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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: apply clang-format

This commit is contained in:
Mathieu Schroeter 2017-10-23 17:32:18 +02:00
parent 6044ace3c3
commit 6da7be9e78
3 changed files with 15 additions and 12 deletions

View File

@ -3394,7 +3394,7 @@ CEvent::MovieToStart ()
{ {
if (StartMovie (m_movieToStart)) if (StartMovie (m_movieToStart))
{ {
movie = true; movie = true;
m_phase = m_phaseAfterMovie; // prochaine phase normale m_phase = m_phaseAfterMovie; // prochaine phase normale
} }
else else
@ -5122,26 +5122,26 @@ CEvent::TreatEventBase (const SDL_Event & event)
} }
case 4: // quick ? case 4: // quick ?
{ {
m_bSpeed = !m_bSpeed; m_bSpeed = !m_bSpeed;
bEnable = m_bSpeed; bEnable = m_bSpeed;
break; break;
} }
case 5: // helpme ? case 5: // helpme ?
{ {
m_bHelp = !m_bHelp; m_bHelp = !m_bHelp;
bEnable = m_bHelp; bEnable = m_bHelp;
break; break;
} }
case 6: // invincible ? case 6: // invincible ?
{ {
m_pDecor->SetInvincible (!m_pDecor->GetInvincible ()); m_pDecor->SetInvincible (!m_pDecor->GetInvincible ());
bEnable = m_pDecor->GetInvincible (); bEnable = m_pDecor->GetInvincible ();
break; break;
} }
case 7: // superblupi ? case 7: // superblupi ?
{ {
m_pDecor->SetSuper (!m_pDecor->GetSuper ()); m_pDecor->SetSuper (!m_pDecor->GetSuper ());
bEnable = m_pDecor->GetSuper (); bEnable = m_pDecor->GetSuper ();
break; break;
} }
case 8: // construire ? case 8: // construire ?

View File

@ -82,8 +82,9 @@ enum class Language {
fr = 2, fr = 2,
de = 3, de = 3,
it = 4, it = 4,
// Left some space for Korean and Hebrew as I think original translations should be first, see issue #23 // Left some space for Korean and Hebrew as I think original translations
pl = 7, // should be first, see issue #23
pl = 7,
}; };
class CEvent class CEvent

View File

@ -62,11 +62,13 @@ GetOffset (const char *& c)
if (static_cast<unsigned char> (*c) == 0xC5) if (static_cast<unsigned char> (*c) == 0xC5)
c++; c++;
if (GetLocale() != "pl") if (GetLocale () != "pl")
{ {
// Do not use the 'standard' accents table with Polish locale // Do not use the 'standard' accents table with Polish locale
// This is required because we check only last byte of UTF-8 and some characters overlap // This is required because we check only last byte of UTF-8 and some
// TODO: In the future, this ugly hack should be replaced with proper UTF-8 parsing // characters overlap
// TODO: In the future, this ugly hack should be replaced with proper UTF-8
// parsing
for (unsigned int i = 0; i < countof (table_accents); ++i) for (unsigned int i = 0; i < countof (table_accents); ++i)
if ((unsigned char) *c == table_accents[i]) if ((unsigned char) *c == table_accents[i])
return 15 + i; return 15 + i;