// Jauge.cpp // #include #include #include "def.h" #include "pixmap.h" #include "sound.h" #include "decor.h" #include "jauge.h" #include "misc.h" ///////////////////////////////////////////////////////////////////////////// // Constructeur. CJauge::CJauge() { m_type = 0; m_bHide = true; m_bMinimizeRedraw = false; m_bRedraw = false; } // Destructeur. CJauge::~CJauge() { } // Crée un nouveau bouton. bool CJauge::Create (CPixmap *pPixmap, CSound *pSound, POINT pos, Sint32 type, bool bMinimizeRedraw) { m_pPixmap = pPixmap; m_pSound = pSound; m_type = type; m_bMinimizeRedraw = bMinimizeRedraw; m_bHide = true; m_pos = pos; m_dim.x = DIMJAUGEX; m_dim.y = DIMJAUGEY; m_level = 0; m_bRedraw = true; return true; } // Dessine un bouton dans son état. void CJauge::Draw() { Sint32 part; RECT rect; if (m_bMinimizeRedraw && !m_bRedraw) return; m_bRedraw = false; if (m_bHide) // bouton caché ? { rect.left = m_pos.x; rect.right = m_pos.x + m_dim.x; rect.top = m_pos.y; rect.bottom = m_pos.y + m_dim.y; m_pPixmap->DrawPart (-1, CHBACK, m_pos, rect, 1); // dessine le fond return; } part = (m_level * (DIMJAUGEX - 6 - 4)) / 100; rect.left = 0; rect.right = DIMJAUGEX; rect.top = DIMJAUGEY * 0; rect.bottom = DIMJAUGEY * 1; m_pPixmap->DrawPart (-1, CHJAUGE, m_pos, rect); // partie noire if (part > 0) { rect.left = 0; rect.right = 6 + part; rect.top = DIMJAUGEY * m_type; rect.bottom = DIMJAUGEY * (m_type + 1); m_pPixmap->DrawPart (-1, CHJAUGE, m_pos, rect); // partie colorée } } // Redessine une jauge. void CJauge::Redraw() { m_bRedraw = true; } // Modifie le niveau. void CJauge::SetLevel (Sint32 level) { if (level < 0) level = 0; if (level > 100) level = 100; if (m_level != level) m_bRedraw = true; m_level = level; } // Modifie le type. void CJauge::SetType (Sint32 type) { if (m_type != type) m_bRedraw = true; m_type = type; } bool CJauge::GetHide() { return m_bHide; } void CJauge::SetHide (bool bHide) { if (m_bHide != bHide) m_bRedraw = true; m_bHide = bHide; } POINT CJauge::GetPos() { return m_pos; } void CJauge::SetRedraw() { m_bRedraw = true; }