1
0
mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: align x and y coordinates

This commit is contained in:
Mathieu Schroeter 2017-02-24 18:07:03 +01:00
parent 1d3a45ef7d
commit 7965f0e477

View File

@ -8,15 +8,42 @@
static Sint16 table_move1[] =
{
9 * 4, // nb
0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, -1, 0, +1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, -1, 0, +1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, -1, 0, +1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, -1, 0, +1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
};
// Mouvement pour faire sauter un objet (est) sur blupi
@ -24,15 +51,22 @@ static Sint16 table_move1[] =
static Sint16 table_move2[] =
{
9 + 19, // nb
0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, -10,
0, -20,
0, -30,
0, -40,
-1, -50,
-3, -60,
-7, -70,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -10,
0, -20,
0, -30,
0, -40,
-1, -50,
-3, -60,
-7, -70,
-15, -80,
-22, -70,
-30, -56,
@ -52,15 +86,22 @@ static Sint16 table_move2[] =
static Sint16 table_move3[] =
{
9 + 19, // nb
0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, -10,
0, -20,
0, -30,
0, -40,
1, -50,
3, -60,
7, -70,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -10,
0, -20,
0, -30,
0, -40,
1, -50,
3, -60,
7, -70,
15, -80,
22, -70,
30, -56,
@ -83,13 +124,13 @@ static Sint16 table_move4[] =
-30, -60,
-22, -70,
-15, -80,
-7, -70,
-3, -60,
-1, -50,
0, -40,
0, -30,
0, -20,
0, -10,
-7, -70,
-3, -60,
-1, -50,
0, -40,
0, -30,
0, -20,
0, -10,
};
// Mouvement pour déposer un objet (sud) sur blupi
@ -100,28 +141,28 @@ static Sint16 table_move5[] =
30, -60,
22, -70,
15, -80,
7, -70,
3, -60,
1, -50,
0, -40,
0, -30,
0, -20,
0, -10,
7, -70,
3, -60,
1, -50,
0, -40,
0, -30,
0, -20,
0, -10,
};
// Mouvement pour pousser un pont vers l'est.
static Sint16 table_move6[] =
{
40, // nb
+2, +1,
+4, +2,
+6, +3,
+8, +4,
+10, +5,
+12, +6,
+14, +7,
+16, +8,
+18, +9,
+2, +1,
+4, +2,
+6, +3,
+8, +4,
+10, +5,
+12, +6,
+14, +7,
+16, +8,
+18, +9,
+20, +10,
+22, +11,
+24, +12,
@ -159,15 +200,15 @@ static Sint16 table_move6[] =
static Sint16 table_move7[] =
{
40, // nb
-2, -1,
-4, -2,
-6, -3,
-8, -4,
-10, -5,
-12, -6,
-14, -7,
-16, -8,
-18, -9,
-2, -1,
-4, -2,
-6, -3,
-8, -4,
-10, -5,
-12, -6,
-14, -7,
-16, -8,
-18, -9,
-20, -10,
-22, -11,
-24, -12,
@ -205,15 +246,15 @@ static Sint16 table_move7[] =
static Sint16 table_move8[] =
{
40, // nb
-2, +1,
-4, +2,
-6, +3,
-8, +4,
-10, +5,
-12, +6,
-14, +7,
-16, +8,
-18, +9,
-2, +1,
-4, +2,
-6, +3,
-8, +4,
-10, +5,
-12, +6,
-14, +7,
-16, +8,
-18, +9,
-20, +10,
-22, +11,
-24, +12,
@ -251,15 +292,15 @@ static Sint16 table_move8[] =
static Sint16 table_move9[] =
{
40, // nb
+2, -1,
+4, -2,
+6, -3,
+8, -4,
+10, -5,
+12, -6,
+14, -7,
+16, -8,
+18, -9,
+2, -1,
+4, -2,
+6, -3,
+8, -4,
+10, -5,
+12, -6,
+14, -7,
+16, -8,
+18, -9,
+20, -10,
+22, -11,
+24, -12,
@ -297,74 +338,242 @@ static Sint16 table_move9[] =
static Sint16 table_move10[] =
{
16 * 4, // nb
-2, 0, +2, 0, -2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, -2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0,
-2, 0, +2, 0, -2, 0, +2, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-2, 0,
+2, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
};
// Mouvement pour secouer la mine.
static Sint16 table_move11[] =
{
20 * 4, // nb
0, -1, 0, +1, 0, -1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, -1, 0, +1, 0, -1, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, -1, 0, +1, 0, -1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, -1, 0, +1, 0, -1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, -1, 0, +1, 0, -1, 0, +1,
0, -1, 0, +1, 0, -1, 0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -1,
0, +1,
0, -1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
0, -1,
0, +1,
};
// Mouvement pour secouer l'usine.
static Sint16 table_move12[] =
{
20 * 4, // nb
-1, 0, +1, 0, -1, 0, +1, 0,
0, -1, 0, +1, 0, -1, 0, +1,
-1, 0, +1, 0, -1, 0, +1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, 0, +1, 0, +1,
-2, 0, +2, 0, 0, +1, 0, +1,
-1, 0, +1, 0, -1, 0, +1, 0,
-2, 0, +2, 0, 0, +1, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
0, -1, 0, +1, 0, -2, 0, +2,
-1, 0, +1, 0, -1, 0, +1, 0,
0, 0, 0, 0, 0, 0, 0, 0,
-1, 0, +1, 0, -1, 0, +1, 0,
-2, 0, +2, 0, 0, +1, 0, +1,
-2, 0, +2, 0, 0, +1, 0, +1,
0, 0, 0, 0, 0, 0, 0, 0,
-2, 0, +2, 0, 0, +1, 0, +1,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
0, -1,
0, +1,
0, -1,
0, +1,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
0, +1,
0, +1,
-2, 0,
+2, 0,
0, +1,
0, +1,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-2, 0,
+2, 0,
0, +1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
0, -1,
0, +1,
0, -2,
0, +2,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
0, 0,
0, 0,
0, 0,
0, 0,
-1, 0,
+1, 0,
-1, 0,
+1, 0,
-2, 0,
+2, 0,
0, +1,
0, +1,
-2, 0,
+2, 0,
0, +1,
0, +1,
0, 0,
0, 0,
0, 0,
0, 0,
-2, 0,
+2, 0,
0, +1,
0, +1,
};
Sint16 *GetListMoves (Sint32 rank)