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Add a README for the translators
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README.translators.md
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README.translators.md
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# How to translate Planet Blupi
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## The interface
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All texts in the interface are using gettext PO files format. The files are
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located in the `resources/po/` directory. For adding a new translation, open
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the `resources/po/planetblupi.pot` file with an editor like [poedit][1] for
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example. It can be a bit difficult to understand the context without playing
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with your translations but there is a trick. Once you are ready to test your
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translations, save your `.po` file and the corresponding `.mo` file. Rename
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the `.mo` file to `planetblupi.mo`. Go to the directory where is installed
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Planet Blupi and look at (for replacing the french translation by yours for
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example) `share/locale/fr/LC_MESSAGES/` and put your `.mo` file in this
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directory.
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> Under Windows OS, you should find the french translations in
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> `C:\Program Files\Planet Blupi\share\locale\fr\LC_MESSAGES\`.
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> With macOS it's possible to open the `Planet Blupi.app` and update the
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> file directly in the `.app`. But note that it breaks the application
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> signature. To start the game, maybe it's necessary to open via the
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> context menu for by passing the macOS security.
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> For Linux you must unpack the AppImage file somewhere for changing the
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> files.
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Then start the game, the interface will use your new translation if you select
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"Français" in the global settings screen.
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If you see some strange characters, like a square, then contact me and I will
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add the necessary glyphs for your language. Planet Blupi is not using a real
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font but just sprites with a limited range of characters.
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## The missions
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The missions are located in the `resources/data/` directory. Open the
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`en/stories.blp` with a text editor like Notepad++, Visual Studio Code,
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Sublime Text, etc, ... Ensure to work in UTF-8. Like for the interface,
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you can replace for example the french file by yours in the
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`share/planetblupi/data/fr/` directory.
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## Some rules
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1. The "Planet Blupi" title must not be translated excepted if your language is
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not using Latin-1 like Hebrew, Korean and Chinese for example.
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2. If you plan to translate in Korean, ask me for details because I already
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have most translations but I must (still) draw all glyphs.
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3. Like for the Hebrew translations; I can enable the reversed game layout
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(right to left reading) for your translation if necessary.
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## The voices
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It's not mandatory but it's very appreciate if you can provide the Blupi
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voices; check this [README][2]. And if you don't know how to filter the sound
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in order to produce a voice with an higher ton (like Blupi); contact me and
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I will help you.
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---
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[1]: https://poedit.net/
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[2]: README.voices.md
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