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Use countof with textures too
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@ -62,7 +62,7 @@ CPixmap::~CPixmap()
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}
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}
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for (i = 0 ; i < MAXIMAGE ; i++)
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for (i = 0 ; i < countof (m_lpSDLTexture) ; i++)
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{
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if (m_lpSDLTexture[i] != nullptr)
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{
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