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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Merge branch 'master' into wip/landscape

This commit is contained in:
Mathieu Schroeter 2018-07-03 00:12:20 +02:00
commit e8e36360f8
2 changed files with 16 additions and 11 deletions

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@ -8,6 +8,7 @@ include (GNUInstallDirs)
include (${CMAKE_ROOT}/Modules/ExternalProject.cmake)
include_directories (${CMAKE_INSTALL_PREFIX}/include)
include_directories (${CMAKE_INSTALL_PREFIX}/include/SDL2)
link_directories (${CMAKE_INSTALL_PREFIX}/lib)
project (planetblupi)

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@ -36,7 +36,7 @@ bool
CMovie::initAVI ()
{
// Initialize Kitchensink with network support and all formats.
Sint32 err = Kit_Init (KIT_INIT_FORMATS);
Sint32 err = Kit_Init (0);
if (err != 0)
{
fprintf (stderr, "Unable to initialize Kitchensink: %s", Kit_GetError ());
@ -104,7 +104,11 @@ CMovie::fileOpenMovie (const std::string & pFilename)
if (m_movie)
{
// Create the player
m_player = Kit_CreatePlayer (m_movie);
m_player = Kit_CreatePlayer (
m_movie, Kit_GetBestSourceStream (m_movie, KIT_STREAMTYPE_VIDEO),
Kit_GetBestSourceStream (m_movie, KIT_STREAMTYPE_AUDIO),
Kit_GetBestSourceStream (m_movie, KIT_STREAMTYPE_SUBTITLE), LXIMAGE (),
LYIMAGE ());
if (m_player == nullptr)
return false;
@ -114,15 +118,15 @@ CMovie::fileOpenMovie (const std::string & pFilename)
SDL_AudioSpec wanted_spec, audio_spec;
SDL_memset (&wanted_spec, 0, sizeof (wanted_spec));
wanted_spec.freq = info.audio.samplerate;
wanted_spec.format = info.audio.format;
wanted_spec.channels = info.audio.channels;
wanted_spec.freq = info.audio.output.samplerate;
wanted_spec.format = info.audio.output.format;
wanted_spec.channels = info.audio.output.channels;
m_audioDev = SDL_OpenAudioDevice (nullptr, 0, &wanted_spec, &audio_spec, 0);
SDL_PauseAudioDevice (m_audioDev, 0);
m_videoTex = SDL_CreateTexture (
g_renderer, info.video.format, SDL_TEXTUREACCESS_TARGET, info.video.width,
info.video.height);
g_renderer, info.video.output.format, SDL_TEXTUREACCESS_TARGET,
info.video.output.width, info.video.output.height);
if (m_videoTex == nullptr)
return false;
@ -260,9 +264,9 @@ CMovie::Render ()
SDL_LockAudio ();
while (need > 0)
{
m_ret = Kit_GetAudioData (
m_player, (unsigned char *) m_audiobuf, AUDIOBUFFER_SIZE,
(size_t) SDL_GetQueuedAudioSize (m_audioDev));
m_ret = Kit_GetPlayerAudioData (
m_player, (unsigned char *) m_audiobuf,
AUDIOBUFFER_SIZE - (size_t) SDL_GetQueuedAudioSize (m_audioDev));
need -= m_ret;
if (m_ret > 0)
SDL_QueueAudio (m_audioDev, m_audiobuf, m_ret);
@ -287,7 +291,7 @@ CMovie::Render ()
}
// Refresh videotexture and render it
Kit_GetVideoData (m_player, m_videoTex);
Kit_GetPlayerVideoData (m_player, m_videoTex);
SDL_Rect dstRect;
dstRect.x = (LXIMAGE () - LXLOGIC ()) / 2;