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Better fix for the bug where blupi is not at the right z-index
It looks much better because in this case, the right object is in front of Blupi (at least, it seems).
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@ -625,7 +625,7 @@ void CDecor::BuildPutBlupi()
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* consider the following code as a workaround.
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* consider the following code as a workaround.
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*/
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*/
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if (x == m_blupi[rank].cel.x)
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if (x == m_blupi[rank].cel.x)
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x++;
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x -= 2;
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else
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else
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x = m_blupi[rank].cel.x;
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x = m_blupi[rank].cel.x;
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