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https://github.com/blupi-games/planetblupi
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Change some Sint32 to MouseSprites
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03e12faa48
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@ -662,7 +662,7 @@ RECT CPixmap::MouseRectSprite ()
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return rcRect;
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}
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SDL_Point CPixmap::GetCursorHotSpot (Sint32 sprite)
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SDL_Point CPixmap::GetCursorHotSpot (MouseSprites sprite)
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{
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static const Sint32 hotspots[MAXCURSORS * 2] = {
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30, 30, // SPRITE_ARROW
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@ -694,7 +694,7 @@ SDL_Point CPixmap::GetCursorHotSpot (Sint32 sprite)
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return hotspot;
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}
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SDL_Rect CPixmap::GetCursorRect (Sint32 sprite)
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SDL_Rect CPixmap::GetCursorRect (MouseSprites sprite)
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{
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Sint32 rank;
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SDL_Rect rcRect;
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@ -773,10 +773,11 @@ on the endianness (byte order) of the machine */
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amask = 0xff000000;
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#endif
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for (int sprite = SPRITE_BEGIN; sprite <= SPRITE_END; ++sprite)
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for (int i = SPRITE_BEGIN; i <= SPRITE_END; ++i)
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{
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SDL_Point hotspot = this->GetCursorHotSpot (sprite);
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SDL_Rect rect = this->GetCursorRect (sprite);
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MouseSprites sprite = static_cast<MouseSprites> (i);
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SDL_Point hotspot = this->GetCursorHotSpot (sprite);
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SDL_Rect rect = this->GetCursorRect (sprite);
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SDL_Surface * surface =
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SDL_CreateRGBSurface (0, rect.w, rect.h, 32, rmask, gmask, bmask, amask);
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@ -96,8 +96,8 @@ protected:
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SDL_BlendMode = SDL_BLENDMODE_BLEND);
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RECT MouseRectSprite ();
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SDL_Point GetCursorHotSpot (Sint32 sprite);
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SDL_Rect GetCursorRect (Sint32 sprite);
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SDL_Point GetCursorHotSpot (MouseSprites sprite);
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SDL_Rect GetCursorRect (MouseSprites sprite);
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protected:
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bool m_bDebug;
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