mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Start with a window and after go in fullscreen
It prevents glitches with the textures on old systems. No idea why...
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@ -627,14 +627,9 @@ DoInit (int argc, char * argv[], bool & exit)
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return EXIT_FAILURE;
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// Create a window.
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if (g_bFullScreen)
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g_window = SDL_CreateWindow (
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gettext ("Planet Blupi"), 0, 0, LXIMAGE, LYIMAGE,
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SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED);
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else
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g_window = SDL_CreateWindow (
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gettext ("Planet Blupi"), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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LXIMAGE, LYIMAGE, 0);
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g_window = SDL_CreateWindow (
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gettext ("Planet Blupi"), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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LXIMAGE, LYIMAGE, 0);
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if (!g_window)
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{
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@ -1519,7 +1519,7 @@ CEvent::CEvent ()
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{
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Sint32 i;
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m_bFullScreen = g_bFullScreen;
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m_bFullScreen = false;
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m_WindowScale = 1;
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m_exercice = 0;
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m_mission = 0;
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