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Do not block the game loop when the screen is shifting
It's related to #28.
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@ -212,11 +212,7 @@ UpdateFrame (void)
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clip.bottom = POSDRAWY + DIMDRAWY;
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if (g_pEvent->IsShift ()) // screen shifting
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{
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g_pEvent->DecorAutoShift ();
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g_pDecor->Build (clip, posMouse); // build the environment
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}
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else
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{
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if (!g_pEvent->GetPause ())
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{
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