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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: align x and y coordinates

This commit is contained in:
Mathieu Schroeter 2017-02-24 18:07:03 +01:00
parent 1d3a45ef7d
commit 7965f0e477

View File

@ -8,15 +8,42 @@
static Sint16 table_move1[] = static Sint16 table_move1[] =
{ {
9 * 4, // nb 9 * 4, // nb
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, -1, 0, +1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, -1, 0, +1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, -2, 0,
0, 0, 0, 0, 0, 0, 0, 0, +2, 0,
-2, 0, +2, 0, -1, 0, +1, 0, -1, 0,
0, 0, 0, 0, 0, 0, 0, 0, +1, 0,
-2, 0, +2, 0, -1, 0, +1, 0, 0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
}; };
// Mouvement pour faire sauter un objet (est) sur blupi // Mouvement pour faire sauter un objet (est) sur blupi
@ -24,15 +51,22 @@ static Sint16 table_move1[] =
static Sint16 table_move2[] = static Sint16 table_move2[] =
{ {
9 + 19, // nb 9 + 19, // nb
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, -10, 0, 0,
0, -20, 0, 0,
0, -30, 0, 0,
0, -40, 0, 0,
-1, -50, 0, 0,
-3, -60, 0, 0,
-7, -70, 0, 0,
0, -10,
0, -20,
0, -30,
0, -40,
-1, -50,
-3, -60,
-7, -70,
-15, -80, -15, -80,
-22, -70, -22, -70,
-30, -56, -30, -56,
@ -52,15 +86,22 @@ static Sint16 table_move2[] =
static Sint16 table_move3[] = static Sint16 table_move3[] =
{ {
9 + 19, // nb 9 + 19, // nb
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, -10, 0, 0,
0, -20, 0, 0,
0, -30, 0, 0,
0, -40, 0, 0,
1, -50, 0, 0,
3, -60, 0, 0,
7, -70, 0, 0,
0, -10,
0, -20,
0, -30,
0, -40,
1, -50,
3, -60,
7, -70,
15, -80, 15, -80,
22, -70, 22, -70,
30, -56, 30, -56,
@ -83,13 +124,13 @@ static Sint16 table_move4[] =
-30, -60, -30, -60,
-22, -70, -22, -70,
-15, -80, -15, -80,
-7, -70, -7, -70,
-3, -60, -3, -60,
-1, -50, -1, -50,
0, -40, 0, -40,
0, -30, 0, -30,
0, -20, 0, -20,
0, -10, 0, -10,
}; };
// Mouvement pour déposer un objet (sud) sur blupi // Mouvement pour déposer un objet (sud) sur blupi
@ -100,28 +141,28 @@ static Sint16 table_move5[] =
30, -60, 30, -60,
22, -70, 22, -70,
15, -80, 15, -80,
7, -70, 7, -70,
3, -60, 3, -60,
1, -50, 1, -50,
0, -40, 0, -40,
0, -30, 0, -30,
0, -20, 0, -20,
0, -10, 0, -10,
}; };
// Mouvement pour pousser un pont vers l'est. // Mouvement pour pousser un pont vers l'est.
static Sint16 table_move6[] = static Sint16 table_move6[] =
{ {
40, // nb 40, // nb
+2, +1, +2, +1,
+4, +2, +4, +2,
+6, +3, +6, +3,
+8, +4, +8, +4,
+10, +5, +10, +5,
+12, +6, +12, +6,
+14, +7, +14, +7,
+16, +8, +16, +8,
+18, +9, +18, +9,
+20, +10, +20, +10,
+22, +11, +22, +11,
+24, +12, +24, +12,
@ -159,15 +200,15 @@ static Sint16 table_move6[] =
static Sint16 table_move7[] = static Sint16 table_move7[] =
{ {
40, // nb 40, // nb
-2, -1, -2, -1,
-4, -2, -4, -2,
-6, -3, -6, -3,
-8, -4, -8, -4,
-10, -5, -10, -5,
-12, -6, -12, -6,
-14, -7, -14, -7,
-16, -8, -16, -8,
-18, -9, -18, -9,
-20, -10, -20, -10,
-22, -11, -22, -11,
-24, -12, -24, -12,
@ -205,15 +246,15 @@ static Sint16 table_move7[] =
static Sint16 table_move8[] = static Sint16 table_move8[] =
{ {
40, // nb 40, // nb
-2, +1, -2, +1,
-4, +2, -4, +2,
-6, +3, -6, +3,
-8, +4, -8, +4,
-10, +5, -10, +5,
-12, +6, -12, +6,
-14, +7, -14, +7,
-16, +8, -16, +8,
-18, +9, -18, +9,
-20, +10, -20, +10,
-22, +11, -22, +11,
-24, +12, -24, +12,
@ -251,15 +292,15 @@ static Sint16 table_move8[] =
static Sint16 table_move9[] = static Sint16 table_move9[] =
{ {
40, // nb 40, // nb
+2, -1, +2, -1,
+4, -2, +4, -2,
+6, -3, +6, -3,
+8, -4, +8, -4,
+10, -5, +10, -5,
+12, -6, +12, -6,
+14, -7, +14, -7,
+16, -8, +16, -8,
+18, -9, +18, -9,
+20, -10, +20, -10,
+22, -11, +22, -11,
+24, -12, +24, -12,
@ -297,74 +338,242 @@ static Sint16 table_move9[] =
static Sint16 table_move10[] = static Sint16 table_move10[] =
{ {
16 * 4, // nb 16 * 4, // nb
-2, 0, +2, 0, -2, 0, +2, 0, -2, 0,
-2, 0, +2, 0, -2, 0, +2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0, -2, 0,
-2, 0, +2, 0, -2, 0, +2, 0, +2, 0,
-1, 0, +1, 0, -1, 0, +1, 0, -2, 0,
-1, 0, +1, 0, -1, 0, +1, 0, +2, 0,
-1, 0, +1, 0, -1, 0, +1, 0, -2, 0,
0, 0, 0, 0, 0, 0, 0, 0, +2, 0,
0, 0, 0, 0, 0, 0, 0, 0, -2, 0,
-2, 0, +2, 0, -2, 0, +2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0, -2, 0,
-2, 0, +2, 0, -2, 0, +2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0, -2, 0,
-1, 0, +1, 0, -1, 0, +1, 0, +2, 0,
-1, 0, +1, 0, -1, 0, +1, 0, -2, 0,
-1, 0, +1, 0, -1, 0, +1, 0, +2, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
}; };
// Mouvement pour secouer la mine. // Mouvement pour secouer la mine.
static Sint16 table_move11[] = static Sint16 table_move11[] =
{ {
20 * 4, // nb 20 * 4, // nb
0, -1, 0, +1, 0, -1, 0, +1, 0, -1,
0, -1, 0, +1, 0, -1, 0, +1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1, 0, -1,
0, 0, 0, 0, 0, 0, 0, 0, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0, 0, -1,
0, -1, 0, +1, 0, -1, 0, +1, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0, 0, -1,
0, 0, 0, 0, 0, 0, 0, 0, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1, 0, -1,
0, -1, 0, +1, 0, -1, 0, +1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1, 0, -1,
0, -1, 0, +1, 0, -1, 0, +1, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, -1, 0, +1, 0, -1, 0, +1, 0, 0,
0, -1, 0, +1, 0, -1, 0, +1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, -1, 0, +1, 0, -1, 0, +1, 0, 0,
0, -1, 0, +1, 0, -1, 0, +1, 0, 0,
0, -1,
0, +1,
0, -1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
}; };
// Mouvement pour secouer l'usine. // Mouvement pour secouer l'usine.
static Sint16 table_move12[] = static Sint16 table_move12[] =
{ {
20 * 4, // nb 20 * 4, // nb
-1, 0, +1, 0, -1, 0, +1, 0, -1, 0,
0, -1, 0, +1, 0, -1, 0, +1, +1, 0,
-1, 0, +1, 0, -1, 0, +1, 0, -1, 0,
0, 0, 0, 0, 0, 0, 0, 0, +1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, -1,
-2, 0, +2, 0, 0, +1, 0, +1, 0, +1,
-2, 0, +2, 0, 0, +1, 0, +1, 0, -1,
-1, 0, +1, 0, -1, 0, +1, 0, 0, +1,
-2, 0, +2, 0, 0, +1, 0, +1, -1, 0,
0, 0, 0, 0, 0, 0, 0, 0, +1, 0,
-1, 0, +1, 0, -1, 0, +1, 0, -1, 0,
-1, 0, +1, 0, -1, 0, +1, 0, +1, 0,
0, -1, 0, +1, 0, -2, 0, +2, 0, 0,
-1, 0, +1, 0, -1, 0, +1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-1, 0, +1, 0, -1, 0, +1, 0, 0, 0,
-2, 0, +2, 0, 0, +1, 0, +1, 0, 0,
-2, 0, +2, 0, 0, +1, 0, +1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, 0, +1, 0, +1, 0, 0,
-2, 0,
+2, 0,
0, +1,
0, +1,
-2, 0,
+2, 0,
0, +1,
0, +1,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-2, 0,
+2, 0,
0, +1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
0, -1,
0, +1,
0, -2,
0, +2,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-2, 0,
+2, 0,
0, +1,
0, +1,
-2, 0,
+2, 0,
0, +1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
0, +1,
0, +1,
}; };
Sint16 *GetListMoves (Sint32 rank) Sint16 *GetListMoves (Sint32 rank)