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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: rename some actions from french to english

This commit is contained in:
Mathieu Schroeter 2017-08-07 18:12:11 +02:00
parent 8042f93f6e
commit 6dcf31fae9
5 changed files with 157 additions and 157 deletions

View File

@ -30,13 +30,13 @@
// Cette table donne l'action à effectuer pour un bouton
// enfoncé.
const Sint16 table_actions[] = {
WM_ACTION_GO, WM_ACTION_STOP, WM_ACTION_MANGE, WM_ACTION_CARRY,
WM_ACTION_DEPOSE, WM_ACTION_ABAT1, WM_ACTION_ROC1, WM_ACTION_CULTIVE,
WM_ACTION_GO, WM_ACTION_STOP, WM_ACTION_EAT, WM_ACTION_CARRY,
WM_ACTION_DROP, WM_ACTION_ABAT1, WM_ACTION_ROC1, WM_ACTION_CULTIVE,
WM_ACTION_BUILD1, WM_ACTION_BUILD2, WM_ACTION_BUILD3, WM_ACTION_BUILD4,
WM_ACTION_BUILD5, WM_ACTION_BUILD6, WM_ACTION_MUR, WM_ACTION_PALIS,
WM_ACTION_ABAT1, WM_ACTION_ROC1, WM_ACTION_PONTE, WM_ACTION_TOUR,
WM_ACTION_BOIT, WM_ACTION_LABO, WM_ACTION_FLEUR1, WM_ACTION_FLEUR1,
WM_ACTION_DYNAMITE, WM_ACTION_BATEAUE, WM_ACTION_DJEEP, WM_ACTION_DRAPEAU,
WM_ACTION_BUILD5, WM_ACTION_BUILD6, WM_ACTION_WALL, WM_ACTION_PALIS,
WM_ACTION_ABAT1, WM_ACTION_ROC1, WM_ACTION_BRIDGEE, WM_ACTION_TOWER,
WM_ACTION_DRINK, WM_ACTION_LABO, WM_ACTION_FLOWER1, WM_ACTION_FLOWER1,
WM_ACTION_DYNAMITE, WM_ACTION_BOATE, WM_ACTION_DJEEP, WM_ACTION_FLAG,
WM_ACTION_EXTRAIT, WM_ACTION_FABJEEP, WM_ACTION_FABMINE, WM_ACTION_FABDISC,
WM_ACTION_REPEAT, WM_ACTION_DARMURE, WM_ACTION_FABARMURE,
};
@ -1052,7 +1052,7 @@ bool CDecor::RepeatAdjust (
if (
IsValid (test) &&
m_decor[test.x / 2][test.y / 2].floorIcon == 15 && // dalle grise ?
CelOkForAction (test, WM_ACTION_DEPOSE, rank) == 0)
CelOkForAction (test, WM_ACTION_DROP, rank) == 0)
{
cel = test;
cMem = test;
@ -1064,7 +1064,7 @@ bool CDecor::RepeatAdjust (
if (flags == 0)
{
if (CelOkForAction (cel, WM_ACTION_DEPOSE, rank) == 0)
if (CelOkForAction (cel, WM_ACTION_DROP, rank) == 0)
goto ok;
}
@ -1074,7 +1074,7 @@ bool CDecor::RepeatAdjust (
{
test.x = cel.x + table_mur[i * 2 + 0];
test.y = cel.y + table_mur[i * 2 + 1];
if (CelOkForAction (test, WM_ACTION_DEPOSE, rank) == 0)
if (CelOkForAction (test, WM_ACTION_DROP, rank) == 0)
{
cel = test;
cMem = test;
@ -1287,25 +1287,25 @@ void CDecor::GoalAdjustCel (Sint32 rank, Sint32 & x, Sint32 & y)
{
if (x == -10 && y == -10)
{
if (m_blupi[rank].goalAction == WM_ACTION_PONTEL)
if (m_blupi[rank].goalAction == WM_ACTION_BRIDGEEL)
{
x = m_blupi[rank].fix.x + m_blupi[rank].cLoop * 2;
y = m_blupi[rank].fix.y;
return;
}
if (m_blupi[rank].goalAction == WM_ACTION_PONTOL)
if (m_blupi[rank].goalAction == WM_ACTION_BRIDGEOL)
{
x = m_blupi[rank].fix.x - m_blupi[rank].cLoop * 2;
y = m_blupi[rank].fix.y;
return;
}
if (m_blupi[rank].goalAction == WM_ACTION_PONTSL)
if (m_blupi[rank].goalAction == WM_ACTION_BRIDGESL)
{
x = m_blupi[rank].fix.x;
y = m_blupi[rank].fix.y + m_blupi[rank].cLoop * 2;
return;
}
if (m_blupi[rank].goalAction == WM_ACTION_PONTNL)
if (m_blupi[rank].goalAction == WM_ACTION_BRIDGENL)
{
x = m_blupi[rank].fix.x;
y = m_blupi[rank].fix.y - m_blupi[rank].cLoop * 2;
@ -2548,8 +2548,8 @@ bool CDecor::BlupiNextAction (Sint32 rank)
a = 1;
min = 0;
if (
m_blupi[rank].goalAction == WM_ACTION_MUR ||
m_blupi[rank].goalAction == WM_ACTION_TOUR)
m_blupi[rank].goalAction == WM_ACTION_WALL ||
m_blupi[rank].goalAction == WM_ACTION_TOWER)
{
a = 5;
min = 1;
@ -2666,14 +2666,14 @@ void CDecor::BlupiNextGoal (Sint32 rank)
m_blupi[rank].goalAction != WM_ACTION_GRILLE &&
m_blupi[rank].goalAction != WM_ACTION_ELECTRO &&
m_blupi[rank].goalAction != WM_ACTION_ELECTROm &&
m_blupi[rank].goalAction != WM_ACTION_BATEAUDE &&
m_blupi[rank].goalAction != WM_ACTION_BATEAUDS &&
m_blupi[rank].goalAction != WM_ACTION_BATEAUDO &&
m_blupi[rank].goalAction != WM_ACTION_BATEAUDN &&
m_blupi[rank].goalAction != WM_ACTION_BATEAUAE &&
m_blupi[rank].goalAction != WM_ACTION_BATEAUAS &&
m_blupi[rank].goalAction != WM_ACTION_BATEAUAO &&
m_blupi[rank].goalAction != WM_ACTION_BATEAUAN && !m_bInvincible &&
m_blupi[rank].goalAction != WM_ACTION_BOATDE &&
m_blupi[rank].goalAction != WM_ACTION_BOATDS &&
m_blupi[rank].goalAction != WM_ACTION_BOATDO &&
m_blupi[rank].goalAction != WM_ACTION_BOATDN &&
m_blupi[rank].goalAction != WM_ACTION_BOATAE &&
m_blupi[rank].goalAction != WM_ACTION_BOATAS &&
m_blupi[rank].goalAction != WM_ACTION_BOATAO &&
m_blupi[rank].goalAction != WM_ACTION_BOATAN && !m_bInvincible &&
IsVirusCel (m_blupi[rank].cel)) // blupi chope un virus ?
{
m_blupi[rank].bMalade = true;
@ -3832,7 +3832,7 @@ bool CDecor::BlupiGoal (Sint32 rank, Sint32 button, POINT cel, POINT cMem)
if (
m_blupi[rank].perso != 8 && // pas disciple ?
channel == CHOBJECT && icon == 113) // maison ?
action = WM_ACTION_MAISON;
action = WM_ACTION_HOUSE;
GetFloor (goalHili2, channel, icon);
if (
m_blupi[rank].perso == 0 && m_blupi[rank].vehicule == 0 && // à pied ?
@ -3852,7 +3852,7 @@ bool CDecor::BlupiGoal (Sint32 rank, Sint32 button, POINT cel, POINT cMem)
IsFreeCelDebarque (goalHili, rank, action, goal);
}
if (action == WM_ACTION_DEPOSE && m_blupi[rank].energy <= MAXENERGY / 4)
if (action == WM_ACTION_DROP && m_blupi[rank].energy <= MAXENERGY / 4)
{
// Energie juste pour déposer l'objet transporté.
m_blupi[rank].energy = MAXENERGY / 4 + 20;
@ -3876,16 +3876,16 @@ bool CDecor::BlupiGoal (Sint32 rank, Sint32 button, POINT cel, POINT cMem)
}
}
if (action == WM_ACTION_FLEUR1)
if (action == WM_ACTION_FLOWER1)
{
GetObject (goalHili2, channel, icon);
if (channel == CHOBJECT && icon == 83) // fleurs foncées ?
action = WM_ACTION_FLEUR2;
action = WM_ACTION_FLOWER2;
if (channel == CHOBJECT && icon == 94) // fleurs vertes ?
action = WM_ACTION_FLEUR3;
action = WM_ACTION_FLOWER3;
}
if (action == WM_ACTION_PONTE)
if (action == WM_ACTION_BRIDGEE)
{
cel = goalHili2;
test = goalHili2;
@ -3899,24 +3899,24 @@ bool CDecor::BlupiGoal (Sint32 rank, Sint32 button, POINT cel, POINT cMem)
m_blupi[rank].fix = cel;
if (test.x - cel.x < 0)
action = WM_ACTION_PONTO;
action = WM_ACTION_BRIDGEO;
if (test.y - cel.y > 0)
action = WM_ACTION_PONTS;
action = WM_ACTION_BRIDGES;
if (test.y - cel.y < 0)
action = WM_ACTION_PONTN;
action = WM_ACTION_BRIDGEN;
}
if (action == WM_ACTION_BATEAUE)
if (action == WM_ACTION_BOATE)
{
if (!IsBuildBateau (goalHili2, direct))
return false;
if (direct == DIRECT_S)
action = WM_ACTION_BATEAUS;
action = WM_ACTION_BOATS;
if (direct == DIRECT_O)
action = WM_ACTION_BATEAUO;
action = WM_ACTION_BOATO;
if (direct == DIRECT_N)
action = WM_ACTION_BATEAUN;
action = WM_ACTION_BOATN;
}
if (action == WM_ACTION_CARRY)
@ -3925,7 +3925,7 @@ bool CDecor::BlupiGoal (Sint32 rank, Sint32 button, POINT cel, POINT cMem)
action = WM_ACTION_CARRY2;
}
if (action == WM_ACTION_DEPOSE)
if (action == WM_ACTION_DROP)
{
GetFloor (goalHili2, channel, icon);
if (
@ -3936,19 +3936,19 @@ bool CDecor::BlupiGoal (Sint32 rank, Sint32 button, POINT cel, POINT cMem)
if (
!IsFreeCelDepose (GetCel (goalHili2, 0, 1), rank) ||
IsBlupiHereEx (GetCel (goalHili2, 0, 1), rank, true))
action = WM_ACTION_DEPOSE2;
action = WM_ACTION_DROP2;
}
if (action == WM_ACTION_MANGE)
if (action == WM_ACTION_EAT)
{
if (IsBlupiHereEx (GetCel (goalHili2, 0, 1), rank, true))
action = WM_ACTION_MANGE2;
action = WM_ACTION_EAT2;
}
if (action == WM_ACTION_BOIT)
if (action == WM_ACTION_DRINK)
{
if (IsBlupiHereEx (GetCel (goalHili2, 0, 1), rank, true))
action = WM_ACTION_BOIT2;
action = WM_ACTION_DRINK2;
}
if (action == WM_ACTION_DYNAMITE)

View File

@ -89,7 +89,7 @@ static Sint16 table_goal_go[] =
// Blupi va dans sa maison.
static Sint16 table_goal_maison[] =
{
WM_ACTION_MAISON,
WM_ACTION_HOUSE,
GOAL_GOHILI2, +1, +1, false,
GOAL_ACTION, ACTION_STOP, DIRECT_E,
GOAL_ACTION, ACTION_CONTENT, DIRECT_E,
@ -852,7 +852,7 @@ static Sint16 table_goal_build6[] =
// Construction d'un mur.
static Sint16 table_goal_mur[] =
{
WM_ACTION_MUR,
WM_ACTION_WALL,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, 0, +1, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -896,7 +896,7 @@ static Sint16 table_goal_mur[] =
// Construction d'une tour.
static Sint16 table_goal_tour[] =
{
WM_ACTION_TOUR,
WM_ACTION_TOWER,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, 0, +1, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -995,7 +995,7 @@ static Sint16 table_goal_carry2[] =
// Repose (est).
static Sint16 table_goal_depose[] =
{
WM_ACTION_DEPOSE,
WM_ACTION_DROP,
GOAL_GOHILI2, 0, +1, false,
GOAL_ACTION, ACTION_STOP, DIRECT_E,
GOAL_GROUP, 6,
@ -1015,7 +1015,7 @@ static Sint16 table_goal_depose[] =
// Repose (sud).
static Sint16 table_goal_depose2[] =
{
WM_ACTION_DEPOSE2,
WM_ACTION_DROP2,
GOAL_GOHILI2, +1, 0, false,
GOAL_ACTION, ACTION_STOP, DIRECT_S,
GOAL_GROUP, 6,
@ -1135,7 +1135,7 @@ static Sint16 table_goal_cultive2[] =
// Bouffe des tomates (est).
static Sint16 table_goal_mange[] =
{
WM_ACTION_MANGE,
WM_ACTION_EAT,
GOAL_GOHILI2, 0, +1, false,
GOAL_ACTION, ACTION_STOP, DIRECT_E,
GOAL_GROUP, 4,
@ -1158,7 +1158,7 @@ static Sint16 table_goal_mange[] =
// Bouffe des tomates (sud).
static Sint16 table_goal_mange2[] =
{
WM_ACTION_MANGE2,
WM_ACTION_EAT2,
GOAL_GOHILI2, +1, 0, false,
GOAL_ACTION, ACTION_STOP, DIRECT_S,
GOAL_GROUP, 4,
@ -1181,7 +1181,7 @@ static Sint16 table_goal_mange2[] =
// Boit à la bouteille (est).
static Sint16 table_goal_boit[] =
{
WM_ACTION_BOIT,
WM_ACTION_DRINK,
GOAL_GOHILI2, 0, +1, false,
GOAL_ACTION, ACTION_STOP, DIRECT_E,
GOAL_GROUP, 5,
@ -1200,7 +1200,7 @@ static Sint16 table_goal_boit[] =
// Boit à la bouteille (sud).
static Sint16 table_goal_boit2[] =
{
WM_ACTION_BOIT2,
WM_ACTION_DRINK2,
GOAL_GOHILI2, +1, 0, false,
GOAL_ACTION, ACTION_STOP, DIRECT_S,
GOAL_GROUP, 5,
@ -1219,7 +1219,7 @@ static Sint16 table_goal_boit2[] =
// Cueille des fleurs.
static Sint16 table_goal_fleur1[] =
{
WM_ACTION_FLEUR1,
WM_ACTION_FLOWER1,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, 0, +1, true,
GOAL_GROUP, 4,
@ -1239,7 +1239,7 @@ static Sint16 table_goal_fleur1[] =
GOAL_ACTION, ACTION_CUEILLE1, DIRECT_S,
GOAL_ACTION, ACTION_CUEILLE1, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_OTHER, CHOBJECT, 81, 81, -1, -1, WM_ACTION_FLEUR1,
GOAL_OTHER, CHOBJECT, 81, 81, -1, -1, WM_ACTION_FLOWER1,
GOAL_TERM,
0
};
@ -1247,7 +1247,7 @@ static Sint16 table_goal_fleur1[] =
// Cueille des fleurs.
static Sint16 table_goal_fleur2[] =
{
WM_ACTION_FLEUR2,
WM_ACTION_FLOWER2,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, 0, +1, true,
GOAL_GROUP, 4,
@ -1267,7 +1267,7 @@ static Sint16 table_goal_fleur2[] =
GOAL_ACTION, ACTION_CUEILLE2, DIRECT_S,
GOAL_ACTION, ACTION_CUEILLE2, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_OTHER, CHOBJECT, 83, 83, -1, -1, WM_ACTION_FLEUR2,
GOAL_OTHER, CHOBJECT, 83, 83, -1, -1, WM_ACTION_FLOWER2,
GOAL_TERM,
0
};
@ -1275,7 +1275,7 @@ static Sint16 table_goal_fleur2[] =
// Cueille des fleurs.
static Sint16 table_goal_fleur3[] =
{
WM_ACTION_FLEUR3,
WM_ACTION_FLOWER3,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, 0, +1, true,
GOAL_GROUP, 4,
@ -1295,7 +1295,7 @@ static Sint16 table_goal_fleur3[] =
GOAL_ACTION, ACTION_CUEILLE3, DIRECT_S,
GOAL_ACTION, ACTION_CUEILLE3, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_OTHER, CHOBJECT, 94, 94, -1, -1, WM_ACTION_FLEUR3,
GOAL_OTHER, CHOBJECT, 94, 94, -1, -1, WM_ACTION_FLOWER3,
GOAL_TERM,
0
};
@ -1713,7 +1713,7 @@ static Sint16 table_goal_mine2[] =
// Construit un pont en direction de l'est.
static Sint16 table_goal_ponte[] =
{
WM_ACTION_PONTE,
WM_ACTION_BRIDGEE,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, +1, 0, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -1727,14 +1727,14 @@ static Sint16 table_goal_ponte[] =
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_GOBLUPI, +1, 0, true,
GOAL_OTHERLOOP, WM_ACTION_PONTEL,
GOAL_OTHERLOOP, WM_ACTION_BRIDGEEL,
GOAL_TERM,
0
};
static Sint16 table_goal_pontel[] =
{
WM_ACTION_PONTEL,
WM_ACTION_BRIDGEEL,
GOAL_GROUP, 3,
GOAL_INTERRUPT, 0, // prioritaire
GOAL_BUILDOBJECT, -10, -10, CHOBJECT, 72, -1, -1, DIMOBJY, 1, -1 * 100,
@ -1745,7 +1745,7 @@ static Sint16 table_goal_pontel[] =
GOAL_PUTOBJECT, -10, -10, -1, -1,
GOAL_NEXTLOOP,
GOAL_PUTOBJECT, -10, -10, CHOBJECT, 72,
GOAL_OTHERLOOP, WM_ACTION_PONTEL,
GOAL_OTHERLOOP, WM_ACTION_BRIDGEEL,
GOAL_GROUP, 3,
GOAL_PUTOBJECT, -10, -10, -1, -1,
@ -1760,7 +1760,7 @@ static Sint16 table_goal_pontel[] =
// Construit un pont en direction de l'ouest.
static Sint16 table_goal_ponto[] =
{
WM_ACTION_PONTO,
WM_ACTION_BRIDGEO,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, +1, 0, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -1773,14 +1773,14 @@ static Sint16 table_goal_ponto[] =
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_OTHERLOOP, WM_ACTION_PONTOL,
GOAL_OTHERLOOP, WM_ACTION_BRIDGEOL,
GOAL_TERM,
0
};
static Sint16 table_goal_pontol[] =
{
WM_ACTION_PONTOL,
WM_ACTION_BRIDGEOL,
GOAL_GROUP, 3,
GOAL_INTERRUPT, 0, // prioritaire
GOAL_BUILDOBJECT, -10, -10, CHOBJECT, 72, -1, -1, DIMOBJY, 1, -1 * 100,
@ -1791,7 +1791,7 @@ static Sint16 table_goal_pontol[] =
GOAL_PUTOBJECT, -10, -10, -1, -1,
GOAL_NEXTLOOP,
GOAL_PUTOBJECT, -10, -10, CHOBJECT, 72,
GOAL_OTHERLOOP, WM_ACTION_PONTOL,
GOAL_OTHERLOOP, WM_ACTION_BRIDGEOL,
GOAL_GROUP, 3,
GOAL_PUTOBJECT, -10, -10, -1, -1,
@ -1806,7 +1806,7 @@ static Sint16 table_goal_pontol[] =
// Construit un pont en direction du sud.
static Sint16 table_goal_ponts[] =
{
WM_ACTION_PONTS,
WM_ACTION_BRIDGES,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, +1, 0, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -1819,14 +1819,14 @@ static Sint16 table_goal_ponts[] =
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_GOBLUPI, 0, +1, true,
GOAL_OTHERLOOP, WM_ACTION_PONTSL,
GOAL_OTHERLOOP, WM_ACTION_BRIDGESL,
GOAL_TERM,
0
};
static Sint16 table_goal_pontsl[] =
{
WM_ACTION_PONTSL,
WM_ACTION_BRIDGESL,
GOAL_GROUP, 3,
GOAL_INTERRUPT, 0, // prioritaire
GOAL_BUILDOBJECT, -10, -10, CHOBJECT, 73, -1, -1, DIMOBJY, 1, -1 * 100,
@ -1837,7 +1837,7 @@ static Sint16 table_goal_pontsl[] =
GOAL_PUTOBJECT, -10, -10, -1, -1,
GOAL_NEXTLOOP,
GOAL_PUTOBJECT, -10, -10, CHOBJECT, 73,
GOAL_OTHERLOOP, WM_ACTION_PONTSL,
GOAL_OTHERLOOP, WM_ACTION_BRIDGESL,
GOAL_GROUP, 3,
GOAL_PUTOBJECT, -10, -10, -1, -1,
@ -1852,7 +1852,7 @@ static Sint16 table_goal_pontsl[] =
// Construit un pont en direction du nord.
static Sint16 table_goal_pontn[] =
{
WM_ACTION_PONTN,
WM_ACTION_BRIDGEN,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, +1, 0, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -1864,14 +1864,14 @@ static Sint16 table_goal_pontn[] =
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_OTHERLOOP, WM_ACTION_PONTNL,
GOAL_OTHERLOOP, WM_ACTION_BRIDGENL,
GOAL_TERM,
0
};
static Sint16 table_goal_pontnl[] =
{
WM_ACTION_PONTNL,
WM_ACTION_BRIDGENL,
GOAL_GROUP, 3,
GOAL_INTERRUPT, 0, // prioritaire
GOAL_BUILDOBJECT, -10, -10, CHOBJECT, 73, -1, -1, DIMOBJY, 1, -1 * 100,
@ -1882,7 +1882,7 @@ static Sint16 table_goal_pontnl[] =
GOAL_PUTOBJECT, -10, -10, -1, -1,
GOAL_NEXTLOOP,
GOAL_PUTOBJECT, -10, -10, CHOBJECT, 73,
GOAL_OTHERLOOP, WM_ACTION_PONTNL,
GOAL_OTHERLOOP, WM_ACTION_BRIDGENL,
GOAL_GROUP, 3,
GOAL_PUTOBJECT, -10, -10, -1, -1,
@ -1897,7 +1897,7 @@ static Sint16 table_goal_pontnl[] =
// Construit un bateau.
static Sint16 table_goal_bateaue[] =
{
WM_ACTION_BATEAUE,
WM_ACTION_BOATE,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, +1, 0, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -1930,7 +1930,7 @@ static Sint16 table_goal_bateaue[] =
static Sint16 table_goal_bateaus[] =
{
WM_ACTION_BATEAUS,
WM_ACTION_BOATS,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, +1, 0, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -1962,7 +1962,7 @@ static Sint16 table_goal_bateaus[] =
static Sint16 table_goal_bateauo[] =
{
WM_ACTION_BATEAUO,
WM_ACTION_BOATO,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, +1, 0, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -1995,7 +1995,7 @@ static Sint16 table_goal_bateauo[] =
static Sint16 table_goal_bateaun[] =
{
WM_ACTION_BATEAUN,
WM_ACTION_BOATN,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, +1, 0, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -2028,7 +2028,7 @@ static Sint16 table_goal_bateaun[] =
// Départ en bateau.
static Sint16 table_goal_bateaude[] =
{
WM_ACTION_BATEAUDE,
WM_ACTION_BOATDE,
GOAL_ISNOMALADE,
GOAL_GOHILI2, +1, +1, true,
GOAL_ISNOMALADE,
@ -2052,7 +2052,7 @@ static Sint16 table_goal_bateaude[] =
static Sint16 table_goal_bateauds[] =
{
WM_ACTION_BATEAUDS,
WM_ACTION_BOATDS,
GOAL_ISNOMALADE,
GOAL_GOHILI2, +1, +1, false,
GOAL_ISNOMALADE,
@ -2075,7 +2075,7 @@ static Sint16 table_goal_bateauds[] =
static Sint16 table_goal_bateaudo[] =
{
WM_ACTION_BATEAUDO,
WM_ACTION_BOATDO,
GOAL_ISNOMALADE,
GOAL_GOHILI2, 0, +1, false,
GOAL_ISNOMALADE,
@ -2098,7 +2098,7 @@ static Sint16 table_goal_bateaudo[] =
static Sint16 table_goal_bateaudn[] =
{
WM_ACTION_BATEAUDN,
WM_ACTION_BOATDN,
GOAL_ISNOMALADE,
GOAL_GOHILI2, +1, 0, false,
GOAL_ISNOMALADE,
@ -2122,7 +2122,7 @@ static Sint16 table_goal_bateaudn[] =
// Arrivée en bateau.
static Sint16 table_goal_bateauae[] =
{
WM_ACTION_BATEAUAE,
WM_ACTION_BOATAE,
GOAL_GOHILI2, 0, +1, false,
GOAL_GROUP, 4,
GOAL_IFDEBARQUE, -3, 0,
@ -2149,7 +2149,7 @@ static Sint16 table_goal_bateauae[] =
static Sint16 table_goal_bateauas[] =
{
WM_ACTION_BATEAUAS,
WM_ACTION_BOATAS,
GOAL_GOHILI2, +1, 0, false,
GOAL_GROUP, 4,
GOAL_IFDEBARQUE, 0, -3,
@ -2168,7 +2168,7 @@ static Sint16 table_goal_bateauas[] =
static Sint16 table_goal_bateauao[] =
{
WM_ACTION_BATEAUAO,
WM_ACTION_BOATAO,
GOAL_GOHILI2, 0, +1, false,
GOAL_GROUP, 4,
GOAL_IFDEBARQUE, +2, 0,
@ -2187,7 +2187,7 @@ static Sint16 table_goal_bateauao[] =
static Sint16 table_goal_bateauan[] =
{
WM_ACTION_BATEAUAN,
WM_ACTION_BOATAN,
GOAL_GOHILI2, +1, 0, false,
GOAL_GROUP, 4,
GOAL_IFDEBARQUE, 0, +2,
@ -2895,21 +2895,21 @@ static Sint16 table_goal_darmure[] =
// Blupi cherche où planter des drapeaux.
static Sint16 table_goal_drapeau[] =
{
WM_ACTION_DRAPEAU,
WM_ACTION_FLAG,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, 0, +1, false,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_ACTION, ACTION_STOP, DIRECT_E,
GOAL_FIX, 0, -1,
GOAL_REPEAT, true,
GOAL_OTHERFIX, CHFLOOR, 33, 48, 71, 71, WM_ACTION_DRAPEAU2,
GOAL_OTHERFIX, CHFLOOR, 33, 48, 71, 71, WM_ACTION_FLAG2,
GOAL_TERM,
0
};
static Sint16 table_goal_drapeau2[] =
{
WM_ACTION_DRAPEAU2,
WM_ACTION_FLAG2,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, 0, +1, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -2920,10 +2920,10 @@ static Sint16 table_goal_drapeau2[] =
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_GOBLUPI, +1, -1, true,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FLOORJUMP, CHFLOOR, 71, WM_ACTION_DRAPEAU3,
GOAL_FLOORJUMP, CHFLOOR, 71, WM_ACTION_FLAG3,
GOAL_ADDDRAPEAU, -1, 0,
GOAL_OTHERFIX, CHFLOOR, 33, 48, 71, 71, WM_ACTION_DRAPEAU2,
GOAL_OTHERFIX, CHFLOOR, 33, 48, 71, 71, WM_ACTION_FLAG2,
GOAL_TERM,
0
};
@ -2931,7 +2931,7 @@ static Sint16 table_goal_drapeau2[] =
// Plante un drapeau.
static Sint16 table_goal_drapeau3[] =
{
WM_ACTION_DRAPEAU3,
WM_ACTION_FLAG3,
GOAL_ENERGY, MAXENERGY / 4,
GOAL_GOHILI2, 0, +1, false,
GOAL_ENERGY, MAXENERGY / 4,
@ -2946,7 +2946,7 @@ static Sint16 table_goal_drapeau3[] =
GOAL_ADDDRAPEAU, -1, 0,
GOAL_FINISHMOVE,
//? GOAL_OTHERFIX, CHFLOOR,33,48,71,71, WM_ACTION_DRAPEAU2,
//? GOAL_OTHERFIX, CHFLOOR,33,48,71,71, WM_ACTION_FLAG2,
GOAL_TERM,
0
};

View File

@ -1592,9 +1592,9 @@ Errors CDecor::CelOkForAction (
if (
action == 2 || action == WM_ACTION_ABAT1 || action == WM_ACTION_ROC1 ||
action == WM_ACTION_DEPOSE || action == WM_ACTION_LABO ||
action == WM_ACTION_FLEUR1 || action == WM_ACTION_CULTIVE ||
action == WM_ACTION_DRAPEAU)
action == WM_ACTION_DROP || action == WM_ACTION_LABO ||
action == WM_ACTION_FLOWER1 || action == WM_ACTION_CULTIVE ||
action == WM_ACTION_FLAG)
{
cel.x = (cel.x / 2) * 2;
cel.y = (cel.y / 2) * 2;
@ -1652,12 +1652,12 @@ Errors CDecor::CelOkForAction (
m_blupi[rank].goalAction <= WM_ACTION_ROC7) ||
m_blupi[rank].goalAction == WM_ACTION_CULTIVE ||
m_blupi[rank].goalAction == WM_ACTION_CULTIVE2 ||
m_blupi[rank].goalAction == WM_ACTION_DRAPEAU ||
m_blupi[rank].goalAction == WM_ACTION_DRAPEAU2 ||
m_blupi[rank].goalAction == WM_ACTION_DRAPEAU3 ||
m_blupi[rank].goalAction == WM_ACTION_FLEUR1 ||
m_blupi[rank].goalAction == WM_ACTION_FLEUR2 ||
m_blupi[rank].goalAction == WM_ACTION_FLEUR3))
m_blupi[rank].goalAction == WM_ACTION_FLAG ||
m_blupi[rank].goalAction == WM_ACTION_FLAG2 ||
m_blupi[rank].goalAction == WM_ACTION_FLAG3 ||
m_blupi[rank].goalAction == WM_ACTION_FLOWER1 ||
m_blupi[rank].goalAction == WM_ACTION_FLOWER2 ||
m_blupi[rank].goalAction == WM_ACTION_FLOWER3))
error = Errors::NONE;
if (
m_blupi[rank].stop == 0 && m_blupi[rank].goalAction != 0 &&
@ -1845,7 +1845,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_MUR)
if (action == WM_ACTION_WALL)
{
if (cel.x % 2 != 1 || cel.y % 2 != 1)
{
@ -1898,7 +1898,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_TOUR)
if (action == WM_ACTION_TOWER)
{
bool bTour;
@ -2037,7 +2037,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_PONTE)
if (action == WM_ACTION_BRIDGEE)
{
POINT test;
@ -2130,7 +2130,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_DEPOSE)
if (action == WM_ACTION_DROP)
{
if (!bTransport || bVehiculeA)
{
@ -2275,7 +2275,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_FLEUR1)
if (action == WM_ACTION_FLOWER1)
{
GetObject (cel, channel, icon);
if (
@ -2356,7 +2356,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_MANGE)
if (action == WM_ACTION_EAT)
{
if (cel.x % 2 != 1 || cel.y % 2 != 1)
{
@ -2383,7 +2383,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_BOIT)
if (action == WM_ACTION_DRINK)
{
if (cel.x % 2 != 1 || cel.y % 2 != 1)
{
@ -2410,7 +2410,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_BATEAUE)
if (action == WM_ACTION_BOATE)
{
POINT test;
@ -2530,7 +2530,7 @@ Errors CDecor::CelOkForAction (
}
}
if (action == WM_ACTION_DRAPEAU)
if (action == WM_ACTION_FLAG)
{
if (!bStrong || bTransport || bVehicule)
{

View File

@ -419,7 +419,7 @@ enum MouseSprites {
#define WM_ACTION_BUILD6 (WM_USER+42)
#define WM_ACTION_STOP (WM_USER+43)
#define WM_ACTION_CARRY (WM_USER+44)
#define WM_ACTION_DEPOSE (WM_USER+45)
#define WM_ACTION_DROP (WM_USER+45)
#define WM_ACTION_ROC1 (WM_USER+46)
#define WM_ACTION_ROC2 (WM_USER+47)
#define WM_ACTION_ROC3 (WM_USER+48)
@ -427,35 +427,35 @@ enum MouseSprites {
#define WM_ACTION_ROC5 (WM_USER+50)
#define WM_ACTION_ROC6 (WM_USER+51)
#define WM_ACTION_ROC7 (WM_USER+52)
#define WM_ACTION_MUR (WM_USER+53)
#define WM_ACTION_WALL (WM_USER+53)
#define WM_ACTION_CULTIVE (WM_USER+54)
#define WM_ACTION_CULTIVE2 (WM_USER+55)
#define WM_ACTION_MANGE (WM_USER+56)
#define WM_ACTION_EAT (WM_USER+56)
#define WM_ACTION_MAKE (WM_USER+57)
#define WM_ACTION_BUILD (WM_USER+58)
#define WM_ACTION_PALIS (WM_USER+59)
#define WM_ACTION_NEWBLUPI (WM_USER+60)
#define WM_ACTION_PONTE (WM_USER+61)
#define WM_ACTION_PONTS (WM_USER+62)
#define WM_ACTION_PONTO (WM_USER+63)
#define WM_ACTION_PONTN (WM_USER+64)
#define WM_ACTION_PONTEL (WM_USER+65)
#define WM_ACTION_PONTSL (WM_USER+66)
#define WM_ACTION_PONTOL (WM_USER+67)
#define WM_ACTION_PONTNL (WM_USER+68)
#define WM_ACTION_TOUR (WM_USER+69)
#define WM_ACTION_BRIDGEE (WM_USER+61)
#define WM_ACTION_BRIDGES (WM_USER+62)
#define WM_ACTION_BRIDGEO (WM_USER+63)
#define WM_ACTION_BRIDGEN (WM_USER+64)
#define WM_ACTION_BRIDGEEL (WM_USER+65)
#define WM_ACTION_BRIDGESL (WM_USER+66)
#define WM_ACTION_BRIDGEOL (WM_USER+67)
#define WM_ACTION_BRIDGENL (WM_USER+68)
#define WM_ACTION_TOWER (WM_USER+69)
#define WM_ACTION_CARRY2 (WM_USER+70)
#define WM_ACTION_DEPOSE2 (WM_USER+71)
#define WM_ACTION_MANGE2 (WM_USER+72)
#define WM_ACTION_BOIT (WM_USER+73)
#define WM_ACTION_BOIT2 (WM_USER+74)
#define WM_ACTION_DROP2 (WM_USER+71)
#define WM_ACTION_EAT2 (WM_USER+72)
#define WM_ACTION_DRINK (WM_USER+73)
#define WM_ACTION_DRINK2 (WM_USER+74)
#define WM_ACTION_LABO (WM_USER+75)
#define WM_ACTION_FLEUR1 (WM_USER+76)
#define WM_ACTION_FLEUR2 (WM_USER+77)
#define WM_ACTION_FLOWER1 (WM_USER+76)
#define WM_ACTION_FLOWER2 (WM_USER+77)
#define WM_ACTION_DYNAMITE (WM_USER+78)
#define WM_ACTION_DYNAMITE2 (WM_USER+79)
#define WM_ACTION_T_DYNAMITE (WM_USER+80)
#define WM_ACTION_FLEUR3 (WM_USER+81)
#define WM_ACTION_FLOWER3 (WM_USER+81)
#define WM_ACTION_R_BUILD1 (WM_USER+82)
#define WM_ACTION_R_BUILD2 (WM_USER+83)
#define WM_ACTION_R_BUILD3 (WM_USER+84)
@ -466,23 +466,23 @@ enum MouseSprites {
#define WM_ACTION_R_MAKE4 (WM_USER+89)
#define WM_ACTION_R_BUILD5 (WM_USER+90)
#define WM_ACTION_R_MAKE5 (WM_USER+91)
#define WM_ACTION_BATEAUE (WM_USER+92)
#define WM_ACTION_BATEAUS (WM_USER+93)
#define WM_ACTION_BATEAUO (WM_USER+94)
#define WM_ACTION_BATEAUN (WM_USER+95)
#define WM_ACTION_BATEAUDE (WM_USER+96)
#define WM_ACTION_BATEAUDS (WM_USER+97)
#define WM_ACTION_BATEAUDO (WM_USER+98)
#define WM_ACTION_BATEAUDN (WM_USER+99)
#define WM_ACTION_BATEAUAE (WM_USER+100)
#define WM_ACTION_BATEAUAS (WM_USER+101)
#define WM_ACTION_BATEAUAO (WM_USER+102)
#define WM_ACTION_BATEAUAN (WM_USER+103)
#define WM_ACTION_BOATE (WM_USER+92)
#define WM_ACTION_BOATS (WM_USER+93)
#define WM_ACTION_BOATO (WM_USER+94)
#define WM_ACTION_BOATN (WM_USER+95)
#define WM_ACTION_BOATDE (WM_USER+96)
#define WM_ACTION_BOATDS (WM_USER+97)
#define WM_ACTION_BOATDO (WM_USER+98)
#define WM_ACTION_BOATDN (WM_USER+99)
#define WM_ACTION_BOATAE (WM_USER+100)
#define WM_ACTION_BOATAS (WM_USER+101)
#define WM_ACTION_BOATAO (WM_USER+102)
#define WM_ACTION_BOATAN (WM_USER+103)
#define WM_ACTION_MJEEP (WM_USER+104)
#define WM_ACTION_DJEEP (WM_USER+105)
#define WM_ACTION_DRAPEAU (WM_USER+106)
#define WM_ACTION_DRAPEAU2 (WM_USER+107)
#define WM_ACTION_DRAPEAU3 (WM_USER+108)
#define WM_ACTION_FLAG (WM_USER+106)
#define WM_ACTION_FLAG2 (WM_USER+107)
#define WM_ACTION_FLAG3 (WM_USER+108)
#define WM_ACTION_EXTRAIT (WM_USER+109)
#define WM_ACTION_FABJEEP (WM_USER+110)
#define WM_ACTION_FABMINE (WM_USER+111)
@ -494,7 +494,7 @@ enum MouseSprites {
#define WM_ACTION_ELECTRO (WM_USER+117)
#define WM_ACTION_ELECTROm (WM_USER+118)
#define WM_ACTION_GRILLE (WM_USER+119)
#define WM_ACTION_MAISON (WM_USER+120)
#define WM_ACTION_HOUSE (WM_USER+120)
#define WM_ACTION_FABDISC (WM_USER+121)
#define WM_ACTION_A_MORT (WM_USER+122)
#define WM_ACTION_REPEAT (WM_USER+123)

View File

@ -1934,7 +1934,7 @@ bool CDecor::IsFreeCelEmbarque (
if (bOK)
{
limit = GetCel (cel, -2, 0);
action = WM_ACTION_BATEAUDE;
action = WM_ACTION_BOATDE;
return true;
}
}
@ -1948,7 +1948,7 @@ bool CDecor::IsFreeCelEmbarque (
if (bOK)
{
limit = GetCel (cel, 0, -2);
action = WM_ACTION_BATEAUDS;
action = WM_ACTION_BOATDS;
return true;
}
}
@ -1962,7 +1962,7 @@ bool CDecor::IsFreeCelEmbarque (
if (bOK)
{
limit = GetCel (cel, +1, 0);
action = WM_ACTION_BATEAUDO;
action = WM_ACTION_BOATDO;
return true;
}
}
@ -1976,7 +1976,7 @@ bool CDecor::IsFreeCelEmbarque (
if (bOK)
{
limit = GetCel (cel, 0, +1);
action = WM_ACTION_BATEAUDN;
action = WM_ACTION_BOATDN;
return true;
}
}
@ -2013,7 +2013,7 @@ bool CDecor::IsFreeCelDebarque (
cel.x % 2 == 1 && cel.y % 2 == 1)
{
limit = GetCel (cel, +3, 0);
action = WM_ACTION_BATEAUAE;
action = WM_ACTION_BOATAE;
return true;
}
@ -2025,7 +2025,7 @@ bool CDecor::IsFreeCelDebarque (
cel.x % 2 == 1 && cel.y % 2 == 1)
{
limit = GetCel (cel, 0, +3);
action = WM_ACTION_BATEAUAS;
action = WM_ACTION_BOATAS;
return true;
}
@ -2037,7 +2037,7 @@ bool CDecor::IsFreeCelDebarque (
cel.x % 2 == 0 && cel.y % 2 == 1)
{
limit = GetCel (cel, -2, 0);
action = WM_ACTION_BATEAUAO;
action = WM_ACTION_BOATAO;
return true;
}
@ -2049,7 +2049,7 @@ bool CDecor::IsFreeCelDebarque (
cel.x % 2 == 1 && cel.y % 2 == 0)
{
limit = GetCel (cel, 0, -2);
action = WM_ACTION_BATEAUAN;
action = WM_ACTION_BOATAN;
return true;
}
@ -2630,10 +2630,10 @@ bool CDecor::SearchOtherObject (
action == WM_ACTION_BUILD2 || action == WM_ACTION_BUILD3 ||
action == WM_ACTION_BUILD4 || action == WM_ACTION_BUILD5 ||
action == WM_ACTION_BUILD6 || action == WM_ACTION_ROC1 ||
action == WM_ACTION_MUR || action == WM_ACTION_PONTE ||
action == WM_ACTION_TOUR || action == WM_ACTION_BATEAUE ||
action == WM_ACTION_CULTIVE2 || action == WM_ACTION_DRAPEAU2 ||
action == WM_ACTION_DEPOSE)
action == WM_ACTION_WALL || action == WM_ACTION_BRIDGEE ||
action == WM_ACTION_TOWER || action == WM_ACTION_BOATE ||
action == WM_ACTION_CULTIVE2 || action == WM_ACTION_FLAG2 ||
action == WM_ACTION_DROP)
{
if (!IsWorkableObject (cel, rank))
continue;