// CPixmap.h #pragma once #include ///////////////////////////////////////////////////////////////////////////// #define MAXIMAGE 100 #define MAXCURSORS 14 class CPixmap { public: CPixmap(); ~CPixmap(); bool Create(POINT dim, bool bFullScreen, int mouseType); bool Flush(); void Fill(RECT rect, COLORREF color); bool Cache(int channel, char *pFilename, POINT totalDim, POINT iconDim); bool Cache(int channel, char *pFilename, POINT totalDim); bool Cache(int channel, SDL_Surface *surface, POINT totalDim); void SetClipping(RECT clip); RECT GetClipping(); bool IsIconPixel(int channel, int rank, POINT pos); bool DrawIcon(int chDst, int channel, int rank, POINT pos, bool bMask=false); bool DrawIconDemi(int chDst, int channel, int rank, POINT pos, bool bMask=false); bool DrawIconPart(int chDst, int channel, int rank, POINT pos, int startY, int endY, bool bMask=false); bool DrawPart(int chDst, int channel, POINT dest, RECT rect, bool bMask=false); bool DrawImage(int chDst, int channel, RECT rect); bool BuildIconMask(int channelMask, int rankMask, int channel, int rankSrc, int rankDst); bool Display(); void SetMouseSprite(int sprite, bool bDemoPlay); void MouseShow(bool bShow); void LoadCursors (); void ChangeSprite (MouseSprites sprite); protected: int BltFast(int chDst, int channel, POINT dst, RECT rcRect); int BltFast(SDL_Texture *lpSDL, int channel, POINT dst, RECT rcRect); RECT MouseRectSprite(); SDL_Point GetCursorHotSpot (int sprite); SDL_Rect GetCursorRect (int sprite); protected: bool m_bFullScreen; int m_mouseType; bool m_bDebug; bool m_bPalette; POINT m_dim; // dimensions totales RECT m_clipRect; // rectangle de clipping int m_mouseSprite; bool m_bBackDisplayed; SDL_Cursor * m_lpCurrentCursor; SDL_Cursor * m_lpSDLCursors[MAXCURSORS]; SDL_Surface * m_lpSDLBlupi; SDL_Texture * m_lpSDLTexture[MAXIMAGE]; COLORREF m_colorSurface[2*MAXIMAGE]; char m_filename[MAXIMAGE][20]; POINT m_totalDim[MAXIMAGE]; // dimensions totale image POINT m_iconDim[MAXIMAGE]; // dimensions d'une icône }; /////////////////////////////////////////////////////////////////////////////