// Action.h // #pragma once #include "blupi.h" extern bool Action(Sint16 action, Sint16 direct, Sint16 &phase, Sint16 &step, Sint16 &channel, Sint16 &icon, POINT &pos, Sint16 &posZ, Sint16 &sound); extern bool Rotate(Sint16 &icon, Sint16 direct); extern Sint32 GetIconDirect(Sint16 icon); extern Sint32 GetAmplitude(Sint16 action);