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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Add in-game Portuguese support

This commit is contained in:
Mathieu Schroeter 2019-01-25 23:44:24 +01:00
parent 965ca2804d
commit 8db4e141ef
2 changed files with 11 additions and 0 deletions

View File

@ -1685,6 +1685,7 @@ CEvent::CEvent ()
m_Languages.push_back (Language::it); m_Languages.push_back (Language::it);
m_Languages.push_back (Language::pl); m_Languages.push_back (Language::pl);
m_Languages.push_back (Language::tr); m_Languages.push_back (Language::tr);
m_Languages.push_back (Language::pt);
this->m_LangStart = GetLocale (); this->m_LangStart = GetLocale ();
@ -1700,6 +1701,8 @@ CEvent::CEvent ()
m_Lang = m_Languages.begin () + 5; m_Lang = m_Languages.begin () + 5;
else if (this->m_LangStart == "tr") else if (this->m_LangStart == "tr")
m_Lang = m_Languages.begin () + 6; m_Lang = m_Languages.begin () + 6;
else if (this->m_LangStart == "pt")
m_Lang = m_Languages.begin () + 7;
else else
m_Lang = m_Languages.begin (); m_Lang = m_Languages.begin ();
@ -2715,6 +2718,8 @@ CEvent::DrawButtons ()
lang = "Polski"; lang = "Polski";
else if (locale == "tr") else if (locale == "tr")
lang = "Türk"; lang = "Türk";
else if (locale == "pt")
lang = "Portuguese";
lg = GetTextWidth (lang.c_str ()); lg = GetTextWidth (lang.c_str ());
pos.x = (54 + 40) - lg / 2 + LXOFFSET (); pos.x = (54 + 40) - lg / 2 + LXOFFSET ();
@ -4083,6 +4088,8 @@ CEvent::GetStartLanguage ()
return Language::pl; return Language::pl;
if (this->m_LangStart == "tr") if (this->m_LangStart == "tr")
return Language::tr; return Language::tr;
if (this->m_LangStart == "pt")
return Language::pt;
return Language::en; return Language::en;
} }
@ -4126,6 +4133,9 @@ CEvent::SetLanguage (Language lang)
case Language::tr: case Language::tr:
slang = "tr"; slang = "tr";
break; break;
case Language::pt:
slang = "pt";
break;
} }
snprintf (env, sizeof (env), "LANGUAGE=%s", slang); snprintf (env, sizeof (env), "LANGUAGE=%s", slang);

View File

@ -86,6 +86,7 @@ enum class Language {
it = 4, it = 4,
pl = 5, pl = 5,
tr = 6, tr = 6,
pt = 7,
end, end,
}; };