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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetics

This commit is contained in:
Mathieu Schroeter 2018-06-26 19:14:55 +02:00
parent bf31378ffc
commit 93f5389132

View File

@ -914,19 +914,20 @@ CPixmap::LoadCursors ()
{ {
Uint32 rmask, gmask, bmask, amask; Uint32 rmask, gmask, bmask, amask;
/* SDL interprets each pixel as a 32-bit number, so our masks must depend /* SDL interprets each pixel as a 32-bit number, so our masks must depend
on the endianness (byte order) of the machine */ * on the endianness (byte order) of the machine
*/
#if SDL_BYTEORDER == SDL_BIG_ENDIAN #if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000; rmask = 0xff000000;
gmask = 0x00ff0000; gmask = 0x00ff0000;
bmask = 0x0000ff00; bmask = 0x0000ff00;
amask = 0x000000ff; amask = 0x000000ff;
#else #else /* SDL_BYTEORDER == SDL_BIG_ENDIAN */
rmask = 0x000000ff; rmask = 0x000000ff;
gmask = 0x0000ff00; gmask = 0x0000ff00;
bmask = 0x00ff0000; bmask = 0x00ff0000;
amask = 0xff000000; amask = 0xff000000;
#endif #endif /* SDL_BYTEORDER != SDL_BIG_ENDIAN */
auto scale = this->GetDisplayScale (); auto scale = this->GetDisplayScale ();