNEMI           "Enemy construction"
    TX_OBJ_HERBE            "Normal ground"
    TX_OBJ_MOUSSE           "Inflammable ground"
    TX_OBJ_TERRE            "Sterile ground"
    TX_OBJ_EAU              "Water"
    TX_OBJ_RIVE             "Bank"
    TX_OBJ_MIXTE            "Miscellaneous ground"
    TX_OBJ_PONT             "Bridge"
    TX_OBJ_COUVEUSE         "Incubator"
    TX_OBJ_GLACE            "Ice"
    TX_OBJ_MAISON           "Blupi's house"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_OBJ_HACHURE          "Striped paving stones"
    TX_OBJ_MOUSSEb          "Burnt ground"
    TX_OBJ_BOUQUET1         "Bunch of flowers"
    TX_OBJ_BOUQUET2         "Bunch of flowers"
    TX_OBJ_BOUQUET3         "Bunch of flowers"
    TX_OBJ_DALLE            "Paving stones"
    TX_OBJ_ENNEMIs          "Enemy ground "
    TX_OBJ_DISCIPLE         "Helper robot"
    TX_OBJ_METAL            "Platinium"
    TX_OBJ_FUSEE            "Enemy rocket"
    TX_OBJ_TELEPORTE        "Teleporter"
    TX_OBJ_ARMURE           "Armour"
    TX_OBJ_DALLESPEC        "Special pavings"
    TX_OBJ_COUVTELE         "Incubator or teleporter"
    TX_OBJ_BATIMENT         "Buildings"
    TX_OBJ_BATENNEMIS       "Enemy buildings"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_WIN1                 "Well done !"
    TX_WIN2                 "Yes, great ..."
    TX_WIN3                 "Very good."
    TX_WIN4                 "Excellent..."
    TX_WIN5                 "Mission over..."
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_LOST1                "You have failed, try again..."
    TX_LOST2                "No, wrong way ..."
    TX_LOST3                "Bang, failed again !"
    TX_LOST4                "Another mistake..."
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_LOST5                "No, not that way !"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_LASTWIN1             "Now go on mission."
    TX_LASTWIN2             "Very good, success on all missions !"
    TX_LASTWIN3             "Last construction resolved !"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_BUTTON_SETUP9        "Slower"
    TX_BUTTON_SETUP10       "Faster"
    TX_INFO_SETUP1          "Global game\nspeed"
    TX_INFO_SETUP2          "Sound effect\nvolume"
    TX_INFO_SETUP3          "Music\nvolume"
    TX_INFO_SETUP4          "Video\nsequences"
    TX_INFO_SETUP5          "Scroll speed\nwith mouse"
    TX_INFO_NOSCROLL        "None"
    TX_BUTTON_REGION1       "Prairie"
    TX_BUTTON_REGION2       "Desert"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_BUTTON_REGION3       "Forest under snow"
    TX_BUTTON_REGION4       "Forest"
    TX_REGION               "Scenery choice"
    TX_BUTTON_PLAY_STOP     "Interrupt"
    TX_BUTTON_PLAY_SETUP    "Settings"
    TX_BUTTON_PLAY_WRITE    "Save"
    TX_INSERT               "Insert CD-Rom Planet Blupi and wait a few seconds..."
    TX_BUTTON_PREVH         "Previous page"
    TX_BUTTON_NEXTH         "Next page"
    TX_BUTTON_TERMHMETAL    "Platinium on striped paving stones"
    TX_BUTTON_HELP          "Help"
    TX_HELP                 "Help number"
    TX_BUTTON_PRIVE         "Construction"
    TX_PRIVATE              "Construction number"
    TX_IONAMEPR             "Construction %d, time %d"
    TX_PRIVATE_HACHBLUPI    "1|Go on striped\n1| paving stones."
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_ACTION_FABDISC       "Make a helper robot"
    TX_ACTION_REPEAT        "Repeat"
    TX_ACTION_QARMURE       "Quit"
    TX_ACTION_FABARMURE     "Make armour"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_PRIVATE_HACHPLANCHE  "1|Drop planks on striped \n1|paving stones."
    TX_PRIVATE_HACHTOMATE   "1|Drop tomatoes on striped \n1|paving stones."
    TX_PRIVATE_HACHMETAL    "1|Drop platinium on striped \n1|paving stones."
    TX_PRIVATE_STOPFIRE     "1|Resist until\n1|fire extinction ..."
    TX_PRIVATE_HOMEBLUPI    "1|Each Blupi in\n1|his house."
    TX_PRIVATE_KILLROBOTS   "1|Kill all\n1|enemies !"
    TX_BUTTON_UNDO          "Cancel last operation"
    TX_DEMO_END1            "You have played the DEMO version of Planet Blupi."
    TX_DEMO_END2            "We hope you have had as much fun playing the game as we had making it !"
    TX_DEMO_END3            "This game is an original creation of EPSITEC SA, CH-1092 Belmont"
    TX_DEMO_END4            "http://www.blupi.com            blupi@epsitec.ch"
    TX_FULL_END1            "You have played Planet Blupi."
    TX_FULL_END2            "We hope you have had as much fun playing the game as we had making it !"
    TX_FULL_END3            "This game is an original creation of EPSITEC SA, CH-1092 Belmont"
    TX_FULL_END4            "http://www.blupi.com            blupi@epsitec.ch"
    TX_PRIVATE_OBJECTIF     "1|Goal :"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_PRIVATE_NBBLUPI      "1|The Blupi population must \n1|be of at least  %d Blupis."
    TX_BUTTON_SKILL         "Skill level"
    TX_SKILL1               "Easy"
    TX_SKILL2               "Difficult"
    TX_BUTTON_DEMO          "Demo"
    TX_DEMOREC              "REC"
    TX_DEMOPLAY             "Demo"
    TX_BUTTON_TERMHROBOT    "Robot on striped paving stones"
    TX_PRIVATE_HACHROBOT    "1|The robot must reach\n1|the striped paving stones."
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_REPEAT_CULTIVE       "1: Grow tomatoes\n2: Eat"
    TX_REPEAT_FLEUR         "1: Make a bunch\n2: Transform"
    TX_REPEAT_FLEURQ        "1: Take\n2: Transform"
    TX_REPEAT_FABMINE       "1: Extract iron\n2: Make a bomb"
    TX_REPEAT_FABJEEP       "1: Extract iron\n2: Make a Jeep"
    TX_REPEAT_PALIS         "1: Cut down a tree \n2: Make a palisade"
    TX_REPEAT_PALISQ        "1: Take\n2: Build palisade"
    TX_REPEAT_PONT          "1: Cut down a tree \n2: Build a bridge"
    TX_REPEAT_PONTQ         "1: Take\n2: Build a bridge"
    TX_REPEAT_BATEAU        "1: Cut down a tree \n2: Make a boat"
    TX_REPEAT_BATEAUQ       "1: Take\n2: Make a boat"
    TX_REPEAT_FABARMURE     "1: Extract iron\n2: Make an armour"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_OBJ_MURPAL           "Wall or palisade"
    TX_OBJ_OBJET            "Items"
    TX_OBJ_ARME             "Weapons"
    TX_OBJ_VEHICULE         "Transport"
    TX_OBJ_STARTFEU         "Starting fire"
    TX_OBJ_DELOBJ           "Delete item"
    TX_OBJ_DELPERSO         "Delete figure"
    TX_OBJ_DELFEU           "Delete fire"
    TX_OBJ_PLANTE           "Decorative plants"
    TX_OBJ_BARENNEMIS       "Enemy barrier"
END

STRINGTABLE DISCARDABLE 
BEGIN
    TX_DIRECT_N             "N"
    TX_DIRECT_S             "S"
    TX_DIRECT_E             "E"
    TX_DIRECT_O             "W"
END

#endif    // French (Switzerland) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED