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https://github.com/blupi-games/planetblupi
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Cosmetic: translate some comments to english
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src/decmove.cpp
112
src/decmove.cpp
@ -3,8 +3,11 @@
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#include "misc.h"
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#include "decmove.h"
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// Mouvement pour secouer un arbre
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// (synchrone avec ACTION_PIOCHE).
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/**
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* Movements to shake a tree
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* (synchronized with ACTION_PIOCHE).
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*/
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static Sint16 table_move1[] =
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{
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9 * 4, // nb
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@ -46,8 +49,10 @@ static Sint16 table_move1[] =
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+1, 0,
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};
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// Mouvement pour faire sauter un objet (est) sur blupi
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// (synchrone avec ACTION_TAKE).
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/**
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* Movements to jump an object (east) on Blupi
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* (synchronized with ACTION_TAKE).
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*/
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static Sint16 table_move2[] =
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{
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9 + 19, // nb
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@ -81,8 +86,10 @@ static Sint16 table_move2[] =
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-30, -56,
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};
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// Mouvement pour faire sauter un objet (sud) sur blupi
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// (synchrone avec ACTION_TAKE2).
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/**
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* Movements to jump an object (south) on Blupi
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* (synchronized with ACTION_TAKE2).
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*/
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static Sint16 table_move3[] =
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{
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9 + 19, // nb
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@ -116,8 +123,10 @@ static Sint16 table_move3[] =
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30, -56,
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};
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// Mouvement pour déposer un objet (est) sur blupi
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// (synchrone avec ACTION_DEPOSE).
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/**
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* Movements to drop and object (east) on Blupi
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* (synchronized with ACTION_DEPOSE).
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*/
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static Sint16 table_move4[] =
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{
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10, // nb
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@ -133,8 +142,10 @@ static Sint16 table_move4[] =
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0, -10,
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};
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// Mouvement pour déposer un objet (sud) sur blupi
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// (synchrone avec ACTION_DEPOSE2).
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/**
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* Movements to drop an object (south) on Blupi
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* (synchronized with ACTION_DEPOSE2).
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*/
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static Sint16 table_move5[] =
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{
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10, // nb
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@ -150,7 +161,9 @@ static Sint16 table_move5[] =
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0, -10,
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};
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// Mouvement pour pousser un pont vers l'est.
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/**
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* Movements to push a bridge to the east.
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*/
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static Sint16 table_move6[] =
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{
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40, // nb
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@ -196,7 +209,9 @@ static Sint16 table_move6[] =
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+60, +30,
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};
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// Mouvement pour pousser un pont vers l'ouest.
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/**
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* Movements to push a bridge to the west.
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*/
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static Sint16 table_move7[] =
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{
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40, // nb
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@ -242,7 +257,9 @@ static Sint16 table_move7[] =
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-60, -30,
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};
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// Mouvement pour pousser un pont vers le sud.
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/**
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* Movements to push a bridge to the south.
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*/
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static Sint16 table_move8[] =
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{
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40, // nb
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@ -288,7 +305,9 @@ static Sint16 table_move8[] =
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-60, +30,
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};
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// Mouvement pour pousser un pont vers le nord.
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/**
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* Movements to push a bridge to the north.
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*/
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static Sint16 table_move9[] =
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{
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40, // nb
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@ -334,7 +353,9 @@ static Sint16 table_move9[] =
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+60, -30,
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};
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// Mouvement pour secouer le laboratoire.
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/**
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* Movements to shake a laboratory.
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*/
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static Sint16 table_move10[] =
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{
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16 * 4, // nb
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@ -404,7 +425,9 @@ static Sint16 table_move10[] =
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+1, 0,
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};
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// Mouvement pour secouer la mine.
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/**
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* Movements to shake a mine.
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*/
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static Sint16 table_move11[] =
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{
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20 * 4, // nb
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@ -490,7 +513,9 @@ static Sint16 table_move11[] =
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0, +1,
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};
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// Mouvement pour secouer l'usine.
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/**
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* Movements to shake a factory.
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*/
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static Sint16 table_move12[] =
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{
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20 * 4, // nb
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@ -609,8 +634,9 @@ Sint16 *GetListMoves (Sint32 rank)
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return nullptr;
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}
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// Petites flammes.
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/**
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* Small fire.
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*/
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static Sint16 table_icon1[] =
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{
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8 * 3,
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@ -619,7 +645,9 @@ static Sint16 table_icon1[] =
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52, 51, 50, 49, 51, 52, 49, 51,
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};
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// Grandes flammes.
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/**
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* Large fire.
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*/
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static Sint16 table_icon2[] =
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{
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8 * 3,
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@ -761,11 +789,9 @@ Sint16 *GetListIcons (Sint32 rank)
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return nullptr;
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}
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// Supprime tous les décors animés.
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/**
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* \brief Remove all animated environments.
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*/
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void CDecor::MoveFlush()
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{
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Sint32 i, x, y;
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@ -780,8 +806,11 @@ void CDecor::MoveFlush()
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}
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}
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// Retourne la durée du feu.
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/**
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* \brief Get the fire duration.
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*
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* \returns the duration.
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*/
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Sint32 CDecor::MoveMaxFire()
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{
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if (m_skill >= 1)
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@ -789,8 +818,9 @@ Sint32 CDecor::MoveMaxFire()
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return MAXFIRE;
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}
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// Initialise tous les mouvements perpétuels du décor.
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/**
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* \brief Initialize all environment perpetual movements.
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*/
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void CDecor::MoveFixInit()
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{
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Sint32 x, y;
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@ -828,10 +858,26 @@ void CDecor::MoveFixInit()
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}
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}
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// Crée un nouveau décor animé.
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// Si bMisc=true, on garde 10 mouvements en réserve pour
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// des actions importantes (bMisc=false).
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/**
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* \brief Create a new animated environment.
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*
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* If \p bMisc is true, we keep 10 movements back for important
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* actions (\p bMisc == false).
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*
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* \param[in] cel - ?
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* \param[in] rankBlupi - ?
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* \param[in] bFloor - ?
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* \param[in] channel - ?
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* \param[in] icon - ?
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* \param[in] maskChannel - ?
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* \param[in] maskIcon - ?
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* \param[in] total - ?
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* \param[in] delai - ?
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* \param[in] stepY - ?
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* \param[in] bMisc - ?
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* \param[in] bNotIfExist - ?
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* \returns true on success.
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*/
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bool CDecor::MoveCreate (POINT cel, Sint32 rankBlupi, bool bFloor,
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Sint32 channel, Sint32 icon,
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Sint32 maskChannel, Sint32 maskIcon,
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