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https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Remove dead code
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a14adc4fe5
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@ -528,14 +528,6 @@ void CDecor::BuildPutBlupi ()
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Sint32 x, y, dx, dy, xMin, yMin, rank, clipLeft;
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Sint32 x, y, dx, dy, xMin, yMin, rank, clipLeft;
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POINT pos;
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POINT pos;
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#if 0 // déjà fait au point (1), voir Build
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for (x = 0 ; x < MAXCELX ; x++)
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{
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for (y = 0 ; y < MAXCELY ; y++)
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m_rankBlupi[x][y] = -1;
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}
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#endif
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for (rank = 0; rank < MAXBLUPI; rank++)
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for (rank = 0; rank < MAXBLUPI; rank++)
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{
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{
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if (
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if (
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@ -958,11 +950,6 @@ void CDecor::BuildGround (RECT clip)
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cPos = mPos;
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cPos = mPos;
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for (i = 0; i < nbx; i++)
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for (i = 0; i < nbx; i++)
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{
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{
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// if ( x >= 0 && x < MAXCELX &&
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// y >= 0 && y < MAXCELY &&
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// x%2 == 0 && y%2 == 0 &&
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// m_decor[x/2][y/2].floorChannel >= 0 &&
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// m_decor[x/2][y/2].floorIcon >= 0 )
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if (x % 2 == 0 && y % 2 == 0)
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if (x % 2 == 0 && y % 2 == 0)
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{
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{
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pos.x = cPos.x - DIMCELX / 2;
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pos.x = cPos.x - DIMCELX / 2;
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@ -1703,7 +1690,6 @@ Errors CDecor::CelOkForAction (
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IsFreeCelGo (GetCel (cel.x + x, cel.y + y), rank) &&
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IsFreeCelGo (GetCel (cel.x + x, cel.y + y), rank) &&
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!IsBlupiHere (GetCel (cel.x + x, cel.y + y), true))
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!IsBlupiHere (GetCel (cel.x + x, cel.y + y), true))
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{
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{
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//? icons[1+x][1+y] = ICON_HILI_GO; // flèche
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icons[1 + x][1 + y] = ICON_HILI_OP; // action
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icons[1 + x][1 + y] = ICON_HILI_OP; // action
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error = Errors::NONE;
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error = Errors::NONE;
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}
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}
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@ -1929,14 +1915,6 @@ Errors CDecor::CelOkForAction (
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error = Errors::MISC; // pas assez fort
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error = Errors::MISC; // pas assez fort
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}
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}
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// GetFloor(cel, channel, icon);
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// if ( channel != CHFLOOR ||
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// (icon != 1 && // herbe claire ?
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// (icon < 19 || icon > 32)) ) // herbe foncée ?
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// {
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// error = Errors::GROUND; // sol pas adéquat
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// }
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GetObject (cel, channel, icon);
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GetObject (cel, channel, icon);
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if (channel != CHOBJECT || icon != 44) // pierres ?
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if (channel != CHOBJECT || icon != 44) // pierres ?
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{
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{
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