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Skip rendering when the movie is started
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@ -346,7 +346,9 @@ static void WindowProc2 (const SDL_Event &event)
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{
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{
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if (g_bActive)
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if (g_bActive)
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UpdateFrame();
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UpdateFrame();
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g_pPixmap->Display();
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if (!g_pEvent->IsMovie ())
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g_pPixmap->Display ();
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}
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}
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break;
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break;
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