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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Convert if..if to switch

This commit is contained in:
Mathieu Schroeter 2017-08-11 23:07:05 +02:00
parent 22087548b3
commit 8810e9afa9

View File

@ -4847,51 +4847,56 @@ bool CEvent::TreatEventBase (const SDL_Event & event)
{ {
if (m_rankCheat == 0) // vision ? if (m_rankCheat == 0) // vision ?
m_pDecor->EnableFog (false); m_pDecor->EnableFog (false);
if ( else if (
m_rankCheat == 1 || // power ? m_rankCheat == 1 || // power ?
m_rankCheat == 2) // lonesome ? m_rankCheat == 2) // lonesome ?
m_pDecor->BlupiCheat (m_rankCheat); m_pDecor->BlupiCheat (m_rankCheat);
} }
if (m_rankCheat == 3) // allmissions ? switch (m_rankCheat)
{
case 3: // allmissions ?
{ {
m_bAllMissions = !m_bAllMissions; m_bAllMissions = !m_bAllMissions;
bEnable = m_bAllMissions; bEnable = m_bAllMissions;
m_bChangeCheat = true; m_bChangeCheat = true;
break;
} }
if (m_rankCheat == 4) // quick ? case 4: // quick ?
{ {
m_bSpeed = !m_bSpeed; m_bSpeed = !m_bSpeed;
bEnable = m_bSpeed; bEnable = m_bSpeed;
m_bChangeCheat = true; m_bChangeCheat = true;
break;
} }
case 5: // helpme ?
if (m_rankCheat == 5) // helpme ?
{ {
m_bHelp = !m_bHelp; m_bHelp = !m_bHelp;
bEnable = m_bHelp; bEnable = m_bHelp;
m_bChangeCheat = true; m_bChangeCheat = true;
break;
} }
case 6: // invincible ?
if (m_rankCheat == 6) // invincible ?
{ {
m_pDecor->SetInvincible (!m_pDecor->GetInvincible ()); m_pDecor->SetInvincible (!m_pDecor->GetInvincible ());
bEnable = m_pDecor->GetInvincible (); bEnable = m_pDecor->GetInvincible ();
m_bChangeCheat = true; m_bChangeCheat = true;
break;
} }
case 7: // superblupi ?
if (m_rankCheat == 7) // superblupi ?
{ {
m_pDecor->SetSuper (!m_pDecor->GetSuper ()); m_pDecor->SetSuper (!m_pDecor->GetSuper ());
bEnable = m_pDecor->GetSuper (); bEnable = m_pDecor->GetSuper ();
m_bChangeCheat = true; m_bChangeCheat = true;
break;
} }
case 8: // construire ?
if (m_rankCheat == 8) // construire ?
{ {
m_bAccessBuild = !m_bAccessBuild; m_bAccessBuild = !m_bAccessBuild;
bEnable = m_bAccessBuild; bEnable = m_bAccessBuild;
m_bChangeCheat = true; m_bChangeCheat = true;
break;
}
} }
if (m_phase != EV_PHASE_PLAY) if (m_phase != EV_PHASE_PLAY)