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Fix leak by freeing the cursor surface
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@ -785,6 +785,7 @@ on the endianness (byte order) of the machine */
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// FIXME: change cursor first value to 0
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m_lpSDLCursors[sprite - 1] =
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SDL_CreateColorCursor (surface, hotspot.x, hotspot.y);
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SDL_FreeSurface (surface);
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}
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}
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