diff --git a/src/decstat.cxx b/src/decstat.cxx index 057d916..86298bf 100644 --- a/src/decstat.cxx +++ b/src/decstat.cxx @@ -475,7 +475,7 @@ CDecor::StatisticUpdate () // Hide enemies from the stat when hidden by the fog bool hide = false; - if (this->GetSkill () >= 1) + if (this->GetSkill () >= 1 && this->m_bFog) { auto fogCel = m_blupi[rank].cel; fogCel.x = (fogCel.x / 4) * 4;