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Fix the last win screen with private missions
It returns to the main screen when the last mission is finished. It fixes issue #56.
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@ -3450,9 +3450,10 @@ CEvent::ChangePhase (Uint32 phase)
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m_phaseAfterMovie = EV_PHASE_WIN;
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m_phaseAfterMovie = EV_PHASE_WIN;
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if (
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if (
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!m_bPrivate &&
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(m_bPrivate && GetPhysicalWorld () - 200 == MAX_PRIVATE_MISSIONS - 1) ||
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m_pDecor->FileExist (GetPhysicalWorld (), false, world, time, total) &&
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(m_pDecor->FileExist (GetPhysicalWorld (), false, world, time, total) &&
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!m_pDecor->FileExist (GetPhysicalWorld () + 1, false, world, time, total))
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!m_pDecor->FileExist (
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GetPhysicalWorld () + 1, false, world, time, total)))
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m_phaseAfterMovie = EV_PHASE_LASTWIN;
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m_phaseAfterMovie = EV_PHASE_LASTWIN;
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}
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}
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