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Hide enemies (under fog) from stat with the difficult skill level
It concerns issue #22.
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@ -472,6 +472,17 @@ CDecor::StatisticUpdate ()
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}
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if (m_blupi[rank].perso == 8) // disciple ?
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if (m_blupi[rank].perso == 8) // disciple ?
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table_statistic[STATDISCIPLE].nb++;
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table_statistic[STATDISCIPLE].nb++;
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// Hide enemies from the stat when hidden by the fog
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if (this->GetSkill () >= 1)
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{
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auto fogCel = m_blupi[rank].cel;
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fogCel.x = (fogCel.x / 4) * 4;
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fogCel.y = (fogCel.y / 4) * 4;
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if (m_decor[fogCel.x / 2][fogCel.y / 2].fog == FOGHIDE) // hidden?
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continue;
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}
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if (m_blupi[rank].perso == 4) // robot ?
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if (m_blupi[rank].perso == 4) // robot ?
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{
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{
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table_statistic[STATROBOT].nb++;
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table_statistic[STATROBOT].nb++;
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