From 8bfafd3e4e7165eb0c747a3216f40e120505fb9d Mon Sep 17 00:00:00 2001 From: Mathieu Schroeter Date: Mon, 5 Feb 2018 18:14:21 +0100 Subject: [PATCH] Fix first texture loading on OSX where it was possible to have garbage The cache ensures that the texture is cleared after the rendering. --- src/pixmap.cxx | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/src/pixmap.cxx b/src/pixmap.cxx index e62fa34..aef25d1 100644 --- a/src/pixmap.cxx +++ b/src/pixmap.cxx @@ -257,13 +257,11 @@ CPixmap::Cache ( SDL_SetTextureBlendMode ( m_SDLTextureInfo[channel].texture, SDL_BLENDMODE_BLEND); } - else - { - SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[channel].texture); - SDL_SetRenderDrawColor (g_renderer, 0, 0, 0, 0); - SDL_RenderClear (g_renderer); - SDL_SetRenderTarget (g_renderer, nullptr); - } + + SDL_SetRenderTarget (g_renderer, m_SDLTextureInfo[channel].texture); + SDL_SetRenderDrawColor (g_renderer, 0, 0, 0, 0); + SDL_RenderClear (g_renderer); + SDL_SetRenderTarget (g_renderer, nullptr); m_SDLTextureInfo[channel].texMask = channel == CHMASK2 ? texture : nullptr; m_SDLTextureInfo[channel].target = true;